Trinket Mage

Trinket Mage

Creature — Human Wizard

When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.

Latest Decks as Commander

Trinket Mage Discussion

multimedia on Saheeli Pre-Con Upgrade

2 weeks ago

Hey, Exquisite Invention is actually a well made Commander precon by Wizards, but what the precon really lacks are repeatable draw sources. You've done well with upgrading the precon by cutting out most of the lackluster cards.

Jhoira, Weatherlight Captain can be repeatable draw when you cast any artifact or even Saheeli. Mystic Forge can give you an advantage by being able to cast artifacts from the top of your library. The Magic Mirror's mana cost can be reduced with Saheeli's +1 and it gives you repeatable draw each turn and that draw increases each turn you control it. Bident of Thassa is quite good as a repeatable draw source with attacking tokens especially flying Thopters and it's an artifact.

Whir of Invention is an instant artifact tutor that puts the artifact onto the battlefield and improvise helps to cast it with artifacts you control. Reshape is sac an artifact to tutor for and put an artifact onto the battlefield with CMC equal to what you paid for X. Treasure Mage can be helpful because it can tutor for any 6 CMC or higher artifact and put it into your hand for Saheeli's +1.

Everflowing Chalice and Talisman of Creativity are two more good budget two drop mana rocks and can use Saheeli's +1 to help to cast a huge Chalice that can be a repeatable colorless mana source. Inspiring Statuary gives all your nonartifact spells improvise meaning that artifacts you control can be used to pay for the mana costs of nonartifact spells.

The artifact lands: Seat of the Synod, Great Furnace, Darksteel Citadel count towards reducing artifact costs with Saheeli's +1. Trinket Mage can also tutor for one of these artifact lands if you need a land. Other budget land upgrades to consider: Shivan Reef, Spire of Industry, Glimmervoid, Sulfur Falls, Ash Barrens, Grixis Panorama, Temple of Epiphany.

I offer more help to make cuts. Good luck with your deck.

Dhampir05 on Inalla Spellseeker Combo

1 month ago

Updated for some cheaper mana rocks and FoW that I got from Double Masters. Swapped out Tribute Mage for Trinket Mage to work with the new mana rocks. I'm still hoping to get a Dark Confidant and Imperial Recruiter

fmastrome2008 on Animar, Eldrazi Yeet Machine

1 month ago

A lot of people don't run Trinket Mage. It's another tutor to find Walking Ballista. If that's already in hand, you have a few other targets in The Ozolith, Chrome Mox/Sol Ring or other mana rocks.

Paeldroth on Dark Eyes and Careless Hair (Alela EDH)

1 month ago

multimedia hmmmm.... first thank you so much for your suggestions!

I had the three artifact lands and Sword of the Meek in here at one point. I didn't see the interaction between the Altar and Thopter Foundry. I'll have to think about that.

I've looked at Cranial Plating but was not trying to specifically go voltron with Alela. I've considered taking out things like Mace of the Valiant to reduce my urges to swing hard with a thicc Alela :P

Thopter Assembly, however, could be fun though, as I wanted a way to utilize Time Sieve efficiently. Infinite turns just sounds rude enough to be fun.

Trinket Mage is solid, good suggestion there!

multimedia on Dark Eyes and Careless Hair (Alela EDH)

1 month ago

Hey, nice version of Alela.

With an artifact theme Cranial Plating can be a win condition doing potential lethal 21 Commander damage when equipped to flying Alela. If you add Plating then also consider the artifact lands: Seat of the Synod, Vault of Whispers, Ancient Den? Artifact lands count as artifacts and have interaction with Transmuter and Forgemaster especially Seat.

Having Ashnod's Altar and Thopter Foundry consider Sword of the Meek? It combos with these two cards for infinite Thops. Having Time Sieve consider Thopter Assembly? Assembly combos with Sieve for infinite turns. Infinite turns means you can kill all your opponents with Alela + your army of fliers. Assembly has interaction with Alela because it's an artifact that gets returned to your hand if you control no Thops to be cast again. This means Assembly + Alela + Sieve is infinite Faes because you cast Assembly each turn.

Consider Trinket Mage? Since there's many one drop artifacts and best of all it can get Skullclamp. Trinket can tutor for an Artifact land if you need a land instead of another artifact.

With so many basic lands you could improve the manabase with Check lands: Drowned Catacomb, Glacial Fortress, Isolated Chapel and/or the two Battle lands: Sunken Hollow and Prairie Stream which are more budget options.

Good luck with your deck.

SynergyBuild on I have an affinity for Voltron

1 month ago

Personally, 14 lands is a little low too, I'd run 16-18!

That may be wrong, but trying to activate equipment costs a bit, and Trinket Mage and friends want some mana!

I'd drop Portent, and additionally one Spidersilk Net for a couple lands, but that's my first impression!

fmastrome2008 on Animar, Morph Theme, Kiki-Jiki Ancestral Purphoros

1 month ago

An additional combo piece is Walking Ballista. Ancestral Statue + Animar, Soul of Elements makes it free to cast. It's tutorable via Imperial Recruiter.

If you do end up including it, I added Trinket Mage to my list. It can find Sol Ring is Ballista is in hand already, so it's never a dead tutor.

Pikobyte on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 month ago

Hey again ArgonathDK, I run only 7 but powerful ones. LED alone is enough to cast Muldrotha turn 3, replay it and sac it again. So with LED alone I can spend 9 mana turn 3. because it’s so powerful I run tutors like Tolaria West and Trinket Mage to find it. I also run Expedition Map which can find me tolaria west or cradle which again ramps by a good amount. Without led I would definitely run more. Around 10 is a good amount of ramp cards for an average deck. My Xyris runs way more even if it has only 2.57 avg cmc. So it’s dependent on the deck itself a lot too.

You could run for sure both necromancy and animate dead, but you would have to cut diversity and utility for redundancy. I’m happy with how the deck performs and don’t miss animate dead, but I would miss any other card.

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