Trinket Mage

Trinket Mage

Creature — Human Wizard

When this enters the battlefield, you may search your library for an artifact card with converted mana cost/mana value 1 or less, reveal that card, put it into your hand, then shuffle your library.

Latest Decks as Commander

Trinket Mage Discussion

DawnsRayofLight on Breya treasures

4 weeks ago

Drops: possibly 9-11 total

Hellkite Tyrant: it is fun, though it may be a bit too slow

Wheel of Fortune, Windfall, Faithless Looting: is there a reason to run these over other draw spells like Brainstorm?

Prismari Command: It isn't that good

Dark Confidant: maybe not the best? you could hit something big and it would hurt, there are better cards to run in EDH, Confidant is good in modern where the CMC is low

Trinket Mage: I can see the pros and cons, but it is a possible drop as it gets useful cards but you have enough search for cards that are more relevant to the deck's goals

Norn's Annex: Another card I am iffy on, it helps, but sometimes 2 life isn't enough, I guess it helps in the aggro matchups but it is worth considering. Annex works best in decks where the "mental calculus" is already rough considering your board state (i.e. good creature presence) and Annex adds to it. However, it isn't as good as Ghostly Prison and Propaganda Though it does at least protect planeswalkers

If you decide to drop Blightsteel Colossus, Metalworker may possibly not be needed?

Bloodforged Battle-Axe: another that I see the utility, but there are better cards

WalbenQuakeblade on Jhoira cEDH

2 months ago

Update 11/15/2021

In- Eruth, Tormented Prophet and Wash Away

Out- Trinket Mage and Blood Moon

The change of Wash Away for Blood Moon is one that will take playtesting to determine if I actually like the change. However being able to use a single blue mana to counter someone's commander his very powerful and I fell deserves a slot in the deck.

The change of Eruth, Tormented Prophet for Trinket Mage is a change that I fully expect to stay changed in the list. Trinket Mage was 99% of the time used to tutor up Sensei's Diving Top to start chaining artifacts while abusing Jhoira's draw mechanic. Eruth gives us a similar option. By having artifacts in hand and both Eruth and Jhoira on the field we see the same number of cards as we do when we utilize top. However Eruth gives us the added benefit of being Legendary at the cost of adding red to the cost. I think this should be a great addition to the list and look forward to playing with the card and seeing how it performs

balefire123 on Tibor and Lumia Deathslingers

2 months ago

I like this! An uncommon Commander with some spice in the list. This seems the perfect deck for Student of Elements  Flip, and I don't think I've seen a better list for Mass Diminish and Polymorphist's Jest.

The easiest addition, imo, is Trinket Mage to fetch Basilisk Collar, Sol Ring, etc.

Cards like Archaeomancer and Ardent Elementalist aren't particularly exciting, but they do help by adding more recursion/redundancy to the deck. The Mirari Conjecture does something similar, but with an added bonus after two turns.

Enchantments like Dismiss into Dream and Cowardice are some spicy ways to turn blue cantrips into removal.

I think the token producers (especially Young Pyromancer) conflict with T&L's second ability, but I also think they offer up an opportunity for a new win condition: Dragonshift. If you go this route, I'd suggest adding cards like Murmuring Mystic, Talrand, Sky Summoner, Metallurgic Summonings and Shark Typhoon. Deekah, Fractal Theorist deserves special mention, as the tokens it creates will keep their +1/+1 counters even after being Dragonshifted.

I don't like Kaza, Roil Chaser here, because I see this as a deck that wants to be casting a bunch of small spells, not a few large or X spells. I also think you are leaning too heavily into copying spells for much the same reason. Copying a Brainstorm =/= copying a Comet Storm. Even copying Stitch in Time feels like a waste. Maybe take out cards like Increasing Vengeance for more counterspells or interaction? Archmage Emeritus, Niv-Mizzet, Parun and Wavebreak Hippocamp help you maintain card advantage even when countering your opponent's threats.

Overall, I feel this deck is looking to control the board with cards like Basilisk Collar or Mass Diminish + Tibor and Lumia, maintain card parity with counterspells + cantrips and Archmage Emeritus (and company), and then follow up with either a swarm of tokens + Dragonshift/Day of the Dragons or individual threats such as Niv-Mizzet or even Nezahal, Primal Tide or Hullbreaker Horror. I think you'd be best served by upping your interaction/counterspell suite, eliminating some of the more expensive sorceries (everything 4+ MV) and X-spells, and focusing less on spell copying in favor of casting more cheap spells in the first place. I hope this helps! I haven't really thought much about this commander before, so thanks for bringing it to my attention. Might try my own spin with this lovely Izzet couple.

Lemky24 on A Huntin’ We Will Go (Reaper King EDH)

4 months ago

Great deck, any Reaper King deck deserves a +1

First note, the more Reaper Kings the better. These would all act as multiple Kings and bypass the legendary rule:

Second note, ramp ramp ramp, a 5 colour deck is tough, so you need as much fixing as possible incase we need to hard cast our big stuff:

  • Triomes with fetch lands are an awesome colour fix, Zagoth Triome
  • land ramp is always better then mana rocks, adding in the 2 mana ramp spells will help you see a turn 3/4 Reaper king, Three Visits
  • mana fixing and extra land drops help get to the goal too, Dryad of the Ilysian Grove

Lastly, try to trim the fat, you got some good cards like Trinket Mage and Trophy Mage but without tons of excellent targets their potential is wasted here. Ibwould save them for a different deck.

SloanRanger on [Primer] Casting the Mythal: An Inalla Guide

5 months ago

Absolutely love the primer that you’ve written for your Inalla deck.

I wanted to mention a couple of all stars that I’ve found when I’ve been playing Inalla; the first is Trinket Mage which is incredibly versatile when you run all three of the artifact lands in the Grixis colours (Seat of the Synod, Vault of Whispers & Great Furnace). Some of the wizards in the deck can be quite tricky to cast with the coloured mana symbols in their costs but with Trinket Mage you can grab a land of the colour that you’re missing along with a Sol Ring. Another Trinket Mage target that I’ve been experimenting with is Skullclamp, as so many wizards only have one toughness they make great targets for the clamp and it’s even better when you’re clamping a token copy of the wizard as well.

The final card I wanted to mention is Twinflame which can be used as a win condition with Dualcaster Mage similar to the Ghostly Flicker combo except that Twinflame gives the token copy haste as well so you don’t need to create a copy using the eminence trigger. The best part about using this combo is that Twinflame is searchable using Spellseeker and with the token copy of Spellseeker you can search for a tutor like Demonic Tutor/Diabolic Tutor that can then find your Dualcaster Mage allowing you to combo quickly if you’re playing against some powerful decks.

jakeelephant006 on Mill likes Big Butts

6 months ago

Couple of card swap suggestions. I don't really like Fatal Push in here. Pretty narrow in commander. Feed the Swarm is flexible and effective and feels like a great card for this deck. You could also probably cut Doom Blade for another counterspell. I'll recommend Arcane Denial or Drown in the Loch .

Also, Psychic Corrosion , Maddening Cacophony and Ruin Crab are nice for milling all of you opponents. Syr Konrad, the Grim and Into the Story seem like good payoffs for getting those cards into graveyards.

Other cards that don't seem to fit are Diabolic Tutor since you already have 2 other strong tutors for this deck. I think some of the above payoffs or mill cards would be a better fit. Trinket Mage since it only gets you a few artifacts that don't seem super impactful. If you really believe that you need those one and zero-drops, I can respect that. It seems like Tribute Mage might be better, though to secure your 2-drop combo and protection pieces + ramp.

Speaking of ramp my last main comment has to do with the low amount of ramp and card draw in your deck. 2 and 3 mana ramp work great to get your commander out ahead of curve and keep your deck running smoothly. I'll recommend Mind Stone and Dimir Locket as those help to kill two birds with one stone.

Also, keep an eye on Bruvac the Grandiloquent 's price. It's slowly decreasing currently but will probably go up again the next time they print a semi-decent mill commander.

grennpowerhouse on The Ten Plagues: Locust God cEDH [PRIMER]

8 months ago

This deck is really well built good job

You have several small fry that is good early in the game (ie. Simian spirt guide, Spellseeker , Trinket Mage ) but later in the game might not be so good. Have you considered adding Mystic Reflection so later in the game you can have several Consecrated Sphinx and Jace's Archivist . That would be great because your tokens would also enter as copies of those creatures

With all of the small tokens you're creating maybe add Impact Tremors and/or Purphoros, God of the Forge

Also if you for a wheel sub-theme you may want to add cards such as Wheel of Misfortune , Magus of the Wheel , Tolarian Winds , and Forgotten Creation .

For card draw Rhystic Study , Bident of Thassa , and Curiosity Crafter

with all of this card draw maybe Thought Vessel , Reliquary Tower , Spellbook , and Venser's Journal

Annnnnndddd some more great cards are Chasm Skulker , Body of Knowledge , Enter the infinte, The Magic Mirror and Finale of Revelation

BTW thanks for the upvote

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