Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

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W17

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Uncommon
Mystery Booster: Convention Edition (MYSCON) Uncommon
Welcome Deck 2017 (W17) Uncommon
Welcome Deck 2016 (W16) Uncommon
Magic Origins (ORI) Uncommon
Magic 2015 (M15) Uncommon
Magic 2014 (M14) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
2012 Core Set (M12) Uncommon
Masters Edition IV (ME4) Uncommon
Duels of the Planeswalkers (DPA) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Torment (TOR) Rare
Beatdown Box Set (BTD) Uncommon
Battle Royale Box Set (BRB) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
2019-10-04 Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Oldschool 93/94 Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Sengir Vampire Discussion

Mortlocke on I will have just a sliver of that rainbow cake.

3 weeks ago

Always happy to see another Sliver deck i've yet to come across. It's a shame that your playgroup tends to single you out due to Sliver Hate™: "When you sit down at a table consider yourself playing Archenemy, and you don't get the silly cards to help. Usually everyone just blasts the slivers and then continues the game." Sliver decks tend to be politically weak - as in some playgroups they are perceived to be a threat starting at turn 0.

My advice to combat Sliver Hate™ is to have a turn 0 talk before every game, which is structured as "1. Hi i'm bringing

Now, moving on to your deck proper - interesting choice in choosing The First Sliver as your commander, but I think you can do so much better in terms of building around it. First things first - I know running ALL the keywords is cool, but unfortunately it hurts the consistency of your deck, putting you in more situations where you just don't have the interaction or options necessary to succeed. Yes, you need to cut some creatures. How many? I recommend between 15 and 13. Here are some suggestions (just to name a few):

  • Acidic Sliver: Sacing a creature let alone a Sliver to deal a paltry 2 damage is laughable at best. This sliver will not create any meaningful impact unless you have an infinite creature combo going. It's not worth the inclusion.
  • Constricting Sliver: The high CMC for an Oblivion Ring-esque effect for all Slivers you control is neat - the problem however is just getting to that 6 mana. You could be casting your commander, or at the very least multiple Slivers onto the battlefield. CMC for temporary removal at best isn't good enough.
  • Diffusion Sliver: This is commander. If someone wanted to pay an extra 2 to get rid of a troublesome sliver - they could do it without even thinking twice. This Sliver is designed to work in a format where you could have multiple copies on the field that would stack this effect. It doesn't work in a singleton format. Cut it.
  • Frenzy Sliver: Refer to my comments on Diffusion Sliver.
  • Fury Sliver: The CMC is far to high for the effect. Run Bonescythe Sliver instead.
  • Ghostflame Sliver: A cute effect. Only relevant if you are running Slivdrazi Monstrosity as your commander or you are running All Is Dust - or ideally both. Unfortunately you are running neither so this Sliver does literally nothing to advance your boardstate. Cut it.
  • Groundshaker Sliver: The CMC is too high for the effect. Run Horned Sliver.
  • Leeching Sliver: Refer to my comments on Diffusion Sliver.
  • Lymph Sliver: Refer to my comments on Diffusion Sliver.
  • Megantic Sliver: This Sliver is only relevant if you have a deck that focuses primarily on Combat Damage as a wincon. This one i'm honestly a bit iffy on cutting as it is a decent sliver. Just not a Great sliver in my opinion. For such a high CMC, i'd want a sliver to be downright game changing when it hits the board. This one just feels kinda..."Meh".
  • Mesmeric Sliver: Refer to my comments on Diffusion Sliver.
  • Poultice Sliver: This is honestly just a bad design. You don't need this Sliver. Get Sedge Sliver instead.
  • Mindlash Sliver: Paying mana to activate the ability, sacrificing a sliver, and you also have to discard a card as well? Terrible. Terrible design. I don't think this Sliver ever worked outside of it's draft format.
  • Screeching Sliver: Milling a player in EDH is hard. Milling a whole table? Even harder. Since mill isn't a primary theme within your deck - i'd recommend you'd cut this. It's just not contrubuting to anything.
  • Victual Sliver: This Sliver isn't really doing much. It just isn't. I'd run Hibernation Sliver instead. That sliver makes your Slivers nigh impossible to deal with as when your opponents cast targeted removal you can just go "return to hand" and play the creature on your next turn.
  • Vampiric Sliver: This is just a bad Sliver by design. I get that it's a reference to Sengir Vampire - which is cool and all. But by today's standards that mechanic is trash.
  • Virulent Sliver: Ah, the ol' Poison counter sliver. Refer to my comments on Diffusion Sliver.

Requillias on Korvold Commander

1 month ago

Deck Upgrades:

Creature Upgrade

To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin

To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman

Artefact Upgrade

To Remove: Thaumatic Compass  Flip, Witch's Oven, Bloodsoaked Altar, Golden Egg, Mask of Immolation, Rhonas's Monument

To add: Sol Ring, Arcane Signet,Lightning Greaves, Ashnod's Altar, Haunted Cloak, Skullclamp

Enchantment Upgrade:

To remove: Gift of Paradise, Warbriar Blessing, Wolfwillow Haven

To Add: Necrogenesis,Cindervines, Grave Pact, Grave Betrayal, Attrition

Sorcery Upgrade:

To Remove: Severed Strands, Taste of Death, Victimize

To Add: Unearth, Reanimate, Blood for Bones, Return from ExtinctionTerminate, Dreadbore, Hull Breach, Diabolic Intent

Instant Upgrade:

To Remove: Bake into a Pie, Heartfire, Murder, Return to Nature, Shock

To Add: Artifact Mutation, Putrefy, Guttural Response, Veil of Summer, Abrupt Decay, Assassin's Trophy

Greetings, Brian

DragonOfTheWest on Card creation challenge

4 months ago

@TypicalTimmy, technically devoured (or otherwise sacrifices) creatures aren't "destroyed", just put directly into the graveyard, and creatures that have been dealt lethal damage die due to the game rules. This is why cards like Sengir Vampire are worded the way they are. I don't know of any actual cards that care directly about what destroyed what.

Long story short, Carrion Maggots would probably be worded "whenever ~ devours a creature or a creature dealt damage by ~ this turn dies,...".

All in all, cool design!

DemonDragonJ on Sengir, Lord of the Night

7 months ago

Baron Sengir is one of the most iconic vampires in this game (or, at least, he was, until Sorin appeared), but his card is rather lackluster, so I wanted to make a new card for him, as seen, below.

Sengir, Lord of the Night Show

First, I decreased Baron Sengir’s converted mana cost, because I felt that eight mana was a rather high cost, so I also decreased his power and toughness to balance that. Since he has two abilities that require payment of life, I gave lifelink to both him and the vampire token that he generates. I am uncertain about deathtouch, since that is specifically supposed to be used on creatures with low power and toughness, but I shall leave him with it, for now.

I gave him a better version of the original Sengir Vampire ’s ability, one that affects all vampires, not merely the one that killed the creature.

His final ability would definitely be too powerful if it could be used repeatedly, so he must be tapped to use it.

What does everyone think of this card? Did I do a good job with it?

[email protected]_only on Will _"Mill"_ ever see printing?

10 months ago

I can see it having a keyword, but likely not "mill" - the original card, Millstone might be the origin of the term, but the imagery clashes with the mechanic. I'd argue "Dementia X" or "Amnesia X" as the keyword would be more likely to be accepted.

That said, totally on board with it, and I've been saying so for a while. Wizards has a bad habbit of making new keywords for sets that don't need to exist.

Etwine, Escalate, Replicate, Overload, and Buyback are all fundamentally Kicker or Multikicker effects, except with a different keyword. Heck, if you errataed them as such, it would only alter some 5 cards or so that cared about the specific key word.

Flashback, Jump start, Recover, and Retrace are 4 flavors of the same mechanic, although one could argue Cypher fit here too.

Heck, "undergrowth" has cares about how many creatures you have in your graveyard, but doesn't have a consistant effect based on the resulting number.

Sunburst, Convergance, and Domain are 3 different mechanics that all care about how many colors you have.

Infect wouldn't have been a problem if they had kept it as Wither and Poisonous:X, but by combining the two they made pump spells = more poison.


On a similar vein, what about:

Grow: X as "put X +1/+1 counter(s) on (specificed) creature".

Example: Sengir Vampire would have "when a creature damaged by this card dies, Grow 1"


Decay: X as "put X -1/-1 counter(s) on (specificed) creature".

Example: Aboroth would read "Cumulative upkeep: Decay 1"


(not sure what to call this one): X as "enters the battlefield with X +1/+1 counters".

was thinking "emergance", but that's too close to "emerge" (which realistically, is just "creature offering" at sorcery speed)

granted, it wouldn't save that much space on most cards due to reminder text, but for rares it make for a load of condensed text.

Funkydiscogod on more

1 year ago

PlatinumOne Strawman Violation. Nobody was talking about zombies. The discussion was about vampires. Specifically, the claim that 'elf vampire' is an invalid creature type combination. Thus far, I have proved:

  • Wizards could create the 'elf vampire' type if it wanted.

  • No creatures have the creature type 'elf vampire'.

  • Creatures with art depicting elf vampires have the creature type 'vampire'.

This means they did not create any 'elf vampire' creatures, even though they had opportunity and cause. We conclude the current design guidelines forbid the 'elf vampire' and 'human vampire' creature type combinations.

You're nothing if not predictable, so I'll just finish the argument for you:


"But, muh Mirri the Cursed !"

This card was made prior to the grand creature type update. Even if it wasn't, it would still be the only creature card with art depicting a cat vampire, and it is legendary no less. It would seem that 'cat vampire' is so unusual that the extra type can be justified.

For contrast, human and elf vampires are so common, that the other type is not worth the mention.


"But, muh Vampiric Dragon !"

It is also worth noting here that Vampires for a long time prior to the great creature type update, were defined by Sengir Vampire 's ability, and all creatures with that ability had the type "Vampire" before "Vampire" was expanded from a simple mechanic-bound tribe (much like the recent Processor tribe).

But, in this case, vampirism among dragons is so rare that the extra type can be justified.


"But, muh Marauding Boneslasher !"

Irrelevant. We are discussing vampires. Zombies have their own rules.


"But, muh Frilled Mystic !"

Irrelevant. We are discussing vampires. Simic-themed cards have their own rules.


"But, muh Gifted Aetherborn !"

In this case, the flavor text makes it clear that they are not actually a vampire: their race is Aetherborn, and they drain the life out of living beings like a vampire would. This makes their class Vampire (notice how it occupies the traditional "class" part of the creature's type).


"A ha! So, an 'elf vampire' would be an elf who discovered a way to sustain their own existences at the cost of an insatiable hunger for the life essence of other beings."

If they were never bitten by a vampire to acquire their vampiric powers, then yes: this could be one way to justify the existence of an elf vampire, but their race would be elf and their class would be vampire.


"Ah, but that's still technically an Elf Vampire, so I have won an internet argument!"

Yes, you have successfully moved the goal posts far enough to find the single technical loophole. Your dishonest debate tactics have paid off. So, go ahead and land that aircraft on the carrier, President Bush: Mission Accomplished.

You earned it.

Funkydiscogod on more

1 year ago

PlatinumOne The reason why "Elf Vampire" is invalid, is that once they become a vampire, they lose their previous species identity: This is the reason a vampire that was once an human is classified as a "vampire", not a "human vampire".

There are always the examples of the old cards that break the current rules, so yes, Irini Sengir is currently classified as a "Vampire Dwarf", as well as cards with the Sengir Vampire ability, like Mirri the Cursed or Vampiric Dragon .

Aetherborn are a special case, with vampires like Gifted Aetherborn , because the flavor text explains that Vampire is actually their job, not their species.

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