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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on this creature.
Gidgetimer on Xytheria, Empress of Stone
3 years ago
I think their point is that Xytheria has no way to destroy creatures, and no easy way to give her a way to. Your intent is clear, but MTG templating is very precise and has no way to parse your intent. Damage dealt never destroys anything, it is either CR 704.5g, CR 704.5h, or effects that specifically say "destroy" (Avatar of Woe, Doom Blade, Wrath of God etc).
To fulfil your intent you would need to template the ability like Sengir Vampire. If you want the destruction to have to be a result of specifically the damage Xytheria deals, you are going to have to find a creative way to template it to make it work. Every effect that I can find specifies "dealt damage ... dies this turn" for added benefit triggers.
120.5. Damage dealt to a creature or planeswalker doesn’t destroy it. Likewise, the source of that damage doesn’t destroy it. Rather, state-based actions may destroy a creature or planeswalker, or otherwise put it into its owner’s graveyard, due to the results of the damage dealt to that permanent. See rule 704
701.7b The only ways a permanent can be destroyed are as a result of an effect that uses the word “destroy” or as a result of the state-based actions that check for lethal damage (see rule 704.5g) or damage from a source with deathtouch (see rule 704.5h). If a permanent is put into its owner’s graveyard for any other reason, it hasn’t been “destroyed.”
704.5g If a creature has toughness greater than 0, it has damage marked on it, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.
704.5h If a creature has toughness greater than 0, and it’s been dealt damage by a source with deathtouch since the last time state-based actions were checked, that creature is destroyed. Regeneration can replace this event.
seshiro_of_the_orochi on Xytheria, Empress of Stone
3 years ago
Love the design, as I've wanted to build Sisters of Stone Death for quite a while. But I noticed something: You keep on using the wording "whenever ~ destroys a creature", but there's actual defined meaning to that. Is it meant to be the Sengir Vampire ability? Would giving her a pinger ability plus deathtouch count? How about combat? Fight spells? Nobody knows. What counts as "agency" of the creature?
Mortlocke on I will have just a sliver of that rainbow cake.
4 years ago
Always happy to see another Sliver deck i've yet to come across. It's a shame that your playgroup tends to single you out due to Sliver Hate™: "When you sit down at a table consider yourself playing Archenemy, and you don't get the silly cards to help. Usually everyone just blasts the slivers and then continues the game." Sliver decks tend to be politically weak - as in some playgroups they are perceived to be a threat starting at turn 0.
My advice to combat Sliver Hate™ is to have a turn 0 talk before every game, which is structured as "1. Hi i'm bringing
Now, moving on to your deck proper - interesting choice in choosing The First Sliver as your commander, but I think you can do so much better in terms of building around it. First things first - I know running ALL the keywords is cool, but unfortunately it hurts the consistency of your deck, putting you in more situations where you just don't have the interaction or options necessary to succeed. Yes, you need to cut some creatures. How many? I recommend between 15 and 13. Here are some suggestions (just to name a few):
- Acidic Sliver: Sacing a creature let alone a Sliver to deal a paltry 2 damage is laughable at best. This sliver will not create any meaningful impact unless you have an infinite creature combo going. It's not worth the inclusion.
- Constricting Sliver: The high CMC for an Oblivion Ring-esque effect for all Slivers you control is neat - the problem however is just getting to that 6 mana. You could be casting your commander, or at the very least multiple Slivers onto the battlefield. CMC for temporary removal at best isn't good enough.
- Diffusion Sliver: This is commander. If someone wanted to pay an extra 2 to get rid of a troublesome sliver - they could do it without even thinking twice. This Sliver is designed to work in a format where you could have multiple copies on the field that would stack this effect. It doesn't work in a singleton format. Cut it.
- Frenzy Sliver: Refer to my comments on Diffusion Sliver.
- Fury Sliver: The CMC is far to high for the effect. Run Bonescythe Sliver instead.
- Ghostflame Sliver: A cute effect. Only relevant if you are running Slivdrazi Monstrosity as your commander or you are running All Is Dust - or ideally both. Unfortunately you are running neither so this Sliver does literally nothing to advance your boardstate. Cut it.
- Groundshaker Sliver: The CMC is too high for the effect. Run Horned Sliver.
- Leeching Sliver: Refer to my comments on Diffusion Sliver.
- Lymph Sliver: Refer to my comments on Diffusion Sliver.
- Megantic Sliver: This Sliver is only relevant if you have a deck that focuses primarily on Combat Damage as a wincon. This one i'm honestly a bit iffy on cutting as it is a decent sliver. Just not a Great sliver in my opinion. For such a high CMC, i'd want a sliver to be downright game changing when it hits the board. This one just feels kinda..."Meh".
- Mesmeric Sliver: Refer to my comments on Diffusion Sliver.
- Poultice Sliver: This is honestly just a bad design. You don't need this Sliver. Get Sedge Sliver instead.
- Mindlash Sliver: Paying mana to activate the ability, sacrificing a sliver, and you also have to discard a card as well? Terrible. Terrible design. I don't think this Sliver ever worked outside of it's draft format.
- Screeching Sliver: Milling a player in EDH is hard. Milling a whole table? Even harder. Since mill isn't a primary theme within your deck - i'd recommend you'd cut this. It's just not contrubuting to anything.
- Victual Sliver: This Sliver isn't really doing much. It just isn't. I'd run Hibernation Sliver instead. That sliver makes your Slivers nigh impossible to deal with as when your opponents cast targeted removal you can just go "return to hand" and play the creature on your next turn.
- Vampiric Sliver: This is just a bad Sliver by design. I get that it's a reference to Sengir Vampire - which is cool and all. But by today's standards that mechanic is trash.
- Virulent Sliver: Ah, the ol' Poison counter sliver. Refer to my comments on Diffusion Sliver.
Requillias on Korvold Commander
4 years ago
Deck Upgrades:
Creature Upgrade
To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin
To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman
Artefact Upgrade
To Remove: Thaumatic Compass Flip, Witch's Oven, Bloodsoaked Altar, Golden Egg, Mask of Immolation, Rhonas's Monument
To add: Sol Ring, Arcane Signet,Lightning Greaves, Ashnod's Altar, Haunted Cloak, Skullclamp
Enchantment Upgrade:
To remove: Gift of Paradise, Warbriar Blessing, Wolfwillow Haven
To Add: Necrogenesis,Cindervines, Grave Pact, Grave Betrayal, Attrition
Sorcery Upgrade:
To Remove: Severed Strands, Taste of Death, Victimize
To Add: Unearth, Reanimate, Blood for Bones, Return from ExtinctionTerminate, Dreadbore, Hull Breach, Diabolic Intent
Instant Upgrade:
To Remove: Bake into a Pie, Heartfire, Murder, Return to Nature, Shock
To Add: Artifact Mutation, Putrefy, Guttural Response, Veil of Summer, Abrupt Decay, Assassin's Trophy
Greetings, Brian
DragonOfTheWest on Card creation challenge
4 years ago
@TypicalTimmy, technically devoured (or otherwise sacrifices) creatures aren't "destroyed", just put directly into the graveyard, and creatures that have been dealt lethal damage die due to the game rules. This is why cards like Sengir Vampire are worded the way they are. I don't know of any actual cards that care directly about what destroyed what.
Long story short, Carrion Maggots would probably be worded "whenever ~ devours a creature or a creature dealt damage by ~ this turn dies,...".
All in all, cool design!
DemonDragonJ on Sengir, Lord of the Night
5 years ago
Baron Sengir is one of the most iconic vampires in this game (or, at least, he was, until Sorin appeared), but his card is rather lackluster, so I wanted to make a new card for him, as seen, below.
Sengir, Lord of the Night Show
First, I decreased Baron Sengir’s converted mana cost, because I felt that eight mana was a rather high cost, so I also decreased his power and toughness to balance that. Since he has two abilities that require payment of life, I gave lifelink to both him and the vampire token that he generates. I am uncertain about deathtouch, since that is specifically supposed to be used on creatures with low power and toughness, but I shall leave him with it, for now.
I gave him a better version of the original Sengir Vampire ’s ability, one that affects all vampires, not merely the one that killed the creature.
His final ability would definitely be too powerful if it could be used repeatedly, so he must be tapped to use it.
What does everyone think of this card? Did I do a good job with it?
Snickles@EDH_only on None
5 years ago
I can see it having a keyword, but likely not "mill" - the original card, Millstone might be the origin of the term, but the imagery clashes with the mechanic. I'd argue "Dementia X" or "Amnesia X" as the keyword would be more likely to be accepted.
That said, totally on board with it, and I've been saying so for a while. Wizards has a bad habbit of making new keywords for sets that don't need to exist.
Etwine, Escalate, Replicate, Overload, and Buyback are all fundamentally Kicker or Multikicker effects, except with a different keyword. Heck, if you errataed them as such, it would only alter some 5 cards or so that cared about the specific key word.
Flashback, Jump start, Recover, and Retrace are 4 flavors of the same mechanic, although one could argue Cypher fit here too.
Heck, "undergrowth" has cares about how many creatures you have in your graveyard, but doesn't have a consistant effect based on the resulting number.
Sunburst, Convergance, and Domain are 3 different mechanics that all care about how many colors you have.
Infect wouldn't have been a problem if they had kept it as Wither and Poisonous:X, but by combining the two they made pump spells = more poison.
On a similar vein, what about:
Grow: X as "put X +1/+1 counter(s) on (specificed) creature".
Example: Sengir Vampire would have "when a creature damaged by this card dies, Grow 1"
Decay: X as "put X -1/-1 counter(s) on (specificed) creature".
Example: Aboroth would read "Cumulative upkeep: Decay 1"
(not sure what to call this one): X as "enters the battlefield with X +1/+1 counters".
was thinking "emergance", but that's too close to "emerge" (which realistically, is just "creature offering" at sorcery speed)
granted, it wouldn't save that much space on most cards due to reminder text, but for rares it make for a load of condensed text.
Dezan on Cubo do Dezan
5 years ago
24/05/2019
- -1 Barren Moor +1 Azorius Signet
- -1 Lonely Sandbar +1 Dimir Signet
- -1 Tranquil Thicket +1 Gruul Signet
- -1 Forgotten Cave +1 Simic Signet
- -1 Secluded Steppe +1 Boros Signet
- -1 Azorius Chancery +1 Coalition Relic
- -1 Boros Garrison +1 Thran Dynamo
- -1 Dimir Aqueduct +1 Nykthos, Shrine to Nyx
- -1 Golgari Rot Farm +1 Wandering Fumarole
- -1 Gruul Turf +1 Raging Ravine
- -1 Izzet Boilerworks +1 Celestial Colonnade
- -1 Orzhov Basilica +1 Creeping Tar Pit
- -1 Rakdos Carnarium +1 Hissing Quagmire
- -1 Selesnya Sanctuary +1 Pentad Prism
- -1 Simic Growth Chamber +1 Riftwing Cloudskate
- -1 Mantis Rider +1 Duplicant
- -1 Psychatog +1 Thought Erasure
- -1 Drooling Groodion +1 Vraska, Relic Seeker
- -1 Ancestral Mask +1 Inferno Titan
- -1 Twisted Abomination +1 Exhume
- -1 Sengir Vampire +1 Animate Dead
- -1 Ravenous Rats +1 Unburial Rites
- -1 Spirit Mantle +1 Angel of Invention
- -1 Brood Butcher +1 Cloudgoat Ranger
- -1 Elephant Guide +1 Verdurous Gearhulk
- -1 Gladecover Scout +1 Terastodon