Plunge into Darkness


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Fifth Dawn Rare

Combos Browse all

Plunge into Darkness


Choose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and remove the rest from the game.

Entwine (Black) (Choose both if you pay the entwine cost.)

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 49%

2.52 TIX $2.47 Foil


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Plunge into Darkness Discussion

Caldra on Mardu Shadow Consumption

1 day ago

You can't pay more life than you have with Plunge into Darkness so your combo can deal a maximum of 13 dmg with DS.

With Spoils of the Vault you can go to negative life, naming a card which is not in your deck, and otk your opponent with an infinite/infinite DS sac with Rite of Consumption or you can try your luck naming Rite of Consumption and hope that you go under -7 Life for the win.

theovermind on We Revere the Skyraider (Clone Decklist)

3 days ago

We have 5 slots unassigned so far, let's go to instants

Get rid of terminate.


Remove 2-3 lands

If you remove Choke and Price of Glory - add

Fit Summoner's Pact somewhere

icehit6 on Help with tweaks!!

1 week ago

So if anyone has seen, I've been posting an Esper Death's Shadow deck that is based off a combo that uses Angel's Grace and Spoils of the Vault.

Overall, I think the deck is pretty strong, but definitely needs to see a little bit more work before it's going to be at all ready for any competitive play.

First off, the idea of the deck is to kill a player using Death's Shadow (obviously). It uses hand control and a few counterspells, along with a bit of removal to get the job done, but also uses some graveyard play with Snapcaster Mage.

Angel's Grace has double intent in which it acts like a timewalk, but as well is a valuable combo piece.

I didn't like how the deck ran with delve pieces such as Gurmag Angler and Tasigur, but it's seemingly more consistent. I'm feeling that I've just taken up too many spaces with needless cards, specifically Plunge into Darkness.

I'm thinking it might be a good idea to take out Plunge into Darkness and Rite of Consumption completely because they don't really do much for the deck, and add in three Lingering Souls and add two Orzhov Charm? This will still leave in the combo pieces, add a little bit more for creates that can be hard for certain match ups to deal with, and as well the Orzhov Charm is really good creature interaction, both on mine and the opponents. Thoughts? I'm really trying to make this Esper Death's Shadow combo a thing.


Sorry! Link for the lazy! Plunge into Death! Esper Death's Shadow Turn 2 Win

sylvannos on I think I've got something ...

3 weeks ago

One of our local players had a lot of success playing Esper Delver with Death's Shadow, calling it Suicide Delver. I like the combo a lot and think it's hilarious, but some decks (namely Burn) are going to give you a headache.

You may not even need Plunge into Darkness and could probably cut down on copies of Angel's Grace. You still get "Oops? I win!" occasionally that will put your opponent on tilt. Once they see the interaction, they can't afford to tap out turn 2 or later to Death's Shadow.

The extra room gives you space for more countermagic and removal. Path to Exile and Remand both come to mind.

And while we're at it, all of this stuff being dumped into the graveyard allows you to play Tasigur, the Golden Fang.

For reference (I'm not sure on his exact list), my buddy's deck was something like:

4x Delver of Secrets  Flip
4x Death's Shadow
1x Tasigur, the Golden Fang
2x Snapcaster Mage

4x Thought Scour
4x Remand
3x Mana Leak
1x Stubborn Denial
1x Dispel
4x Path to Exile
2x Dismember
2x Spell Snare

4x Serum Visions
4x Thoughtseize
2x Inquisition of Kozilek

18 Lands

2x Collective Brutality
1x Countersquall
2x Dismember
1x Dispel
1x Kor Firewalker
2x Nihil Spellbomb
1x Spell Pierce
2x Spellskite
2x Stony Silence
1x Timely Reinforcements

isaelis on Mazirek, Shaman of the Swarm ($60 budget)

3 weeks ago

Alright here is a ton of cards that seems to fit the theme. Some are definitely better then others I'm just giving a list of cards. Some of these cards are not budget



Vicious Betrayal

Tormented Thoughts

Tendrils of Despair




Ritual of the Machine


Primal Growth

Natural Balance

Life's Legacy

Killing Wave

Innocent Blood

Exhume <-- That is nice with Fleshbag Marauder

Eliminate the Competition

Eldritch Evolution

Edge of Autumn

Dread Return

Diabolic Intent

Dead Drop

Curse of the Cabal

Cruel Edict

Consuming Vapors

Choice of Damnations

Chainer's Edict

Caravan Vigil

Bone Splinters

Bog Down

Barter in Blood


Altar's Reap


Constant Mists

Crop Rotation

Culling the Weak


Merciless Resolve

Momentous Fall

Plunge into Darkness

Rescue from the Underworld

Tragic Slip

Tribute to the Wild

Urborg Justice




Black Market

Call to the Grave

Dark Prophecy

Death's Presence


Dictate of Erebos


Gate to Phyrexia

Grave Pact

Greater Good


Infernal Tribute

Lethal Vapors


Mind Slash


Recurring Nightmare

Squandered Resources

Tainted AEther


Diamond Valley

Dust Bowl

High Market

Lake of the Dead

Miren, the Moaning Well

Phyrexian Tower



Trading Post

Phyrexian Soulgorger

Phyrexian Altar


Jinxed Idol

Helm of Possession

Eldrazi Monument

Demonmail Hauberk

Damping Engine

Claws of Gix

Burnished Hart

Ashnod's Altar

Altar of Dementia


Slum Reaper


Sadistic Hypnotist

Phyrexian Obliterator

Ghoulcaller Gisa

Dawntreader Elk

Champion of Stray Souls


Anowon, the Ruin Sage

Savra, Queen of the Golgari

Hope you find something useful within all these!

icehit6 on Esper Death's Shadow - An ...

4 weeks ago

Orzhov Charm is quite nice. I can definitely consider that for the deck. The one thing that I like about combo pieces is that they offer a lot of counterplay apart from the finishing the combo. And I can give some examples.

Angel's Grace makes it so you can't lose the game on your turn, and any damage that you take is put down to one. It's essentially a timewalk that can stop a combo and make you potentially win next turn. Put that with Snapcaster Mage, you can get multiple timewalks.

Rite of Consumption can be used after attacking, potentially on multiple Death's Shadow's to net you a kill. It's a nice little addition to the deck that gives you extra kill potential.

Plunge into Darkness is really interesting because it adds a weird counterplay to the table. It's instant lifeloss. So let's say you attack with Death's Shadow and no blockers are declared. If you have three mana up, you can potentially attack for more than enough by casting Angel's Grace, and Plunge into Darkness to get Death's Shadow massive to one shot, potentially netting a TURN 3 kill in a really, really unexpected way, especially if an opponent sees that you're not running red, so they'll expect to be safe from Temur Battle Rage.

I'm not saying that this version of Death's Shadow is better, however it brings some unexpected interactions to the table that can potentially sway a game in your favor, and I

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