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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Kiora Bests the Sea God
Enchantment — Saga
1 year ago
Possibly, I think not though, there are two few (in the large scale of things) to classify them both separately, plus if you did two separate hubs for that then you would have cards almost exclusively dimir coloring, and the other almost exclusively izzit colorings. I think the combined would be better as it would factor in a lot of other cards, like Kiora Bests the Sea God, or the one Tibalt, Cosmic Imposter. Now we just need a name... Acquire? Procure? wait, I got it... Divert The cards all divert another card's target or divert it from the owners hand. Or divert it from the owner's control. So a new hub, for cards that change targets that another player has set, change the control a target creature is under, and change who can play said spell, called Divert.
1 year ago
With some testing I found that discarding omniscience is kind of inconsistent. Idyllic Tutor also felt bad since even if you tutor up omniscience you need to have a discard outlet for it too. If you run Idyllic I'd probably go up to 4, and then include some additional 1 of enchantments like one thats a discard outlet and one that lets you tutor up a sorcery (i.e. when you have omniscience on the field and idyllic in hand and you want enter the infinite).
Ok back from scryfall hunting. Finding a good discard outlet thats 3+ cmc was hard, but I think Oath of Jace is the best one.
There is no enchantment that lets us tutor up enter the infinite if we have idyllic tutor in hand and omniscience on the field. The best alternative would be to tutor up a fat enchantment to cost for free (or you can use Oath of Jace to dig for Enter the Infinite). The best one I could find are Cast Through Time which generates a ton of value and generally would let you dig for an Enter within a turn. Maybe Kiora Bests the Sea God. Another funny option is Fall of the Thran since we literally don't care about lands at all with Omniscience but thats probably too cute.
2 years ago
2 years ago
Great commander, unfortunately he's not the first Sea-Monster Tribal commander. Here are my insights from playing Sea-Monster Tribal for many years (One of my favorite decks):
You don't have enough snow-permanents for Icebreaker Kraken. Either cut him or swap in snow lands. If you keep him in, I'd also recommend going all in and adding Dark Depths/Thespian's Stage, Marit Lage's Slumber and Replicating Ring as a strong synergy package that fit your theme. They can be game-winners.
Unless you add a lot of sac outlets or play in a heavy-sacrifice meta, Biolume Egg Flip is a dead card in this deck as the only cards that will allow you to flip it is Living Death and Rot-Tide Gargantua.
Scourge of Fleets in my experience is often a dead card that only works if you include a heavy island-swapping package such as Quicksilver Fountain and Stormtide Leviathan. Otherwise it's mostly a token-killer and there are much cheaper token sweepers than 7cmc for that. I tried running that for a while, but found the island-shenanigans slowed the game and made the deck more annoying than fun for players.
Quest for Ula's Temple, as much as I want to love the card and it's flavor, was a huge miss in my deck with 26 sea monsters. It would often take half the game to go online, and was always removed before it did any value. I'd recommend it only if you include a heavy top-deck manipulation packages such as Scroll Rack.
I'd cut the vampire sub-theme, vampires generally don't synergize well with Sea-Monsters.
Some suggested cards: Reef Worm can quickly get out of hand with Stromkirk. Bident of Thassa can put in some real work when you go wide. Kiora Bests the Sea God is instant value that Stromkirk can later take advantage of. Ominous Seas leans in to blue's draw spells and can be activated at instant speed to make some blockers when you need them. Elder Deep-Fiend is good utility. Extract from Darkness is great recursion for your big CMC monsters or for utility from your enemies graveyards. Gift of Doom is perfect protection for your commander as you can throw one of his tokens at it when it's needed.
2 years ago
From Kiora Bests the Sea God 's Gatherer page:
1/24/2020 Nonland permanents target opponent controls that are already tapped when the second chapter ability resolves won’t be tapped again, but they won’t untap during their controller’s next untap step.
1/24/2020 Any nonland permanents that come under the target player’s control after the second chapter ability resolves will untap as normal.
2 years ago
I can see this one going either way, but does the second lore ability of Kiora Bests the Sea God force all of target opponents' nonland permanents to not untap during their next untap phase, or only the permanents it tapped...? Like if half of my opponent's creatures were already tapped when the second lore triggered, do they untap as normal, or are they included in not being able to untap? My gut says it won't matter if they were already tapped, because "they" should be referring to all of their permanents, whether they were tapped or not. But I feel like I need clarity for my playgroup... I can see this coming up.
Thanks in advance! :)
2 years ago
For game ending cards Kiora Bests the Sea God is pretty good and just about wins the game if you can finish the saga. Otherwise just big strong creatures I guess. You have a bunch of permanents that get counters you could try Vorinclex, Monstrous Raider for a finisher. Gets double counters from master biomancer and planeswalker enter with double counters so you could ult right away. Not sure what else I'd have to look