Kiora Bests the Sea God

Kiora Bests the Sea God

Enchantment — Saga

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Theros Beyond Death (THB) Mythic Rare

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Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Brawl Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Pre-release Legal
Leviathan Legal
Standard Legal
Pioneer Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Highlander Legal
Duel Commander Legal
Block Constructed Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Kiora Bests the Sea God Discussion

Amechan on Blue Mill

5 days ago

Here's a few suggestions from a mill specialist,

add 1 Didn't Say Please - i don't see why you wouldn't run a playset of milling counterspells in a mill deck

replace the 3x Brazen Borrower with 3x Unsummon - this is a mill deck theres no need for attackers and brazen is a pretty bad blocker

remove the Kiora Bests the Sea God - this makes room for an additional counterspell

replace the 2x Sphinx Mindbreaker and 1x Thassa, Deep-Dwelling with 3x Teferi's Protege - since this is a Teferi's Tutelage oriented deck you will need permanents that draw to trigger Tutelage.

I hope you can try out these changes and decide if you will keep some or all of them :3

psionictemplar on Modern Enduring Ideal

1 week ago

Have you been able to test the Kiora Bests the Sea God yet? If so, how does it perform and what matchups do you like and dislike it in?

DanMcSharp on Mutate Monsters

2 weeks ago

Deck looks very nice and diversified, seems like a lot of fun to play.

I'm just curious though, when would you bother siding in Ugin, the Ineffable, Kiora Bests the Sea God or Terror of the Peaks? They seem like good cards overall but I'm not sure what they would counter-play in a sideboard.

I would probably just put more counterspells and specific hate cards like Aether Gust, Fry or even Grafdigger's Cage.

Did you consider using The Great Henge?

KongMing on Esper Control

4 weeks ago

Need some non-Ugin esper wincons, you say? Taking into account the flavor and goal of the deck, I found a couple things that might help.

First, Interplanar Beacon might help a bit with sustain and fixing, especially if you get two of them out. You won't get life from Ugin's ult, but it helps you stay alive long enough to get there. Second, Oath of Kaya offers a bit of burn and sustain, and if your opponents do get any creatures through, they'll pay for it (though you might not need this Oath if you're keeping the board pretty well controlled already).

For combat damage, Gideon Blackblade, Kiora Bests the Sea God, and Ajani, Strength of the Pride give you good evasion and other removal/sustain options that help in mid-to-late game.

For finishers, Mass Manipulation and Ashiok, Sculptor of Fears solve the problem of not having a wincon on hand - just steal your Simic opponent's big beater and clobber them to death with it! :D

zandercp11 on Another Phenax Mill Deck

1 month ago

DandyBoi, For the first part of you comment, There is a graveyard deck in my playgroup, and a couple of decks that can recycle their graveyard. In addition, most decks in the playgroup have some kind of recursion, so I wanted at least a little graveyard hate in the deck. I'm not sure how much is a good amount though. For the second part, neither Kiora Bests the Sea God or Flooded Woodlands are in the deck right now. They, along will all of the cards in the Maybe Board, were cards that I've considered for the deck but didn't include. I would love to include more removal and ramp, although I'm unsure about boardwipes since I have no way of recovering from one. In either case, including those means cutting either creatures, mill, or draw cards. I'm fine potentially cutting some mill and/or draw cards, but I'm not sure which ones to cut, and I believe adding creatures takes priority right now.

KIRK77, that's a fairly good suggestion, and agree with a few potential cuts. That being said, I probably don't want to cut any mana ramp like Manascape Refractor. The Magic Mirror is one I've considered cutting since it's rather expensive and the draw is a bit slow. The main reason it's in the deck right now is that it combos well with the draw based mill enchantments, but I have a feeling that they might be too slow.

Looking over the deck, is the passive mill, with cards like Jace's Erasure and Sphinx's Tutelage too slow? They might but cut worthy, although I'm worried about cutting too much mill since that is the primary purpose of the deck.

MrBoombastic on bant enchantments

3 months ago

I'd go for Starlit Mantle, if you feel like you miss a protection effect, as it is also an enchantment.

First thing I'd do though, is to find out what you want the deck to do. Is it aggro/beatdown, more midrangey/grindy, control etc.? Right now the deck is kinda all over the place. Many of the cards seem to be here only because they are strong enchantments, not because they have good synergy with the rest of the deck. An aura deck is heavily based on synergy. Standard lacks cards like

  • Kiora Bests the Sea God is a very strong card, but it seems way too slow here and lacks synergy.

  • Colossification is a bad card. Don't play it.

  • Shark Typhoon is also an awkward fit. From what I've seen, it works best in control or cycling shells. Same goes for Ominous Seas and Omen of the Sea.

  • Primal Empathy is a cool card. I've wanted to build something with it myself, but I don't know if it's actually playable in constructed. It needs for itself AND a creature to stay in play for a whole turn before it does anything. That's risky.

  • Uro, Titan of Nature's Wrath is also an amazing card, but again doesn't fit the deck. If you want creatures to enchant, you don't want ones that go straight to the yard and will stay there for a while.

  • Hypnotic Sprite isn't a great creature. Either side is pretty mediocre. Being a fairly cheap flier is okay, but the cost is quite restrictive and I'm sure you can find better. The counter side is too situational and this doesn't look like a deck that wants to keep mana open for a potential counter.

The way I see it, you can go one of two ways:

  1. An aura deck that plays small dudes and quickly beefs them up ala GW Auras. For that to work you need to lower the curve with synergistic creatures like the full 4x Alseid of Life's Bounty, Transcendent Envoy and Spectral Sailor. Sailor is an evasive 1-drop, which makes Staggering Insight A LOT better. Also go way heavier on the cheap auras, 4x All That Glitters etc. You might want to look at the GW Auras deck for inspiration.

  2. Take out the creature + auras package and make a more traditional bant control deck, that plays some big enchantmens like Kiora Bests the Sea God and/or Shark Typhoon as finishers.

Hope that helps.

Good luck brewing.

DanMcSharp on Mill It to Win It

3 months ago

Hello,

Brineborn Cutthroat is a good card, but it usually shines in decks where everything in your deck can be played at instant speed, it wouldn't be bad in this deck, but it may not be exactly what you need.

Dimir Informant is very underwhelming, if you play it for the surveil you might as well run more Emry, Lurker of the Loch instead.

Merfolk Secretkeeper should be one of your go-to card, you could go up to 4 easily. In fact, you could also run Brazen Borrower 4 times for the control aspect, which means you could also run Lucky Clover, and that would give Emry, Lurker of the Loch something relevent to bring back, since I find your other artifact choice questionable. God-Pharaoh's Statue is situational and Wand of Vertebrae is better used in decks that can make use of their top-deck, like when playing Bolas's Citadel, it's not that great for self-milling.

Speaking of go-to cards, you need 4 Drowned Secrets. Also, Overwhelmed Apprentice is excellent for you and you should run 4 as well, especially if you run Thassa, Deep-Dwelling.

Persistent Petitioners is mediocre at best unless you have 4 advisors in play, and they're your only ones. Normally a deck that runs them will run way more of them, maybe like 20~30 of them since they get around the 4 limits per deck. There's nothing stopping you from running just 4, but they won't accomplish much.

Obviously Jace, Wielder of Mysteries is a must in this deck, but you may want to consider Ashiok, Dream Render too since he can mill 20 of your cards all by himself and still exiles your opponent's graveyard.

I don't think you run enough surveil to run Enhanced Surveillance, and Kiora Bests the Sea God seems out of place since it's usually a finisher in control decks while your plan is just to mill your library. It will rarely be the card you need to stay in control until you're done milling.

Dazzling Lights is pretty underwhelming too, easily something I would take out for any of the extra mentioned above.

Btw I don't mean to sound like "Your deck is all wrong!", it's always nice to see people trying to make decks themselves, it's way too easy to just copy the top meta decks.

Hopefully these suggestions will be helpful.

multimedia on Eutropia, an Enchanting Tour

3 months ago

Hey, more land auras are good ramp for your deck because they trigger Eutropia and other enchantresses. Utopia Sprawl, Fertile Ground, Overgrowth, Wolfwillow Haven, these could replace land ramp spells.

Hadana's Climb  Flip especially Winged Temple of Orazca which doubles power is good with Eutropia to make her a real threat to kill with Commander damage. Cephalid Constable has a busted combat damage trigger. Pump Constable with Eutropia and give it flying making it easier to do combat damage. As it gets bigger it can bounce more of your opponents permanents.

Incubation Druid (with a counter on it) + Freed from the Real + Shimmering Wings is infinite triggers of Eutropia. Incubation enchanted by Feed can make infinite blue mana and use that infinite mana to infinite cast, ETB and bounce Wings. Whip Silk can also do this except with green mana instead of blue.

Flooded Grove and Hinterland Harbor are Simic dual lands to consider adding.

Cards to consider cutting:

Good luck with your deck.

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