Return to Nature

Return to Nature


Choose one —

  • Destroy target artifact.
  • Destroy target enchantment.
  • Exile target card from a graveyard.
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Format Legality
Commander / EDH Legal
Block Constructed Legal
Pauper Legal
Pre-release Legal
Legacy Legal
Pioneer Legal
Limited Legal
Duel Commander Legal
Standard Legal
Highlander Legal
Historic Legal
Custom Legal
Tiny Leaders Legal
Modern Legal
Oathbreaker Legal
Casual Legal
Brawl Legal
Gladiator Legal
Canadian Highlander Legal
Pauper EDH Legal
Vintage Legal
Unformat Legal
Leviathan Legal
Arena Legal
1v1 Commander Legal

Return to Nature occurrence in decks from the last year

Latest Decks as Commander

Return to Nature Discussion

TriusMalarky on Temur Energy Midrange

4 hours ago

Aighty. I'm not sold on the 4 copies of Triome. I recommend at most one here, as you can easily make a 3 color deck work without it -- they're just really good as fetch targets in Modern, and the way to go to get 4 colors working in Pioneer.

What with Fabled and Attune searching up basics, I bet you could get enough snow support to use Frost Bite to maximum effect. In fact, your mana costs are good enough that you can almost definitely get Bite online on turn 4-5, and it's still a good version of Shock in the early game.

Your curve is weird, you should probably spend turn one on Attune or Oath of Nissa , or possibly Frost Bite, and spend turn two on either Voltaic, Longtusk or interacting with Lightning or Giant. Cut the Servant of the Conduit s, they're just . . . meh.

With Bonecrusher as a curve filler, Hydra as a bomb and Refiner as a mid level value creature, you have a fine top end.

(Recommended: -2 Whirlers, -4 Servant, -2 Arlin, +4 Oath +4 Frost Bite. This gives you more turn one plays, a better matchup against the aggro running around, and more consistency -- you don't need to have nearly as many 2 drop creatures)

I'd cut some triomes and possibly some other duals for snow basics, and turn the basics you already have into snow basics.

Your sideboard is weird, it doesn't fit your curve at all. If you make my above recommendations, I'd use the following for a sideboard:

  • Some number of Aether Gust -- cut Lightnings for them in games 2-3. Gust is just better against some decks.

  • Mystical Dispute is fine, you'd cut Frost Bites for them as the blue decks aren't often weak to Shock type removal.

  • Arlin is great, cut Hydras for her and run her against more aggressive decks, where she'll flood the board and blow stuff up, and just generally do everything you want against them.

  • Cage is fine, but you'd be cutting Oaths or Frost Bites for it.

  • Aethersphere is plausible, but only when you cut refiners for it and IMO refiner is much better against aggro than Aethersphere is

  • By Force seems fine, keep one if you're worried about artifacts

  • Keranos and Anger really don't fit into your curve, I'd cut those for more Arlins and Aether gusts.

  • Fill in the rest with Abrade and Return to Nature .

Of course, those are more general suggestions, there's a lot of merit to those cards, I just don't think they work in this sort of deck.

metalrayn on Alert Heedbonder PDH

1 day ago

i think you would benefit from Auramancer and Trusty Retriever

i would drop commune with nature and relentless pursuit for Return to Nature

then prob drop fist of iron wood, recruit the worthy and Krosan Tusker to make space for more creatures with vigilance. i think you would be much happier with a higher creature count.

Diving Griffin , Gallant Cavalry , Ikiral Outrider , Parhelion Patrol , Prowling Felidar and Elvish Herder are all cards i would consider

also you might not have enough green creatures for Ivy Lane Denizen.

take this all with a grain of salt. no idea what is correct until you test it.

DanMcSharp on “Infect is Back”

1 month ago


You should add some Indatha Triome to your mana base to give you the option to cast Mythos of Nethroi to destroy any non-land permanent too.

You only have 2 creatures that trigger Garruk's Uprising so I'm not even sure why you run it, I would highly recommend you swap them for 3 Call of the Death-Dweller so you can bring back your very important Fynn, the Fangbearer along with a 1 drop death touch creature instead, with menace.

Running 4 Return to Nature main deck seems a bit much since it's still a situational card. You could swap 2 of them for 2 Gemrazer so you still have the ability to remove enchantments and artifacts, but also get to turn your small death touch dudes into big trampling death touch dudes with reach.

Hopefully these are useful, cheers!

Rorolith on Swollen Snake

1 month ago

You've got lot of fluff cards in here even for BO1 which will make it much harder to draw a snake in your opening hand. Cut Return to Nature, Pharika's Libation Mephitic Vapors Bala Ged Recovery  Flip Mythos of Brokkos Vraska, Golgari Queen (as you are looking to stomp with your snake) or at least reduce the copies, cut Staggering Insight because it is just making your manabase more awkward, cut Negate, add Saw It Coming as it is way more versatile, cut 2xFind / Finality. You might need to cut more things or add more things, but I would also highly recommend cutting down on the amount of lands you use, especially since you are playing ramp. Also cut Pestilent Haze.

Squ4repusher on Korvolds Treasure Quest

1 month ago

Update - A few changes following playtest to improve the flow of the deck. The addition of Mycosynth Lattice and Daretti, Ingenious Iconoclast boosts the artifact synergy nicely. Grim Tutor to replace Return to Nature as a more useful card generally (able to find planeswalkers with removal abilities if needed).

I pulled a full art Tevesh Szat, Doom of Fools recently and felt it would sit nicely in this deck in place of Sarkhan the Masterless who proved a bit clunky in play. Not to mention the addition of 3 additional shock lands to increase the % of positive early plays.

zAzen7977 on THE NIGHT KING COMETH (Sultai Snow Zombies KHM)

1 month ago

Thanks for the suggestion meME12! When I first conceived of this deck, I considered going the sultai direction by throwing in a couple Zagoth Triomes and a single Snow-Covered Forest to fetch with Fabled Passage. Having access to green mana allows for hard casting Jorn, God of Winter  Flip and enchantment/artifact removal on the sideboard like Return to Nature or Wilt. I’m not sure if three colors are consistent enough tho. I will keep running simulations to see if it’s viable.

Hashtagdedwalrus on Welcome to Hallownest (Hollow Knight-themed EDH)

1 month ago

I love this deck, I've been playing hollow knight for quite some time, I recently got into both magic and hollow knight again, after taking a break from both of them for quite some time, still trying to beat that 5th pantheon! I think the deck is awesome, and I was thinking how about Acidic Slime?. It would fit well as Unn, it's pretty much a Return to Nature on a stick which seems pretty flavorful for what Unn does, plus it's kinda slug shaped.

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