Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Return to Nature
Instant
Choose one —
- Destroy target artifact.
- Destroy target enchantment.
- Exile target card from a graveyard.
ZorrosRage on
E3: Ezuri's Elvish Entourage
3 weeks ago
Ill try to keep it on the more budget end showing under $20 but also have some cheaper ones. You dont need all of these but just giving more options. There is others i just excluded some of $20 + cards. elves dont really need all the expensive cards to be good its just a plus. also the thing wont let me suggest every card since I'm listing too many. you're going to have to add them yourself to the maybe list if you want them there
Wirewood Lodge untap elf cant go wrong with a big mana dork. Disciple of Freyalise Flip land and draw, Woodland Weavemaster dork works well with ezuri Leaf-Crowned Visionary more draw when you have mana Elvish Warmaster token maker and possible game ender Elvish Harbinger Dork and tutor Canopy Tactician big dork and buff Champions of the Perfect Draw Galadhrim Brigade possible game ender buffer Eternal Witness recursion Formidable Speaker searcher and untap creature Galadhrim Ambush Elf tokens instant speed elvish ambush Gives elf tokens Elvish Promenade another token giver Chord of Calling convoke summon creature at instant speed Archdruid's Charm multi purpose Kindred Summons helps swarm te field Return to Nature enchant/art distruction Collective Resistance art, ench and protection Harvest Season Can be good if playing a lot of basics Emerald Medallion lets you get a few things out a turn early Sol Ring Sword of the Paruns Rarely used but infinite mana enabler Herald's Horn Can possibly help you get through your deck Throne of the God-Pharaoh Possible ender burns the board for tapped ceatures Elvish Guidance Big mana Growing Rites of Itlimoc Flip Big mana and get a creature Guardian Project Draw Beastmaster Ascension game ender Kenrith's Transformation draw and stop a creature Elven Chorus tap tokens for mana and use the top deck Freyalise, Llanowar's Fury Walker that gives token and removes enchant Path of Ancestry lets you scry
kamarupa on
All Will Be One
3 months ago
You're right. But... you've already got 6 slots currently devoted to spells that require creatures: Blade of the Bloodchief and Stocking the Pantry. To be honest, I was trying to avoid being too specific about what I think you should do and was just responding to your own idea about adding more removal, but now that I've taken a more serious look at your deck, I do have a lot of very specific advice, if you're interested in that, and Longstalk will definitely be a more effective choice if you do decide to follow my recommendations.
My specific advice is to cut Blade of the Bloodchief - you don't have enough creatures and you don't have any vampire and vampires probably aren't the best tribe for counters anyway. Cut Firebending Lesson - it's not that good and doesn't advance your wincon. Move Fire Magic to the side board. Cut Utopia Sprawl and Arbor Elf. If you're going to ramp, you might as well advance your wincon with it. Space in your deck is premium. No room for any card that doesn't do at least 2 things. Cut Basking Broodscale - we can find creatures that get more than one counter for less and do more. Move Runic Armasaur to the sideboard. That opens up 22 slots, if my quick math is correct.
Add 4xGyre Sage, 2xIncubation Druid, 2xRishkar, Peema Renegade, and 1xChanneler Initiate. That's a bit slower of a ramp package, but it's also more robust on theme, and creates at least one repeatable counter source. That takes up nine of the 22 slots, 13 remaining.
Add 2xEvolution Sage - it's a great spell on theme, but you gotta have stuff with counters on it for it to make a difference.
Add 4xPredator Ooze and 2xPrimordial Hydra. Those can be wincon threats on their own and interact with All Will Be One repeatedly. That's another 6 slots used, 5 remaining.
Add 3xLongstalk Brawl. 2 slots remaining
Add 2xInspiring Call.
Cut 4xForest and 2xMountain. Add 1xYavimaya, Cradle of Growth, 1xKarn's Bastion, and 4xCragcrown Pathway
Add 2xScavenging Ooze to the sideboard.
Add 1xThe Ozolith to the sideboard.
Add 1xHeroic Intervention to the sideboard.
Add 2xBeast Within to the sideboard
Add 1xFog to the sideboard
Add Return to Nature to the sideboard.
Final thoughts: The above recommedations, I think, would put your deck into a slightly slower, but more robust configuration with some protections and some draw card built in. It would be missing a way to get things back from the graveyard, which can be very useful in some matchups and also lacks lifegain, which can also be helpful, especially with grindier midrangers such as this. Lifegain is pretty easy - something like Essence Warden or Weather the Storm maybe? Getting stuff out of the graveyard isn't quite as good with green, but still doable. Bala Ged Recovery, perhaps?
Other spells to consider if space can be made for them: Hardened Scales, Bow of Nylea, Song of Freyalise, Jiang Yanggu, Wildcrafter, Inscription of Abundance
DragonMaster420 on Do You Have “Pet Cards?”
3 months ago
Collected Company, Elder Gargaroth, Quartzwood Crasher, Ram Through. Return to Nature was on the list until Heritage Reclamation got printed.
theNeroTurtle on
twar 1
7 months ago
Arcane Denial Basalt Ravager Battle of Frost and Fire Beast Within Blasphemous Act Bonecrusher Giant Chaos Warp Curious Colossus Cyclone Summoner Frost Titan Generous Gift Inferno Titan Path to Exile Rapid Hybridization Realm-Cloaked Giant Return to Nature Sarkhan's Unsealing Stormkeld Vanguard Swords to Plowshares Thundercloud Shaman
theNeroTurtle on
test
7 months ago
Arcane Denial Basalt Ravager Battle of Frost and Fire Beast Within Blasphemous Act Bonecrusher Giant Chaos Warp Curious Colossus Cyclone Summoner Frost Titan Generous Gift Inferno Titan Path to Exile Rapid Hybridization Realm-Cloaked Giant Return to Nature Sarkhan's Unsealing Stormkeld Vanguard Swords to Plowshares Thundercloud Shaman
Saturn999 on
8 months ago
How about a two of Veil of Summer in the side? I’ve seen it come in clutch so many times in the right matchup. You can go down to 3 each on Pawpatch Formation and Return to Nature. Either way great deck. +1
MadlyTexas on
10 months ago
Some potential upgrades that aren't cripplingly expensive:
Ramp:
Commander's Sphere,
Rampant Growth,
Farseek,
Nature's Lore,
Three Visits,
Kodama's Reach,
Thirsting Roots,
Bushwhack,
Mind Stone,
Herald's Horn
,
Selesnya Signet,
Simic Signet,
Azorius Signet,
Talisman of Unity,
Talisman of Curiosity,
Talisman of Progress,
Patchwork Banner
Card Advantage: Harmonize, Elemental Bond, Revitalize, Healing Hands, Crystal Skull, Isu Spyglass
Removal: Swords to Plowshares, Beast Within, Return to Nature, Naturalize, Fumigate, Generous Gift
TheoryCrafter on
wolfs test
11 months ago
Yer good! You had Ulrich of the Kallenhorde in the deck and a lotta one of so I was a little thrown off. Thank you for clearing things up.
As for further deck building advice, both CNG_Stream and legendofa handed you some solid advice. As for advising you with what you currently have, My suggestions are these:
-Remove Spidery Grasp, The Chase Is On and Punish the Enemy. The former two cards give you keyword abilities and TCIS gives you a means to draw, however when it comes to creature kill, you already have cards that can cause noncombat damage to blockers and fliers. When your ramp is limited to two land tutors, PtE is more often than not going to take around 5 turns to cast.
-I concur about removing Shed Weakness. You already have plenty of permanents that up your power and/or toughness. If you insist on keeping it, then move it to the sideboard as means of using it on a creature getting damage from creatures with infect or wither.
-Remove Pack Guardian. While it does give you a wolf token, 4 mana and a discarded land is, in my opinion, more of a cost for this deck than Raised by Wolves.
-Move both copies of Kessig Wolf Run back to your mainboard. This will work as a late game trample maker that will give you an option when you're getting blown away by counter spells. Plus, you are very short on lands.
-Speaking of lands, if you make all these cuts, they will keep you at an average mana cost per card of around 2.5 with now 40 spells remaining. This will allow you a 2:1 ratio on spells to land. You'll also have to make changes to your lands to where you have more forests than mountains because your spells lean heavily into green. How I would do it exactly would be a whole wall of text in and of itself. Suffice to say your lands, in my opinion should consist of 12 Forest, 1 Gruul Gate, 2 Kessig Wolf Run, 4 Mountain and 1 The Autonomous Furnace. And this is until you can expand on your collection.
-As for future changes to the deck, Artifact, Enchantment and Graveyard hate are your biggest need. Return to Nature is your best bet, but I wouldn't rule out Fade into Antiquity or Tear Asunder(if you can live without access to the kicker cost). Second biggest is more Ramp. My suggestion is replace the lifegain spells with land tutors. After that it's all about which direction you want to go. If you still want tokens, an eventual investment into any combination of Doubling Season and Primal Vigor should be a consideration.
Well, that's all from me unless you have any questions. Thank you for reading me out and I hope this helps. Happy Hunting!
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| Want (1) | pabloriv |


