Return to Nature

Return to Nature


Choose one —

  • Destroy target artifact.
  • Destroy target enchantment.
  • Exile target card from a graveyard.
Edit Fix Card Browse Alters


Have (3) orzhov_is_relatively_okay819 , Kotakiva , flightningf
Want (1) CurlsCoffeeCards_

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Return to Nature Discussion

Profet93 on KonoSuba: Crimson Magic of Explosion (Omnath)

1 month ago

I'm glad you enjoyed some of my suggestions. Regarding Sol Ring, is the theme of the deck more important than a huge turn 1 play? Its just hard for me to wrap my head around personally.

Also, I've seen my friend GO OFF in his Mina and Den deck with Valakut Exploration, it was scary how efficient it was. With all your lands and ramp, you can cast most cards and the damage is still on theme.

How often do you cycle wilt? Have you considered swapping it for Return to Nature or Nature's Claim?

Stone-Seeder Hierophant - What does this target in the deck? I don't see cradle, nykthos or another important utility land target?

Thawing Glaciers - Slow, probably wont make the cut but worth mentioning. Really fun with Deserted Temple

Profet93 on Atla's Eldrazi Farm *PRIMER*

1 month ago


I got a caught ideas which might hatch and make their way into the deck soon

Elemental Bond/Garruk's Uprising > Garruk Packleader

Slice in Twain - Too expensive, cut for Return to Nature/Nature's Claim/Reclamation Sage

You have a high avg cmc given your deck involves cheating things into play and little ramp. Given that your deck is highly reliant on your commander, why not ramp into her so she's more impactful earlier on? Adding Nature's Lore, Rampant Growth or Three Visits should help with that. Perhaps cut Gruesome Slaughter - As it is costly and reliant upon having a large power, decently distributed board state.

I got other thoughts for cuts, lmk what you think of my suggestions/swaps

AstroAA on What's in the Box? Oh! It's a Combo! (Karador)

1 month ago


I'd recommend adding in sac outlets that allow you to kill your own stuff easier, such as Ashnod's Altar and Phyrexian Altar. Meanwhile, if you wanted to get more use out of permanents entering the battlefield, you could run Altar of the Brood.

Zulaport Cutthroat is also really nice for providing additional redundancy for Blood Artist, and Bastion of Remembrance fulfills a similar role. You can also include Carnival of Souls if you really wanted to for more mana. Pair with Pawn of Ulamog for more mana shenanigans.

I'd also recommend running more removal, such as Nature's Claim or Return to Nature as something like Rest in Peace or Grafdigger's Cage completely screws you over and you don't currently have many cheap ways to respond to those type of effects. Krosan Grip is also great for this. If you want it on a creature, Reclamation Sage is great as it's fairly cheap and you can recur it; Caustic Caterpillar is another option.

In addition, creatures like Reassembling Skeleton and Gravecrawler are also great for additional sacrifice fodder.

multimedia on Dino Deck

4 months ago

You're welcome, nice changes. Now think more about the curve of your deck and build a core of cards that you always want to draw in a game. Here's an example:

  • 4x ramp source (Huntmaster)
  • 4x draw source (Commune)
  • 4x removal (Lightning Bolt or Lightning Strike)
  • 4x Dino (Quartzwood)
  • 4x Dino (Shifting)
  • 4x Gruul dual land
  • 4x Gruul dual land
  • 12 basic lands (Forests and Mountains)

Once you have the core then add other support cards that are 3 ofs, 2 ofs or 1 ofs.

What noncreature card out of ten 2 ofs do you think is best to play as a 4 of?

Consider choosing one of these or more to cut or cut 1x of two different ones to add 2x more of one of these? Fury Charm pump + trample is worse than Dinosaur Stampede and the other modes of Fury are not really worth a card. Tempt with Discovery is worse ramp than Gruul Signet or Overgrowth because Tempt is not reliable ramp and it costs four mana. Return to Nature is not really a main deck card because opponent may not be playing artifacts, enchantments or any graveyard interaction. Return is a good example of a sideboard card that you can swap in games 2 or 3 if it will help you since you know what your opponent is playing.

wallisface on Elven Hordes

4 months ago

Some thoughts:

  • your current list lacks a lot of the power that makes elves strong. Missing stuff like Elvish Archdruid, Ezuri, Renegade Leader, Realmwalker, and Shaman of the Pack are going to really hurt your ability to apply pressure in games.

  • Retreat to Kazandu isn’t worth it here. Without fetches it’s only giving you a pretty-average ability on average once every 3 turns, which is a pretty terrible rate of return.

  • Elven Bow doesn’t do a lot for you, and would be better off as more elves instead (particularly, more 1-mana mana-generating elves, which you seem super-low on).

  • Return to Nature isn’t worth it as a mainboard card. There’ll be too many matchups where it does nothing, but even outside of this elves just want to flood the board and win quickly, they shouldn’t have to concern themselves with disrupting the opponent.

Balaam__ on

5 months ago

Swarmyard will only generate , which counts as colorless mana—not 1 mana of any color. You’d need a mana source that produces it lets you tap “for one mana of any color”. I’d definitely cut Return to Nature and replace it with something that helps your overall strategy, like maybe an Apostle's Blessing if you’re concerned about protection.

And Indestructible will protect a creature from Murder, that’s the whole point. Any card that says “Destroy target…” is nullified by Indestructible. You can still remove that creature but you’ll need a sweeper or a way to reduce its toughness below 0, like Dismember will.

SrPhox on

5 months ago

Balaam__ my thinking was if I could use the Swarmyard to cast the green on Return to Nature, also to avoid any protection against black/white, but maybe I would put more two Disenchant on this, I am not sure. About Murder, my thought was to use this in addition of Demotion in cases of indesctrutible. What you think?

Balaam__ on

5 months ago

Scoured Barrens is not as good as either the fetchland or the dual land, but if it’s what you have to work with it will do.

Also, unless I’m mistaken you can’t cast Return to Nature so that should probably be cut. Other than that, I’d replace Murder with a better removal spell, maybe Infernal Grasp or Fateful Absence. Dismember would have to be used carefully, but it can skirt around Indestructibility.

Load more