Return to Nature

Return to Nature

Instant

Choose one —

  • Destroy target artifact.
  • Destroy target enchantment.
  • Exile target card from a graveyard.
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Return to Nature Discussion

TempestArmor on Swing, Batter, Batter

2 weeks ago

Looking good! Be sure to level out your ramp situation... you are playing green, after all. Your commander is 5 mana, so run 3 cmc ramp! Thoughts on Yasharn, Implacable Earth? Speaking of, you need some artifact/enchantment removal. If you're winning with commander damage, Nature's Claim, Return to Nature, and Krosan Grip come to mind. Unravel the Aether gets rid of pesky indestructible ones, and Sawtusk Demolisher does the thing and also boosts up Sigarda. I think Sram, Senior Edificer fits better than half the draw you've got already. Don't forget about regular removal (and also graveyard hate)! There's plenty in white. There's some fun exalted and soulbond stuff that might have a home here! Vigilance and trample (and indestructible) are going to be Sigarda's best friends.

Dangerwillrobinson79 on Mylie Xyris, Twerker of Snek

4 weeks ago

I made a first round of cuts. Dream Fracture Return to Nature Tribute to the Wild Diminishing Returns. Added 4 basics as placeholders. More to come

Nysten on Hapatra, Venomous

1 month ago

Note to self: Return to Nature or Deglamer for Nature's Claim (or not, unsure) // Veil of Summer for Deathreap Ritual or Talisman of Resilience (unsure)

Nysten on Hapatra, Venomous

1 month ago

Note to self: Return to Nature or Unravel the Aether for Nature's Claim (or not, unsure) // Veil of Summer for Deathreap Ritual or Talisman of Resilience (or not, unsure)

jakeelephant006 on An Enchanting Gift in a Modern World

2 months ago

For your proposed sideboard, I would keep a couple graveyard hate cards in there and have artifact/enchantment removal that doesn't cost 1 mana. I think Return to Nature would be fine.

wallisface on Hornets & Meteorites

2 months ago

free-kolja some replies to your bullet-points. I've also made a list for comparison.

  • I agree that Arboreal Grazer is a bad late game draw, but to be fair, this is a combo deck and so being in the late game to begin with is a bad place to be - the game should have already been over. I get that you want card quality, but speed is often important when you're against the clock. You already have a lot of cards that would be "bad" to draw second copies of, for example - but they're in the deck because speed and consistency is valuable (i.e. I can't imagine drawing a second copy of Star of Extinction , Basilisk Collar , or Brash Taunter is ever a good sign).

  • It's very interesting that your group doesn't run sideboards, because that will mean that there are going to be lots of various matchups that any deck just doesn't stand a chance against (I imagine anyone playing a dredge build would just be very oppressive). Saying that, i'm still struggling to work out what card Return to Nature actually helps you against... the only card I can think of is Platinum Emperion ? Your deck is in a very safe spot in a sideboardless world, where it just has to do its thing, and its up to other decks to stop you, or out-race you. I just don't get what Return to Nature is helping you against?

  • So the one big bonus of Blasphemous Act , is that even if there's only one creature in play, it's still going to cost the same as Star of Extinction . SO, at its absolute worst, you can still get by with it. I do concede, that it obviously doesn't hit walkers, or get the instant kill.

Dealing with non-creature decks better is going to be really hard in a format without sideboards, especially being a combo deck that has to be aiming to win before its beaten down. I have some thoughts, though you're probably not going to like them. It involves changing the deck quite a bit. Below I have a list i've just spun up, which utilizes Karn, the Great Creator . That card will let you fetch up Stuffy Doll to do your combo whenever you need to, but also fetch up whatever hate cards you need at the time (i'm thinking Wurmcoil Engine , Walking Ballista , Ratchet Bomb , Ensnaring Bridge , etc.). Now, obviously i'm not suggesting you change your list to whatever nonsense i've brewed up below, but hopefully it gives you some thoughts for consideration.

The above, as an example, gives you a relatively low bad-draw count. Karn, the Great Creator means you don't have to run Basilisk Collar mainboard, but can still get this card if needed for Brash Taunter . He can also get your combo via Stuffy Doll , and lets you grab specific answers for your opponents decks, so you don't need mainboard Return to Nature . The ramp package changed slightly to allow for a much more explosive path to 4 mana (you can easily have 5 mana to play with turn 2), which allows you to run these higher cmc cards, but also keep the land count low.

free-kolja on Hornets & Meteorites

2 months ago

wallisface Thanks for the suggestions!

I'm happy to hear more ideas on how to deal against noncreature decks better.

KablamoBoom on A Grave Ultimatum

2 months ago

Return to Nature is better than Naturalize . Cut Stitcher's Supplier and Guul Draz Assassin. Hapatra and Cheville have no synergy with the rest of the build. If you're running Fetches and Shocks and 4x Thoughtseize I would definitely swap in 4 Death's Shadow and 4 Unearth and go full aggro. But if you are in love with the grindy deathtouch subtheme I would swap out your removal for Driven / Despair and Inscription of Abundance with Midnight Charm in the sideboard for aggro and blitz matchups.

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