Return to Nature
Choose one —
- Destroy target artifact.
- Destroy target enchantment.
- Exile target card from a graveyard.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Return to Nature Discussion
2 weeks ago
not a fan of: Search for Tomorrow , Diabolic Tutor , Return to Nature , Unravel the Aether , Edge of Autumn , Fertile Ground , Rampant Growth , Sakura-Tribe Elder , Golgari Signet , Talisman of Resilience , Foul Orchard , Golgari Guildgate , Jungle Hollow , Golgari Rot Farm , Desert of the Glorified , Desert of the Indomitable
1 month ago
Ramble: using a double faced card as your commander isn't "opening another 20 slots". its 1 card. 1 extra slot at best. same with companion. if you're against double faced cards in the 99 as well (which i'm assuming is what you meant by "20 extra slots") because of their "consistency" (that's almost definitely the wrong word here, pretty sure you meant "versatility") then logically you'd have to hate "any" card that gives options, including things like Return to Nature as an example. might as well be 3 spells in one, whereas Assault / Battery is only 2 in one.
oh and regardless of where commander came from, i can certainly say that nobody can say what it is meant to be. to quote PleasantKenobi, "magic is many different things to many different people". even the creators of commander don't get to dictate what the format means to other players. to you it might mean "getting away from the 60 card grind", but to others it could mean "new way to compete".
1 month ago
reads decklist thinks of suggestions "Intelligent comments, please" shoot
For most decks, Cultivate is the best ramp spell available in Standard. For a landfall deck, Roiling Regrowth and Migration Path are better because they allow you to get two lands onto the battlefield in one turn.
Sarulf, Realm Eater seems like a good card for a kind of midrange deck like this, but it's secretly really slow. The earliest you're likely to activate it is turn 5, and without other creatures to draw removal spells from your opponent, Sarulf is likely to eat one. The T5 activation is likely to only exile a few small creatures, as he'll only have 1-2 counters on him. At that point, it's just better to play Extinction Event or Blood on the Snow .
Miscast seems an odd one-of to me. It's very situational, but you haven't even given yourself many chances to find that situation to use it. I'd recommend Saw It Coming instead if you really need counterspells. It works well with Roiling Regrowth since you can hold up countermagic in case they do something threatening, then use Regrowth or Behold the Multiverse if they don't.
Your sideboard is a little all over the place. I'm not the best with sideboards, but think about each individual card and what matchups you're going to bring it in for. Wilt or Return to Nature are also better than Broken Wings 4/5 times.
1 month ago
just gonna go through some hard stats real quick cards that give you card advantage ie gets a card from your library into play or into your hand: 7 cards that ramp you ie gets lands into play, produces mana, makes creatures cheaper: 17 cards that can destroy your opponents creatures/artifacts/etc :5 of those 5 cards they only deal with creatures and most need to be dealt damage first. so an opponent plays a proaganda/ghostly prison you cant attack your deck is useless. green, red, white have some of the best removal for almost any permanent. problematic artifacts and enchantments get the Wilt , Nature's Claim , Return to Nature , Krosan Grip , Crush Contraband to name a few. opponent has a magus of the moat or another problematic creature? Path to Exile , Swords to Plowshares , Abrade , Lightning Bolt , any number of efficient fight spells like Domri, Anarch of Bolas , Prey Upon , Inscription of Abundance , Primal Might . opponents threatening to cast a board wipe? Eerie Interlude , Cosmic Intervention , Unbreakable Formation .
In short, a bit less ramp, a bit more card draw, and you really really need interaction. You can't expect to make a dino army and not have anyone try to interact with that. I know dino smash but dino can be smart too, dino can be clever girl.
1 month ago
Nice Primer! I always love some good 'ol Naya stompy action so you get an upvote from me.
I play in a meta with a lot more graveyard decks so 2-3 grave hate pieces are necessary as gravepact or a looped Plaguecrafter wreck stompy decks. Your list is tight so the only suggestion I would make is swapping Sundering Growth for Return to Nature . You only get the benefit from Growth while you're ahead meanwhile RtN can help you get out of a soft lock.
1 month ago
The fynn deck looks good on creatures and doesnt need alot of ramp cuase your decks really low to the ground. One thing it does need tho is more removal. Greens got so much enchantment and artifact removal with Return to Nature Nature's Claim Wilt Barrier Breach
2 months ago
Hey, sure, consider cutting cards that are single effects such as sorceries for cards that have repeatable effects? It's not just Priest that's good with repeatable token sources also Korvold, Pitiless Plunderer / Ruthless Knave , Butcher of Malakir , etc. therefore expanding on tokens helps all these cards.
Some cards to consider cutting:
- Price of Betrayal
- Angrath's Rampage
- Clinging Mists
- Severed Strands
- Pulse of Murasa
- Haunted Cloak
Some cards that are okay, but could be upgraded with budget options:
- Winding Way
- Relentless Pursuit
- Firemind Vessel
- Return to Nature
- Arboreal Grazer
- Gatecreeper Vine
- Llanowar Scout
- Torch Fiend
- Gilded Goose
Some budget land changes to consider:
2 months ago
I don't think Nature's Claim is that expensive, and it is definitely better than Return to Nature . You already have a lot of hate, and maybe a couple more Remorseful Cleric could balance it out. Exiling a single card never stops dredge, and 2cmc is too slow.