Golden Egg

Golden Egg

Artifact

When Golden Egg enters the battlefield, draw a card.

, , Sacrifice Golden Egg: Gain one mana of any colour.

, , Sacrifice Golden Egg: You gain 3 life.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Golden Egg Discussion

Saccox on Flying Metal Pauper! (20/25 Euro/$)

1 month ago

Hey GrimlockVIII thanks for the comment!I want to put an artifact for draw cards but i prefer Prophetic Prism for have also black mana or Golden Egg for gain life.

1empyrean on Unintended Combo

2 months ago

Flavor of this combo is...delicious.

I think you could build on this by making token copies of Parcel Myr , Mimic , Golden Egg , or Gingerbrute . It might not be right for your deck, maybe somewhere else.

hejtmane on Non-Creature Naya Card Draw?

4 months ago

You could go with what they call eggs

Mishra's Bauble or Urza's Bauble delayed draw but the cmc cost is right

Chromatic Sphere or Chromatic Star draw and color fixing

Other options Conjurer's Bauble Spare Supplies Golden Egg Guild Globe Elsewhere Flask Ichor Wellspring Alchemist's Vial

Mazemind Tome gives you some extra draw or scry

Then you have top deck manipulation stuff but can cost $$$$ Sensei's Divining Top Scroll Rack card swap I guess is the best thing to call it

When i used eggs in my mono red I went with ones I could get extra benefit from

There are more but you get the idea

abby315 on Urza’s Pet Dragon

5 months ago

Some instant/sorcery possibilities for you: Acquire
Kefnet's Last Word since you can uniquely avoid the downside of not untapping your lands
Shrewd Negotiation
Expropriate
Blasphemous Act
Sea Gate Restoration  Flip
Blatant Thievery
Sublime Epiphany

You could also run take-extra-turn spells to pretty good effect, but that's up to you.

Here are some additional cards to consider that are good in a R/U artifact/Treasures deck: Hellkite Tyrant
Malcolm, Keen-Eyed Navigator
Shimmer Dragon

I might swap in "eggs" for artifacts rather than ones that need to go to the GY to draw you cards, since you want them on the field for your commander's ability:
Golden Egg
Guild Globe
Prophetic Prism

And some ideas for cuts, just based on being overall weaker cards:
Storm the Vault  Flip
Zahid, Djinn of the Lamp
Call the Skybreaker
Pull from Tomorrow
Spellbook
Urza's Bauble
Welding Jar
Mishra's Bauble
Magma Opus

Finally, and I hate to suggest it since it means more cuts, but I think you should eventually be at 35 or 36 lands even with all of the ramp. 33 is pretty low unless you're running the full Mana Vault / Mana Crypt etc. cEDH manabase. I hope this gives you a good place to start!

legendofa on Card creation challenge

6 months ago

JaytheGreat I'm looking for an artifact with the Food subtype, inspired by the food you most recently ate. It doesn't have to be realistic; check out Gingerbrute or Golden Egg for (fairy tale) examples. Does that help?

Azeworai on Brago, Budget Eternal

1 year ago

I haven't delved upon the blink strategy myself for quite some time, though I may be of aid.

There is a budget constraint, wherethrough I shall keep all of my suggestions under two dollars.

So this should go in nearly every deck, and this one seems perfect, and— (okay I'm done jesting).

Upon actual suggestions are a couple categories worth bolstering.

Some flickering and blinking:

Yorion can do quite a bit, and it begins looping with effects such as Charming Prince. Ephemerate is an overperformer whiles Ghostly Flicker, though more to cast, gets the job done. Combined with a counterspell in the graveyard, it can be a soft-lock with Archaeomancer (run that, too). Flickerwisp is just potent. Soulherder is oft the very best card to resolve.

A multitude of card draw:

Arcanist's Owl just keeps digging. Augur of Bolas could be fun. Barrin, Tolarian Archmage is able to bounce your own utility creatures or pester the opponent's board. Elsewhere Flask does its job. Wall of Omens draws many cards and serves as defense for those pesky aggro decks. Champion of Wits loots through the deck until life's end. Fblthp, the Lost is just greater. Golden Egg cycles and draws more cards.

Some removal effects:

Angel of Finality is an efficient flyer with a relevant trigger. Every deck needs graveyard hate! Dream Eater goes through a lot of cards and bounces important targets. Elspeth Conquers Death is as powerful here as it is in Standard. Leonin Relic-Warder serves a similar purpose. Frost Titan locks down important threats.

Snow basics would be a nice addition for Arcum's Astrolabe. It cycles, fixes, and is banned in Modern so you know it's powerful.

And some cards that don't really fit in tother categories:

Angel of Serenity deals with threats and can recur creatures from your own graveyard. Angelic Chorus gains far too much life for the opponent's comfort. Annex is nice, for you can switch it around as better lands come into play. Nevermore can keep changing card names to prevent anyone from casting their commanders.

Fall of the Thran is really mean and I love it.

Now for a few non-budget options:

Cavalier of Gales is an absolute power house, Ephara draws a meiny of cards, and Solemn Simulacrum offers a lot of advantage.

Just on one to note, Conjurer's Closet is going to be reprinted in Double Masters, thus it may drop to within budget.

There are quite a few things I would recommend cutting.

AEther Adept is lacking, Archaeomender doesn't seem to be retrieving much of worth, Archon of the Triumvirate is overcosted, Aven Surveyor is as well, Artisan of Kozilek triggers off of cast and is thus useless to blink, Your artifact tutors do not search for much of relevance, Subjugator Angel is a worse Tempest Caller, Hoverguard Sweeper is EIGHT MANA (what?!), Dispel is too narrow, and Aether Tunnel is lacking in power.

Let me drive this one in. Eon Frolicker just loses you the game. Giving someone a turn is ceding far too much time for them to gather resources and defenses. The "protection from that player" really doesn't do that much.

I suppose that is to be all from me. Happy blinking!

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