Krenko, Tin Street Kingpin
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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Krenko, Tin Street Kingpin

Legendary Creature — Goblin

Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.

GameDragon111 on Torbran's Goblin Horde

3 days ago

This deck seems to be strong and has great foundations. However, I would suggest that you replace Swab Goblin with Purphoros, God of the Forge and Goblin Instigator with Krenko, Tin Street Kingpin.

The god will help you deal mass amounts of damage, especially with Torban as your commander, and the other Krenko will help you create more goblins than Goblin Instigator can.

Also, if you want to deal more damage, you may want to add Fiery Emancipation to your deck. I would replace End the Festivities with that card.

Hope this helps

jarncards on destroy build destroy

5 days ago

Im really not a fan of the battle cry mechanic. It could work really well with Krenko, Tin Street Kingpin, Mardu Ascendancy, or the other many token makers, but I would rather just run Fervent Charge. It takes a single card for +4/+4 and your creatures are more likely to survive combat. you could always stack more though

Vengeful Ancestor, Parasitic Impetus, Shiny Impetus, and maybe Martial Impetus could all be fun tools to mess with your opponents while keeping yourself safe from larger threats. You get double rewards with Isshin

Guild Artisan, Curse of Opulence, and Sword of the Animist are options for ramp.

Fighter Class is nice for the tutor and later on can force blocks and can be used to kill off weak targets.

Shadowspear exists. you should use it in every deck Helm of the Host lets you double commanders, and lets you go infinite with Godo, Bandit Warlord. Who also should just automatically be your automatic first pick for a 6 drop. Tutor, double combats...

Bruse Tarl, Boorish Herder doublestrike AND lifelink. costs one more but can replace your enchantment.

Ilharg, the Raze-Boar Wanna play two cards for free?

Breena, the Demagogue does so much. buffs you like crazy. Can net you two cards per combat phase... which you will hopefully get multiple of with more things like: Aggravated Assault and Waves of Aggression can go infinite Port Razer, Raiyuu, Storm's Edge, Response / Resurgence are also nice

Agent of the Shadow Thieves and Fey Steed protect your commander or other attackers, and the steed may also come out even against removal.

You dont need to go all out on making one guy and instakill, Sublime Archangel with many tokens or Pact Weapon with combats can do it by themselves situationally. And the pact weapon is just way too cool.

Selfless Samurai is free lifelink and protection you can save for your commander. Cathedral of War is just going to be free power every once in a while

Hopeful Initiate is repeatable removal with extra steps I'd honestly ditch the sunforger.

wallisface on Gruul Goblins

1 month ago

Your deck feels very weighted around 3-mana cards, which is going to make it kinda slow to do anything. I’m also worried that your only actually-threatening creature is Krenko, Tin Street Kingpin, and if the opponent can just kill that they’re probably in the clear.

carpecanum on Two Heavens as One

2 months ago

Clamor Shaman, Goblin Heelcutter, Krenko, Tin Street Kingpin, anything with "Mentor", Bishop of Binding and Keleth, Sunmane Familiar are all cards that would work well with your commander. The Legendary Enchantment backgrounds from the latest set (Baldur's Gate) are cheap and have some great commander based bonuses.

Rivel on Krenko's Goblin Cannon

4 months ago

Im gonna go ahead and list off some goblins that I think will be great additions to your deck, while also trying to keep them mostly cheap to acquire. Goblin Matron, Goblin Warchief, Goblin Trashmaster, Siege-Gang Commander, Krenko, Tin Street Kingpin, Goblin Ringleader, Goblin Recruiter, Goblin Instigator, Muxus, Goblin Grandee, Warren Instigator

Token Generation: Dragon Fodder, cheap, creates more goblins. Nuff said. Removal: Chaos Warp. Mono red staple.
Burn: Massive Raid, great way to cut an opponents hp pool down to size or act as a finisher. Also can serve as targeted removal in a pinch. Impact Tremors, I cannot recommend this card enough for your deck! It fits in soo well. Carddraw: Hazoret's Monument also doubles as discount! Endless Atlas card draw for practically no downside. Haster: Fervor, much harder to remove than your goblins that add haste. A solid card for any red aggro deck.

DankMagicianD on Die, Snowflake!

4 months ago

The tokens made by Liliana's Reaver and Krenko, Tin Street Kingpin usually end up doing little of value. The cards are decent, but I have found better. Both Aerial Extortionist and Professional Face-Breaker are right at home in a deck that can grant double damage triggers.

Last_Laugh on Crazy Damage Story

4 months ago

Ok, so I felt obligated to share this story from last night... feel free to share similar experiences.

Long story short, I had 8,388,608 power on 1 creature in my Isshin, Two Heavens as One deck and Devilish Valet is stupid.

I had Isshin, Krenko, Tin Street Kingpin (w/6 counters), Adeline, Resplendent Cathar, and had just played Devilish Valet. I swing w/ Krenko at 1 opponent and the Valet at another opponent w/ like 80 life and a nice pillow fort (3rd was neutered already at this point). Krenko spits out 17 tokens and Adeline spits out 6 (all tokens I can at first opponent including a bunch I already had). This triggered Valet 23 times. 1x2=2 2×2=4 4×2=8 and so on 23 times totaling 8,388,608 power on a trampler. 2 opponents died and the 3rd scooped after scraping his jaw off the floor.

Isshin - Army of Darkness if anyone is interested in the list.

PhocusEnergy on World at War

4 months ago

sixteenbiticon A quick update to my last comment - also, do keep in mind this list is tuned to a $100-budget playlist. At my table, there aren't many lists that can do significant damage in the first few turns, and the ones that can usually become the focus of the table to respond to, letting me ramp and drop some of my 3-4 drop creatures without much of an issue. If your table has a higher budget or simply faster decks, you can definitely lower the CMC to speed yourself up and provide yourself some extra cushion early on. Some early creatures I'd suggest for a lower CMC list (that won't destroy your budget):

  • Grim Flayer - Good early blocker that evens out your draws and gets bigger later.

  • Hapatra, Vizier of Poisons - A card I'm always on the precipice of including, a 2-drop that will weaken or kill your opponents early creatures and provide you with deathtouch blockers is extremely good.

  • Mindblade Render - It's a 1/3 that draws you cards for 2 mana. Nothing not to like.

  • Varragoth, Bloodsky Sire - an early deathtouch blocker that can let you tutor for cards if you start getting hits in.

  • Krenko, Tin Street Kingpin - A card that routinely pops up in this list when Varchild gets a bit too pricey for the budget. An early card that can start building up a host of tokens to help you block.

  • Virtus the Veiled - Deathtouch blocker that is absolutely disgusting early in the game. I don't use him specifically because my playgroup already hates me enough for playing Spawnwrithe.

  • Dreamstealer - A chump blocker if you drop him for 3, but get that Eternalize off in a post-Thantis field and oh boy.

  • Azra Oddsmaker - Probably the weakest suggestion here, but figured I'd include it anyways. Her trigger is pretty consistent to hit in this list with Thantis out, but she's hit-or-miss before that.

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