Sacrifice a creature: Put a charge counter on Spawning Pit.
(1), Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.
|Want (3)||shrapnelmagnet , Raumance , Rabu|
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|Commander / EDH||Legal|
Spawning Pit occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Spawning Pit Discussion
1 day ago
Thank you for the recommendations, xander11. I have considered cutting Bloodsoaked Altar for those very reasons. Phyrexian Plaguelord may take its place. I do plan to add Viscera Seer, and Spawning Pit isn't a bad idea, either!
1 day ago
Have you thought about maybe adding in a Spawning Pit to the mix? One card I personally believe is absolutely necessary for a deck like this is Viscera Seer it adds a huge amount of value as a sac outlet.
1 week ago
If you want longevity, stax is a very viable route to take!
Sacrifice outlets that produce mana like Ashnod's Altar and an X spell like Torment of Hailfire are more consistent ways to combo kill, and can add value mid game when a combo is not an option. Others like Spawning Pit or krav will provide value recycling your creatures.
I would lastly look at effiecint removal and draw. Swords to Plowshares is excellent and things like Read the Bones is an affordable way to dig and get through those mid turns with a refill, draw selection, and enough mana to play a thing.
Hope some of these help!
1 month ago
Blood Pet and Blood Vassal as mana dorks, alongside the standard dorks, because they can sac themselves. Evolutionary Leap , Carnage Altar , Spawning Pit , Phyrexian Ghoul , and Nantuko Husk are budget sac outlets.
This is a start. More to come...
1 month ago
I'm not sure if you're already aware of this, but Ankle Shanker doesn't work with Alesha's ability because he already comes tapped and attacking, while his trigger happens during it's attack declaration. Ignition Team is one I really like in my Alesha deck, he usually enters as a very big beater and when reanimated with Alesha can be deadly. Altar of Dementia , Spawning Pit , Ashnod's Altar . Alesha really smiles at death, so having those sac outlets will be the best way to get the most value out of recurring creatures with your commander. Plus it's an essential enabler if you wish to combo off with Karmic Guide + Reveillark or Anafenza, Kin-Tree Spirit + Murderous Redcap .
1 month ago
Wow, you play yours quite different from mine, way more 0 cost creatures. Your Average CMC is so much lower than mine.. Nice.
couple cards i would recommend:
Devastating Summons - you have the option to not sac any mountains.. still get the 2 ETBs before they die
Valakut, the Molten Pinnacle - I usually use this to target an annoying creature on the board.
Spawning Pit - fairly new add for me, but won me the last game, so cant argue with its success .. lol, 1 for 1.
1 month ago
I like your creative approach here. I really think you should consider running some of the protective equipment to take care of your commander. Swiftfoot Boots , Mask of Avacyn , and with blue in the deck, you could also run Neurok Stealthsuit , all of which are pretty good budget option.
I think you should also consider running some sac outlets, that way if you see something nicer you want to steal with Rubinia, you don't have to give the other creature back. Criminally underplayed sac outlets like Fanatical Devotion and Martyr's Cause would also double up as protection cards. Carnage Altar is pretty non-threatening and provides card draw, and Spawning Pit is nice in that it doesn't instantly scream "COMBO ENGINE" when it hits the board.
Some flicker effects might also let you make the most out of ETB effects from creatures that steal stuff. Flickering Altered Ego every turn could get terribly annoying. If you could afford a Gilded Drake , it get's really annoying. But, you aren't running a critical mass of creatures here, so that may not be worth considering.
Again, love the idea here. +1.
2 months ago
Thanks for the comment Byuante.
So this deck isn't really about attacking, which is why I have left out some of the more obvious finishers like Overwhelming Stampede and Craterhoof Behemoth . Though adding in one mass pump spell isn't a bad idea if my primary win-con fails.
Speaking of which, Furystoke Giant and Aerie Ouphes are part of this deck's win condition. This deck is all about using the persist mechanic to go infinite. Each creature with persist creates an infinite loop with a free sac outlet and either Grumgully, the Generous or Melira, Sylvok Outcast on the battlefield. I run all of the persist creatures simply because there aren't many of them to begin with.
Add in any of Purphoros, God of the Forge , Impact Tremors , Altar of Dementia , Blasting Station , Warstorm Surge , or Stalking Vengeance to close out the game. Though now that I see all of the finishers listed next to one another, I may cut Stalking Vengeance or Warstorm Surge . 6 payoffs is likely too many.
Woodfall Primus is a special case because it is both the best persist creature, and yet due to its ability, it is the worst for the combo. It can't go infinite because it must destroy a noncreature permanent. That means it will eventually have to start targeting my own things. I almost left it out of the deck because it basically reads: "your opponent's can't play for the rest of the game". However, it is just a very good card on it's own so I left it in the deck.
Broken Bond is an interesting card that I really should try out. I always see it, but because it's sorcery speed I have never tried it. Plus it's another card that deals with Torpor Orb which automatically makes it something to consider.