Spawning Pit

Spawning Pit

Artifact

Sacrifice a creature: Put a charge counter on Spawning Pit.

(1), Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.

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Have (1) Azdranax
Want (1) WillPhil99

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Set Rarity
Darksteel (DST) Uncommon

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Tokens

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Spawning Pit Discussion

IrateWarrior on Spread my Seed

4 weeks ago

I’ll certainly read it! And I’m conflicted on Spawning Pit it seems great but I just havnt found a good cut for it

IrateWarrior on Spread my Seed

4 weeks ago

I opted for Ashnod's Altar over Spawning Pit

bushido_man96 on Spread my Seed

4 weeks ago

Spawning Pit would be perfect! Now I might put a list together...

Massacar on Spread my Seed

4 weeks ago

I feel like Blowfly Infestation could have a subtle but powerful impact in this deck. Maybe some more direct sac outlets like, Ashnod's Altar, Spawning Pit, or Carrion Feeder.

gerheart on X/X Artifact Creatures

4 weeks ago

I was considering Bubbling Cauldron, but it doesn't seem to be nearly as good as Spawning Pit. The former would splash in some life gain which would dilute the real purpose of the deck and the latter would actually add some synergy, especially since I don't have to tap it and it's at instant speed.

Apollo_Paladin on X/X Artifact Creatures

4 weeks ago

I hear ya on the mentality of not letting things sit on the shelf. You might streamline your build a bit more even if your playgroup is cool with the 4x Tinker thing.

I haven't played this build obviously so I'm only gauging by what I'm reading as an overview, but you might try splashing Black into the mix which could offer you some better control options (like targeted creature destroy for big threats, rather than relying on attack/block mechanics to do away with things), and it'd also offer plenty of options for "Sacrifice a Creature:" effects. Then you could run 4x Myr Retrievers and lean on him a bit more for protection.

Ashnod's Altar, Altar of Dementia, Spawning Pit, and High Market are all either Artifact or Land-based (colorless) options that you could use to sacrifice a creature to activate the Myr Retriever on your own, and gain a little benefit on top of it too depending.

Also, you could definitely bump up to multiples on all of the Urza Lands so that you needn't rely exclusively on "tutor" effects to drag w/e you need out of your library.

PaulMuadDib on Vito, Thorn of Dusk Rose

1 month ago

You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Cathodion
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Millikin
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that

After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.

I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.

You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Attrition
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord

For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton
Gravecrawler

value
Pitiless Plunderer
Bolas's Citadel

Lifegain
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Corrupt
Drain Life
Shadows of the Past

reanimation
Living Death
No Rest for the Wicked
Sepulchral Primordial
Zombify
Rise from the Grave
Victimize
Apprentice Necromancer
Call of the Death-Dweller

spot removal/board wipes
Mutilate
Damnation
Defile
Hero's Downfall
Vona's Hunger

draw
Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls

and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.

Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium

Massacar on Elven Undergrowth and Aristocrats

2 months ago

Spawning Pit comes to mind. I will take a look again tomorrow.

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