Spawning Pit

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Darksteel (DST) Uncommon

Combos Browse all

Tokens

Spawning Pit

Artifact

Sacrifice a creature: Put a charge counter on Spawning Pit.

(1), Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.

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Spawning Pit Discussion

snydepels2 on Who Needs $150+ Decks???

1 month ago

what about including a Spawning Pit

Bxbx on Purphoros, God of Tokens (Multiplayer EDH Primer)

1 month ago

Some more cards that I considered for my naya tokens deck back in the day:

Kyren Negotiations extracts additional damage out of your tokens.

Furystoke Giant is similar but lets you ping creatures as well.

Spawning Pit lets you recycle your tokens. Also good in response to sweepers.

Mana Echoes would generate a ton of colorless mana in your deck, even though you use different creature types. Hordeling Outburst for example would generate at least 9 mana in total.

CanEx on Marchesa, the Black Rose EDH (Modular)

1 month ago

Lucasfairweather

  1. Yeah, I had Mark of Mutiny in here for a while alone with Mob Rule and Mass Mutiny. Mostly took them out because of space. God any ideas of cards to cut in favor of it?

  2. The main thing I have against Krark-Clan Ironworks is that that the deck already has a good number of sac outlets, but I'd rather have ones that eat creatures. I might add Spawning Pit, though.

  3. Hmm... didn't think about my stuff coming back from marchesa anyway. I'll see if I can add it!

  4. Definitely really good, not sure if it's worth the price. I'll think about it. I definitely agree it's worth a slot, though.

  5. I love this idea. Definitely going in.

Thank you for the suggestions!

zirul on Hazezon Tamar Sand Warriors

2 months ago

As you asked, a couple of haste enablers I don't see on your list that I run are:

  • Sarkhan Vol - four mana and gives +1/+1.
  • Goblin Bushwhacker - two mana and it gives a +1/0 boost.
  • Anger - with sac outlet for Haz, should be easy to get him in the bin. The nice thing about these is they don't need to already be on the field, like the Ogre Battledriver

A few other cards from my list I will point out for getting has off the field:

  • Spawning Pit great free sac outlet that lives through wraths, then pumps out creatures
  • Martyr's Cause another free sac outlet that protects you.
  • Whitemane Lion Stonecloaker These both let you bounce Haz to hand so you can afford to cast him again and can be done in your upkeep before you get the tokens.

My list should you like to review.

Kinpa6Ansatsu on Marath

2 months ago

Marath is a powerful combo engine. I agree with most of the stuff above in regards of how to fix your early game. A few other cards that can be good in Marath are Ashnod's Altar, Blasting Station, Spawning Pit, Altar of Dementia, Fecundity, Primal Vigor (not as budget as it used to be), Fires of Yavimaya and Anger. If I can think of anything else, I will post. But when you edit your deck, look at your mana curve.

CrimsonPhoenix7 on Sacrifice Begets Success [WB Token]

2 months ago

Also considering 3x Spawning Pit to replace 4 Thoughtpicker Witch and then -1 Condemn + 2 Disenchant to add anti-Artifact/Enchantment.

Xandermarron on Solemn Bacteria

2 months ago

Love the idea, but it needs some work. First off before I use constructive critisism until this thing is in the dirt, let me say that I am glad that someone finally found a way to break chronozoa, thank you.Second, here are some cards that you are running that are frankly, garbage.

  1. Spawning Pit Very ugly non-bo with solemnity, no charge counters, try Grinding Station.

  2. Sphinx's Revelation Good card, but... you will never need 4, drop that number to 2 if you REALLY like them. If you are that concerned about drawing cards, use Blue Sun's Zenith as a better replacement.

  3. Anointed Procession This is what is considered a "win more" card. You have no need for this thing at all, its only good with the combo, and it only does a little extra.

Now, about what can be done to this deck or added to it I would say should be as follows.

  1. More threats. This combo is absolutely absurd, but you have a problem, you have a too small chance of drawing your pieces. Thus, you added card draw. This is a good start, but you need to make this more resilient. This can be done with cards like Geist of Saint Traft, Celestial Colonnade, or, as a possible finisher, Elspeth, Sun's Champion.

  2. Elaborate on the deck's combo. This combo is an absolutely bonkers thing, especially in modern, take advantage of what Solemnity is giving you, the key to infinite combos. Add more Phyrexian Unlife, maybe slash black for a Zur the Enchanter, or Geralf's Messenger, play absurd things like Kitchen Finks, Glen Elendra Archmage, or some janky stuff like Jotun Grunt, Krovikan Whispers, or, if you want to be a major jerk, Phyrexian Soulgorger. And if you REALLY want that juicy card draw, Survivor of the Unseen, and Wall of Shards can become an OP Wall of Omens

  3. Getting solemnity. This is your power-card, getting it can be the problem though, for this, I suggest Idyllic Tutor, or the aforementioned Zur.

  4. However, do realize, that in order for this deck to work, it should at least be able to function without your precious Solemnity on the field.

  5. Lastly, add some of white and blue's super-powers, defense. Path to Exile, Detention Sphere, Leyline of Sanctity, Worship.

In any case, this seems like an un-flushed out idea, so I suggest that you try tinkering with it some more, see how good you can make it!

Pargphee on zuberazuberazuberazuberazubera

3 months ago

Funkydiscogod I do quite like the idea of Evolutionary Leap, though not being able to board wipe with it like Spawning Pit is too bad. However, if I have Cryptolith Rite out, I can just tap the creature I'm sacrificing for the mana to sacrifice it lol

The removal ideas are great, especially Flesh Allergy because of that second effect of dealing absurd extra damage after I already board wipe myself.

One weakness of this deck I need to address is how to get zuberas back out of the graveyard once they're in there. With all these extra cards, Bloodbond March may very well get cut and then I'm only left with 3 copies of Immortal Servitude in the entire deck to get things back out of the graveyard. That may cause some problems for the deck. Evolutionary Leap and Bloodbond March might actually work quite well together though. Any other thoughts there? I also need to address protecting Shirei once he's on the field too.

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