Sephara, Sky's Blade
Legendary Creature — Angel
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
|Want (2)||lshv32 , SaltyCaptain|
Printings View all
|Core Set 2020 (M20)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Sephara, Sky's Blade Discussion
4 days ago
I am making a black/white commander deck and I was wonder which of these three should I use as my commander for the deck. The three cards are listed below. Villis, Broker of Blood, Torgaar, Famine Incarnate, and Sephara, Sky's Blade
2 weeks ago
- You choose which cost you're going to pay.
- You apply any cost increases (such as commander tax).
- You apply any cost reductions.
- You pay the final resulting cost while applying alternative payment methods (such as delve or convoke).
So if Sephara is your commander, if you've cast her once previously from the command zone (it doesn't matter which cost you paid), you can cast her for , or you can pay and tap four flyers.
A commander with an adventure would probably apply commander tax to the adventure spell (it would have to have a special exception to allow you to cast the adventure from a zone other than your hand). Once the card was in exile, you could cast the creature for its printed cost since commander tax only applies when casting from the command zone.
1 month ago
He's seven? Consider a mono colored deck to start? Ask him what color he would like to play and what kind of creature he is most interested in.
Some mono color Commander options:
- Green: Goreclaw, Terror of Qal Sisma
- Blue: Talrand, Sky Summoner
- Black: Ayara, First of Locthwain
- White: Sephara, Sky's Blade
- Red: Torbran, Thane of Red Fell
As far as complexity level I would rank the colors as blue as most complex, then black, then white with green and red as the least complex colors to learn from. Green in my opinion is the easiest color to learn in Commander. Ramp and big creatures are not difficult concepts to start with. Red is easier then other colors to learn, but is in my opinion the worst color in muliplayer Commander.
1 month ago
Aiding I had Sephara, Sky's Blade in an earlier build and was removed, but I've been tempted to add her back in. As for Zur the Enchanter, he was a card I passed on originally because the deck focused more on artifacts, but now with more enchantments he is very relevant. Bolas's Citadel I've never really paid much attention to, but I might slot it in. Again, an earlier build had tons of counterspells, but with my playgroup I changed then out for other cards. Force of Negation may very well be added here soon too as I have an extra copy. And I'll have to see how Mycosynth Lattice plays with my playgroup. I do agree it does open up a massive weakness.
I appreciate the feedback.
1 month ago
As a personal take, I don't really like the Mycosynth Lattice. It only marginally increases the value of Time Sieve and All That Glitters. If you draw into it without those two cards, you have a six mana "do nothing" card that really opens you up to artifact wipes and the Stony Silence effects. And truly, if you are taking extra turns with the sieve because of the lattice, you should be winning that game anyways if you have the opportunity to sacrifice 5 permanents and it not set you back too much.
1 month ago
To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald
To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator
To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves
1 month ago
Not sure what your budget is for the deck but I'll list some suggestions that aren't soul-crushingly expensive.
Griffin Canyon Could be hard to find unless you order online but seems like no griffin deck should be without one.
Cathars' Crusade super anthem
Mirror Entity Griffins have low base power/toughness and this would still get the tribal bonuses.
Pearl Medallion For what they do, griffins are on the expensive side. Urza's Incubator is probably more than you want to spend on this tribe. Wow, has this one spiked in price since last I looked... sorry I even looked it up.
Unbreakable Formation Protect that flying horde and maybe buff them too if opponents tap out.
Sephara, Sky's Blade may not be a griffin but is budget protection for your tribe.
1 month ago
Hey, since your deck is low budget consider adding more cards to take advantage of your best card? Your best card is Tymna :)
You have the right idea with wanting to add Kunoros and Kambal. Kunoros because of menace evasion, lifelink and it's a hatebear. Kambal because he can be a repeatable source of life gain. With Tymna you want more creatures who have evasion so they can more easily do combat damage.
White has many good budget flying creatures. Hatebears who fly and can also disrupt your opponents are good in multiplayer Commander: Aven Mindcensor, Kinjalli's Sunwing, Hushbringer, Tomik, Distinguished Advokist, Archon of Absolution. Flying creatures who can create flying tokens: Emeria Angel, Archon of Sun's Grace can be repeatable sources of flying creatures. You also want more repeatable sources of life gain to safely keep triggering Tymna: Soul Warden, Soul's Attendant, Wingmate Roc, Answered Prayers.
Cards that create flying tokens are nice to go wide which helps to attack more than one opponent. Spirit Bonds and Sacred Mesa can be repeatable source of flying tokens. Lingering Souls, Spectral Procession, Battle Screech, Midnight Haunting create flying tokens. Entreat the Angels can create a lot of 4/4 Angels. With more creatures with flying then you can play Sephara, Sky's Blade who has a powerful effect for flying creatures, has lifelink and other flying creatures reduce her casting cost.
Other budget cards ($1-$2 or less each) to consider adding:
- Lands: Command Tower, Tainted Field, Esper Panorama, Terramorphic Expanse, Ash Barrens, Orzhov Basilica
- Ramp: Talisman of Hierarchy, Dark Ritual, Heraldic Banner
- Fliers: Remorseful Cleric, Healer's Hawk, Vampire Nighthawk, Aerial Responder
- Tutors: Diabolic Tutor
- Removal: Swords to Plowshares, Kaya's Guile, Mortify
- Removal: Heliod's Intervention, Cleansing Nova
I offer more advice including what cards to cut. Would you like more advice?
Good luck with your deck.