Daxos of Meletis
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Daxos of Meletis

Legendary Creature — Human Soldier

This can't be blocked by creatures with power 3 or greater.

Whenever this deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost/mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any colour to cast it.

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Asder on Card creation challenge

2 months ago

Walk With The Moon

Enchantment - Aura

Enchanted creature gains flying and gets +1/+0

Whenever enchanted creature attacks, you may return a land you control you to your hand. If you do, whenever it deals damage this turn you may surveil that many cards then draw a card.


Tayokai, Whos Eye Envelopes

Legendary Creature - Moonfolk Wizard

Landfall - Tayokai gains prowess until end of turn.

Return a land you control to your hand, : Choose a colour. Tayokai gains hexproof from that colour.

1/3


I had two ideas, so I made two cards.

Create a new Daxos card (Daxos of Meletis, Daxos the Returned, Daxos, Blessed by the Sun)

legendofa on Esper On Hit

2 months ago

Since you're discarding a lot, Archpriest of Shadows is a solid reanimator option. Woebearer and Sword of Light and Shadow can un-discard cards and support your connives, but one's a 5-cost 2/3 and the other's higher budget, if that matters.

Personally, I like the idea of Daxos of Meletis here.

Since you're avoiding combos, what are you looking at for Bracket 3? You get up to three game changers, so are you planning to include any?

salzstange on Double Trouble - Prison Time !

3 months ago

Current problems - Open to suggestions

37 Land Mana base:

  • Islands are needed but scarce. Shocklands are not considered due to power-level of my local store and friends group.

  • If I remove some basic lands in exchange for some (slow) dual lands, I could also drop Scrying Sheets to make room for cards on the maybeboard.

Slow cards / lackluster mid to late game

These cards could be removed in favor of maybeboard

Maybeboard to consider

Way better synergies:

Deck currently lacks

Flarhoon13 on Daxos of Meletis, Soldiers of Fortune

11 months ago

Oct 11

Daxos of Meletis, Soldiers of Fortune won a long game with Strixhaven Stadium and Githzerai Monk. Granted, Jared was playing a Gonti, Canny Acquisitor precon and Josh was on pauper commander Abdel Adrian, Gorion's Ward. Josh threatened to go infinite with Archaeomancer but Jared had interaction, a Smirking Spelljacker for the counter. That gave me time to win through combat and kill Josh with Strixhaven Stadium (thanks, Nitpicking Nerds)

Flarhoon13 on Daxos of Meletis, Soldiers of Fortune

11 months ago

Having completed my quest to play all 52 of my decks, I decided to try getting a win with all of my deck

Sep 23

Daxos of Meletis, Soldiers of Fortune loss : Never quite got rolling. It may have been an error to play my opponents' cards with Daxos when my own cards would have been better. Valgavoth, Terror Eater is hard to beat. My losers' record drops to 5-12

Epidilius on People's Thoughts on Mommy Norn?

2 years ago

A lot has been said already, but my two cents:

Will she absolutely destroy my casual Inalla, Archmage Ritualist Wizard ETB tribal deck? Yeah. I have ways to deal with it, but if the table wants to scoop I'd probably say "Let me see if my draw step can deal with it, if it can't I'll scoop with you".

Will she destroy my Yarok, the Desecrated ETB combo deck? Maybe. It has three main ETB combos that it turns off, but the deck is also full of removal for things like this.

Will she hurt my two other fav decks; a hardcore combo focused Teferi, Temporal Archmage and a super casual Daxos of Meletis? Not really. I have some ETBs that can win me the game or make big swings, but otherwise this kind of effect doesn't do anything.


I brought up scooping in response earlier, and would like to go further into detail about it. This kind of conversation would probably be brought up two or three turns after no one can do anything, and honestly none of us would get salty about it. It happens all the time. The Grixis discard gets their "No one has hands unless they deal with X on their upkeep" combo, we scoop. The Simic value engine start going, and the pilot casts Genesis Wave for 20, we scoop. The stax player starts pulling ahead too much, we scoop. The Gitrog player gets a T2 combo going, we congratulate them and scoop.

Conceding the game is part of the game, who cares. If someone is oppressing the table for more than a few turns, we'll just move on the next game. Yeah, we could spend the next hour trying to draw one specific card (or in the case my Inalla deck, hoping that another player deals with Norn), but honestly why would we? We can recognize the incredible board state that was achieved, and just start a fresh game.

WarpedZerghead on Sen Triplets

3 years ago

What I found worked best for a Sen Triplets deck is using blue and white for control so you can have your artifacts do all the work getting combos into play.

Control

Stop players from stopping your fun: the match is yours and they simply haven't realized it yet. Dispatch quickly sets you up for a nasty rebuttal in between whichever counter-spell you choose to deploy. Vindicate, Mortify and Fracture (to name a few..) will help them learn that you mean business.

Land Fetch

Utilizing Esper colors, Black is the tutor-for-all, Blue is great artifact tutoring and White for some artifact but also enchantments. Good enchantments to have on hand are Paradox Haze (which you have) and Artificer's Intuition. Intuition is good because you can use it to get a Sol Ring in hand, another cost artifact you might have, or, any of the following "artifacts that cost :

This cards makes for great and tutoring in a non-green deck as it can be used again and again and there are quite a few you can fetch. Another option is Tezzeret the Seeker that can get you your lands by using the -X ability for 0 to put them into play, unless you want to get a different combo/ramp artifact instead.

Artifact Tutor

Besides the obvious Vampiric Tutor an Demonic Tutor for your get-anything option, there are many options still available for finding the cards you need that are artifact type.

If you are ok with losing a few artifacts, Kuldotha Forgemaster is the ticket as I will sometimes even sac my artifact lands to get better beef on the ground. Otherwise, Sphinx Summoner will get you something in hand and provide you with a flier and a card. Some new cards that play well alongside the Trinket Mage are the Tribute Mage and Trophy Mage cards. Trinket gets you your Sol Ring or another artifact where Tribute and Trophy get you and , respectively.
Artifact-related lands you want to look into are Inventors' Fair for artifact tutoring and Buried Ruin to get something back into your hand from the graveyard.

Ramp Boost

With such a vast array of artifact-type cards - especially mana ramp - you'll want an Unwinding Clock to be sure to keep everyone on edge.

Combo

Combos? We've got combos!
This is my new favorite infinite trigger set using Dross Scorpion + Myr Turbine + any of the following sacrifice outlets:



Steal their Kool Aid

Your Commander will lock a player out of your turn but it also allows you to play their hands. This is a good time to drop any lands they might have in their hands to keep them starved and likewise cast their good ramp spells to get you ahead or continue to lock them out. In the event they finally are able to cast something, you can respond with a Desertion counter-spell (mana permitting) and stick whatever creature/artifact they were trying to cast back in their Vault of Whispers. Thada Adel, Acquisitor and Daxos of Meletis are also nasty foes that puts an opponents deck against themselves. Bribery and Acquire are a malicious and personal jab that should only be used at every chance you get assert your dominance on the board and your opponents deck.

Conclusion

All these cards stand alone from what you can do to further abuse you opponents with just your commanders abilities: it is a multi-pronged deck that throws multiple threats at your enemies making them scramble to deal with one thing while still getting overrun by another.


Have fun...

RevenantBacon on

3 years ago

Drop Thrummingbird, Grateful Apparition, and Karn's Bastion, they're literally pointless. Niko is going to be using his +1 ability to make your ETB creatures bounce often enough that you don't need the extra loyalty on him, and there's literally nothing else in the deck that gets counters except for Lost Auramancers and well... you don't want them to get more counters.

Speaking of the Lost Auramancers, drop them and Protean Thaumaturge because that's just... well it's just a bad combo, and also doesn't work the way you think it does. Vanishing triggers at the beginning of your upkeep, and the creature is only sacrificed during the resolution of that ability when it determines that the creature has no counters left on it, so you literally can't do it, as they only stay a copy until end of turn, and you don't have any enchantments with flash.

Possibly trade Imprisoned in the Moon for Oblivion Ring, as it's strictly better for removing anything other than a commander, or run both, since you're light on removal overall.

Drop the Suture Priest, as it has nothing to do with the decks theme, same with Daxos of Meletis.

Add a Monk Idealist, it's identical to Auramancer, and backups are good to have.

Add Guile as another synergy for Dovescape, and get infinite 1/1 birbs whenever any opponent casts a non-creature spell.

Add an Azorius Signet (I can't believe it's not in the list already).

You obviously need card draw, so add a Mulldrifter and/or an [Omen of the Sea].

Lastly, slot in an Archon of Sun's Grace and a Luminarch Ascension because most of your creatures are rather weak, and you have no way of protecting yourself from decking out.

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