Magister Sphinx

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy (ARC) Rare
Conflux (CON) Rare

Combos Browse all

Magister Sphinx

Artifact Creature — Sphinx

Flying

When Magister Sphinx enters the battlefield, target player's life total becomes 10.

Latest as Commander

Magister Sphinx Discussion

FrantaFire on Oloro, Annoying Ascetic.(Budget Control Life Gain)

1 month ago

lifemtg

In terms of commenting and using tapped out, look here. It's a basic understanding of commenting and at the bottom there are ways to tag either decks or other users.

For Oloro, you seem to have only so many cards that really say "I'm going to win if you don't get rid of this" such as, Felidar Sovereign , Serra Avatar , and Sanguine Bond (amongst others), so I would recommended some possible creature tutors like Eldritch Evolution or Fierce Empath .

The former, Eldritch Evolution , puts it right on the battlefield but you don't have any creatures you want to sacrifice other than some chump Spirit tokens you may have created; and the latter, Fierce Empath , is really cheap and is able to search for two of the previously mentioned threats - can also find Sphinx of the Steel Wind , Magister Sphinx and a couple others.

Jayd0nlink on Oh, You Wanted to Play Magic?

1 month ago

Alright hkhssweiss, so I have updated and edited my deck a bit, and I wanted to see what you thought. Here are the cards I took out:

And these are the cards I put in:

Anyway, if you could tell me what you think, that would be great. And again, thanks for all of your help hkhssweiss!

hkhssweiss on Oh, You Wanted to Play Magic?

1 month ago

Yeah I would cut those cards, as the main point of the deck by what you are doing so far is to play cards from your opponent. Having an artifact sub theme is good, but in the way in having mana and accelerating your boardstate. You can also add in a Master Transmuter to protect or cheat out your artifacts as well.

With paradox engine out on the field you can gain an incredible amount of mana, so I would focus on tutors as well as card advantage. Engines like Mystic Remora as well as Necropotence will be great, the latter being said though would require a good mana base to get the triple black efficiently. Cantrips are also good for filtering and card draw, some staples include Ponder , Preordain , Brainstorm for the basic one drop spells. If you don't like one shot cards than run more effects like Windfall to refill your hand.

Some additional cards that would be great for Sen are also cards like Delay , Remand , Unsubstantiate , Evacuation , Hurkyl's Recall , Snap . All of these types of cards allow you to remove threats and play them again when you take control of their hands.

For recursion based cards you also have cards like Argivian Find , Argivian Archaeologist , Hannah, Ship's Navigator, Faith's Reward in the case of people popping everything or preventative measures. You can also consider a subtheme of adding in planeswalker, as they are generally hard to deal with, and especially with the next set coming out, there are plenty of great choices to choose from.

Here are a list of cards you can consider cutting in my opinion:

Hope that helps!

Motys on Yennett All Odds, No Evens

1 month ago

So first iteration of my yenett deck was put to the test. 3 games, 3 wins. Worth mentioning i'm playing only in paper and that our LGS is small and deck are rather casual (i believe strongest decks are like 6/10 in term of power). We tend to play long games. My build runs 38 lands (21 basics, 1 fetch), and 10 even cards. Cannot provide decklist yet. My build isn't very focused on single target removal. Thou i need to add some removal for enchantments/artifacts. No Future Sight, Sensei, Soothsaying. Rise of the Dark Realms, Anguished Unmaking i have in other decks.

Even cards are : Strionic Resonator (damn this one is strong), Swiftfoot Boots , some 2cmc mana rocks, Supreme Verdict , Wrath of God , Smothering Tithe (Can this get ban already?), Overwhelming Denial .

Since this is "casual", only wheel effect im running along this Smothering Tithe is Dark Deal .

Liliana Vess performed really well. I don't have Animatou. Jace, the Mind Sculptor is probably fine addition to the deck. Dream Cache is probably better than Frantic Search? Living Death is too risky in my opinion.

To protect myself and yenett i'm running packet of : Propaganda , Ghostly Prison , Sphere of Safety , Shielded by Faith , Karmic Justice , Bastion Protector

Ethersworn Adjudicator was really good in my games.

Counterspell package: Stubborn Denial , Disallow , Overwhelming Denial .

Fun's over pack : Time Warp , Temporal Mastery

Examples of odd cards im running: Herald of Leshrac , Artisan of Kozilek , Brilliant Ultimatum , Pathrazer of Ulamog , Blatant Thievery , Void Winnower , Inkwell Leviathan , Mind's Dilation , Teysa, Envoy of Ghosts , Platinum Angel , Angelic Arbiter

If You want to improve Yenett and make deck real nasty , extra turn spells are probably way to go (Nexus of Fate might be really strong). Old Ulamog and New Emrakul are also Odd cards. Magister Sphinx , Enigma Sphinx , Mother of Runes , Iona, Approach of the Second Sun can also be very good.

Hope this helps a little and i'll see another Yenett video on the channel :D

DerektheRed on Need help!!

2 months ago

I'll make two suggestions, one based on managing the dynamics of your play group, and the other to improve the deck.

1) This is just my opinion and others may disagree, but I think your friend shares some responsibility for closing the gap in power level. You can make your deck more powerful, but they can also make their deck less powerful. The easiest way to do that and still have fun is for them to remove some (or all) of the tutors. Tutors take a powerful deck and make it predictably powerful. Lots of people play with few or no tutors for exactly this reason; predictably powerful doesn't = more fun.

2) As for increasing the power of your deck - and especially considering what you're up against - I strongly suggest looking into 'Aminatou blink'. Add some cards that blink both your stuff and theirs; the former lets you abuse enter the battlefield effects, and the latter makes it hard to attack. Blink doesn't care about indestructible, so that won't help them at all.

Here are a few good ones: Felidar Guardian , Peregrine Drake , Eldrazi Displacer , Mulldrifter , Reflector Mage , Flickerwisp , Magister Sphinx , Hostage Taker

Last but not least, pack a little more exile removal, since it also doesn't care about indestructible: Utter End , etc.

Good luck!

SomaUlte on Aminatou Upgrades

2 months ago

Ashen Rider is a great card to blink but a little costly, Conjurer's Closet is another good one, I also run Venser, the Sojourner , Jace's Mindseeker , and Magister Sphinx is also good.

Urth_drgn219 on Brilliant Mind (Primer)

3 months ago

What about Esper Panorama or Magister Sphinx ? Tezzeret the Schemer will help you fix your mana. Entreat the Dead and Entreat the Angels , while nontheme, may be wincons.

Hamroids on The Sphinx: A Menacing Mystery

3 months ago

Just wanted to comment that I absolutely adore this idea. Sphinxes are my favorite mythical creature and I've always toyed with the idea of making a tribal deck for them.

My main thought is that the average mana cost is sort of high and you're running relatively few lands, and without much mana fixing elsewhere. Belltower Sphinx also seems iffy here, as mill tends to be pretty unreliable in EDH without serious commitment to it. Maybe add a Magister Sphinx in its place? Although that would also increase your average mana cost, Yennett could play him for free.

Load more

Magister Sphinx occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

W/U/B (Esper): 0.39%