Combos Browse all Suggest
- Anax, Hardened in the Forge + Witch's Oven
- Chandra, Acolyte of Flame + Pia and Kiran Nalaar + Witch's Oven
- Dreadhorde Invasion + Pia and Kiran Nalaar + Witch's Oven
- Claim the Firstborn + Kaya's Ghostform + Witch's Oven
- Clock of Omens + Metalwork Colossus + Witch's Oven
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
1 week ago
I am looking to improve my deck: Mono-Black Historic Artisan.
Specifically, I wanted to be able to accelerate the game in the middle. In my playtesting I have noticed that the deck struggles to keep pace in the mid game if it cannot take out opponents early on. I have pinpointed the issue as a lack of sizable card advantage. Cling to Dust and Asylum Visitor are my only current sources of draw, but I'm trying to look for better ways to draw cards and make the deck more efficient at bringing out its wincons.
Thanks in advance!
1 month ago
Some cards that might help you:
Mayhem Devil, Goblin Bombardment, Carrion Feeder (especially alongside Gravecrawler), Jadar, Ghoulcaller of Nephalia, Dreadhorde Butcher, Bloodghast, Cauldron Familiar (alongside Witch's Oven), Priest of Forgotten Gods.
1 month ago
5 months ago
Might be of interest to you.
Some game winning combos focused on Food, the second is pretty budget friendly too.
5 months ago
Been messing around with Food token combos this week as it's an archetype I haven't tried to break yet and breaking Food Tokens seemed like it could be fun to try. Don't think I've managed to break Food in general, but there are some pretty stronk combos out there that employ Food as it turns out.
Cauldron Familiar + Gilded Goose + Cloudstone Curio + Phyrexian Altar was the first one that came to mind, taking the classic Standard combo of Familiar Oven and turning it up to 11 by making it an infinite loop. Curio and Altar in play, cast Familiar, sac Familiar to Altar for a , cast the Gilded Goose, make food, sac the food to bring back Familiar and bouncing Goose to hand. Rinse repeat to kill the table. Cool, but no where near awkward enough for the kinds of casual decks I like to make for games at the LGS. So I dug deeper looking for a sillier iteration of the line.
Academy Manufacturer + Witch's Oven + Cauldron Familiar + Clock of Omens was where I ended up next, still relatively card slot efficient but NOW we're using some much goofier cards and since the only requirement is Black as a color I can slap this combo into any old deck with Black as a color. Tap the Oven, sac the Familiar, make a Food, Treasure, and Clue, tap the Food and the Clue to untap the Oven, sac the food to bring back the Familiar. Rinse repeat to not only kill the table, but, just in case, also begin a loop that ultimately generates infinite mana and infinite card draw as that Treasure token is still lying around unused and it's possible to simply tap the Treasures to start using the Clues to draw out. Much more ridiculous due to the overkill factor of generating infinite damage, draw, and mana all at once.
Yeah, this is what I do in my spare time. Or while just driving down the highway mentally drifting off.
6 months ago
lhetrick13 In response to “I do like your idea of lowering the creature count and just stalling until the pieces are in place… Would I almost play it more like a control deck at that point with a focus on disrupting and annoying opponent until I get the pieces I need in play to take an advantage?”
You play it like a midrange deck. Using “The Rock”, “Young Pyro”, or “Bloodbraid-Jund” decks as examples, none of these ran more than around 14-17 creatures, instead focusing heavily on killspells and disruption. The idea being that their creatures and top-decks should “out-value” whatever the opponent is up to, so the plan becomes to just grind-out the game until you win through incidental value gains.
So, your plan would be to have almost all of your non-creature cards disrupt and destroy/exile your opponents stuff, with your creatures then providing value over time. Your best 3 creatures for doing this are Brimaz, King of Oreskos, Leonin Warleader, and Qasali Ambusher (these are also generally the best cards you’re running), so you’d probably want playsets of them. I think you’d need to find another 3-5 “value-engine-creatures” from elsewhere though, as nothing else you’re running fits the bill. You could splash black for Cauldron Familiar and Witch's Oven to get you to 16 creatures - black also incidentally gives you a bunch more ways to mess with the opponent, both through killspells, and hand-disruption.
6 months ago
About to build a aristocrats build if this commander with Cauldron Familiar Witch's Oven and a few other "sticky" things as a base. Is there any new cards you think would synergies with this commander?
7 months ago
Example booster pack - Pain and Gain:'