Squee, the Immortal
Legendary Creature — Goblin
You may cast Squee, the Immortal from your graveyard or from exile.
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|Commander / EDH||Legal|
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Latest Decks as Commander
Squee, the Immortal Discussion
4 days ago
I'm surprised no Cabal Coffers to really burst up the mana.
Tentative Connection is a great ol' "one turn steal and sack" trick that synergizes amazingly with Greven, but there's one more that I throw in so I can have more fun: Act of Aggression. I'd give up some of those homespun sacrifice targets and enjoy sacrificing other people's creatures! ;-)
On the life gain side of things, you gotta want Exquisite Blood no? Throw in a Tree of Perdition and you can do horrible, horrible things to people: the Tree swaps their health down to 13, and that counts as life gain for you, and then you sack the Tree, giving up all that life you just gained, but now Greven is this unholy monster that just levels the playing field (and ironically, if that wasn't lethal, you'll get back all the life loss they get again). It also pairs similarly with Heartless Hidetsugu (though the Whip of Erebos you've got already in there makes it work well enough).
Some things are just better in graves, like Filth and Anger... and if you aren't going to have much in the way of reanimators, Necrotic Ooze comes in handy... just in case someone somehow dodged a bullet with the first use of Tree of Perdition's active ability... now you can try taking them down to 3 health! ;-)
Pro-tip if you play multi-player games: the myriad mechanic is your friend. Banshee of the Dread Choir and Warchief Giant let you trigger any ETB effects, and then you can play politics with your opponents trading favours for which token you are going to sacrifice to boost Greven.
I love pairing Greven with Flayer of the Hatebound as you do. Even more fun is bringing in K'rrik's old man, Yawgmoth, Thran Physician, because at the cost of 1 life (yeah! Greven and Font of Agonies get even more charged up!, and a minion sacrifice, you can cancel out that +1/+1 counter so that you can keep sacrificing the Flayer each round.
One more fun thing that can add chaos into everything is Brash Taunter. Not only is he a great blocker, but If you've got Fiery Emancipation out, you can use Soul's Fire and then have Brash Taunter be the target, who then redirects to your opponent... with the damage tripling on each hop, for 9x damage from Greven's power after he's done a sacrifice... and that's not counting his actual attack damage.
2 weeks ago
You can always run Food Chain and Squee, the Immortal to generate infinite mana of WURG. Then you cast Omnath, draw card, exile to food chain. Repeat drawing your deck till you hit a win con. Like Lab Man or Finale of Devastation etc.
3 weeks ago
It looks like you'd be best off using a sac goblins/artifacts theme, meaning you can get a fairly powerful deck if you make on or two minor theme concessions.
More suggestions soon.
3 weeks ago
Squee, Goblin Nabob can't be moved back to your hand from exile. Once exile, he's stuck there. If you meant Squee, the Immortal, when you cast him from exile he does move zones, so when Chrome Mox looks at the colors of the exile card, it doesn't find any card, so it can't identify any color. That is, if you tap Chrome Mox after casting Squee, the Immortal, it won't tap for any mana.
3 weeks ago
My Omnath, Top of the Elemental Food Chain deck is a cEDH deck, which means that it's not tribal. The point of the deck is to generate infinite mana using Food Chain and creatures that you can cast from exile: Misthollow Griffin, Squee, the Immortal, and Eternal Scourge. With infinite mana, then you cast Omnath, Locus of the Roil infinite times, pinging everyone down one point at a time.
I have a casual Omnath list here: https://tappedout.net/mtg-decks/omnath-locus-of-land-creatures/ This brew is focused around animating and attacking with elemental lands.
4 weeks ago
Thanks for the suggestions kingtuf
I've made some additions and cuts as well as tracked down the elusive 100th card, though not sure what it actually was!
Previously did run Dreadhorde but it got cut, would definitely consider Bitterblossom in the 100 so will look to pick that up. I've added my own pet card in the same vein as Hornet Nest, Squirrel Nest, I love that card so had to include!
I've cut a couple of the ETB token generators replacing with static enchantments which should provide more value over time, Awakening Zone.
Took your advice on cutting the mana dorks, my thoughts behind them were they are a little faster than ramp spells and can also be used as sac fodder later on. In replacement I've added Kodama's Reach and a couple of recurable sac targets in Bloodsoaked Champion and Squee, the Immortal
Finally I cut Priest of Forgotten Gods and some other bits and bobs that I felt were strong but a little on the slow side. Added in Dictate of Erebos which I think is nuts and a few other cards around clue generation and land matters, looking to add Ramunap Excavator when I can pick one up.
Really like your suggestion of more token lads, Dragon Broodmother especially, I'm feeling pretty high on the cards that have constant generation over ETB so will look to get a few in there perhaps dropping Bastion of Remembrance.
Take a look and let me know what you think of the changes!
1 month ago
Unleash the Horde 6 W B R
For each opponent create three 1/1 red goblin creature tokens, draw a card and discard a card, that opponent loses 3 life, and you gain 3 life.
Challenge: make a card that has synergy with Squee, the Immortal.
1 month ago
Thank you so much for taking the time to write that up! It is super helpful.
After further consideration and hearing what you say I think you are right about Hedron Archive, with a few other mana rocks we could get it in play a lot earlier too.
Oh wow I totally missed that Ignite the Future and Light Up the Stage said until the end of your next turn! That changes a lot. Will be picking them up for sure then, especially with them being quite lite on the wallet.
Some of my thoughts of the cuts.
Impending Disaster does serve my game plan a bit. I would put down a few enchantments/creatures that does damage as Norin blinks then remove all the lands to win me a few rounds of free damage. But it definitely makes people hate you and is worth cutting for just that reason.
Molten Vortex, agree it should go.
Pandemonium, agree it should go. What tends to happen is that I get a few bounces with Norin in but then someone else drops a bomb or 10 tokens.
Shifting Shadow, yeah I only use this one if I know what my opponents deck is capable of. But a lot of times it is too scary to use or it's a "I kill this thing I lose" but I can probably find something else to do that.
Task Mage Assembly, oh yeah I forgot I was supposed to cut this when I got got hold of a Pyrohemia.
Vicious Shadows, agree definitely too slow. I have never used it...
Forgotten Cave, well with as many lands as I used to have being able to cycle one is kind of nice xD
Springjack Pasture, Agree it's so bad, have no excuse/game plan for this one.
Squee, the Immortal In a perfect world he is "2RR Draw a Card and Deal 1-13 Damage to Any Target." with a repeat button, but that's so slow and at that point I am probably already dead. But tbh the main reason he is in the deck is because he looks so silly. :|
Workshop Assistant, yeah you are right
Crystal Chimes, maybe not enough. But they are kind of my game plan :|
Lotus Bloom, more often I would use it to be able to get of a surprise spell or being able to drop two things on one turn. But I do have other decks that it could do a lot of more work in.
Storm Cauldron, never actually gotten this one out (nor had it my hands) so not sure how it would pan out but I bet you are correct.
Both Uba Mask and Teferi's Puzzle Box are there to make people not be able to assemble their combos. Would be up to change them out but my meta is quite combo focused so would be nice with something to make people not being able to assemble them as easy.
Indomitable Creativity, yeah this is mainly for "funzies" used on myself it can be "okay" used on others it's either I lost or I delayed them winning a few turns. Neither really makes me win faster.
I will definitely use this as a base for when I start adding some of the recommendations you mentioned in your previous post. Again, thank you so much for taking the time to write it out.
Please let me know if you ever have some ideas or if you find a new card in your deck that you really like.