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Squee, the Immortal
Legendary Creature — Goblin
You may cast Squee, the Immortal from your graveyard or from exile.
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Squee, the Immortal Discussion
7 hours ago
Not gonna lie, Niv is definitely not the best commander for a food chain deck most especially since the 5 colors makes it hard to be as consistent as you could be.
Regardless, I'll say these things:
It seems like if Food Chain is countered or destroyed, you can't really do anything? I saw only Noxious Revival to get it back and that was it. Considering you're in 5 colors and not running the most counterspells, at a regular cEDH table, that isn't going to resolve. If it does, it will be Nature's Claim 'd almost immediately. As much as finding it with all of the tutors you have will be easy as well as getting something like Squee, the Immortal into somewhere that you can cast him, you're going to have trouble playing all of it. People will not let most of it resolve unless you find a really good opportunity or are playing with lower power decks. I don't say this to hate the deck, but I am saying you need to find a way to either:
- Protect Food Chain with counterspells
- Have multiple ways of getting it back
Either of those would vastly improve the deck.
Best of luck!
3 weeks ago
Squee, the Immortal might be good for fodder.
4 weeks ago
I get the force sacrifice theme but do not really see many creatures YOU would want to sacrifice. I count 4 creatures who once they enter I would be happy to let die to trigger something or force sacrifice (WS, VE, SD, and G). This is not counting Sakura-Tribe Elder, co. because I assume you will want to sack them to their own effect most time.
Creatures who are happy to die and come back or create tokens to be sacrificed are: Reassembling Skeleton , Bloodsoaked Champion , Squee, the Immortal , Open the Graves , Xathrid Necromancer , Overseer of the Damned , etc. all give you extra bodies to sacrifice while keeping your enablers free.
I am surprised to see so little graveyard recursion either, some to consider: Phyrexian Reclamation , Palace Siege , Animate Dead , Whisper, Blood Liturgist , Phyrexian Delver , etc. are good for getting back killed creatures or reanimating high-CMC ones (@ 4.03 that is pretty HIGH).
For ramp I would add in more creatures who self-sacrifice to grab basics (and add more basics in place of tap lands) to kill 2-birds with one stone. Burnished Hart , Wild-Field Scarecrow , Dawntreader Elk , Pilgrim's Eye , Skittering Surveyor , and of course Solemn Simulacrum .
Such a theme screams to have more aristocrat value pieces added: Zulaport Cutthroat , Poison-Tip Archer , Fecundity , Outpost Siege , Harvester of Souls , and Skullclamp , etc. all make every death benefit you that much more.
You don't seem to be playing any counter spells, even for protection with such high-costed creatures, I would add more via Heroic Intervention , Mizzium Skin , Wrap in Vigor , Undying Evil , etc. I like Kaya's Ghostform but it telegraphs to opponents that this will need to be killed 2x, and a truce may be made to ensure Sheoldred dies. One of the above is "sneakier."
4 weeks ago
Liking this! Not too sold on sword of the paruns though. Thoughts on more rocks like Talisman of Resilience ?
1 month ago
Ideally you would not be sacrificing things until Kresh is out mid-game right? I don't really see it as an issue. I think there are more cards with decent reanimation built in that you could use: Squee, the Immortal , Squee, Goblin Nabob , Gutterbones , Endless Cockroaches
If you want something to do early game I always fall back on ramp. Jund has so many ramp options. I would suggest you swap all your mana rocks for mana dorks since you can get benefits if they die. I did this same thing with my Prossh, Skyraider of Kher deck, and found many different dorks: Deathcap Cultivator , Elves of Deep Shadow , Llanowar Elves , Elvish Mystic , Tinder Wall and many more.
1 month ago
I think Korvold, Fae-Cursed King ability to draw you cards shouldn't be overlooked. You can cast korvold whenever and start getting value from him digging for your combo pieces. While at the same time drawing answers and protection for your combo unlike Prossh.
The FC line I'd go for is Squee, the Immortal + Food Chain to make infinite creature mana. Then cast Korvold, Fae-Cursed King sacing Squee, the Immortal to draw a card. Repeat that process to draw your deck to find the actual wincons in Goblin Bombardment , Zulaport Cutthroat , Walking Ballista etc.
Dockside Extortionist works well in the deck, each time you sac a treasure draw a card. If you're netting 5+ treasures on casting it could go infinite with Temur Sabertooth . Then cast Korvold, Fae-Cursed King sac the treasures to draw your deck and win
2 months ago
2 months ago
Nice deck, Greven looks super fun. One thing to consider with Greven is that the cards that go best with him have multiple roles in the deck. Here are some suggestions. I'll try to give both budget and non-budget options.:
The Swords of X&Y work really well on Greven because they can make him basically unblockable alongside other bonuses.
Whispersilk Cloak is great on him since it truly does make him unblockable and gives him shroud. Most of your pumps are coming from creatures dying anyways so you won't have to target Greven much.
Basilisk Collar gives him lifelink to recoup some life loss, and ensures that both creatures blocking him die.
Fire Covenant says "wipe the enemies blockers AND kill target player (through commander damage)" at instant speed.
Ashes to Ashes does the same to a lesser extent
Heartless Hidetsugu powers up Greven to nearly one shot an opponent
Kokusho, the Evening Star powers up Greven, gains life, and further drains life from opponents.
Moonlight Bargain can now be used as card draw and a combat trick.
Bitterblossom produces blockers, sacrifice fodder, and life loss all in one.
There are a lot more that I could list off, but I didn't want to overwhelm you. Happy deck building!
Squee, the Immortal occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%