Combos Browse all Suggest
- Blade of Selves + End-Raze Forerunners
- Blade of Selves + Hellkite Tyrant
- Blade of Selves + Pathbreaker Ibex + Wulfgar of Icewind Dale
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Blade of Selves
Artifact — Equipment
Equipped creature has myriad. (Whenever ts creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the token at the end of combat.)
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
GhostmkakerQQ on Current Zombie Deck (needs work)
2 weeks ago
I have removed the following cards:
Added a few cheap zombie cards in as well as more land cards as advised by Lukas96. this has drastically improved the deck in performance thank you! I usually win by turn 12 or earlier (testing on Ai of course).
I will continue to improve the deck.
Flapapap47 on Myrel: Tons of Soldiers
1 month ago
ET_ASH1228 I have Blade of Selves in the deck to attach to the non-legendary soldiers. If I attack with Myrel, Shield of Argive and the equipped soldier, I can stack the Myriad trigger to resolve before the Myrel trigger and create more soldier tokens that way and also triple up on useful etbs/abilities. I have Open the Armory in the deck to really just get the protection/haste equipment. So I think it's the most cutable.
ET_ASH1228 on Myrel: Tons of Soldiers
1 month ago
since your deck is built around myrel, and creating tokens. i dont see much use of equiment specific cards, even tho they can be used to get things out that you want. like your Open the Armory. i can see why its in there, to find your sword or your haste boots but it could change how you play it. so you could switch True Conviction for that, or your Blade of Selves because if im right, i could be wrong as soon as they enter you have to sac down to one because it is a legendary creature, if thats what it is there for is myrel. hope this can help, if you would like to kinda of look at a soldier token deck, i do have my own even with a diffrent concept with darian there are some cards that could work with yours last king's empire
1 month ago
Lands: Battlefield Forge Rugged Prairie Plateau Hanweir Battlements Meld Sunhome, Fortress of the Legion Field of the Dead - if you go with a bunch of nonbasics
Untaps: Patriar's Seal Drumbellower
Board Wipes: Farewell Vandalblast
Red Temp Steal Synergy: Seize the Spotlight Grab the Reins Act of Aggression
Damage Multipliers: Fatal Frenzy Angrath's Marauders Fiendish Duo Gratuitous Violence City on Fire Solphim, Mayhem Dominus Torbran, Thane of Red Fell
Mana: Land Tax Weathered Wayfarer Knight of the White Orchid Thaumatic Compass Flip Smothering Tithe Keeper of the Accord
Creatures: Inferno Titan Ball Lightning Dockside Extortionist Terror of the Peaks Llanowar Elves Purphoros, God of the Forge Pure Reflection - Not a creature but ho boy can you sac Urabrask's Forge Battle Angels of Tyr Esper Sentinel Anger Sun Titan Cosmic Larva Blistering Firecat Phyrexian Soulgorger Hofri Ghostforge Impetuous Devils Nova Chaser Taurean Mauler Chandra's Incinerator
+X Power Purphoros's Intervention Unleash Fury Mirror Entity Elturel Survivors
Fun: Legion Loyalty Duke Ulder Ravengard Blade of Selves Elesh Norn, Grand Cenobite Hamletback Goliath
Last_Laugh on Jund +1/+1 Counters and Tokens
1 month ago
Blade of Selves on Reyhan is a commander damage kill as early as turn 3. T1 Sol Ring into Blade. T2 Reyhan. T3 equip to Reyhan and swing. The 2 tokens die to the legend rule and those 6 counters are seen and replaced by all 3 Reyhans for 18 more counters on the equipped 3/3 Reyhan.
Made_Compleat on Let Me Borrow That Real Quick
2 months ago
I love this deck! One nitpick - Blade of Selves doesn't synergize. As the copies of Zara will enter the battlefield tapped and attacking, you won't get the trigger. I'd recommend putting in Discontinuity, as it lets you end your turn (keeping stolen creatures) for just two mana.
Crow-Umbra on Isshin
3 months ago
Stonehorn Dignitary with Blade of Selves is honestly pretty hilarious tech. I used to run Stonehorn in my old Alesha deck that eventually got converted into Isshin. I used to think reusing it with Alesha alone was spicy.
Also a big kudos for running Batwing Brume, I rarely ever see it. It's an old pet card from some of my earliest days. I'd recommend checking out Scapegoat as a cheap board protection effect, especially if you have creature token generators on board.
If you like Stonehorn Dignitary, have you thought of maybe adding a Goad subtheme? There's stuff like Karazikar, the Eye Tyrant & Vengeful Ancestor which work with Isshin. Although you aren't blanking opponents' combat, you're forcing them to fight each other.
Goad can really mess up non-combat oriented strategies that have smaller creatures & squishier boards, & might rely on them for value or combos instead. This can be more harmful than stopping their combats for a few turns.
Hope the suggestions are helpful. Would be happy to spitball more ideas of you're interested.
Michigone on Isshin for a Fight
3 months ago
From the beginning, I liked that this deck focused on the attack trigger. In looking at EDHREC and other people's builds, I've always wondered about inclusions that have myriad, whether it was Battle Angels of Tyr or Hammers of Moradin or even Blade of Selves. And I've had discussions where the other player has made solid points about inclusions, from tapping down creatures to card draw to life gain to ramp, and those are valid. BUT (You knew there was a but in there somewhere), for me, if you can't double it, it just seems like I want to slot something else in that can be doubled. Now with all that said, card draw in Mardu is one of the major challenges of the deck space, and each card draw slot must be examined extremely carefully when thinking about a cut for something else.
It is with this balancing act in mind that I decided to cut Emberwilde Captain, a card that offers both card draw and politicking. I know that sounds crazy, but my justifications are thus. When he ETBs, I become the monarch, which is great, an extra card draw at the end of my turn is always amazing. Additionally, he provides me with a little security, in that for an opponent to attack me while I'm the monarch, he will deal direct damage to them equal to double the amount of cards in their hand. That also sounds good right? Well here is the issue with the Captain. 1) What does my deck do? It swings, often with all my creatures, as even the tokens I control usually enter tapped and attacking. So what does that leave me with for blockers so that I can retain my monarch status? Nothing, I'm usually wide open. Which might make you say well yeah, but what about his second ability? Which leads me very nicely to point 2) In decks that want to attack me to win, my assumption is that those decks probably aren't heavy on card draw either, so they may take 6-8 damage from swinging at me. Not really a lot of damage in commander, certainly not enough to warrant holding back on attacking me. Additionally, in the act of attacking with Isshin, my board state is going to make blink deck level changes and hopefully do a ton of damage, drawing a massive target on my back. So the first player to attack me once Emberwilde Captain is out is going to feel a bit of a sting, but the next two players won't feel that same sting when attacking me, as the monarch is most likely someone else at the table now. And an additional card draw is not enough of an incentive for those other players to warrant attacking the monarch, when they've seen my deck go from six o'clock to midnight. And maybe you're wondering about decks that draw a lot of cards and aim to have max hand sizes. Those decks aren't winning through attacking me. So they're not concerned about a single additional card draw on my part at the end of my turn when I have to wait a full turn around the table to utilize it. They'll just combo out. So Emberwilde Captain provides a single additional draw and little deterrent for the slot it takes up in the deck.
So what to replace it with? Well, like I've mentioned earlier, I've kicked around the idea of myriad, but always found it to be not on theme enough for my taste. I even cut Delina, Wild Mage from my deck for a while because the tokens she generates don't benefit from Isshin, as they are never declared as attackers. Which is dumb, I know, because I realized that I could target Isshin, resolve Delina's attack trigger first and have multiple copies of Isshin out to triple (or more) other attack triggers on the stack. He, you live and you learn right, we all make mistakes sometimes. ANYWAY... sorry for the rambling, what happened is a friend reminded me of Helm of the Host. A light bulb went off in my head! Instead of doubling, how about tripling? Dare we even dream of quadrupling? I already loved how it worked with Delina, why not have redundancy (my favorite thing when deck building)? So Helm is in, Captain is out, and I'm going to keep tuning!
|Have (3)||sachiel2nd , Azdranax , Catpocolypse|
|Want (5)||Umutoria , Gwendy , Sandwitcher , Amaterasu312 , Bonwa|