|Commander / EDH||Legal|
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|Commander 2013 (C13)||Uncommon|
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3, Sacrifice a creature: Draw a card.
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Carnage Altar Discussion
5 days ago
One card I forgot to mention is Hell's Caretaker as another recursion card.
2 weeks ago
thanks for the comment & suggestions! I think I will add Seraph Sanctuary, but avoid using Cavern of Souls. You couldn't know that but this is a deck I will by in paper when I think it's done. I know some of the other cards are not quite budget either but I tried to avoid very expensive ones I don't already have or cards that are expensive & good but don't necessarily fit the deck like i.e. Loyal Retainers (without Avacyn I only play 6 legendaries). I know Cavern would be decent. Maybe I'll buy one someday. Kind of the same goes for Scroll Rack but you're right: it combos well with all the potential lands in hand. Sac-outlet is also a good idea. Although I'm not sure about how necessary it'll be: with 10 mass removals getting things in the GY along the way I think should not be problematic but I'll find out while playing. Since going infinite with Ashnod's Altar or win with Altar of Dementia is not something I wanna do I'm considering Carnage Altar or Culling Dais or Trading Post for more card draw. Holy Moly! I didn't even know about the synergy between Snow-Covered Plains and Extraplanar Lens! Thanks! I didn't want to play Extraplanar Lens but this completely neutralizes the downside. Since Snow-Covered Plains is still "Plains" I can still search it up with Tithe or Endless Horizons or Land Tax & Emeria, The Sky Ruin right? That's decent! Is there any reason to not go all snow lands then?Any idea what to cut for Scroll Rack, Lense & sac-outlet?
Best wishes Ryko
2 weeks ago
Candles of Leng seems pretty good in a Commander setting.
Carnage Altar and Culling Dais seem really good with all the fodder you'll have for them.
Browbeat is one of my favorite red draw spells.
Coercive Portal could be fun, especially since your commander is indestructible.
Chandra Ablaze also has a good draw ability.
Liar's Pendulum is so much fun.
Solemn Simulacrum is ramp, draw, and fodder all in one.
Combustible Gearhulk, Aggressive Mining, Endbringer, Farsight Mask, Illuminated Folio, Mind's Eye, The Immortal Sun, Vanquisher's Banner, Magus of the Wheel, Wheel of Fate, and Wheel of Fortune all seem like solid draw effects.
1 month ago
Not sure how low you mean by budget, but alright... W shall assume you mean under $10/card... With that in mind, here are a few cards I'm running in mine that are in that price range:
Carnage Altar is essentually an additional backoods.Zombie Infestation's a good discard outlet, and produces you some nice tokens for sacrifice.Beacon of Unrest can be a strictly better Rise.Oversold Cemetery is quite nice as well.Krosan Grip can help shut down infinite combos.Pawn of Ulamog and Awakening Zone double as sac fodder AND mana acceleration. To make matters worse for the peasants you wish to torment,they trigger Grave Pact when you use them for mana. =3
Finally, Solemn Simulacrum is an all-around staple in Commander that Meren is espeially fond of. I hope that helps. :)
1 month ago
You have a fun looking package here with a pretty solid game plan.
I have a few tweaking suggestions you could try:
- Search for Tomorrow instead of Harrow, you have very few 1 drops, so the suspend gives your ramping another starting option for turn 1.
- Some sac-for-card draw engine instead of Goblin Bombardment. There are a few options with different mana usage schemes, e.g. Phyrexian Vault, Culling Dais or Carnage Altar
- Tireless Tracker is just one of the best creatures available for landfall based decks, even green decks in general.
- Elvish Piper or Fauna Shaman for getting your best stuff on the field on time.
- Continuous card draw over some of the one shot spells. You have multiple extra land play cards, so you should try to hit those as often as possible. Abzan Beastmaster, Triumph of Ferocity, Elemental Bond and Lifecrafter's Bestiary are usually safe options, Horn of Greed and Fecundity have higher risks involved, but favor your game plan.
- Possible cuts to consider: Soulblast only hits one target for the cost of your whole board, which limits its usability. Angrath's Marauders is likely the most mana inefficient option available for doubling damage. Molimo, Maro-Sorcerer is just big and often doing something more active is preferable.
You probably don't want or need all of that stuff, but you could try some of it and see what works best in your meta.
2 months ago
@Wasadia: Considerable, I do have an Underworld Connections, but don't really want to invest outside of the $20 mark. For a more casual deck, what are your thoughts on simply adding one more of each Altar's Reap and Costly Plunder? Carnage Altar?
I'm going to disagree about adding land. The deck relies on a balance of constant creature draw and land to play as many of said creatures as possible, I feel like one more land would offset the balance I experience with my meta's speed.
Appreciate the time and +1!
4 months ago
Glad you could extract something useful from my questionable ramblings, have some more:
For the purpose of ramp, would you consider Mana Echoes? Now hold on, I know this isn't a tribal deck, but from what I can see there's a decent amount of overlap when it comes to the subtypes of the large quantities of creatures your cards can generate, either for yourself or others (it works in either case):
- Human: 8 creature cards
- Scout: 4 creature cards
- Cleric: 3 creature cards
- Cat, Shaman: 2 creature cards
Spider, Samurai, Angel, Troll, God, Advisor, Monk, Golem, Giant, Rogue (10): 1 creature card
Elf, Warrior: 5 creature card + tokens: on tap + X on 2 cards
- Insect: 3 creature card + tokens: active mana ability + damage provocation + on opponent casting + EoB
- Dragon: 2 + tokens on all upkeeps
- Spirit: 2 creature card + tokens: 1 land tapping + 1 card
- Goblin: 1 creature card + tokens on opponent step
- Ogre: 1 creature card + X tokens on hostile declared attacks
Beast, Knight: 1 creature card + token on 1 card (doubt you ever use Selesnya Charm for this purpose though)
Soldier: tokens: on upkeep + X on 1 card
- Elemental: tokens: on all upkeeps + X on 1 card
- Saproling: X tokens on 2 spells (maybe there's room for a minor Saproling subtheme somewhere by virtue of Psychotrope Thallid & Utopia Mycon?)
- Treefolk: tokens on 1 card
- Fairy: enemy tokens on 1 card (only works with changeling)
(Also Rhys' cloning, which is potentially massive even if it only works for your own tokens.)
Obviously the exact amount of mana you'll get will probably vary a lot between both different turns and games, but I think on average it will be pretty high. (If you do decide to get Mana Echoes, also switch Beast Within for Crib Swap. Less arms dealing but much more ramp. If you want to amplify ETBs I guess you could also include a championing changeling creature.) The fact that you'll get some extra mana during other people's phases might be a little awkward though, but you could maybe use some combination of Symbiotic Deployment, Carnage Altar, Slate of Ancestry, Book of Rass, (Mind's Eye) and Inheritance as card advantage mana sinks (in that category there's also Seer's Sundial, Mangara's Tome and your old friend Mentor of the Meek, although I don't think they're very reliable on turns other than your own). (On a related note, I assume you've already looked into Pursuit of Knowledge, Abundance and Sylvan Library?)
Finally, mandatory killjoy condescension: This might be a silly question, but is Mystic Barrier still giving you a net positive of enjoyment? The reason I'm asking is that while I can see why the card is fun from a broad perspective, it seems to me that it conflicts with the two main aspects of the deck, which I think would make things less fun since it limits the escalating purpose of the deck. (Man, do I sounds square right now.) First of all, one person is forced to attack only you, which conflicts with the pillow fort cards' point of encouraging the opponent to go for someone else, which also kinda means any tokens they've been given go to waste for the purpose inter-enemy damage. Second, escalating curses like Curse of Opulence become less powerful when they can't pain a target on someone, which both detracts from the previously mentioned inter-enemy damage, the relative deterrence of your pillow fort (why attack someone with Ghostly Prison if you can get Gold from a cursed player?) and your own ability to broadly benefit from such general chaos both directly and indirectly. I'm well aware the deck is more about entertainment than winning all day every day, so it's not irrational to keep the card if it's doing you more good than harm, but I think it's worth considering. (Also, since you've got Academy Rector you could potentially replace the Barrier with a single overcosted but powerful & fun enchantment that works in line with the deck, like Sandwurm Convergence, Zendikar Resurgent, Lurking Predators or even Vicious Shadows.)
That's all, hope reading that didn't take too much of your time and you'll be able to squeeze something good out of it, keep up the good work
5 months ago
Interesting idea. I'd suggest a couple of cards to consider:
I can also potentially see a problem with consistent card draw. If token generation is a theme, either Carnage Altar or Dragon Appeasement may be of interest. To this extent, Mana Echoes is also going to be useful.