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3, Sacrifice a creature: Draw a card.
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Carnage Altar Discussion
3 weeks ago
I play in a play group that has tons of Indestructible creatures, I simply need the -1/-1 theme the deck has going for it, on top of the Grave Pact abilities. The Plagued Rusalka has saved me from Prossh, Skyraider of Kher so many times.
We've got a guy who runs hand hate all ready, and it works great. I just don't like it, to all those who are curious about it, it wins games.
You're right to suggest grave hate too, I'll tinker with the deck and see what I come up with.
Thank you @Force_of_Willb for the suggestions, I do wonder though why you would take tree of perdition out? I just tested it, and it seemed fine.
3 weeks ago
Hell's Caretaker over Apprentice Necromancer
1 v 1 game suggestion for unfun Hope of Ghirapur
Suggestions to remove: Necropede, corrosive mentor, plague myr, plagued rusalla, tree of perdition, sign in blood, death denied, Jar of Eyeballs,
4 weeks ago
In green your options are tougher, but you could be playing Harmonize if you really wanted to, or Regal Force since you will have so many snakes with Hapatra, or Rishkar's Expertise Provided that you don't have too many huge creatures, or Shamanic Revelation, Tireless Tracker,
Tons of artifact options for card advantage, just to name a couple Mind's Eye, Hedron Archive, Carnage Altar, Staff of Nin, the last two pair well with your deck's theme of weakening creatures and making little dudes to profit from.
1 month ago
One of my favorite play's with my own Mikaeus deck is to get infinite mana by using either my Phyrexian Altar, Ashnod's Altar, Crystalline Crawler or Workhorse and then play out Carnage Altar or Viscera Seer or a different tutor to go find the Carnage Altar. Then you play out the
1 month ago
Also, not sure if you are looking for advice but I'd also try to make as many of your sac outlets into creatures vs enchantments/artifacts just so you have more to sac if necessary. Although Greater Good would be very strong here and possibly Evolutionary Leap
2 months ago
Have you looked at Myriad Landscape? It's a fun land that gets even more landfall triggers. Also, Tunneling Geopede would get out a lot of damage in this deck--it's the Guttersnipe of landfall. You might want to add a Fireball-like card or two, so that when you inevitably have 20 or so lands you can put the mana somewhere. If you need more sac outlets, you should look at Carnage Altar, Mortarpod, Tooth and Claw, Scorched Rusalka, Bloodshot Cyclops, and a personal favorite of mine, Shivan Harvest. Awesome deck. It looks both fun and simple to play. +1
Oh, and also...
...This is probably the only deck that I will ever have the honor of suggesting Doom Cannon for. So thank you.
2 months ago
I would run them all, and do in my Omnath build, but I think at least 4 or 5 total ramp spells are needed. Perilous Forays is great as it allows you to sac an elemental to get the bolt effect and then get a new elemental with the Omnath trigger; pure value.For card draw I have found Carnage Altar and Shamanic Revelation great. The efficiency of Skullclamp could e increased with a few sac outlets. Magmaw is an elemental and a useful sac outlet all in one.Last suggestion is Clan Defiance. I am never lacking targets and this is almost always a 3 for one.
3 months ago
I also noticed you're lacking in card draw which usually wins games in EDH: Phyrexian Arena, Sylvan Library, Ambition's Cost/Ancient Craving, Armorcraft Judge/Inspiring Call, Shamanic Revelation/Collective Unconscious, Elemental Bond, Mentor of the Meek, Syphon Mind, Dark Prophecy, Carnage Altar/Phyrexian Vault, Harvester of Souls, Promise of Power, Decree of Pain (so good), Infernal Offering... this would be a decent pool to pick out of. I personally try to run as much draw as possible. IMO, you'd want to run atleast 6 draw cards on a curve. On top of more draw spells, you could also go the Land Tax + Scroll Rack route. It depends on how much ya have to spend on cards :P