Crashing Drawbridge

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Crashing Drawbridge

Artifact Creature — Wall


: Creature you control gain haste until end of turn.

TijuanaBachelorParty on Date Night with Phage

4 months ago

NV_1980 thanks! Cavern of Souls is one I had not considered yet. Not being countered is important though the balance between utility lands and the number of swamps is tough for this deck. Perhaps a land that could replace Thespian's Stage.

As for the haste enablers, Crashing Drawbridge could come in handy for repeatable haste and a decent blocker. One set of boots has been functional as of now but another could help out.

NV_1980 on Date Night with Phage

4 months ago

Interesting deck; +1!

Adding some more hexproof (Swiftfoot Boots) to protect Phage and some more haste enablers (Crashing Drawbridge) so she can attack on arrival, probably wouldn't hurt. Also, I would consider Cavern of Souls to deny your opponents the opportunity to counter her.

Quickspell on ‘Tis But A Scratch

6 months ago

Maybe Crashing Drawbridge to give your creatures haste, and Entomb and Buried Alive to Reanimate your most powerful Knights. You could Secret Salvage a Nazgûl to search your library for the other eight.

Fireshrieker for your Commander, and definitely Silverblade Paladin. But you could also consider just going for Sakashima the Impostor and similar copycats to double down on your commander’s abilities.

Crow_Umbra on Can't Thwart the Wild Court [Primer]

7 months ago

Solid deck and fun primer! I've been on the fence to build either Ellivere or Gylwain, Casting Director. G/W Auras was one of my first favorite decks when I first started playing 10 years ago, and Aura Voltron was subsequently the first commander deck I put together via Tuvasa the Sunlit.

I'm a little surprised Spirit Mantle is in your Maybe-Board, but I can see how Benevolent Blessing has a functional similarity, and has benefit of having Flash. If anything, I think Spirit Mantle could replace Unquestioned Authority, esp since you tend to draw from Ellivere quite a bit.

Similarly, I think Sigarda's Aid could be helpful in moving it over from your Maybe-Board. In one of my last Aura decks, it let me turn some of those Aggro Auras into combat tricks, or the removal stuff like Kenrith's Transformation into instant speed shenanigans.

My last rec is that you do have a potential combo option with Siona, Captain of the Pyleas and Shielded by Faith. Only hang up is that you need either a haste enabler like Concordant Crossroads or Crashing Drawbridge to give the tokens haste, or Altar of the Brood to negate the need for haste. It's a combo option, but your deck might not need it if the Aggro is already working well for you.

Either way, nice build and keep up the primer writing!

Uberriffic on Pacifism Barrage!

8 months ago

Runed Arch, Skeleton Key, Floriferous Vinewall, Endoskeleton, and Wall of Shields(which doesn't say on the card, but has apparently been Errata'd to include Defender) could be worth considering to include in this deck.

Also, a niche combo you could pull off would be to include a Wickerwing Effigy and use it to cast your Tree of Perdition which would then come in with all of its abilties, but as a 1/1. Keep it alive for a turn cycle and decide who you like the least. Bonus points if you have a way to do it on the same turn, such as with Tyvar, Jubilant Brawler or your Crashing Drawbridge

pinecone2k3 on Token Tornado

9 months ago

vrcklgdujnwtddlzrd Thank you! Your comment led me to Crashing Drawbridge, which could be exactly what I’m looking for!

Balaam__ on Tails from the Crypt

11 months ago

Thanks for posting, legendofa. Chamber Sentry is here mostly to make sure we have fuel to throw at the combo engine. I was leery just 4x Wild Cantor may not be enough, like if they’re buried at the bottom of the deck or something. I do really like Crashing Drawbridge though. I’m going to add that to the maybeboard—I’m not sure it’s worth removing Suppression Field for, but then again I could always kill my own Enchantment with Nature's Claim

legendofa on Tails from the Crypt

11 months ago

How much utility do you get out of Chamber Sentry?

Crashing Drawbridge could give your Bat swarm haste, if that's a concern, but it clashes with Suppression Field.

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