Crashing Drawbridge

Crashing Drawbridge

Artifact Creature — Wall

Defender

: Creature you control gain haste until end of turn.

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Set Rarity
Throne of Eldraine (ELD) Common

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Legality

Format Legality
Vintage Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Brawl Legal
Highlander Legal
Oathbreaker Legal
Leviathan Legal
Pre-release Legal
Historic Legal
Custom Legal
Commander / EDH Legal
Block Constructed Legal
Duel Commander Legal
Canadian Highlander Legal
Standard Legal
Casual Legal
Unformat Legal
Legacy Legal
Limited Legal
Arena Legal
Pioneer Legal
Modern Legal
1v1 Commander Legal

Crashing Drawbridge occurrence in decks from the last year

Latest Decks as Commander

Crashing Drawbridge Discussion

mrmateoja on Marchesa, Karate Chop Surprise!

1 month ago

Lokotor, thanks for the suggestions. Very helpful.

I have recently found myself with more haste enablers on board than I need. Urabrask the Hidden would be the first one I cut. Crashing Drawbridge has been great to protect Marchesa early since it can come down before her and allows her to get a +1+1 counter immediately.

The avg. CMC shows artificially high because of Blasphemous Act. It is actually closer to 3.3 CMC for what I usually cast Blasphemous Act for. That said, lowering the avg. CMC even more is a work in progress. Balancing efficiency with the Timmy in me has always been a challenge...

I have plenty of card draw in this deck, so churning through my library and hitting land drops has worked well with 35 lands, though 36 would feel better. There are actually 9 sources of ramp in here, NOT including the Phyrexian Altar, Ashnod's Altar or Phyrexian Tower.

The real value I find with Sidisi, Undead Vizier and Rune-Scarred Demon is the ability to recur them to keep tutoring for answers or win cons once they’re on the battlefield. My meta is a little slower and our games tend to go long. Rune does double duty on attacks as a flyer and Sidisi does double duty as a sac outlet.

I have added Scroll of Fate to my short list. I’ll start testing that one.

Lokotor on Marchesa, Karate Chop Surprise!

1 month ago

your average mana costs seem a bit high. you have 13 CMC 5+ creatures. that's over 1/3 of your creatures and definitely way too many considering you only run 35 lands and maybe 6 mana ramp effects.

i don't think you need haste enablers all that much personally, but between Crashing Drawbridge Ogre Battledriver and Urabrask the Hidden i'd cut urabrask and probably the drawbridge even since it can't attack.

i know you're running Sidisi, Undead Vizier and Rune-Scarred Demon as tutors, but consider that since they're so expensive that you can't really play them AND sneak attack etc. in a turn. you really want tutors to be as cheap as possible.

consider adding Scroll of Fate as another way to cheat things in.

you may also like this primer for some ideas

The_Big_Elf on Kinnan and the Noodly Boiz

1 month ago

Prophet of Distortion with Basalt Monolith can draw your entire deck and let you play all the Eldrazis. If you add in Crashing Drawbridge you can give them haste and win that turn. If the drawbridge also came out that turn Lightning Greavesor Swiftfoot Boots does the trick. It may seem like a lot of peices, but you only need 2 to draw the entire deck

Cmi1103 on Rhys the Redeemed (Shell)

1 month ago

Grove of the Guardian is a good land you could throw in, gives you a big token that can be copied. Cryptolith Rite is insane ramp. Illusionist's Bracers to copy Rhys's copy abillity, working very similarly to Doubling Season and crew. Crashing Drawbridge is a good budget way to give all your tokens haste which can be very valuable. Throne of the God-Pharaoh and Altar of the Brood are good wincons if you're not able to attack for whatever reason. Huatli, Radiant Champion, Mentor of the Meek, and Runic Armasaur are all pretty consistent card draw options throughout the entire game. And Aura Shards is a huge defensive piece, keeping opponents' games out of sync with their key artifacts and enchantments. A few tutors to get out creatures and enchantments help as well... a few are Idyllic Tutor, Enlightened Tutor, Eladamri's Call, and Green Sun's Zenith. That should be a pretty good list to get you started, you can check out my Rhys deck if you would like for any other inspiration you may find: 0-60 in 3.5! (Rhys tokens). Rhys is such a fun commander! Make a big emphasis on ramp and quick token generation and watch it fly out of control! If you would like any help with cuts or any questions let me know!

Themysteriousone on Goreclaw's Big Green Pack

2 months ago

Also if Concordant Crossroads is a little over the budget I recommend Crashing Drawbridge so you can get these guys out and swinging asap.

multimedia on Zagras and the Dethtouch Party

2 months ago

Hey, you're welcome.

There's 12 rogues here for the party, but only 5 clerics, 4 Warriors and 1 Wizard. These ratios of party members will make it difficult to have much mana cost reduction for Zagras especially Wizards. My advice is make these numbers more even to give you more chances to have different party members on the battlefield at once. Changeling Outcast is a budget one drop party member who can be any creature type you choose for party and it's unblockable which has good interaction with several tribal combat damage effects.

Budget Wizards to consider adding:

There's some party members who could be upgraded to better budget creatures especially the Warriors:

Blood Beckoning could be upgraded to Nullpriest of Oblivion who is a two drop Cleric or if you cast with kicker you can reanimate any creature in your graveyard. Beckoning doesn't reanimate it recurs the creature/creatures to your hand which is a big difference. Searing Barrage could be upgraded to any Wizard party member because this removal spell is not needed as it's the least good and costs the most mana for what it does.


Some cards to consider cutting:

Pump spells that only pump one creature one time such as Infuriate are subpar in Commander especially when you can only cast them once. If the spell pumped all creatures you control, protected the creature from removal or it made the creature have huge power with evasion then that's different, but the pump spells here don't do that. More draw is more impactful than pump.

Profet93 on Azusa, Lost but Woke

2 months ago

Beebles

Thank you for your detailed response, it is much apprecaited as always. There are only 2 themes, land and power, Eldrazi used to be a theme. The 2x Kozilek's are to refill my hand once I drop all my lands, the ulamog is there for removal. My main goal in this deck is to get azusa out on T3, T2 if I get some ramp. Then use one of the many land tutors to search for either kozilek to refill my hand.

The sprinkle of going wide I recently tried to add as it fueled cradle but you are right, going wide doesn't work well. Its very hit or miss, 60% miss. I think by taking out going wide, and perhaps maybe Ulamog (I still need 2x Kozilek's for card draw, badly). Yes, I don't run a lot of interaction myself, I use the excuse of being green and hoping my opponents will kill each other. Not the best strategy, but a fun one.

Zendikar Resurgent - It's been helpful, but I can cut it. Its one of those cards I pay 7 mana for and unless I use it the same turn, they blow it up or else things get out of hand too quickly.

Shamanic Revelation - Super hit or miss. When it works, it works, when it doesn't, it draws me one card. I should note its super fun with rude awakening, but yeah, it's my primary cut for sure.

MAYBE Regal Force - Only ever good with Avenger, Baloths and Titania as it does not synergize with field of the dead of even rude awakening sadly. I want your thoughts on this as it is one of my targets for tooth and nail. Tooth and nail usually goes Greenwarden + Ulvenwald --> Cradle/Deserted temple, bringing back T&N. Then next turn cast T&N to bring Avenger + Regal. Outside of that, it draws me maybe 1-3 cards otherwise. Idk if it's worth it or what to replace it with.

MAYBE Ulamog, the Ceaseless Hunger - I like him because I use him with Sanctum to find either Kozilek. But its 10 mana to exile 2 cards and eat a path to exile. Costs a lot?

Mind's Eye - I'm unsure about cutting this. With all of the wheels and card draw in my meta, this has saved me from many tight spots. If I were to cut it, I might replace it with a Memory Jar, or perhaps just add in memory jar in place of one of the above cards.

Boundless Realms - WAY too good to ignore. Landfall triggers with baloths, field of the dead triggers, thinning the deck and ramping. This card has been an allstar and even with my relatively low basic count, it still puts in work.

Lightning Greaves - So simple.....idk why I haven't thought of it? Let me give that some serious consideration. I'm pretty sure you're right. Plus its nice to have an additional haste outlet, whether its to swing with only 1 creature after G-waving my entire deck onto the field and they remove akromas, or to give whatever land came onto the battlefield haste from rude awakening.

Crashing Drawbridge - I would add concordant crossroads before I add this. I don't need too much haste, it's not so much aggro as is value.

Green Sun's Zenith - EVERYONE recommends this card to me, I feel like I should add it just for that reason. Finding only green creatures is what bothers me, but I can definitely see it's potential. I'm going to seriously consider this as I think you are right, similar to lightning greaves.

Dryad Arbor - The potential T1 ramp with GSZ does not outweight the fragility of the land as a creature and it's lack of haste. I've often found decks that use GSZ to get Arbor T1 often just boardwiped quickly in my experience, it has happened time and time again in my meta.

Finale of Devastation - The concept of more creature tutors is intriguing for sure. It also acts as a late game haste outlet/finisher which is nice to have. I like the flexibility of it. Again, needs serious consideration. Thank you for bringing this (and others) to my attention.

Ancient Greenwarden - With life from the loam, CoW, Ramunap, I wasn't sure if I needed more redundancy. However, I think you're right. It's second ability is nice with baloths, field, avenger so I'm excited to see how that works. I'm most probably adding this.

Nissa, Vastwood Seer - Already in the deck, a pet card of mine. Not that impactful, but lowkey and helpful enough to give you value without being a target :)

For the distinction of going tall vs wide, I agree, taller is better. I've considered Return of the Wildspeaker, still not sure. Let me think about it. Prowling serpopod is nice, but I try not to put in too many slots just to deal with one of the many colors which I may or may not deal with. I have boseju and cavern for anti blue, I feel it is usually enough. Azusa fills the spot of wayward, hence me not running exploration/burgeoning despite my relatively high land count. I already put most of my lands on the field, so I don't need more land drops, I just need more card draw, desperately. Kogla is cool, nice synergy with Azusa too. Seems like more of a beater that doesn't have synergy with the deck unlike Multani/Ulvenwald, so it doesn't seem right at the moment. Then again, I should add more interaction in the deck so I will see...

Your comments have been very thought provoking, I need time to process it.

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