Grave Scrabbler

Grave Scrabbler

Creature — Zombie

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.

Browse Alters

Printings View all

Set Rarity
Commander 2019 (C19) Common
Ultimate Masters (UMA) Common
Future Sight (FUT) Common

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Grave Scrabbler Discussion

shardstar on Junk Food | Pauper TortEx

6 days ago

I'm curious is there a reason you're not running Grave Scrabblers?

Max121212 on My Pauper Zombie

3 weeks ago

Discard Grave Scrabbler to Tortured Existence. For 3 mana get you a 2/2 zombie and 2 other zombies back in your hand (if one of them is another Grave Scrabbler then repeat).

Ghoulcaller's Chant is for Nameless Inversion.

It's not about attacking. Once your in the mid/end game with more mana it's then about a 3 mana loop with Gempalm Polluter followed by Tortured Existence to pick it back up. With 8 mana this loop will do Damage = number of zombies x3. There is also Gray Merchant of Asphodel if you do not draw the gempalm.

Tacovine on Anje's Falkendeath

3 weeks ago

I've revisited the deck to add a additional combo, Dualcaster Mage + Twinflame for a back up plan. Also added more Madness cards to speed through the deck (37). Other than the lands and Madness cards, the rest of the deck consists of Ramp (8), Tutors (6), Draw (3) and Interaction (8). Not including in these numbers are some of the Madness cards such as Psychotic Episode, Grave Scrabbler and Big Game Hunter which have useful abilities in game situations but can be discarded if not needed, the goal being to get a combo out and win as quickly as possible. Not sure if I have the mix right, will play test. Comments Welcome..

Chandra585 on RU Mad V3

4 months ago

first off, cut your Evolving Wilds for Swiftwater Cliffs. You want your tapped lands to tap for both colors. The Ash Barrens can be cut for basics as well. It seems like you are trying to make two different themes work, Ninjas and madness. Both are totally playable, but in the same deck, they take up each other's space. I recommend cutting the Ninjas. That frees up 7 slots in mainboard and one in side. You should fill these slots with efficient discard engines like Insolent Neonate, Faithless Looting, and Merchant of the Vale.

If you aren't dead set on blue, I would replace it for black. Black gives you access to cards like Psychotic Episode, Dark Withering and Grave Scrabbler.

Meachman on

7 months ago

Zombies! I dig it!

Do you play against a meta where swampwalk is usually effective? If not, there are some potential replacements that synergize more with Konrad wanting bodies coming and going from the grave.

If you want more discard to get creature cards in graveyards, Black Cat, Miasmic Mummy, Sibsig Icebreakers and Cackling Fiend work nicely. Returned Centaur and Returned Reveler do something similar with milling.

Other Gravedigger effects like Grave Scrabbler work well with Konrad, as does Gurmag Angler and exiling from your own graveyard. Zombie Scavengers lets you exile every creature in your library at instant speed to zap the table with Konrad if you need to. Herald of the Dreadhorde and Lazotep Reaverget you lots of extra bodies to die.

Wight of Precinct Six can become a big threat once you start to fill everyone's yard (perhaps more threatening than Null Champion).

Lurching Rotbeast is card draw on top of a Konrad trigger, as is Spark Reaper.

A little light on ramp, but your Twisted Abomination combos nicely with your Witch's Cottage to do double-duty.

LadyZ on Gisa raising zombies

8 months ago

In my opinion, every monocolor deck should have a Caged Sun and/or Gauntlet of Power, and every monoblack deck should run some of black's doublers like Crypt Ghast, Nirkana Revenant, or even Bubbling Muck. Nyx Lotus and Nykthos, Shrine to Nyx can really help too.

God-Eternal Bontu is a fun, strong zombie. It's powerful, it lets you draw cards and you can get it back to your deck if it would be exiled. Sidisi, Undead Vizier is one of the strongest zombies in the game, since it can search any card in your deck. I always love boardwipes, and I think your deck is missing one of the best ones for it. Kindred Dominance will leave your field almost untouched, making it pretty useful.

I personally don't like Nim Devourer. It costs 5 for a 4/1, and it won't often get stronger than that with the number of artifacts you run. even if you add more, it's still not the most impressive for it's cost and there are zombies that can come back easier too. Lotleth Giant also doesn't feel worth it. It's much stronger in terms of raw stats for it's mana cost which is good, but a few points of damage when it enters the battlefield doesn't feel worth it when you could be running some of the other cards I've mentioned instead. Death Denied likely won't do as much as you think. It doesn't get any creatures into play, just back to your hand. lets say you want to get back Syr Konrad, the Grim. That would require you to pay 3 mana to get him back to your hand, plus 5 to cast him again. better to just run some sort of revival. I would also argue that instead of Ash Barrens, it's better to just run another swamp. Sure it thins your deck a tiny bit, but it costs you a mana to do that. Finally, Archfiend of Ifnir and Grave Scrabbler. They can both be powerful in the right deck. But I don't think this is it. Your deck doesn't discard enough for them.

Gattison on Cow existence v. 0.1

8 months ago

Boza: Hey sorry for the delay, but I kept getting distracted by "real life" this week. Now that I've got time, I love the idea of using the cow! =D

In my playtesting, I honestly kept getting mana-boned a lot. Adding something like Ichor Wellspring or Faithless Looting, or maybe even Thrill of Possibility could help you draw into landplays.

Also, I felt like the Cow, Grave Scrabbler and Stinkweed Imp needed more ways to get "online." The only card in the deck that can discard other cards is Tortured Existence, and at 4/60th of the deck, if you don't see it, then I feel there should be a backup redundancy for the combo.

These artifacts allow you to discard: Implement of Malice, Necrogen Spellbomb and Patchwork Gnomes.

I was also thinking that Dimir House Guard could even replace Grave Scrabbler and be used to tutor the cow, which might lessen the need for discard outlets.

P.S. I think this deck may be listed as "Standard" because the site told me all my suggestions weren't legal in Standard.

TheSimikBOat on Who say's dreams (NIGHTMARES) don't come true?

10 months ago

This is what I think that you can do:

I hope this helped you.

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