Creature — Zombie
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Printings View all
|Commander 2019 (C19)||Common|
|Ultimate Masters (UMA)||Common|
|Future Sight (FUT)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Grave Scrabbler Discussion
6 days ago
I'm curious is there a reason you're not running Grave Scrabblers?
3 weeks ago
It's not about attacking. Once your in the mid/end game with more mana it's then about a 3 mana loop with Gempalm Polluter followed by Tortured Existence to pick it back up. With 8 mana this loop will do Damage = number of zombies x3. There is also Gray Merchant of Asphodel if you do not draw the gempalm.
3 weeks ago
I've revisited the deck to add a additional combo, Dualcaster Mage + Twinflame for a back up plan. Also added more Madness cards to speed through the deck (37). Other than the lands and Madness cards, the rest of the deck consists of Ramp (8), Tutors (6), Draw (3) and Interaction (8). Not including in these numbers are some of the Madness cards such as Psychotic Episode, Grave Scrabbler and Big Game Hunter which have useful abilities in game situations but can be discarded if not needed, the goal being to get a combo out and win as quickly as possible. Not sure if I have the mix right, will play test. Comments Welcome..
4 months ago
first off, cut your Evolving Wilds for Swiftwater Cliffs. You want your tapped lands to tap for both colors. The Ash Barrens can be cut for basics as well. It seems like you are trying to make two different themes work, Ninjas and madness. Both are totally playable, but in the same deck, they take up each other's space. I recommend cutting the Ninjas. That frees up 7 slots in mainboard and one in side. You should fill these slots with efficient discard engines like Insolent Neonate, Faithless Looting, and Merchant of the Vale.
7 months ago
Zombies! I dig it!
Do you play against a meta where swampwalk is usually effective? If not, there are some potential replacements that synergize more with Konrad wanting bodies coming and going from the grave.
If you want more discard to get creature cards in graveyards, Black Cat, Miasmic Mummy, Sibsig Icebreakers and Cackling Fiend work nicely. Returned Centaur and Returned Reveler do something similar with milling.
Other Gravedigger effects like Grave Scrabbler work well with Konrad, as does Gurmag Angler and exiling from your own graveyard. Zombie Scavengers lets you exile every creature in your library at instant speed to zap the table with Konrad if you need to. Herald of the Dreadhorde and Lazotep Reaverget you lots of extra bodies to die.
Wight of Precinct Six can become a big threat once you start to fill everyone's yard (perhaps more threatening than Null Champion).
A little light on ramp, but your Twisted Abomination combos nicely with your Witch's Cottage to do double-duty.
8 months ago
In my opinion, every monocolor deck should have a Caged Sun and/or Gauntlet of Power, and every monoblack deck should run some of black's doublers like Crypt Ghast, Nirkana Revenant, or even Bubbling Muck. Nyx Lotus and Nykthos, Shrine to Nyx can really help too.
God-Eternal Bontu is a fun, strong zombie. It's powerful, it lets you draw cards and you can get it back to your deck if it would be exiled. Sidisi, Undead Vizier is one of the strongest zombies in the game, since it can search any card in your deck. I always love boardwipes, and I think your deck is missing one of the best ones for it. Kindred Dominance will leave your field almost untouched, making it pretty useful.
I personally don't like Nim Devourer. It costs 5 for a 4/1, and it won't often get stronger than that with the number of artifacts you run. even if you add more, it's still not the most impressive for it's cost and there are zombies that can come back easier too. Lotleth Giant also doesn't feel worth it. It's much stronger in terms of raw stats for it's mana cost which is good, but a few points of damage when it enters the battlefield doesn't feel worth it when you could be running some of the other cards I've mentioned instead. Death Denied likely won't do as much as you think. It doesn't get any creatures into play, just back to your hand. lets say you want to get back Syr Konrad, the Grim. That would require you to pay 3 mana to get him back to your hand, plus 5 to cast him again. better to just run some sort of revival. I would also argue that instead of Ash Barrens, it's better to just run another swamp. Sure it thins your deck a tiny bit, but it costs you a mana to do that. Finally, Archfiend of Ifnir and Grave Scrabbler. They can both be powerful in the right deck. But I don't think this is it. Your deck doesn't discard enough for them.
8 months ago
Boza: Hey sorry for the delay, but I kept getting distracted by "real life" this week. Now that I've got time, I love the idea of using the cow! =D
Also, I felt like the Cow, Grave Scrabbler and Stinkweed Imp needed more ways to get "online." The only card in the deck that can discard other cards is Tortured Existence, and at 4/60th of the deck, if you don't see it, then I feel there should be a backup redundancy for the combo.
P.S. I think this deck may be listed as "Standard" because the site told me all my suggestions weren't legal in Standard.
10 months ago
This is what I think that you can do:
For Big Game Hunter you can cut Terminate . The reason to do this is that you can rehuse the Hunter with Chainer, and Terminate is only an instant. And don't cut Bedevil or Chaos Warp because them can also kill other type of permanents.
I hope this helped you.