|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Common|
|Future Sight (FUT)||Common|
Combos Browse all
Creature — Zombie
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Grave Scrabbler Discussion
1 month ago
When exploiting the discard mechanic of your commander don't forget Madness Call to the Netherworld turns that disard into a free recursion to hand effect instead Grave Scrabbler costs you 1B for the same effect but does give you a body for it too. Obsessive Search turns the discard into a draw for one blue.
2 months ago
This is a cool subject and angle to work from. My immediate thoughts took a direction with Call to the Netherworld / Grave Scrabbler (maybe Unearth ) for extra value and Foul-Tongue Shriek / Gruesome Fate for a 'get-around' in a tight spot. Time to get brewing I think!
4 months ago
I'd cut Enclave Cryptologist, the level up creatures are just mana sinks and you don't need a mana sink, instead try Magus of the Bazaar. I'd also cut Call the Bloodline and Sinister Concoction for either Zombie Infestation or Haunted Dead and perhaps try to find a space for Cunning Survivor, Nether Traitor or Grave Scrabbler.
Well that's a few suggestions, hope they help, have fun brewing your deck.
6 months ago
Have you considered Wild Mongrel? If ever there was an easy way to get Stinkweed into the graveyard, it's that. I think it would also help out your early game and speed the deck up. I feel like you've got a lot of creatures here that only take effect once you hit some prerequisites, but you've got to slow yourself down to get there. (I'd also personally go Delve more than Delirium or Undergrowth, but if those are the mechanics you're excited to play with, that's what to build your deck around.)
Putrid Imp would be glorious in this deck, too. Cards like that and Mongrel would also open you up to Grave Scrabbler. There's also cycling stuff like Street Wraith and Unearth, which is an additional way to get back your Stinkweed or Shambling Shell and fits the Sorcery slot nicely for Delirium.
6 months ago
PooperDix: Yeah I figured it was a typo of some sort, lol.
I've considered Gravedigger, but that would mean, if I draw no ramp, and am lucky enough to hit a land play each and every turn, I would have no recursion until turns 4 or 5 (by playing Gravedigger or Midnight Scavengers, respectively). If I draw 1 of 3 Dark Rituals, then I could reanimate as early as turn 2, but only if. Raise Dead is a only single to get any creature back. Additionally, I have no manual discard in here, thus I would never actually be able to activate Grave Scrabbler in this deck. Gravedigger would still be be preferred, imho, but only if Raise Dead didn't exist. And Fierce Empath is restricted to tutoring creatures of CMC 6+, and Midnight Scavengers is CMC, making that a whiff.
6 months ago
yea you got me right, am working with a smart phone from 15 years ago the screen is cracked and I have had to download the home button to place on screen as my original screen button will not respond, and therefore my already small keys have been shrank due to all that, luckily I am on the computer that constantly wants to correct all the cards names I type in, any who. you do have a point with raise dead, maybe you could be making that raise dead have a body on it because let's face it you probably don't have the efficient mana to raise em and play em by turn 7 or 8, maybe half the time, but you know the gravedigger upgrade guy from future sight...Grave Scrabbler had to scryfall for him, anyways that and you could splash green and throw in Fierce Empath to find your Midnight Scavengers Otherwise mulli til you get one but that seems like a bad idea.
9 months ago
At second glance, a bit of polish needed, but otherwise superfine!
- 10 dredgers is too much. Cut down 2 mossdogs and 2 shells.
Cut the dark rituals too, there is nothing here you are accelarating towards.
- Add 2 Hooting Mandrills to increase your threat count.
- Add 2 Basking Rootwalla with the same intent.
I think that these changes will put your deck more aggressive, with even more must kill threats, which is a good direction to move towards.
9 months ago
I already know Mortuary Mire, but I never used it because the mana curve of the deck is all around the 1 drop mana cost, and having too much lands that come into play tapped is very risky for this kind of deck. It would anyway be a fine addition to the collection but I fear it would slow down the deck too much (and I don't think it would be good to switch the Barren Moors, I'll put it in the maybeboard anyway but I don't think I'll ever add it). I also knew the Grave Scrabbler combo (I suggested it too once), which is really good, also if you already have another scrabbler in the graveyard, but I don't really need it, and I wouldn't know what to remove: it's always the most annoying part in improving a deck, parting away from your beloved cards ='(
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