Serra Angel

Serra Angel

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pioneer Legal
Premodern Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Serra Angel Discussion

multimedia on Kaalia's My Life(gain) with Dragons

2 months ago

Hey, you're welcome.

Nice finish of the manabase and some good lands you added, but also some stinkers like Rupture Spire and Auntie's Hovel which is a $20 land that doesn't belong here because not playing Goblins.

In my last comment I said "there's quite a few cards that look out of place" what I mean by this are cards that are creatures who you don't want to or can't cheat onto the battlefield with Kaalia, cards that don't help Kaalia in any way or support that's simply not worth the mana cost of the card. You have many more good cards than subpar ones and I don't want to discourage your deck building, but the rest of this comment are examples of cards that don't belong.


  • Auntie's Hovel: not enough Goblins.

  • Ancient Amphitheater: there isn't a Giant here.

  • Oswald Fiddlebender: powerful card, one of my favs from the set, but it needs artifacts for fuel as well as having an artifact that you want to search for. Only 11 artifacts isn't enough to play this guy.

  • Wall of Reverence: you simply don't need this card to gain life since it can't be cheated onto the battlefield with Kaalia or can even attack. Any Angel who has lifelink would be a better source of life.

  • Serra Angel: in this day and age of Magic Serra is the definition of subpar. Any other five drop Angel with lifelink would be an upgrade for her.

  • Guttersnipe: It's not a bad card, but you need a lot of instants or sorceries to fuel it's damage trigger. Having only 18 instants or sorceries out of the other 99 cards is not enough to play Guttersnipe.

  • Isochron Scepter: it's an expensive card here that doesn't have a lot fuel. Like Guttersnipe there's not enough instants, but even worse is Scepter can only interact with instants that are 2 or less mana thus there's only 9 options of 99 cards in the deck.

  • Mutilate: with only 6 Swamps you're counting too much on controlling Urborg, Tomb of Yawgmoth for Multilate to have enough Swamps to be playable.

  • Crypt Rats: same as Mutilate you're counting too much on controlling Urborg to have enough black mana sources.

DemonDragonJ on Several New Cards

2 months ago

TypicalTimmy, given that Serra Angel costs 5 mana to summon, would be an acceptable cost for the final ability?

Videmon on For Sale: Older editions

3 months ago

Hey guys,

I am looking into selling my Magic cards I have just come across. I haven't played in 20 years and figure its time to get rid of them. They span the older generations such as 3rd edition, 4th edition, chronicles, ice age, homelands, and fallen empires.

There are 271 cards in the collection. Notable cards include, Dwarven Armorer Zelyon Sword Ashnod's Altar Reveka, Wizard Savant Lightning Bolt Serra Angel The Rack as well as snow covered lands.

I'm looking for about $100 for the collection. I'm open to discussion. Pictures available upon request.

Max121212 on Hot Women Card Collection

4 months ago

Thanks Kesch, both added.

RaidenShogun69, I can't add Gisela, the Broken Blade man, those undead wings bleeding into her hair... creepy man.

Added the others, thanks.

Thanks ergotoxin,

We now have two art styles for Akroma, Angel of Wrath , nice. Serra Angel , Classic :) Serra the Benevolent seems hot, Fallen Angel I'm going to draw a line here and Sheoldred, Whispering One ... are you joking? Can you see the teeth!

darkmus on Serra's Descendants, competitive Angel Tribal

4 months ago

K0rt Thanks for the in depth suggestions. Yes, is actually working quite well in the new meta, there aren't that many combo decks around now, which are our main "weakness". The Anguished Unmaking vs Vindicate thing, as said before, there are no many Heliod, Sun-Crowned around lately, so yeah, they are pretty interchangeable depending on your local meta. Urza's Saga doesn't tend to be a big problem anyway.

I play Emeria's Call  Flip in the mono white version. In tens if not hundreds of matches I think I casted it like 3 times, and it resolved 1. The thing is we rarely get to 7 lands, and when we do its against control, and by that point they always have counter spells because we have been casting our things with Aether Vial and Cavern of Souls . In the other hand I ended needing to pay 3 life for basically a plain many times. In mono white for sure put 1 in there. But in BW we have enough lands that hurt us. Archangel of Thune is a beast, she steals games out of nowhere. She's a huge finisher. Next to Righteous Valkyrie the reason we are able to win matches. She rarely ETBs and doesn't put at leas 2 +1/+1s on all our other stuff that can attack(if not 4+), that's huge immediate value. Yeah, if she's killed in that exact moment with the trigger on the stack you don't get it. But it happens like 1% of the time, and you can easily play around that playing her with vial or protecting her with Giver of Runes and Shalai, Voice of Plenty . I don't think Angel of Invention is even in the same league as her (in this deck at least).

I've tried Serra the Benevolent and is more or less the same thing as with Emeria's Call  Flip seems great but it ends up adding nothing. the +2 is worthless, we don't tend to have a ton of creatures and our early ones don't have flying. The ultimate the very rare time I got to use it was always in a win more situation in which I had a ton of life anyway. She rarely was able to -3 more than once. Easily 9 out of 10 times (if not more) she ended up just being a 4cmc Serra Angel . And by that point the deck rather have other 4cmc angels that add more, and can be made uncountable with cavern or play at instant speed with vial.

About the side yeah, that is more adaptable to everyones local meta. This thing works super well in general against tribes, basically we excel against Aggro and midrange, do well enough against control and tend to be f*** against combo. So most tribes are easy wins, with the life gain they can't race us and we fly. Elves is for sure faster than us but not a lost game by any means, the thing is I don't she them that often. But if it is a common deck in your area I'll suggest to add 2 Settle the Wreckage , if not I wouldn't add a sideboard card just for a deck which is rare and not such a big threat. The hardest tribal decks are combo goblins and the new elemental deck (that can be brutal, not as a tribal deck, but as a deck in general). Non of them are an autolose by any means, but they ere the toughest ones. Stony Silence is a great card. I had Damping Matrix in the side before and I changed it for Linvala, Keeper of Silence . But in the new meta I am totally going back to Damping Matrix which is a bit of the best of two worlds between the silence and Linvala. Selfless Spirit is another great card, I've had it on the side but I don't seem to find many board wipes lately so I took it out. There is not much control in my area ATM. But another one that goes in and out depending on the meta. The control match up is not easy but it can be grinded up with the help of cavern and vial to cast our things and Giver and Shalai to save them from dying. Also don't over commit. Tends to be a 50-50. Thanks for the great suggestions!

legendofa on Plains/Water First deck

4 months ago

Well, you're in that $150 zone right now, so you're doing good.

Try to cut down the number of 1x cards and add more copies of your key cards. For example, switching Vapor Snag for another Azorius Charm makes it more likely you'll draw the Charm. The Charm offers more utility and versatility, and the bounce effect is similar enough that you're not losing too much. That 1 extra damage will be overshadowed by your attackers. Similarly, Reef Worm makes a big token, but it takes a while to get there. Also, if you expect to see a lot, that 9/9 token probably has a very short lifespan. Switch Reef Worm out for maybe another Serra Angel .

Dispel has a very low mana cost, but unless you see instants all day every day, it has fairly limited utility. Look at Negate as a potential replacement, and move Dispel to the sideboard.

Another, somewhat higher-budget suggestion, if you want to be really annoying, is Isochron Scepter . If you imprint a Silence or Azorius Charm on it, you can cast that spell each turn, locking your opponent out or finding exactly the effect you need. Any of your other 1- or 2-cost instants would also work well.(Disclaimer: This isn't the most fun to play against, so do this only if you're willing to basically shut down a game: Isochron Scepter + Silence basically says "Target player can't cast spells for the rest of the game." If your friend is okay with this, go for it.)

Sultai_Sir on What are Fun Non-Legendary Cards …

7 months ago

I've always been enamored with secret commander decks. Whether it's Riku of Two Reflections Brudiclad, Telchor Engineer or Sisay, Weatherlight Captain Winota, I've always loved to give a card more colors then it has. But as of late, I've been wanting to build around some other cards and these are the ones that've caught my eye. For reference, I'm planning on using Esika, God of the Tree  Flipas my General.

Paradox Haze : Hoo boy, this synergizes with everything. The Force Cycle , As Foretold , The Bringer Cycle , hell, you can use Starfield of Nyx to make Paradox Haze a creature and go ham with Progenitor Mimic or Followed Footsteps .

Divine Visitation : This is one of the more broken ones you could do. Any creature tokens you create become Serra Angels . Tendershoot Dryad ? That's one Serra Angel per turn. Darien, King of Kjeldor ? That's potentially 30 Serra Angels per game. The list goes on.

So what about you? What do you want to build around?

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