Phyrexian Altar

Phyrexian Altar

Artifact

Sacrifice a creature: Gain one mana of any colour.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Phyrexian Altar Discussion

Vessiliana on I ain't sayin she a Grave Digger

2 days ago

If you can swing it, Phyrexian Altar was always one of my favored cards in my old Gisa list.

multimedia on Hercules23

2 weeks ago

Hey, I tried to post a comment at MoxField, but it didn't work because I think the comment was too long. I kind of have a problem with long comments :)

Instead I'll post the comment about your Scarab deck here.


Nice updated version of Scarab. To answer your question because you have Phyrexian you could cut Ashnods. Although, I don't think I would since Ashnods is better than a few cards here because it's a combo piece and the ramp can help to pay for Scarab's embalm. Dementia being a win condition for opponent mill or repeatable opponent mill throughout the game is nice, but it's dangerous as self-mill enabler because you risk milling nonZombie combo pieces which you currently can't reanimate or recur. Honestly, I would play all three of the combo artifact sac outlets because of so much self-mill you don't have control of.

Because of self-mill Academy Ruins would be worth including to recur Phyrexian or save Phyrexian when in graveyard from being exiled. Since it's a land it doesn't take a valuable deck spot for this effect. One of the main reasons to play Phyrexian Reclamation is it can save creatures especially Gravecrawler and Wonder at instant speed from being exiled by graveyard hate which can be a big problem. Mystic Sanctuary is helpful since it's an Island for Wonder and as a bonus it can potentially recur an instant or sorcery which is good with self-mill.

Temple of the False God is not a good land here because without Urborg it's unable to tap for mana until your turn five or six and that's if you make all your land drops. Necromantic Selection is a high CMC card that you don't really need because you have Kindred Dominance which is the same mana cost, but more powerful board wipe effect especially with Zombie tokens.

Training Grounds can be a powerful card for combos, but it's not doing that here therefore it doesn't do enough only affecting three creatures: Scarab, Cryptbreaker, Accursed. I don't think it's worth taking a deck spot for Grounds just to reduce the cost of Scarab or be able to reduced cost of activated abilities of opponent's creature you may embalm. Ashnods mimics what Grounds does by sacing a creature you make two colorless which can be used to help to pay, better yet to cast or activate anything else.


By increasing your budget then you could add other black tutors and more tutors are very helpful when you want an artifact to combo. Diabolic Intent and/or Profane Tutor are two more two drop tutors to consider adding. Consider more tutors that can get Wonder or Gravecrawler such as Entomb or Unmarked Grave ?


Shambling Ghast is a new one drop Zombie for combo with Rooftop + Havengul because when it dies it creates a treasure. With any sac outlet such as more convenient Carrion Feeder Ghast mimics Phyrexian Altar . With Rooftop, Feeder + Ghast can replace Phyrexian and being able to remove one nonZombie combo piece from the combo with Havengul is a huge upgrade. Ghast + Phyrexian combos with Havengul without needing Rooftop for infinite casts/dies/leave graveyard of Ghast which can make Havengul combo faster not needing six drop Rooftop.


Acererak the Archlich is another new Zombie for combo with Rooftop since you don't have to enter Tomb of Annihilation dungeon instead you can enter one of the other two dungeons which results in bouncing Acererak back to your hand to cast again for free and repeat. Instead of venturing into Annihilation you can enter one of the other two dungeons and go to their rooms for value as many times equal to cards you have in your library. Lost Mine of Phandelver has Dark Pool room which as long as you have more cards in your library than each opponent has life can be a true win condition.

The way the Dungeons work is once you have completed one you can then right away venture back into that same dungeon again which lets you repeatedly enter Phandelver and it's rooms. In this combo with Phandelver each card in your library equals in order: 1 scry, 1 treasure, gain 1 life and each opponent loses 1 life, draw a card, that's powerful. Storeroom room instead of Dark Pool room can make Scarab huge for a big Commander damage attack.

Acererak the Archlich --> Loyal Subordinate


Pair Gravecrawler with a sac outlet such as Feeder and it's ability to leave your graveyard with Tormod, the Desecrator for another repeatable Zombie token source to create a 2/2 Zombie for one black mana as many times as black mana you have to really fuel Scarab's upkeep trigger. This combo makes infinite tapped 2/2 Zombies with Phyrexian + Gravecrawler that forces an opponent to wrath the board or you win at your next upkeep. Tormod also triggers when you embalm your own creatures with Scarab.

Zombie Master is a Zombie evasion source, pair it with Urborg. Wonder will be a target for graveyard hate when it's in your graveyard therefore having other evasion sources especially from a Zombie is helpful.

marn3us on Lonis, Elfball Crypto Investor

2 weeks ago

Thank you very much again, those are great suggestions that I'll definitely consider.

I agree that Drove of Elves is a bit of a dud and i'll cut it for the sabertooth, but I would not underestimate Expel from Orazca 's potential for a surprise blow-out by putting a pesky permanent on top of an opponent's library and immediately stealing it with Lonis. It's very satisfying when you steal a Rhystic Study or a combo piece (e.g., Phyrexian Altar ) with it.

Normally I don't run tutors in my decks (or maximum one) because I enjoy the variance of EDH games and I don't want to push the power level excessively (my plagroup usually plays with 6-7 decks), but Neoform sounds like an amazing suggestion that would find me some good elves without being too powerful, thanks!

multimedia on Hercules23

3 weeks ago

Hey, welcome back :) I like MoxField's site design and deck builder much more than TappedOut, but TappedOut has the community and that's why I stay here. I build casual/competitive budget decks, that's my niche, but that doesn't mean that I don't know about more expensive cards to use and upgrades to make for a higher budget. It's great you've increased your budget to $800 that will really help with lands, tutors and combo cards like Phyrexian Altar .

I like Varina more as a Zombie Commander because I like to assemble Zombie reanimation combos. Varina helps much more and is much faster then Scarab with reanimation since her loot ability fuels reanimation and lets me also potentially draw a reanimator. Wonder is busted if you're attacking with Zombies and Varina can setup Wonder much easier than Scarab. White with Varina is helpful as a third support color for artifact/enchantment removal to combat opponent popular hate cards ( Rest in Peace , Ghostly Prison , Rule of Law ).

enpc on Infinite Golem Potential (EDH)

3 weeks ago

If the plan is to recycle creatures with Feldon, then equipping him with Thornbite Staff seems like the easiest solution. Then you can copy cards like Myr Battlesphere (as was recommended earlier) and just run Phyrexian Altar . This will make an infinite number of battlespheres that all have haste.

Similarly, you could use cards like Impact Tremors to win on the spot with any loops that don't net gain you creatures or mana (so in a combo with something like Priest of Urabrask and some sacrifice altar).

GrimlockVIII on Infinite Golem Potential (EDH)

3 weeks ago

Yo, so I figured out this neat combo between Feldon of the Third Path , Tuktuk the Explorer , some sacc outlet, and some untap outlet.

You basically use Feldon to copy Tuktuk in your graveyard, then you sacc the copy to create a 5/5 Goblin Golem, then you untap and repeat the process to create infinite golems.

Obvious outlets would be Ashnod's Altar and Phyrexian Altar since they provide more mana to abuse Feldon's effect.

Problem is, I don't know where to go from here lol. There's so many types of decks and color combos that can def take advantage of this and I don't know what to choose.

Just wanna know tho, is the combo worth anything or am I just talking out my own ass?

VampRamped on A Vampire Storm *Primer*

3 weeks ago

Sephorai

Underworld Breach could be a card if the deck wanted to lean fully into the storm strategy for the deck, but you wouldn't actually play the card mostly for the storm but rather to recur back your combo pieces Mana Echoes , Skullclamp , Heirloom Blade , and Phyrexian Altar . As I mentioned in an earlier post once you have all 3 pieces of the storm combo you will almost guaranteed to win the game.

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