On Serra's Wings

On Serra's Wings

Legendary Enchantment — Aura

Enchant creature

Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

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Legality

Format Legality
Modern Legal
Custom Legal
2019-10-04 Legal
1v1 Commander Legal
Block Constructed Legal
Historic Legal
Duel Commander Legal
Vintage Legal
Tiny Leaders Legal
Casual Legal
Legacy Legal
Limited Legal
Pioneer Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
Unformat Legal
Commander / EDH Legal
Leviathan Legal
Gladiator Legal
Arena Legal

On Serra's Wings occurrence in decks from the last year

Latest Decks as Commander

On Serra's Wings Discussion

mrdehring on Wind Fury

1 day ago

I agree with epajula, artifact based ramp is a pretty good way to go. Here are a few suggestions on cards to cut for ramp.

Slow removal - Chant of the Skifsang , Time of Ice and Encrust . I can see the use on Encrust because it is flexible to artifacts.

Creature Auras - On Serra's Wings and Commander's Authority . With the limited number of creatures I don't know if there are good places for these to go.

Personal Sanctuary - I don't see a lot of ways that you are damaging yourself on your turn so this piece doesn't seem needed.

Inspirit - I can see that you want to untap and block to Fog a creature, but this is very conditional and probably not needed.

Good luck with this unique style deck. I like the idea and want to see how it plays when you are done.

Monomanamaniac on Equipping Godhood

1 week ago

I feel your pain on the budget, I've spent almost 900$ on my main commander deck, and 400 on 2 other ones, so I'm pretty budget strapped. So I'll take a deeper look and see what budget options you could consider.

Wear / Tear is better than disenchant. Ring of Valkas is a decent cheap equipment that grants haste, though I'd consider Basilisk Collar because it's never going to be more affordable, and Trailblazer's Boots because it's essentially unblockable. Talisman of Conviction is a very good Mana rock, as well as Thought Vessel because of no maximum hand size. Zirda, the Dawnwaker is amazing with equipment. Axgard Armory and Inventors' Fair are good tutor lands, and due to your Commander's ability I'd definitely run Reliquary Tower . You're also lacking in the removal category: Swords to Plowshares , Path to Exile , Generous Gift , and Chaos Warp are solid inclusions that will stop your opponents from getting too far ahead.

Now for cuts I'd honestly do away with the worldslayer package because if you can't give your commander indestructible you're going to set yourself back just as far add everyone else. Scytheclaw is just too expensive for what you get, if you have to have that effect i would keep just Quietus Spike but in general I'd probably just look in a different direction and take both of them out. Grappling Hook is also overcosted, this is where I'd slot in Embercleave . I know you think embercleave is a bit costy, but you don't pay the equip cost when you cast it and you can do so as a combat trick. I'd likely turn away from Burnished Hart for Wayfarer's Bauble , you're only getting half the ramp but at half the investment. You might consider dropping Hyena Umbra because it's not really doing enough and On Serra's Wings because it's a 4 cost aura. Lastly I'd honestly consider cutting the godo helm because it's extremely unreliable and frankly wouldn't be the way i would go about winning. If the kaldra artifacts weren't so expensive I'd probably consider not running those too, but i get why if you're on a budget and already have them I'd definitely still run them. Oh and you should look at bolstering your creature numbers a little in case your commander gets killed too many times.

Anyways, that's my deep analysis for this deck, it's definitely focused on doing the thing, it's cmc is 2.63 which is decent but it means you should have more ramp/mana rocks at the 2 cost range. You're 75% white but has a land base that is almost 50/50 so you should think about adjusting it and when budget allows get some lands that tap for both colors. Overall wyleth is a Commander i would love to build around.

If you want to check out my Voltron deck I'll leave a link here


Balan, one-punch woman

Commander / EDH Monomanamaniac

SCORE: 35 | 36 COMMENTS | 3347 VIEWS | IN 5 FOLDERS


Kintoki on Humans, Humans, and more HUMANS!

9 months ago

Seeing that a good deal of your creature base is heavily leaning on Legendary humans(like my Jirina deck I posted here yesterday), you might want to take advantage of that and swap either Citywide Bust or Cleansing Nova for one Urza's Ruinous Blast as it keeps some of your board alive if you're controlling at least a few legends(and assuming your opponent's doesn't). To add to the subtheme, Heroes' Podium, On Serra's Wings and Outlaws' Merriment might be good adds. Also, 5 spot removals is a bit on the low side, but it's all a matter of preference. My EDH decks run 10-12 and 2 wraths. But it all depends on taste and the meta you play in... If you want to check my deck out and compare, here's a link ^^ http://tappedout.net/mtg-decks/fellowship-of-the-first-men/

Joe_Ken_ on Narset, Enchanted Master

10 months ago

You can do a lot better with the auras you have for Narset.

Battle Mastery is a cheap one that gives double strike to her.

Steel of the Godhead gives her a +2/+2 boost as well as making her unblockable with lifelink.

Eldrazi Conscription will just decimate people if you free cast it with Narset.

Aqueous Form gives her unblockable and lets you scry.

All That Glitters Sage's Reverie and Ethereal Armor will give her a massive boost.

On Serra's Wings can give her a bunch of keyword abilities and a boost.

Corrupted Conscience you can put on Narset for infect wins or use it to steal a good creature.

Scourge of the Nobilis gives +2/+2 , lifelink , and a way to drain extra mana during combat to go for a kill.

Response / Resurgence is another extra combat spell you could use in the deck.

Epicurus on Card creation challenge

11 months ago

Serra, Holy Patron

Legendary Planeswalker - Serra

+2 Target creature gets +1/+1 and gains flying, vigilance and lifelink until end of turn

+1 Until your next upkeep, white creatures get +1/+2, and nonwhite creatures get -2/-1

-X Choose any number of artifacts and/or enchantments equal to half X, rounded down. Destroy each of the chosen permanents

-8 You get an emblem with "creatures you control with base power and toughness 1/1 get +5/+5 and have flying"

5


Drawing inspiration from On Serra's Wings, Serra's Boon, Serra's Liturgy and Serra Ascendant.

It can't be a commander itself, but useful in general for commander format. Especially decks with Elspeth, or Superfriends decks with a lot of 1/1 token production. Or just any token production decks with a lot of white.

Make a land with suspend. Unless that's a ninja I see on the notification beacon. In which case, do the challenge above.

Requillias on Alela, artful provocateur

1 year ago

Deck Upgrade:

Creature Upgrade

To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald

To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator

Enchantment Upgrade

To Remove: Angelic Exaltation, Kiora Bests the Sea God, Mammoth Umbra, Omen of the Dead, On Serra's Wings, Waterknot

To Add: Mirrodin Besieged, Mirrormade, Phyrexian Reclamation, Greed, Aqueous Form, Leyline of Anticipation

Artefact Upgrade:

To Remove: Ancestral Blade, Bloodsoaked Altar, Jousting Lance, Mana Geode, Pendulum of Patterns, Scrabbling Claws, Untethered Express

To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves

Sorcery Upgrade

To Remove: Covetous Urge, Dance of the Manse, Epic Downfall

To Add: Time Wipe, Kaya's Wrath, Diabolic Tutor, Narset's Reversal, Supreme Verdict,

Instant Upgrade:

To Remove: Banish into Fable, Invoke the Divine, Karametra's Blessing, Riot Control, Shieldmate's Blessing, Skywhaler's Shot, Syncopate, Unlikely Aid

To Add: Twincast, Mystical Tutor, Dovin's Veto, Swords to Plowshares, Anguished Unmaking

ZanarDusk on Azorius, hand of control

1 year ago

I'm liking the idea but I think there are a couple things that don't flow well with the deck. Makeshift Battalion doesn't really have a place as a 3 drop in a deck like this.
For similar reasons, On Serra's Wings could also be hard to use. The best case scenario would be a Warden or a Guardmage, but even then you aren't really going to make a big difference. I'd invest more on control and add other wincons with a sideboard.

jakeelephant006 on Uril, Ultimate Bench-Presser

1 year ago

This deck seems to have a couple of weird things and a couple of holes in it. First off, your ramp seems to be through the roof and I don't really see why that's necessary. I would recommend cutting some of, if not all, the cluestones or maybe a sorcery speed ramp spell. Maybe consider switching one of your current sorceries for a Skyshroud Claim and probably switch Druid of the Anima for Sylvan Caryatid . Related to this is your current lack of enchantment cost-reducers. I would recommend adding one or two back in. You can switch some of your ramp for cards like Herald of the Pantheon or the new Starfield Mystic .

Next is card draw and tutors. You're not doing too bad at this, but I'm surprised you're not running Satyr Enchanter , Kor Spiritdancer , Sram, Senior Edificer or Open the Armory . Maybe even Three Dreams or Plea for Guidance are playable as well. Also, I think Harmonize deserves a spot because it can get you back in the game without any help.

Another thing you seem pretty weak on is removal. Both targeted and mass. I think Beast Within or Generous Gift or both would pretty easily fix your targeted removal. Maybe even Decimate or Qasali Pridemage . I think you ought to run at least one more board wipe. Single Combat or Divine Reckoning seem prudent. If you wanted to be able to hit more types of permanents, I'd highly recommend Tragic Arrogance .

My final category of things to add are other auras/enchantments and recursion/protection. Bear Umbra has been reprinted and it's still not here and Unquestioned Authority is also good. Also, the new Treefolk Umbra seems good enough to run. Maybe add back in Snake Umbra for card draw. Maybe On Serra's Wings or Asha's Favor for the host of abilities they grant and maybe Boar Umbra . For recursion and protection I'd say Hall of Heliod's Generosity , Umbra Mystic and Boros Charm are all cards that belong in here. Adding back in Retether seems like it would be fine and including either Eternal Witness or Auramancer or both might be good too. In general, I think this deck needs to be rebalanced a little bit.

Now, I'm sure you're thinking, "But my deck is already perfect. What am I supposed to take out?". I'm here to tell you, you're wrong and there are a few cards that seem ripe for removal. First off, Gideon's Intervention seems kinda silly in here. Really not what the deck wants to do. Maybe there are one or two cards that you really don't want to see in a game, but I think having single target removal in place of that would be better. Next off is Combat Celebrant . This guy is kinda slow, really vulnerable, and not an enchantment. If you really want this effect go with Aggravated Assault which, in concert with Bear Umbra, can give you infinite combats. Also, I think it's time for Wall of Reverence to bow out. It can gain you a bunch of life, but I don't think that it's worth the slot. As I mentioned before, the Keyrunes are easy pulls for some card draw spells, enchantment cost-reducers, and maybe another (probably basic) land or two. Maybe one or two other ramp spells (I might consider cutting Burgeoning if you don't add in more card draw) are worth cutting. I think 10-12 is a good number of ramp cards for this deck. Some of the weaker auras I'd look at are Scourge of the Nobilis , Felidar Umbra and maybe Mammoth Umbra and Burning Anger . Maybe I'm wrong about most of or all of those auras. That seems like the most difficult category to cut from.

I hope you've had fun reading all of this and that maybe a couple of my suggestions make a difference.

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