Leyline of Anticipation
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast nonland cards as though they had flash. (You may cast them at any time you could cast an instant.)
|Have (3)||Forkbeard , , metalmagic|
|Want (4)||ephemeralAubade , lridg7 , Gminus , foramen|
Printings View all
|Core Set 2020 (M20)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Leyline of Anticipation occurrence in decks from the last year
Latest Decks as Commander
Leyline of Anticipation Discussion
3 days ago
Muraganda Petroglyphs: What's better than a 3 mana 2/2 with an unknown ability? a 3 mana 4/4 with an unknown ability.
Voidmage Apprentice: counterspells that can interrupt split second are generally good.
Aphetto Runecaster: More card draw is never bad; worst case scenario, you add a lab man and become a real dousche.
Echo Tracer: Redo! (Or removal)
Weaver of Lies: Redo all of your other morphs, and then turn your echo tracer face up again and return this to your hand, then cast it for free with Kadena? Seems good.
Tidal Barracuda: Flash is really good with Kadena, and fucking the speed at which your opponents play is always good.
Master of the Veil: Similar to Weaver, but less mana overall.
Dream Chisel: ... duh?
Wilderness Reclamation: Untap to do all them morphs on other people's turns. Extremely powerful. And you can fuck with the amount of mana you can produce by responding to the trigger like people were doing in standard.
Leyline of Anticipation: Again, flash. Also, free more often than you think.
3 weeks ago
Gonna have to say 'nope' to all three of those, and I'll explain why! :)
Defense Grid works equally for everyone, and this deck plays a LOT of instants and instant speed effects. I even had Leyline of Anticipation and Tidal Barracuda in it at one point, but they ended up getting cut cuz they weren't that necessary. This deck tends to play like a spectator for the most part, occasionally playing some more card draw or defensive pieces, but mostly its reactionary to anyone getting up to trouble in a way that we don't like, and Defense Grid actually makes it harder for US to do that. We don't have much of a gameplan for other people to try to stop, so this card would actually be way better for everyone else at the table, and way worse for us.
Same goes for Bottled Cloister. We have a LOOOOOOT of card draw, including in our command zone, so we don't really need 1 more. We also play primarily at instant speed, so exiling our hand when its not our turn takes away our ability to cast spells in response to whatever our opponents are doing, which is VERY counterproductive.
Our hand is going to be bursting with cards most of the time, so Ensnaring Bridge is also going to be REALLY really bad unless we also had the Cloister out, which is still not good for us. The big upside to Cloister+Bridge is that you get to have a hand on your turn so that YOU can attack with your creatures, but then on opponents' turns, your hand is gone, so they can't attack back. But, we don't really have a lot of creatures or ever plan on attacking, so its not very helpful.
Lastly, we have plenty of pillowfort cards already, and 3 more cards that can copy them. Specifically I try to focus on cards that make it inconvenient to attack us, rather than strictly stopping attacks altogether. Cards like Solitary Confinement or Island Sanctuary were considerations I had, but they're a bit too aggressive for me. People read them and think "Oh no, I CAN'T attack him." rather than, "Oh, I have to pay 2 mana to attack him? That's kinda annoying, I guess I'll attack someone else."
The exceptions I made to this are for Crawlspace and Silent Arbiter. Both still allow opponents to attack me, but only 1 or 2 creatures at a time, which keeps it manageable and makes it not worth the effort. Silent Arbiter in particular I enjoy because he works for everyone and can be a great political play if one player has built up a huge board and is about to start going to war and taking people out. Arbiter can slow combat down significantly, and most people are generally pretty happy for the sense of security it offers.
1 month ago
on the Senei top Mystic Forge also allows for top casting is colorless Cloud Key andHelm of Awakening having Leyline of Anticipation or Vedalken Orrery allow for playing of the top of the library at flash
1 month ago
multimedia I am ashamed at myself for missing those staples, I promise I usually know that! The end-step untappers are mice, (can't wait for the new Commander Collection art of Seedborn Muse!) but I play tested with Mass Manipulation and it just doesn't cut it as a win-con (just like how people don't play Insurrection that much anymore). Hinterland Harbor and Alchemist's Refuge are pretty nice--but I don't care much for the other duals. I might grab a Leyline of Anticipation as per your flash suggestion, though! Thanks for helping out!
Massacar thanks for the suggestion: that's a very powerful combo that I don't feel the need to run. Kinnan, by himself, is a decent fit--it all depends on my land-acceleration to direct-to-the-pool mana-acceleration balance in the final iteration. I'll take a look at my land count: seems very likely too high, as you said. Thanks a ton!
1 month ago
Thanks Bassduff! Those infinite mana pieces are core IMO, but I completely get why your group frowns on it. There's been a lot of combo talk recently in my playgroup too and having a 2 card infinite mana combo with one of the pieces sitting in the command zone is pretty potent to say the least.
I like those 3 cards you've mentioned. Leyline of Anticipation is just a great card in blue no matter what you're trying to do - it also pairs really well with Wilderness Reclamation, good call there. Manascape Refractor is interesting! Lots of additional ability that you could take advantage of for big mana. You asked me to suggest 3 other potential replacement cards so I'll give that a shot:
Nothing revolutionary, but there's a few ideas for you to think about.
1 month ago
Hey Fork, I really like your list, I have almost the same! my playgroup is not allowing infinite combo so I need to swap the Basalt Monolith and Pemmin's Aura and Freed from the Real what would you replace them with? I would like to know
1 month ago
I’ve had a lot of experience playing Kadena, and I personally think a combo win works better with Kadena’s draw engine and ability to control the board. You can see what I’ve done with my deck here:
Commander / EDH
SCORE: 160 | 23 COMMENTS | 6521 VIEWS | IN 34 FOLDERS
That being said, regardless of the route you take to win, I can’t stress enough how good flash is in this deck. The more consistently we can flash in morphs, the more we’ll be drawing. However you also don’t want too many instances of that effect or one could be a dead draw if you’ve already got the effect in play. This is why I run cards that do slightly different things as well as provide flash.
The ones I run are Leyline of Anticipation and Teferi, Mage of Zhalfir as well as flash effects on lands in the form of Alchemist's Refuge and Winding Canyons. Having a repeat effect on lands is fine since you still get mana out of them otherwise. I run Leyline for the possibility of dropping it at the beginning of the game and because it gives everything flash, not just creatures. Teferi only gives creatures flash, but he himself has flash, can be easily tutored for, and stops opponents from playing at instant speed which gives us an edge.
You might also try Vivien, Champion of the Wilds who provides some other utility that might fit well in your combat based build.
2 months ago
unwucht, thanks for checking out my brew! I’ve never been too much of a fan of Expedition Map with splash. I’d probably run Sylvan Scrying instead, if I needed the land tutor. I’ve always relied on Crop Rotation or Scapeshift to grab an important land. As for Chulane, Teller of Tales, I’m very close to possibly cutting something to make room for him. He seems to be highly recommended by the mass majority. Him and the lot of Leyline of Anticipation, Thassa, Deep-Dwelling and Karametra, God of Harvests. Still a lot of thought and play testing to do before I make some adjustments though. Thanks for the suggestions and good luck with your brew! I’ll check it out.