Leyline of Anticipation

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Leyline of Anticipation


If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast nonland cards as though they had flash. (You may cast them at any time you could cast an instant.)

TheoryCrafter on Fuck it, late Outlaw of …

1 month ago

My thoughts:

Wasn't underwhelming. A little disappointed Kellan was still naive even after spending all that time on Ravnica. I get it. Its his father. But when Kellan had to go searching the multiverse for him one would think there'd be enough sense to approach with caution. Jace being the big bad for this one was a nice twist. In reading the story I found it a little odd Vraska was conversing with Ashiok and not Malcolm and Breeches but since Jace was in disguise it makes sense. I liked how all the villains interacted with one another. As much as Rakdos allowing someone to ride him again after telling Gideon it wouldn't was a nice gag, I hope it doesn't become a recurring one. It would only take away from his menacing persona.
The epilogue was awesome for sending Jace and Vraska to Vryn, and explains Jace and Vraska's morality over the course of the story. However I hope whatever they have planned doesn't make him a permanent big bad.

About the cards:

I wanted Kellan to be another adventure card. That would have made a great commander clash. Hoefully the people at mtggoldfish do it anyway.

2 mana Jace. Leyline of Anticipation just made Jace Tribal dangerous. Speaking of Dangerous, Rest in Peace and Torpor Orb are now Standard legal due to The Big Score.

If you run a Flashback deck on Commander, Legacy or Vintage, be sure to find a spot for Forger's Foundrys. Once you cast the spell from the graveyard using the mana from this card, you can activate the non mana ability and turn it on into a combo loop.

You can tell from the art in Smuggler's Surprise someone visited Theros.

I think Vraska Joins Up will eventually provide redundancy for, or replace, Archetype of Finality in a lotta decks. Mainly due to mana costs.

I don't know where Deepmuck Desperado is going, but into at least one of my decks.

When building decks with the desert lands with the etb 1 damage triggers, if yer running black, be sure to consider Piranha Marsh.

If you build a commander deck around the new Eriette card be sure to add Willbreaker for redundancy.

No commander cards giving griffins, horses, pegususes and/or unicorns mount. Why did they even bother with it?

What is the point of having a plot ability that costs more than the spell's mana value?

legendofa on Can someone explain to me …

6 months ago

During your opponent's end step, right before your turn begins, cast Borne Upon a Wind (or start with Leyline of Anticipation in play). Flash-cast Barren Glory first, hold priority, and cast Apocalypse. (You do have just casually lying around, right?) Apocalypse resolves, emptying the battlefield and removing your hand. Barren Glory resolves and enters the battlefield.

As your turn starts and Barren Glory triggers on your upkeep, it checks that you control no permanents and have no hand (both true, thanks to Apocalypse). Since its conditions are met, it fully resolves and you win the game.

indieinside on Can someone explain to me …

6 months ago

Apocalypse + Barren Glory + Borne Upon a Wind

There are several like it and EDHREC says it works but it doesnt make any sense to me.

Apocalypse + Barren Glory + Leyline of Anticipation

Poly_raptor on Dead Men Tell No Tales | Xavier Sal

6 months ago

Yeah I had thought about those too. Particularly the Elixir, because I imagine itll be a kill onsite commander. That or maybe a way to flash him in like Leyline of Anticipation

Tsukimi on *RETIRED* Alela These Nuts

7 months ago

Nice looking Alela build! She quickly became one of my favorite commanders. I found pretty quickly that as tempting as Leyline of Anticipation and Vedalken Orrery are, the deck doesn't really need them - espeically with the variety of good, low CMC instants we have access to, a lot of which you have already. I always suggest Mari, the Killing Quill because she's a perfect fit with this deck, and a lot of fun to play with. Ayara, First of Locthwain is also a lot of fun with a deck like this.

Mind's Dilation is a fun include, have you gotten to playtest it yet? I've found with Alela high CMC cards stick around in my hand too long.

Feel free to check out my deck for any fun options you might have missed! Alela's Huge Goads

Oh also just a heads up your deck is listed as not EDH legal. I poked around your decklist to see if I could figure out why but no dice.

NV_1980 on Mischievous Schemes - Alela EDH

7 months ago

Would definitely recommend Vedalken Orrery for this one, as a bit of redundancy for Leyline of Anticipation.

Tsukimi on Fairish Faeries (Alela Budget EDH)

8 months ago

LynxGoddess Haha yea I had come back to suggest Mari, the Killing Quill too but I saw they're on your list! I have been looking for more instant speed protection for Alela and I really like Blessing of Leeches, I'm going to make space for it.

Once you playtest let me know how cards like Slitherwisp work out, I'm interested if there's enough flash synergy- If only Leyline of Anticipation and Vedalken Orrery were worded differently!

ASalesman on Unesh, Ultimate Guide (Tribal)

10 months ago


Here is all the big changes I've made to this list, and an explanation for each. Guide edits will come in a little bit!

  • Replaced Burnished Hart with Mistwalker. Burnished Hart feels too slow, Mistwalker is a cheap sphinx that makes the deck go fast. Mistwalker is a nice addition because it benefits from the full 2 cmc reduction from Unesh. 1/3 and flying on Mistwalker makes it the best changeling when it comes to combat.
  • Replaced Guardian of Tazeem with Aetherflux Reservoir. Aetherflux Reservoir is a new win condition in this deck. With all of the added changelings and ability to bounce changelings to your hand, it is easier than ever to play a lot of spells on your turn. In addition to being a 50 lifepoint cannon at instant speed, it is the only lifegain in the deck. It can make up for all the health you lost from Mana Crypt and Ancient Tomb. Guardian of Tazeem's effect is underwhelming most of the time. Having the other cheaper sphinxes there is still 20% sphinx, and are easier to play.
  • Replaced Leyline of Anticipation with Narset's Reversal. Leyline's effect is honestly underwhelming at 4 CMC. It's great if it starts in your opening hand, but it is Force of Will fodder otherwise. Debatably it is worth for synergy with Sphinx of the Second Sun, but adding emergence zone (description below) gives you a cheaper Leyline effect at the cost of it only being one turn. One turn with the effect is all you need to win the game though, or to get very far ahead with Sphinx of the Second Sun. Narset's Reversal is a great card because it can be great in a counterspell war, but it can also be used to augment your other cards such as Frantic Search or High Tide or Ghostly Flicker. I love Narset's Reversal because it is great on it's own, but also sees some great synergy.
  • Replaced Myriad Landscape with Emergence Zone. Myriad landscape is noticably too slow, similar to burnished hart. The utility from Emergence Zone can be outstanding. Emergence Zone is a more easily accessible Leyline of Anticipation essentially. It is less mana to use at the price of using it for only a turn. Presumably the turn that you would use it you would also win the game, so you don't need it more than once anyway.
  • Replaced Treachery with Cloudstone Curio. Treachery is a clunky card that rarely resolves. If the mana doesn't untap after this card is played, it feels very bad. Cloudstone Curio is an engine in this deck. It really keeps the BFOF's coming. Playing this card with Universal Automaton on the field means you get to double all of your BFOF's that you play. Additionally, it works particualrly well with the newly added Aetherflux Reservoir.
  • Replaced Long-Term Plans with Chain of Vapor. If you are playing the deck right you are seeing enough of your deck to get your game winning cards without using long term plans. Long term plans also scuffs one of your BFOF's because your opponent knows which card it is. Chain of vapor has many uses. As well as being spot removal, it can be used to protect Unesh, and to return other cheap sphinxes to your hand to be played again which grants additional synergy with the Aetherflux Reservoir win condition.
  • Replaced Sphinx of Uthuun with Sakashima of a Thousand Faces. Sphinx of Uthuun is expensive for what it does. It will normally be chaper to play Sakashima, and it becomes a second Unesh which doubles all of your BFOFs rather than getting you an extra regular FOF. Having a second Unesh on the field also grants you protection from spot removal targetting only one Unesh.
  • Replaced Riddlemaster Sphinx with Bloodline Pretender. Riddlemaster Sphinx's ETB isn't as good as the others (Enigma Thief and Dream Eater). Bouncing one creature isn't super great because your sphinxes already have combat superiority most of the time. It feels expensive for what it does, which means it is too slow. Another cheap sphinx in this slot speeds up the deck, and provides extra synergy with the other added cards.
  • Replaced Island with Lotus Field. I want to try this out. I am skeptical that it is actually better than an Island, but we will see! Let me know what you think here.
  • Replaced Island with Sea Gate Restoration  Flip. Becasue why not really? Worst case scenario, you pay 3 life to have it enter as an untapped island. Having it your hand later game can get you a lot of cards in a pinch.
  • Replaced Imprisoned in the Moon with Gilded Drake. Gilded drake is 1 mana cheaper. It not only takes your opponents creature away from them, it also gives it to you, at the cost of them having a 3/3 flyer. In cEDH this trade is insanely good for you. Imprisoned in the moon can be removed to return the creature back to their side. Nothing happens when Gilded Drake dies. He can also be easily blocked by one of your sphinxes, which means it might be chip damage to a different opponent. To me Gilded Drake is a no brainer here.
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