Leyline of Anticipation

Leyline of Anticipation

Enchantment

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast nonland cards as though they had flash. (You may cast them at any time you could cast an instant.)

Latest Decks as Commander

Leyline of Anticipation Discussion

Delphen7 on If a creature enter the …

1 week ago

It does not trigger. When the opponent passes turn, you untap, then once that is done, you then go to the upkeep step. All effects that have "At the beginning of your upkeep" then go onto the stack. You choose the order they resolve in, but it's no longer the beginning of your upkeep once they start to resolve it's more of the middle. So anything new that comes onto the field, like Damia, will not trigger since its the "middle" of the upkeep phase.

As a side note this is also why you cannot use Leyline of Anticipation to flash something onto the field and have it's upkeep ability trigger since its the "middle" of the upkeep by the time you are able to respond to these abilities.

Drac24 on Kwain Bunny Hugs

2 weeks ago

Thanks a lot for the feedback on the deck TotesMcGoats!

Ive actually thought about replacing the Cephalid Illusionist + Nomads en-Kor combo since ive got few ways to assemble it besides drawing into it, especially after some more testing. Actually thought of Mind Over Matter and Ive bought a copy since and added an Idyllic Tutor to help out with it and to fetch some of the pillow fort pieces if needed. The idea of the deck is to be as passive as possible only interacting when needed and using the silver bullets wisely ((need to up the interactio a bit imo after testing).

I tried the "everyone draws X cards" and I'm not a fan of them but they are a great replacement for a more steady win and more budget friendly than trying to get a MoM.

On the Tidal Barracuda thing I prefer Leyline of Anticipation since its a bit harder to interact with and my playgroup does play a lot of creature removal and semi reanimation through Hall of Heliod's Generosity .

Thanks a lot for the feedback and I really do love your Kwain list! The playstyle has been a blast in my playgroup and others, Im really proud of the list.

TotesMcGoats on Kwain Bunny Hugs

3 weeks ago

Cephalid Illusionist + Nomads en-Kor is a neat combo but its not my favorite since they doesn't really do anything for you besides when you put the two together. I'm also not a huge fan of Laboratory Maniac because he doesn't do anything on his own and we have better versions of his effect. Jace, Wielder of Mysteries is definitely still playable but Thassa's Oracle 's ETB trigger is just so reliable that you don't really need the redundancy IMO.

If your plan is to deck yourself and win with Thassa's Oracle, I'd highly recommend picking up a Mind Over Matter to combo with Kwain, Itinerant Meddler or Temple Bell . Its a heckin' powerful card and on the Reserved List, so I'd pick one up now before it spikes like a lot of Reserved List cards have been doing lately.

I also see you're running Hullbreacher and Smothering Tithe which pair excellently with cards like Prosperity , Minds Aglow , Skyscribing , Fascination and even Folio of Fancies . This is the primary combo I use in my own Kwain deck! You dump a bunch of mana into drawing everyone X cards and get 3 times X Treasure back to dump into the NEXT Draw X Cards spell so you can chain them together bigger and bigger. Then you can win with Thassa's Oracle , mill everyone out with Fascination or Folio of Fancies , or my personal favorite, just force the game into a Draw by drawing out everyone's decks simultaneously with a big Draw X or a huge Windfall . But even without comboing off, all the Draw X spells are far more useful on their own than Cephalid Illusionist and Nomads en-Kor .

Tidal Barracuda is also a fun group huggy for your opponent's that works like a Leyline of Anticipation for you as well but also keeps your opponents from interfering when you try to combo off on your turn.

Hope this helps! Check out my own decklist if you like! I focus a LOT on playing a neutral political game. Wizzardrix (Kwain, Itinerant Meddler)

MoreSizemore on esper control for nick

1 month ago

Take Out: - Merciless Eviction exiles so that will not trigger our boy, Nev.

  • Bontu the Glorified really doesn't seem that good. You dont have a lot of creatures to sack. Sure you could get a bunch from Nev. Its too many conditions needed for Bontu.

  • Emeria's Call  Flip is not the best when it does not even give the very angels it makes, indestructible

  • Winds of Abandon for the same reasoning as Merciless Eviction

  • Mnemonic Deluge is so much mana and you do not even really have any good targets for it. It wont get you an overloaded rift, it can target a board clear but you dont need to do that multiple times

  • Court of Grace seems slow and you will almost never be the monarch probably.

Possible Includes:

abasu on Naban's School of Witchcraft and Value

1 month ago

Frostfrenzy thank you so much for the advice. I've ordered the cards you recommended and will make the changes. I actually just added a Chaos Wand, Isochron Scepter, Jace, the Mind Sculptor, Leyline of Anticipation, Mystic Sanctuary, and Chaos Wand

I'll add the ramp you recommend. What would you take out to make room for all these cards?

plainsrunner on Copy City

2 months ago

some ideas for cuts: Acquire seems like generic goodstuff in this deck that doesn't seem to care about artifacts very much. Nothing wrong with goodstuff in general, but I feel like cards that don't fit your theme or help your strategy should be the first to go when making cuts. Thada Adel, Acquisitor seems to fit a similar mold, but it at least can benefit from being cloned.

Apex Devastator can cascade into some nice stuff, but it can also whiff, and the cascade trigger won't happen again if you clone it, which it seems is the main focus of the deck.

Hullbreacher is good, but cloning it won't give you any additional treasures, since the card draw will be replaced by the first one and then the clones won't see a card draw to replace for their own effects.

Keiga, the Tide Star is usually good in clone decks because it can die easily due to the legend rule. Since your commander stops that from happening, I would think twice about including it here. Not that a 5/5 flyer with upside if it happens to die is bad, it's just not as good without the legend rule.

Kozilek, the Great Distortion is another example of a card that is best when it's cast as opposed to cloned. Two somewhat evasive 12/12s are certainly better than one, but the needed colorless mana and lack of other upside for cloning it make me skeptical.

Uro, Titan of Nature's Wrath seems pretty bad here, because almost all of your clone effects have the clone entering as a copy, and not escaping, so they'd be sacrificed immediately. You'd still get the etb triggers, but I'd rather not waste a clone spell on that.

Lullmage's Domination seems like a worse Entrancing Melody in a deck without mill.

Congrats, I think you've found the only creature-based edh deck where Guardian Project doesn't work very well. Since most of your clones will be entering with the same name as a creature already on your board, you won't be drawing off of them.

You only have 15 enchantments in the deck, so you have a good chance of not having a target for Estrid's Invocation. I'd cut it.

You have 2 effects that untap your lands in Wilderness Reclamation and Seedborn Muse, but unless you draw Leyline of Anticipation or Vedalken Orrery you don't have a whole lot you can do with that mana on other people's turns. If you still have 20 instants once you're down to 100 cards I'd say they're worth it, but I expect you'll be cutting some of those.

Goblin_Guide on Morph-Kido

3 months ago

Muraganda Petroglyphs: What's better than a 3 mana 2/2 with an unknown ability? a 3 mana 4/4 with an unknown ability.

Voidmage Apprentice: counterspells that can interrupt split second are generally good.

Mischievous Quanar: Fuck your counterspells! And other stuff. I want an Apex of Power, too!

Aphetto Runecaster: More card draw is never bad; worst case scenario, you add a lab man and become a real dousche.

Echo Tracer: Redo! (Or removal)

Weaver of Lies: Redo all of your other morphs, and then turn your echo tracer face up again and return this to your hand, then cast it for free with Kadena? Seems good.

Tidal Barracuda: Flash is really good with Kadena, and fucking the speed at which your opponents play is always good.

Master of the Veil: Similar to Weaver, but less mana overall.

Dream Chisel: ... duh?

Wilderness Reclamation: Untap to do all them morphs on other people's turns. Extremely powerful. And you can fuck with the amount of mana you can produce by responding to the trigger like people were doing in standard.

Leyline of Anticipation: Again, flash. Also, free more often than you think.

Alchemist's Refuge: ^

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

3 months ago

Massacar

Gonna have to say 'nope' to all three of those, and I'll explain why! :)

Defense Grid works equally for everyone, and this deck plays a LOT of instants and instant speed effects. I even had Leyline of Anticipation and Tidal Barracuda in it at one point, but they ended up getting cut cuz they weren't that necessary. This deck tends to play like a spectator for the most part, occasionally playing some more card draw or defensive pieces, but mostly its reactionary to anyone getting up to trouble in a way that we don't like, and Defense Grid actually makes it harder for US to do that. We don't have much of a gameplan for other people to try to stop, so this card would actually be way better for everyone else at the table, and way worse for us.

Same goes for Bottled Cloister. We have a LOOOOOOT of card draw, including in our command zone, so we don't really need 1 more. We also play primarily at instant speed, so exiling our hand when its not our turn takes away our ability to cast spells in response to whatever our opponents are doing, which is VERY counterproductive.

Our hand is going to be bursting with cards most of the time, so Ensnaring Bridge is also going to be REALLY really bad unless we also had the Cloister out, which is still not good for us. The big upside to Cloister+Bridge is that you get to have a hand on your turn so that YOU can attack with your creatures, but then on opponents' turns, your hand is gone, so they can't attack back. But, we don't really have a lot of creatures or ever plan on attacking, so its not very helpful.

Lastly, we have plenty of pillowfort cards already, and 3 more cards that can copy them. Specifically I try to focus on cards that make it inconvenient to attack us, rather than strictly stopping attacks altogether. Cards like Solitary Confinement or Island Sanctuary were considerations I had, but they're a bit too aggressive for me. People read them and think "Oh no, I CAN'T attack him." rather than, "Oh, I have to pay 2 mana to attack him? That's kinda annoying, I guess I'll attack someone else."

The exceptions I made to this are for Crawlspace and Silent Arbiter. Both still allow opponents to attack me, but only 1 or 2 creatures at a time, which keeps it manageable and makes it not worth the effort. Silent Arbiter in particular I enjoy because he works for everyone and can be a great political play if one player has built up a huge board and is about to start going to war and taking people out. Arbiter can slow combat down significantly, and most people are generally pretty happy for the sense of security it offers.

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