Wolfwillow Haven

Wolfwillow Haven

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller gains an additional .

, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate this ability only during your turn.

Browse Alters

Combos Browse all

Tokens

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Wolfwillow Haven Discussion

Conte7 on Selesnya Enchantments

1 month ago

zapyourtumor I thought about Herald of the Pantheon but in the end i preferred Fertile Ground and Wolfwillow Haven as 2 mana ramp spells, simply because they are enchantments so they are never actually dead cards, while Herald is totally dead if I draw it late.

Setessan Champion has been my choice for a 3 mana Eidolon, I like it better than the Satyr because it grows.

Destiny Spinner is a cheap enchantment that is also an alternative wincon if needed.

I might consider Runed Halo

multimedia on Tuvasa- Enchantment Voltron

1 month ago

Hey, good start on a budget version of Tuvasa.

Some budget cards to consider adding:

Some cards to consider cutting:

  • Azorius Signet
  • Lightning Greaves
  • Selesnya Signet
  • Simic Signet
  • Swiftfoot Boots
  • Chromatic Lantern
  • Arcane Signet
  • Reclamation Sage
  • Llanowar Elves
  • Danitha Capashen, Paragon
  • Transcendent Envoy
  • Herald of the Pantheon
  • Starfield Mystic
  • Kestia, the Cultivator
  • Sun Titan
  • Creeping Renaissance

Consider more enchantments, less mana rocks and creatures? Adding more land auras as well as more enchantresses could replace mana rocks, Sol Ring is the exception. With only Sol then Stony Silence could disrupt your opponents artifacts. More advice for cuts is to streamline the creature base. Use the other creature spots to add more enchantments.

Danitha Capashen, Paragon , Herald of the Pantheon , Starfield Mystic and Transcendent Envoy could be cut for more low CMC enchantments since you have more low CMC enchantments then higher CMC ones which makes these cost reducers subpar. To replace Greaves and Boots for protection for Tuvasa instead use some auras. Vanishing can be repeatable protection for Tuvasa and all auras on her from removal even board wipes. When Tuvasa phases out all the auras she has also phase out. When she phases in at your next untap step all the auras also come back still with her.

Seal of Primordium and/or Seal of Cleansing are artifact/enchantment removal that are enchantments which can be saced at instant speed. Either Seal is an upgrade for Reclamation Sage .

Good luck with your deck.

hungry000 on $15 Manland Ramp

2 months ago

Hey TwentDoggo, glad you like the deck. Normally I wouldn't have trouble finding ways to upgrade my decks, but this one in particular is kind of inherently flawed in that there simply isn't much support for its plan. That said, there are some things you could do to make the deck more functional in general.

Probably the easiest upgrade you could make is include the Arbor Elf + Utopia Sprawl ramp package. These two make it possible to have four mana on turn two (turn 1 Arbor Elf, turn 2 Utopia Sprawl on an untapped Forest) which makes higher cmc ramp spells such as Hunting Wilds , Explosive Vegetation , and Nissa's Renewal more viable. It also makes the deck's combo turn come around much sooner since being able to make four mana off of one land gives you more untapped lands to attack with after casting Sylvan Awakening .

If you do this, you'll need to rework the deck a bit--this ramp plan is better with a lower land count, so Arboreal Grazer and Rites of Flourishing would be cut out, and since you have more mana early on you'll want to add some higher impact ramp spells (the aforementioned Hunting Wilds etc). You would also be able to play Rude Awakening , a card that I excluded from the original draft of the deck because 8 mana is a lot.

So these are the changes I'd make:

I'm not sure what you're budget is, but that's really the best you can do if you want to stick to the man land plan. I suppose you could also upgrade the mana base, but you can get by with all basics since you've got a lot of color fixing ramp spells.

king-saproling on Sex-Proof Selesnyabians

2 months ago

You might considering running a suite of 1-drop dorks ( Birds of Paradise , Avacyn's Pilgrim , Llanowar Elves , Fyndhorn Elves , Elvish Mystic ) and 3-drop ramp ( Overgrowth , New Horizons , Weirding Wood , Wellspring , Wolfwillow Haven , Verdant Haven ). The more of these you have, the more likely that Sigarda can drop on turn 3.

You might like these too: Battle Mastery , Duelist's Heritage , Sram, Senior Edificer , Inquisitor's Flail , Helm of the Gods

plakjekaas on None

2 months ago

If you equip your Abominable Treefolk with a Paradise Mantle it will still produce snow mana. Add a Leyline of Abundance and the additional is not snow mana, because it's created by the enchantment, not the snow creature.

You can check for yourself in Arena by enchanting a Snow-Covered Forest with a Wolfwillow Haven and manually tapping it, to see the mana appear separated in your pool, and with overlayed.

So snow is indeed a deeper Magic embedded in the supertype, that can be referred to in rules text ( Frost Bite ) and has inherent effect on the mana produced by snow permanents, which costs of cards and/or abilities may specifically ask for ( Arcum's Astrolabe & Ascendant Spirit ).

I don't know the exact reason Wizards decided to not go the same route with Desert, but I do know that a desert is not just hot and sandy and the opposite of snow. The south pole is considered a desert, due to its low amount of yearly precipitation. I'm glad that, if we ever see it on a card, it will be a 'Snow Land - Desert' instead of a 'Basic Snow Desert Land - Swamp'; whatever that would look like. Ecologically speaking, swamps and deserts are very different and hard to unite, though I'm not sure that would stop Wizards from trying '^^

Kaldheim probably wouldn't have been snow-themed if the snow supertype didn't exist already, but the fan backlash over a Nordic themed set without the already existing snow cards is something Wizards probably didn't want to deal with. Let's just be happy Snow Basics are very cheap again :)

king-saproling on Yeah I'd tap that. . . Derevi, Empyrial Tactician

3 months ago

Derevi is a great choice for the general. The strategy I would go for personally when it comes to Derevi is low-cost evasive creatures, Coastal Piracy effects, and land auras like Fertile Ground . The little dudes hit to draw you cards and untap your lands. This leads to snowballing damage as you are able to play more small doods, leading to exponentially more damage, draw power, and mana each turn.

Here are some other cards that would fit with such a strategy: Signal Pest , Topplegeist , Bident of Thassa , Reconnaissance , Ohran Frostfang , Edric, Spymaster of Trest , True Conviction , Wild Growth , Wolfwillow Haven , Soltari Foot Soldier , Gudul Lurker , Mist-Cloaked Herald , Slither Blade , Triton Shorestalker

MrBoombastic on

3 months ago

I agree with everything @Markov_1947 pointed out. These grindy Ultimatum-less decks usually fold to Emergent Ultimatum and you play neither Extinction Event nor Shadows' Verdict , meaning that you could easily get run over by mono-white or mono-red too. I like a whole bunch of the cards you put in here and wish they were playable in a midrange deck like this, but many of them just aren't right now. If you want something like this, you either put in Ultimatum and join the bad guys, or you go more controlling and gear up to beat them.

Sarulf, Realm Eater and Cosima, God of the Voyage  Flip are great for limited and do look pretty delicious on paper, but in reality they are just too slow for constructed. I haven't played around with Nissa of Shadowed Boughs yet, but I believe she fits best in an aggro deck. Wolfwillow Haven is often better than Lotus Cobra , as the snake is just terrible at dodging Shock , Bonecrusher Giant , Eliminate and whatnot.

Hope that helps some. Good luck!

Snap157 on [Nethroi, Apex of Death] - Junk Rock Enchantress

4 months ago

Some of the best ramp for enchantress builds come in the form of enchantments. Things like Wolfwillow Haven , Overgrowth and Smothering Tithe have the potential to ramp you just as much as your sorcery ramp.

Things like Grim Guardian and Hogaak probably don't let you win as much as you'd like. You only have 1 artifact, and might want to add Sol Ring even if it's a nonbo with your Stony Silence . Maybe add in Root Maze ?

It's fun to see enchantress builds that move away from bant colors. Cool concept +1

Load more