Wolfwillow Haven

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wolfwillow Haven

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional .

, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate this ability only during your turn.

Tsukimi on Let the Wild Rumpus Start

9 months ago

Hello, have you had a chance to play this yet? Ellivere is a blast! I ended up writing a primer for them, if you want to check it out there might be some helpful cards if you wanna check it out!

Can't Thwart the Wild Court [Primer]

If you like Siona, Captain of the Pyleas and Archon of Sun's Grace I would recommend Ajani's Chosen as well.

For ramp, if you exclusive stick with mana dorks and land auras you'll give Ellivere's auras a bigger boost and can enchant your dorks in a pinch. I'd definitely recommend adding Wolfwillow Haven instead of one of your ramp sorceries. Also, Arbor Elf is crazy strong with all of our land auras!

I'd also just recommend adding a few more enchantments in general.

AstroAA on Pioneer - Help Updating Deck

10 months ago

It looks like they're using lots of planeswalkers. I'm not too keen on planeswalkers and don't really like them to be honest. I'd rather not run them if I could avoid it. Although, the interaction between the sideboard and Karn, the Great Creator is interesting and allows for a lot of utility, it just doesn't seem that fun.

Also, why would people not run something like Utopia Sprawl over Wolfwillow Haven? I get that it has an ability later in the game you can sink mana into, but in my opinion having the cheaper CMC and the possibility to get it out on turn one is far more interesting in my opinion.

DatShepTho on Revenge of the Sythis (Active)

1 year ago

Can I recommend Enchantments like Fertile Ground, Wild Growth, and Wolfwillow Haven to replace the Signet and Diamonds? Not only will you get to draw from them when Sythis is out, but if you enchant an untapped land, they can net you mana the same turn.

Orange+ on Riders on the Storm ~60$

1 year ago

Hi, H-E-N-R-Y

Thanks so much for your praise and suggestions :)

I havent actually been able to playtest this with my playgroup yet, so Im not quite sure what to add, cut, or fix yet. It might be a good idea to do more enchanted lands for ramp, but in this first version I've tried to stick to auras that cost 2 mana or less. For this reason, I havent really considered enchanted lands like Weirding Wood. On the other hand, I am already playing Wolfwillow Haven ;)

I'll check out your deck as well!

H-E-N-R-Y on Riders on the Storm ~60$

1 year ago

I love what you did with your Sythis on such a short budget! You made this deck to the point and kept your commander in mind when placing your cards, I might steal some of these ideas for my own Sythis!

My only suggestion is that if you're trying to storm with the commander's ability, you might want to turn 2-3 of the more expensive hexproof creatures in to more ramp like:

Weirding Wood,Verdant Haven, Wolfwillow Haven

just to keep the storm going faster and round out the curve flow

You have enough protection and you've balanced the deck really well; I am amazed at how well that looks while being under 100! I'd love it if you could give me a few pointers on my Sythis if you have a second: Punching in Pillow Fights. My deck ia a little more expensive but I think, by the looks of it, you're more than capable to be of help^.^

If not, no worries and keep up the good work, -H-E-N-R-Y

bushido_man96 on Go-Shintai of Life's Staxx

2 years ago

It doesn't look like you have much ramp. Since you are going the enchantress rout, I'd recommend land enchantment ramp like Wild Growth, Utopia Sprawl, Fertile Ground, Overgrowth, Wolfwillow Haven, or any of the other myriad choices of similar ramp cards.

Spirit of the Labyrinth seems like it hurts your enchantress theme. Sensei's Divining Top is a generally good card, but it really doesn't need to go in every deck, and you could probably do without it here to add some ramp. I would think with the amount of draw you have in the deck, setting up the top three of your library probably isn't that necessary. Gilded Drake is another generally good card, but I don't see it as a fit here, unless you're able to reliably blink it and I'm missing that. Although not an enchantment, Seedborn Muse would pair well with Stasis. Vernal Equinox can be fun to let you play a chunk of your deck at instant speed, but it allows everyone to do so.

multimedia on Big Frog Energy

2 years ago

Hey, Croaking Counterpart is a good way to get Frogs because it can copy an opponent's creature including a Commander. Any card recursion is a specialty in green: Eternal Witness, Regrowth, Bala Ged Recovery  Flip, etc. This kind of recursion with Counterpart seems like a good way to get Frogs who can give you some value.

Changelings are Frogs. Bloodline Pretender looks like a Frog, cares about +1/+1 counters and grows whenever Keimi is created. Changeling Outcast is a one drop Frog who's unblockable. Moritte of the Frost can copy a creature you control making it a Frog + adding counters.

For the +1/+1 counters strategy consider more repeatable sources of counters: Oath of the Ancient Wood, Hadana's Climb  Flip, Forgotten Ancient? Winged Temple of Orazca can be a win condition effect with Tatsunari.

Because playing enchantresses and other effects that care about enchantments for ramp most mana rocks and land ramp would be better as land auras: Wild Growth, Utopia Sprawl, Fertile Ground, Overgrowth, Weirding Wood, Wolfwillow Haven. Some mana rock exceptions are Sol and Arcane Signet.

Good luck with your deck.

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