Wolfwillow Haven

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wolfwillow Haven

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional .

, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate this ability only during your turn.

DatShepTho on Revenge of the Sythis (Active)

1 month ago

Can I recommend Enchantments like Fertile Ground, Wild Growth, and Wolfwillow Haven to replace the Signet and Diamonds? Not only will you get to draw from them when Sythis is out, but if you enchant an untapped land, they can net you mana the same turn.

Orange+ on Riders on the Storm

11 months ago

Hi, H-E-N-R-Y

Thanks so much for your praise and suggestions :)

I havent actually been able to playtest this with my playgroup yet, so Im not quite sure what to add, cut, or fix yet. It might be a good idea to do more enchanted lands for ramp, but in this first version I've tried to stick to auras that cost 2 mana or less. For this reason, I havent really considered enchanted lands like Weirding Wood. On the other hand, I am already playing Wolfwillow Haven ;)

I'll check out your deck as well!

H-E-N-R-Y on Riders on the Storm

11 months ago

I love what you did with your Sythis on such a short budget! You made this deck to the point and kept your commander in mind when placing your cards, I might steal some of these ideas for my own Sythis!

My only suggestion is that if you're trying to storm with the commander's ability, you might want to turn 2-3 of the more expensive hexproof creatures in to more ramp like:

Weirding Wood,Verdant Haven, Wolfwillow Haven

just to keep the storm going faster and round out the curve flow

You have enough protection and you've balanced the deck really well; I am amazed at how well that looks while being under 100! I'd love it if you could give me a few pointers on my Sythis if you have a second: Punching in Pillow Fights. My deck ia a little more expensive but I think, by the looks of it, you're more than capable to be of help^.^

If not, no worries and keep up the good work, -H-E-N-R-Y

bushido_man96 on Go-Shintai of Life's Staxx

1 year ago

It doesn't look like you have much ramp. Since you are going the enchantress rout, I'd recommend land enchantment ramp like Wild Growth, Utopia Sprawl, Fertile Ground, Overgrowth, Wolfwillow Haven, or any of the other myriad choices of similar ramp cards.

Spirit of the Labyrinth seems like it hurts your enchantress theme. Sensei's Divining Top is a generally good card, but it really doesn't need to go in every deck, and you could probably do without it here to add some ramp. I would think with the amount of draw you have in the deck, setting up the top three of your library probably isn't that necessary. Gilded Drake is another generally good card, but I don't see it as a fit here, unless you're able to reliably blink it and I'm missing that. Although not an enchantment, Seedborn Muse would pair well with Stasis. Vernal Equinox can be fun to let you play a chunk of your deck at instant speed, but it allows everyone to do so.

multimedia on Big Frog Energy

1 year ago

Hey, Croaking Counterpart is a good way to get Frogs because it can copy an opponent's creature including a Commander. Any card recursion is a specialty in green: Eternal Witness, Regrowth, Bala Ged Recovery  Flip, etc. This kind of recursion with Counterpart seems like a good way to get Frogs who can give you some value.

Changelings are Frogs. Bloodline Pretender looks like a Frog, cares about +1/+1 counters and grows whenever Keimi is created. Changeling Outcast is a one drop Frog who's unblockable. Moritte of the Frost can copy a creature you control making it a Frog + adding counters.

For the +1/+1 counters strategy consider more repeatable sources of counters: Oath of the Ancient Wood, Hadana's Climb  Flip, Forgotten Ancient? Winged Temple of Orazca can be a win condition effect with Tatsunari.

Because playing enchantresses and other effects that care about enchantments for ramp most mana rocks and land ramp would be better as land auras: Wild Growth, Utopia Sprawl, Fertile Ground, Overgrowth, Weirding Wood, Wolfwillow Haven. Some mana rock exceptions are Sol and Arcane Signet.

Good luck with your deck.

RyuSama420 on Need suggestions for a green …

1 year ago

you could use Worship and Serra the Benevolent to make yourself "unkillable", then you wouldn't have to use the Solemnity and Phyrexian Unlife combo. this would enable you to use various hydras again, which you could ramp into via Utopia Sprawl, Wolfwillow Haven, and Sanctum Weaver. or just cast a huge Banefire regardless of which "unkillable" method you choose.

multimedia on Tuvasa Enchantress

1 year ago

Hey, for a first Commander deck very nice budget version of Tuvasa.

Robe of Stars is from new Aura of Courage Commander precon and it's powerful repeatable protection for Tuvasa and all auras that are attached to her. Mantle of the Ancients is also in that precon and it's a way to reanimate all your auras while also pumping Tuvasa. Open the Armory is a budget aura tutor or it can could get Robe. Moon-Blessed Cleric is a budget enchantment tutor from Adventures of Forgotten Realms.

Setessan Champion is an upgrade for an enchantress. Alpha Authority can protect Tuvasa from opponents targeting with hexproof, but still lets you target her to keep enchanting her and it also gives menace which combined with how big Tuvasa can get is good evasion for her. Favor of the Overbeing gives flying evasion and vigilance letting Tuvasa be an attacker as well as a blocker. Seal of Primordium is an upgrade for Reclamation Sage since it's an enchantment that you can sac right away or at instant speed later.

Consider some budget manabase improvements? The manabase looks neglected compared to the rest of your deck. 26 basic lands is a lot for three colors and except for Command Tower all the other dual lands here ETB tapped. Some lands to consider adding in place of some basic lands, Tranquil Expanse, Woodland Stream and Meandering River:

The Tango lands and Reveal lands have interaction with basic lands to ETB untapped. Could also consider cutting a few lands in place of some more ramp/color fixing that has interaction with Tuvasa. Wild Growth, Abundant Growth and Wolfwillow Haven.

Good luck with your deck.

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