Eye of Vecna

Eye of Vecna

Legendary Artifact

When this enters the battlefield, you draw a card and you lose 2 life.

At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 2 life.

Latest Decks as Commander

Eye of Vecna Discussion

Coward_Token on Innistrad: Crimson Vow

1 month ago

Geralf: As implied by the flavor text, a cheecky reference to Ghoulcaller Gisa, though note that it checks for toughness, not power.

Dormant Grove/Gnarled Grovestrider: Made for Thantis, the Warweaver, as Thantis appreciates having her team still being able to block after being forced to attack. Flips on the turn they meet too.

Investigator's Journal: ye newe cheap and steady card draw artifact. Obviously, mainly reliable in go-wide decks. Not bad, but I think it's overal inferior to the similar Idol of Oblivion, Tome of Legends, Eye of Vecna, and Bonder's Ornament. Even with that said, there'll be deck configurations where this is more reliable than the mentioned options.

Biolume Egg: that's sacrifice, not just when dies, which is a neat puzzle. The Geralf combo is obvious enough, as is the exploit one.

Cosmoesis on Curse me love

1 month ago

Not curses but curse adjacent flavor in goading: (12 suggestions) 1)Shiny Impetus 2)Psychic Impetus 3)Parasitic Impetus 4)Disrupt Decorum 5)Vengeful Ancestor 6)Bloodthirsty Blade 7)Karazikar, the Eye Tyrant 8)Jeering Homunculus 9)Goblin Racketeer 10)Grenzo, Havoc Raiser 11)Coveted Peacock 12)Kardur, Doomscourge

Other Curse like things with wither: (12 suggestions - some of these aren't very good and can be left out) 1)Stigma Lasher 2)Fang Skulkin 3+4)Nest of Scarabs + Corrosive Mentor 5)Everlasting Torment 6)Needle Specter 7)Midnight Banshee 8)Kulrath Knight 9)Necroskitter 10)Fists of the Demigod 11)Cinderbones 12)Oona's Gatewarden

Add 12 more lands (36 cards suggested total) + 56 cards currently on the list = 92 cards

Remaining 8 slots should be card draw, removal and Board-wipes (15 suggestions here) 1)Rhystic Study 2)Erebos, God of the Dead 3)Wheel of Misfortune 4)Shadowmage Infiltrator 5)Phyrexian Arena 6)Eye of Vecna 7)Blue Sun's Zenith 8)Tragic Slip 9)Go for the Throat 10)Doom Blade 11)Feed the Swarm 12)Ravenform 13)Chaos Warp 14)Damnation 15)Ritual of Soot

Kazierts on Monoblack Infect [Competitive/Primer]

4 months ago

The Book of Vile Darkness is terrible for this deck. One creature each turn I lost at least 2 life is too slow, and considering it's legendary I would need to have more than one to make finding it more consistent, even though it doesn't synergizes with the strategy at all. Which brings me to the other point, it's not enough to be an alternate wincondition. The deck already has so much discord and I'm considering adding even more. Decks with a ton of removal won't be a problem (also Sword of Light and Shadow is recursion).

Hand of Vecna is a worse Lashwrithe. The only situation where the Hand is good, in this deck, is the early game. However,one thing this deck wants is to empty its hand so as to not have to discard to Liliana of the Veil's effect or Smallpox, which I'm thinking about adding. If the hand is too full, then Collective Brutality has more fuel, which in turn also weakens the Hand. By the late game, it's probably just gonna give +1/+1. Also, important to mention it's not a pump spell since it only pumps at the start of combat, giving opportunities for the creature to be removed. The card I'm considering putting in place of Runechanter's Pike is Bonesplitter as it allows to me empty my hand fastet.

Now, Eye of Vecna I actually thought about. Sadly, it runs into the worst problem of this deck, life loss. Thoughtseize, Castle Locthwain and the new additions Polluted Delta, Godless Shrine and Silent Clearing make me lose so much life. In the end, it's not very different from Sign in Blood or Night's Whisper, the difference being it provides long term card advantage instead of the two draws or the free scry of Mazemind Tome. Had Strixhaven given more useful lessons for black, I could see myself using Poet's Quill for its lifelink and maybe, in this case, I'd run the eye (which also suffers from being legendary).

amicdeep on Monoblack Infect [Competitive/Primer]

4 months ago

out of curiosity have you considered a vecna package?
Eye of Vecna acts as a watered down mazemind
most importantly Hand of Vecna is a solid pump spell. and attached to stinger, cursader or ink moth makes for a viable wincon.
The Book of Vile Darkness is probably the least useful but it dose provide a alt wincon against heavy removal midrange lists, as well as make blockers when facing more aggressive lists

i think it comes down to is it better than rune chain pike and mazmind

SynergyBuild on Will There be a Commander …

4 months ago

DemonDragonJ Ngl I felt Eye of Vecna was a reference to Book of Rass from the newest set, but that may mean we will never see it reprinted.

legendofa on Help with building a deck …

4 months ago

Sounds like a good selection.

See if your friend is open to a Set Constructed match or two, if you want to try something a little different. It looks like Eye of Vecna is relatively cheap right now, with a playset at about $2, if you want to go that direction.