Call of the Death-Dweller

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Call of the Death-Dweller

Sorcery

Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.

Shorketh on $50 Sack of Elementals

3 months ago

https://www.moxfield.com/decks/lzmLKO7gs0mcqINQ5qLoXA

This is the version of the deck I'm workshopping currently, I bought all these awesome premise pieces from Mobizque and I'm just tinkering with it. Having 16 creatures when all the instants, sorceries and artifacts all revolve around them seems a bit janky, but in the end all you need is a Thunderkin Awakener and a Lightning Skelemental to cycle. Cards like Call of the Death-Dweller, Unearth, Lightning Bolt and Supernatural Stamina working to keep the thunderkin alive.

The early game is to establish your game plan using what you have in your hand and Flamekin Harbingers to get you there. Turn one Duress is always good but I didn't want to lean too hard into it. Getting a Skelemental by turn three is surprisingly consistent, and cycling it doesn't prove hard. From there you can begin raking in your benefits from damage and card draw. Incandescent Soulstroke allows you to do some fun Nova Chaser shenanigans. I'm still iffy and changing things around so I'm all ears for what people have to say.

Thank you Mobizque and assorted comments >:D

NonetheWeisser on Last in all group games

5 months ago

SilentPlague

Archfiend's Vessel needs to be cast or enter the battlefield from the graveyard to transform. Other than Call of the Death-Dweller there isn't a reliable way to transform it.

DreadKhan on Phylactery lich: a Rule 0 …

1 year ago

Hope I'm not getting to carried away with this brainstorming, but here's what I thought up.

You could also use Nesting Grounds if you like the idea of putting your Phylactery Counter somewhere safer, but an Indestructible artifact is already pretty durable, and there are many of those kicking around.

If you end up using Proliferate for counters, you could look at Subterranean Hangar, it's a good 'land', but you almost want to run extra lands with it, it plays like a ramp source rather than a true land. Bottomless Vault also exists, but this is a much harder to use card that isn't as budget friendly. Both are good with Proliferate effects or big splashy effects, I gather you don't like Hailfire or Exsanguinate, but what about weirder stuff like one of the many big mana Wipe Plus cards that Black gets, stuff like Decree of Pain or Necromantic Selection, I think you can find others like Phyrexian Scriptures or even Damnation because it'll miss your Commander.

I feel Pestilence might be amazing, it's much better if you can give it Lifelink or Deathtouch, usually via a Counter that Nesting Grounds moved (Boot Nipper, Scavenged Brawler, Unbreakable Bond, Unexpected Fangs, Call of the Death-Dweller, Evolved Sleeper, or Void Beckoner, some of those seem solid actually), but even without either it's a great effect to clear out weenies, and your Commander keeps it around pretty consistently. Also very good with Pestilence is Exquisite Blood (paying B to gain 2 life and make 3 opponents each lose 1 sounds very playable), which combos with Sanguine Bond if you want a combo that has independently useful pieces. Blood and Pestilence and your Commander would be nuts with Cabal Coffers and Urborg, Tomb of Yawgmoth, and I love how all of that is just stuff that you want to be doing anyway. Hangar and Vault are also useful with Pestilence.

I suspect you might want to look at some free sacrifice outlets to use incase your Commander is going to be stolen or hit by an Out of Time type effect in the event that you build around them more. Black has great outlets in addition to access to Altars. There is also Command Beacon to get Phylacter Lich back if people steal it.

lhetrick13 on Priest of Cutthroat Blood

1 year ago

PlanesRunner73 - I like the deck and the concept, but with hardly any one drops and very little interaction with your opponent, it feels like this deck will struggle getting set up as you will not really hit your stride for about 4-5 turns. That is assuming your opponent does not interact with your board at all either.

Also feels like the deck is really missing a strong win combo. You do have a lot of sacrificing related cards but if the main thing is built around you shaving away at your opponents health with Blood Artist, Zulaport Cutthroat, and Priest of the forgotten gods when you sacrifice creatures with Priest of the forgotten gods, that requires a lot of creatures/tokens on the field unless you are going to sacrifice key creatures that you can only return to the battlefield with a single card in the deck. Maybe Unearth or Call of the Death-Dweller would be a good addition in case you lack the board presence to effectively sac creatures you can bring them back if needed. I also feel like you could likely get a bit more graveyard reanimation with cards like Oathsworn Vampire.

I am far from an expert but those are my two cents just looking at the deck. Good luck and happy brewing!

TheOfficialCreator on Undead Augur or Relentless Dead?

1 year ago

That's about what I figured. If recursion becomes too much of a problem in the future, 1 or 2 of Call of the Death-Dweller might be worth looking into, and even those are generally better than Relentless Dead.

Drellino on Sacrifice black/red Pezzent

1 year ago

Ciao, ho visto il deck perché sono interessato a costruire un mazzo rakdos sacrifice discretamente budget. Ne ho fatto uno che però non mi convince ancora appieno. Il tuo Call of the Death-Dweller non mi dispiace come aggiunta e anche Archfiend's Vessel è simpatico e ci potrei pensare. Io di recente come aggiunta ho pensato a Ob Nixilis, the Adversary anche se non è troppo budget però è una delle poche carte un po' più costose. Tu che ne dici?

TogbusPrime on Mola Ram’s Black Mass

2 years ago

Seems like a lotta fun, yeah. Reminds me of a very similar deck I ran on Arena. Immediate thought, though: why not more sac lands? Given this's Modern and not Historic, you have Prismatic Vista as opposed to Fabled Passage and I'd definitely prefer the former to the Pathways. I'd also suggest more reanimation like Call of the Death-Dweller, since deathtouch + MD is awesome, or creatures that rez themselves like Reassembling Skeleton given how understandably sac happy this is and experimenting with Collateral Damage or similar spells over the Bolts. If you DO opt for the skelly, Priest of Forgotten Gods synergizes wonderfully~

I also agree you should have Fulminator Mage in the side since you care a fair amount about your own lands and I see the Moon hurting more than helping

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