Grave Pact

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)

OberstHati on Sephiroth

1 month ago

Glad you Like this build clayperce, i Chose Tergrid to keep this deck fair for Bracket 3, swapping her out for a Tutor makes The Deck a Bit too strong. Besides she is fun in combination with Grave Pact, No Mercy, Blasphemous Edict, Soul Shatter, Accursed Marauder and The likes, giving you what others sac,… The Sideboard is meant to make The deck more consistent, search for Gravecrawler, Forsaken Miner, Warren Soultrader or Phyrexian Altar or a „everybody sacrifices a Creature“ Card to combo and win fast.

wozislightning on Worms in the Dirt | Lluwen EDH

1 month ago

I like the deck!

Have you considered Dakmor Salvage? This seems like a great engine to be utilizing - discard it, dredge it on next draw (possibly getting even more lands in the yard), repeat.

Grave Pact effects & company also may be of good use here with your many creatures & tokens.

Perhaps another sac outlet or two? Priest of Forgotten Gods and/or Carrion Feeder may go far here, especially with Grave Pact type effects. Not sure if they are needed if that type of effect isn't included though.

Of course the hardest part will be making cuts if necessary, and I don't have any direct suggestions there aside from maybe Pile On? That card has unimpressive when I have tried it; it is great when you have a huge board state, but quite inefficient when behind or need to keep up blockers.

Best of luck and happy brewing!

hyalopterouslemur on Ode to the Old Commanders: Ta-ta-ta Tokens!

1 month ago

Nemata, Primeval Warden is nice. Grave hate, can stop fliers, makes saprolings, and even pumps himself and draws cards with said saprolings.

Another great card for dealing with flying is Silklash Spider.

I also like three board wipes. My favorite, one of my pet cards, is March of Souls. The key here is it's actually an upgrade for your saprolings, but it's a serious downgrade for everything else. It also has synergy with Doubling Season and friends, Cathars' Crusade, and Grave Pact.

Second is Sunblast Angel. The key here is to play her on your first main phase (and not use any mana dorks to do so, if you can). I've actually played her without damaging my own creatures.

Third is Phyrexian Rebirth. This is a lot like March of Souls, but you, and only you, get a token, but it's a biggie.

hyalopterouslemur on Ode to the Old Commanders: Ta-ta-ta Tokens!

1 month ago

I'll treat yours as a Bracket 2 with no tutors.

Okay, so replace Savra, Queen of the Golgari with Grave Pact or Dictate of Erebos. I'm assuming you want the card advantage, but this is better because 1) any of your creatures dying triggers it, and 2) it doesn't cost you life. At the same time, it won't gain you life either the way Savra will, but since lifegain is negligible...yeah.

Anguished Unmaking > Mortify Sure, you shock yourself, but you exile (which is permanent except for like, two cards that no one ever plays) any nonland permanent.

Morbid Opportunist is insane in Ghave. There is no reason you shouldn't be able to draw on each turn (not "each of your turns", each turn). The same goes for Welcoming Vampire.

Have you considered No Mercy? Ghave is kind of a KOS commander because of his potential for combos and Stax. No Mercy punishes players for attacking you.

Fertilid is just bad. I'd rather play Explosive Vegetation than Fertilid, and there are like, five strictly betters for Veggies.

Viscera Seer and Jar of Eyeballs are nice for consistency.

Blade of the Bloodchief gives you more +1/+1 counters.

Spike Weaver is another "just try and attack me" card. I like it more than Spike Feeder, which is only good in that it goes infinite with Archangel of Thune. Since you're trying to avoid infinite combos, I would avoid going that way.

Corpse Knight, Bastion of Remembrance, Cruel Celebrant, Zulaport Cutthroat, just pick a couple of these because they add a win condition in case an opponent uses Ghostly Prison and friends, or worse, Moat.

FadingReality on Necroblooomin

2 months ago

Last post here. This will be a list of suggestions. If I place an "***" next to one I strongly reccomend you try to find room for it. Regardless, all of these suggestions should be considered as I think they're all good. I wouldn't be suggesting them otherwise.

LANDS

MDFC's:

Bala Ged Recovery  Flip

Agadeem's Awakening  Flip

Turntimber Symbiosis  Flip

Fell the Profane  Flip*** (highly suggest cutting a basic swamp)

Disciple of Freyalise  Flip

Branchloft Pathway  Flip (swap with a basic if you get this)

Brightclimb Pathway  Flip (swap with a basic if you get this)

Darkbore Pathway  Flip (swap with a basic if you get this)

Normal lands:

Thespian's Stage

Wasteland*** (I suggested this as a swap actually but I wanna relist it here so you don't forget)

Dust Bowl*** (Strip mine, wasteland, and dust bowl are the best lands that kill lands in the game, period. Run these 3 and you do not need any others.

Path of Ancestry (3+ color decks are gonna want any-color lands. You'd be surprised)

Mana Confluence (3+ color decks are gonna want any-color lands. You'd be surprised)

City of Brass (3+ color decks are gonna want any-color lands. You'd be surprised)

Horizon of Progress*** (3+ color decks are gonna want any-color lands. You'd be suprised) (The reason I added asterisks here and not the other 5 color lands is its ramp ability. You are running 40 lands so that ability will do work AND it's sac/draw ability will also be nuts in your deck. Did I mention it also taps for all 5 colors AND colorless too? Lol such a good land for you and in general)

Glacial Chasmfoil***

Underground Mortuary*** (helps with graveyard, is fetchable)

Lush Portico*** (helps with graveyard, is fetchable)

Shadowy Backstreet*** (helps with graveyard, is fetchable)

CREATURES

(You want several more "play additional land'' effects in this deck. Believe me the deck will be way more powerful with a critical mass of these effects.)

Ancient Greenwarden

Dryad of the Ilysian Grove***

Traveling Chocobo

Wayward Swordtooth***

The Gitrog Monster

ENCHANTMENTS

Necropotence***

Attrition*** (you have tokens out the wazoo to sac. this is also repeatable, reusable removal on a stick. even if your opponent has black creatures, its still a sac outlet.)

Grave Pact (double value if you have this AND attrition out. I would've put asterisks here too, but idk if you have enough sac outlets. Its good without sac outlets obviously, but with more it would be an auto-inlcude as opposed to a very solid suggestion)

Survival of the Fittest (would've put asterisks here too but you need roughly 25+ creatures before this is really worth running. This appears to be the case with most cedh decks that run this and it's also been my personal experience. This is a suggestion that you could include or ignore tbh.

ARTIFACTS

(RUN BOTH OF THESE!!! VERY IMPORTANT)

Conduit of Worlds*** (also gives you general recursion for every card in your deck except instants and sorceries)

Crucible of Worlds***

SORCERIES

Ravages of Warfoil****** (extra asterisks lol. This is a functional reprint of Armageddon. Doubles your chances of MLD!)

INSTANTS

Teferi's Protection (reason for this suggestion is it's heroic intervention #2 for the purposes of comboing with Armageddon/ravages of war. You'll destroy all lands on the board except your own. Be prepared for people to ragequit lmao.)

DreadKhan on PrEDH - Lyzolda so

4 months ago

I'm not sure how evil your group gets, but Grave Pact is really good. Elemental Mastery is a handy source of Red creatures every turn. I can't help but wonder if Ashnod's Altar could be helpful, you sac one creature to pay for a Lyzolda sacrifice. A bit out there, but if Lyzolda is being fed she might benefit from something like Sadistic Glee.

SaberTech on favorite pet card(s)

5 months ago

I like games where the power balance of the board shifts a lot between players from one turn to the next, keeping people guessing how it will ultimately turn out. I enjoy catching people off guard. I also tend to gravitate to sacrifice and graveyard recursion strategies so there are a few cards that tend to show up in my deck lists, at least until I start refining.

Whenever I build a deck with blue I like to see if Domineering Will fits in the list. I like how flexible it is and how it can really mess up an opponent's plans. You can be political and save an opponent if they agree to block how you want them too, often getting rid of a bunch of annoying creatures at once. You can give yourself surprise blockers. You can play it before combat to basically fog an opponent's three strongest creatures for a turn. If you have a way to give haste then you can snag three additional attackers. And if you have a free sacrifice outlet then it basically lets you kill three creatures at instant speed for just 4 mana.

Shriekmaw ends up in a lot of my black decks. The sacrifice trigger off of the evoke cost lets it nab extra value off of cards like Grave Pact and Morbid Opportunist. It's a creature that you can blink or recursion loop to kill multiple creatures over the course of a game. It's an evasive creature that might be able to help push through some last few points of damage. You can tutor for it off of Birthing Pod to kill something and then sac it the next turn to tutor up something else. You can also evoke it and then sacrifice it in response to its sacrifice trigger to Soldevi Adnate to give yourself a quick burst of mana ramp.

Necromancy is fun for its ability to grab a sudden blocker or utility creature out of any graveyard at instant speed to catch opponents off guard. The built-in sac effect when you cast it at instant speed can be relevant to get death triggers, like off of Protean Hulk. Since it's an enchantment form of reanimation you can also run it as backup for Animate Dead in Leonin Relic-Warder combos.

Balaam__ on Ahhh It's Halloween

6 months ago

Any room for Puddenhead’s exquisitely spooky 10th edition version of Grave Pact? The art is super halloween-y, although it would probably fare better if this were a recursive zombie shell.

Edit-a more typical recursive zombie shell. This one may be a bit too focused on All Hallow's Eve for Grave Pact to pull its weight.

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