Grave Pact

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Premodern Legal
Vintage Legal

Grave Pact


Whenever a creature you control dies, each other player sacrifices a creature.

Masterful on Necronomicon | Teysa Karlov | Primer

1 week ago

kirbysan Mondrak is very versatile as a creature, but I think I agree with you it doesn't do enough for us as is. We focus more on death triggers than token generation, so it doesn't get as much value in our deck as it would a pure token deck. It also conflicts with Teysa as a 4-drop engine-support card. The sac outlet is nice, but having to sac 2 creatures each time and costing 1 mana makes it sorta awkward. It's a great blocker which is nice, and I wouldn't blame anyone for playing it, but it's not efficient enough.

If you're getting color screwed with the new mana base, that's unfortunate, but even with a perfect mana base you'll be color screwed, flooded, or mana screwed sometimes. Because it takes so long to play EDH games, and everyone's meta is different, getting good experimental data is hard. Sample size is always low, so finding the best strategy relies on theoretical stats. You getting mana screwed right after changing the mana base probably may feel like a strong correlation, but it's still anecdotal and probably a coincidence. I'm yet to be mana screwed and have found the new mana base strong given that it counters a lot of strong cards in the meta, but that's also anecdotal. In theory, this amount of dual lands should be good enough to make sure we aren't color screwed a significant amount of the time. That being said, if your meta isn't playing the counter cards much and you have the fetchlands lying around, or if you like playing fetchlands, play them. It's not a huge difference in the functionality of the deck.

jelwell Weatherlight Compleated is definitely at its best on turn 2, but that also has an opportunity cost of not developing a ramp piece or fodder creature. It takes so long to get online without Teysa that I'm pretty pessimistic about it at this point. If you have a Bolas's Citadel on board, you're really ahead anyway.

I'm not a fan of Transmogrant's Crown since we already have many Skullclamp tutors, and it's much worse than clamp. If I wanted another clamp I'd play Steelshaper's Gift before this one. But if someone is making a budget Teysa list and doesn't have many tutors, crown might be good there.

I still don't know what to do with Sanguinary Priest. If he were 3 mana, he'd be a slam dunk, but 4 is competing with Grave Pact and the likes. Being able to control the board with this much precision could be powerful, but I'm still considering it.

kirbysanjelwell I'm more disappointed in the new dominus than I thought. I was hoping it'd have the same sac-indestructible ability as Mondrak. Not only do we not get a sac outlet, but the indestructible counter is pretty hard to get early on and might hurt us. At 5 mana, he's just a weaker Teysa in our 99, which stacks worse than Luminous Broodmoth. We can't afford to play too many clones of Teysa in the 99 anyway since they're expensive and clog our hand. If we have Teysa out alongside some death triggers, we're already super ahead. Much like Ratadrabik of Urborg, this card is overkill when ahead and super bad when behind.

multimedia on Gisa, Zom Zom Queen *Work In Progress*

2 weeks ago

Hey, well done so far, but I think you overestimate needing so many buffs (anthems).

All the artifacts for anthem effects is overkill, you have tutors that can get the better anthem. Adding more repeatable draw sources can do more for gameplay than anthems because more reliable draw helps to draw the better anthems. Coat of Arms, Eldrazi Monument and The Immortal Sun are much better than the other artifact anthems here.

In my opinion anthem effects to be worth playing need to also have card quality for the mana cost. Instruments of War and Hall of Triumph are bad cards, only providing a small anthem effect nothing else for their mana cost isn't good enough to take deck spots. Obelisk of Urd is subpar, but at least it can be mana cost reduced even to 0 with Zombies. Bad Moon is only 2 mana, but there's greater two drops that have much better card quality. Heraldic Banner can be a mana rock, but even so you can do better for a three drop.

Adaptive Automaton is a creature who Gisa can sac and who can be a Zombie lord (anthem), but it's a bad card compared to all other Zombie lords who provide another good repeatable effect. Icon of Ancestry and Vanquisher's Banner aren't worth it since there's too many nonZombie creatures here. You can get more reliable repeatable draw from other sources.

You have Crypt Ghast, Cabal Coffers and tutors to get them, you don't need Caged Sun and Gauntlet of Power mana effects. These cards are better in mono white, red or blue because these colors can really use the mana ramp. Liliana's Mastery is a very low budget five drop for Zombies, not needed here.

There's several cards in the maybeboard to consider adding main deck if you have them. Areas to focus on improving with cards from the maybeboard are early game ramp, repeatable draw for only you, reanimation and more Zombie evasion.

Other cards to consider adding from the maybeboard.

Some cards to consider cutting:

Good luck with your deck.

Rhadamanthus on Piper of the Swarm and …

1 month ago

Your opponent will be able to sacrifice the creature you target. Grave Pact will trigger while you're paying the cost of Piper of the Swarm's ability, and that means its triggers will be put onto the stack on top of Piper's ability and will start resolving first. You had to choose a target as part of activating Piper, so your opponent will know that when it's time for them to sacrifice something. The upside is that you can use this as a way to influence what they choose to sacrifice.

jamesc1221 on Piper of the Swarm and …

1 month ago


I have both Piper of the Swarm and Grave Pact in a rat deck I'm building. My concern is that an opponent might sacrifice the card I'm trying to take control of due to the sacrifice cost of Piper of the Swarm's second ability which would trigger Grave Pact.

My question is: When I use Piper of the Swarm's ability to take control of my opponent's creature, is the opponent able to sacrifice that creature before I get the chance to take it due to Grave Pact, or do I take the creature first, then the opponent chooses their sacrifices after?

Squee_Spirit_Guide on Help me crack a combo!

3 months ago

Just checked the list and you've already got Grave Pact in there. Excellent :)

Squee_Spirit_Guide on Help me crack a combo!

3 months ago

If Threshold isn't a problem for the deck, Decaying Soil and Blood Pet works pretty well. Adding Grave Pact would be cruel...

Masterful on Necronomicon | Teysa Karlov | Primer

3 months ago

Calum13395 Whoops looks like I forgot about this guy in my update. It's unfortunate since for 3 mana, this would be an insane addition, effectively a better Mayhem Devil. For 4, I'm hesitant, but he might be a good addition. Draining for 1 and being able to target creatures is powerful, especially since we can double it with Teysa. I wouldn't say that board control is a downside. It's definitely an upside that he has the ability to hit creatures, it's just that for 4 mana, he's double the price of our cheaper drainers. Regardless, I don't think drainers are the best comparison anyway. He's more like a Grave Pact that seconds as a bad drainer. I'll keep my eye on him and maybe include him in a build soon. Thanks for the reminder!

Epicurus on Card creation challenge

4 months ago

Pact Imp

Creature - Demon


Devour 1

When ~ enters the battlefield, destroy target non-black creature for each creature it devoured


Pretty powerful on its own, but I'm picturing this with a Grave Pact or Dictate of Erebos on the board...

Wildcard for the new page.

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