Grave Pact

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
MTG: Commander (CMD) Rare
Planechase (HOP) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Stronghold (STH) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Canadian Highlander Legal
1v1 Commander Legal
Noble Legal
Casual Legal
Leviathan Legal
Modern Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Grave Pact occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Black: 0.68%

Golgari: 0.35%

WB (Orzhov): 0.74%

Grave Pact Discussion

RiotRunner789 on Cards that hold a special ...

20 hours ago

Grave Pact ninth edition is my favorite card. It was the first rare I ever pulled and it does everything a black card should. It rewards you for filling the yard and punishes opponents for doing so. It could only be better if it has 4 black pips instead of 3, not for devotion but because black magic is the best.

Hissing Miasma: I don't think this is the first card strictly with this effect but I do believe it is the first one that only hurt your opponents. I loved running this card. It was too flavorful thinking my opponents creatures may choke to death just to attack me.

Souls of the Faultless: Simple and effective. If you hit me you'll be hitting yourself and only helping me. This guy saved me in plenty of games and made Orzhov my favorite guild.

chriscross25 on The one and only Black Rose, Marchesa

3 days ago

Lokotor

My theft type of cards are there for a "controlly" way. Since those effects are on creatures i have the abilitiy to threaten the board of my opponents with them.

To River Kelpie: In my games i played this deck this card was one of the best cards. It is hard to remove even on its own because of it's ability. Also the cards you can draw with it is too much to value to cut it. Another reason i think it is quiet good is because it triggers on every player. Midnight Reaper and Nikara, Lair Scavenger are in my mind but i do not love their abilities since they are not a may trigger. What i experienced is that for me it works better when i can control my life. At the moment i think i have enough ways to control it to trigger dethrone everytime i need to. But still those two cards are good cards for this deck. Maybe in the future i reconsider them.

To Dack's Duplicate and the fork effects: I put them in because of the meta i play in. Also i really think those fork effects are a bit underrated in EDH because you often do not see them coming and are good for diffrent situations. I like them more than counterspells because they are more restrictive. For example you will not counter a ramp spell but to copy it when you need the ramp is great. But i fully understand why you will not consider them in your build but for me they worked very well. If you have not already maybe try one or two out if it works for you.

Twilight's Call: I think you are right there. It costs to much and you can lose too much. I think i was to blended by Living Death because that won me the game already. :D That is why i swaped it with more interaction (Swan Song).

Dictate of Erebos and Grave Pact: I considered them at the beginning of the deck but i do not need them really. When i want to clear the board i have other ways and also that is one reason why i put those theft effects in. I look more to Butcher of Malakir because i could protect it more and better than both entchantments. But for seven mana i think it is to high. Maybe as another win con i would put it in.

Lokotor on The one and only Black Rose, Marchesa

5 days ago

I'm not exactly sure where you're taking your list. are you going for aristocrats? theft? control? it feels a bit spread out at the moment.

it might help to specifically pick one of those themes and go through the list and ask "how does this card contribute to that theme?"

A few cards i'm not sure make sense generally:

you have a lot of Fork effects. is there a particular reason why? if not you may want to consider some less situational cards.

you should probably replace River Kelpie with something like Midnight Reaper or Nikara, Lair Scavenger since they can come out 2-3 turns sooner and give the same effect more or less.

I personally feel Dack's Duplicate doesn't add much, but depending on your meta it might be a good fit.

I don't think Twilight's Call is a good card for you. Living Death is ok since it can be pretty one sided a lot of the time, but generally i've never found I am in great need for mass reanimation effects. I think between Reanimate and Victimize you'll have enough if you need it.

Grave Pact/Dictate of Erebos would probably be a big help for you.

you should also check out the marchesa subreddit and discord server

Monomanamaniac on Avacyn's bombs

1 week ago

Lanzo493 now Coalition Relic is a direct upgrade to Tooth of Ramos. I made the swap. Your suggestions have all worked out very nicely. DeinoStinkus thank you for the suggestions, those are decent options I'll consider them. My only gripe about them it's their cost, I don't run a way to cheat artifacts into play and if I'm going all in for one of those options I'll likely not have enough for a good board wipe that turn, potentially giving my opponents time to upset my combo. Thank you for noticing Soulscour though, it's a very evil board wipe that hits lands. Massacar I appreciate you taking the time to come up with some good suggestions. Ravnica at War is honestly a bit too narrow for me, most of the real staple commander cards are actually mono-colored, I did consider it but chose more pure wrath effects over it. Coercive Portal is actually very decent and I'll consider it, the only thing I don't like is giving your opponents the choice, out can make this a dead card sometimes. Endless Horizons is decent and I'll have to find some room for it. As per the graveyard hate, while I do run against a few graveyard decks I find that if I can just board wipe them away every turn then they're wasting resources trying to bring cards back and I'm usually getting 2 for 1 value on their cards, there's a few effects like Grave Pact and Living End that this deck can't overcome, and I'll look into your suggestions there as a way to combat that

dingusdingo on Abzan

1 week ago

Cards to look at

Trinisphere - 3x of this will do everything you wanted Thalia to do, and more. This is the daddy of stax pieces, and it will frustrate tons of decks.

Collector Ouphe - Turn off equipment and tons of artifacts, 2/2 for , 2-3x and can easily go into your SB if you don't want to MB. Plays well alongside artifact based lock pieces like Static Orb or Trinisphere, look for triggered abilities or static abilities to build around the Ouphe

Gaddock Teeg - Shut off plenty of wincons and huge value cards, a nice 1-2x in this style of deck, and its a 2/2 for . This will usually turn off something in an opponent's deck, requires a bit of build around on your end.

Maralen of the Mornsong - Neat combo with Mindcensor/Arbiter and a great way to find your silver bullet hate cards you need, especially if you run them at 1x slots. You pretty much never want to play this without either Mindcensor or the Arbiter, so I'd look at 1-2x inclusion

Elesh Norn, Grand Cenobite - Dunks on tons of utility dorks and creatures, and if you have a couple hatebears on the field you can punish their life total. Expensive to cast, solid choice at 1, maybe 2 for a deck.

Root Maze - This card pulls double duty against fetch lands, and will generally slow the game against any style of deck. A real nice card to look at for turn 1 plays, but multiples don't do anything for you. Good 3x include, but you will occasionally mulligan another hand when you see 2x of this.

Plow Under - Nasty card that can stall out your opponents for two turns. 2-3x if you want to grab this card, absolutely brutal alongside Trinisphere, best used alongside mana acceleration to hit this on turn 3 or 4.

Weathered Wayfarer - Can be a useful card in these types of builds if you want to investigate further into land based tech. Useful alongside the Ravnica bouncelands like Golgari Rot Farm to guarantee further usage. Useful with Manlands to guarantee beaters. Works well with Inventors' Fair if you have a decent amount of artifacts.

Torpor Orb - Everything has some flashy ETB stapled onto it for value these days. Backfires against Uro and the other titans (no sacrifice trigger), but great sideboard material. Peek Hushwing Gryff for a creature alternate.

Leyline of the Void - Nasty card that breaks tons of combos and tons of value

Hokori, Dust Drinker - Another alternate to Thalia that similarly attacks their mana base, tons of lands to get around it like Ravnica bouncelands or Lotus Field. Best at 1-2x, don't wish to see multiples in your hand ever.

Kataki, War's Wage - I don't recommend this guy as Collector Ouphe fills this niche wonderfully, but this is always an option if you have 2-3 equipments you want to run that the ouphe would shut off and don't mind paying the tax for them.

Authority of the Consuls - Works extremely well against aggro, slowing them and giving you small life gain to survive further. Multiples give multiple life triggers, so not totally wasted, good at 3x if you're interested.

Blind Obedience - Enters tapped is nice, the extort helps stabilize you to late game while getting in valuable life loss against your opponent. Multiples give multiple extort triggers, so you can go up to 4x rather easily if you'd like to.

Sun Titan - Strong etb and attack trigger that reassembles your hateful board state. Return trigger works great with Ghost Quarter. 6/6 works great for slapping opponents.

Time of Need - Nice toolbox card if you want to run 1-2x of a handful of legendary creatures for this style of build. Look at Elesh Norn, Grand Cenobite, Hokori, Dust Drinker, Kataki, War's Wage, and Gaddock Teeg. Gives consistency if you're trying to go for a silver bullet kind of build.

Chord of Calling - Lets you pull Aven Mindcensor from your library at instant speed, also gives Mindcensor something to do on the battlefield if you can't swing with it. Once again, powerful in silver bullet style builds.

Grave Pact - Big board control, heavy color weight cost. Targets neither the player nor the creature, so useful against hexproof/shroud and other hyper evasive creatures. Multiples work fully, but you aren't keeping hands with multiples of this in it probably.

Luminarch Ascension - Control or prison style wincon. Lots of these cards slow the game or shut off an opponents plan to win. This card can use the extra turns to come online, and becomes a hyper mana efficient threat when it does. Works very well when playing under adverse mana conditions, like Hokori, Dust Drinker or Smallpox. Your Aven Mindcensor can gain extra usage on turn 4-7 by chump blocking to power this bad boy on. Best in decks that want to slow the game heavily.

Smallpox - Nasty board control, another way to imitate the hate effect Thalia has on an opposing mana base while also hitting creatures in play and forcing a discard. Works best with cards that allow you to mitigate your own downsides, such as Bloodghast, Gravecrawler, Flagstones of Trokair, Ramunap Excavator. Works well with anything that has madness, works well as fuel for delve too. One of these after playing Luminarch Ascension can give it the perfect amount of space to turn on.

Liliana of the Veil - Whole lot of board control, whole lot of hand hate.

Pithing Needle - CMC answer to any planeswalker and tons of juicy cards that players want to resolve.

Fiend Artisan - Toolbox enabler and nasty wincon packed into one. A good choice for silver bullet style builds. The +1/+1 for creatures in the graveyard shouldn't be underestimated, it keeps the card as a live draw later in the game or with no creatures on the field. The hybrid costs help in 3 color mana base

Beastmaster Ascension - Put those bears to work. Works well on stalled out boards, but your bears have to survive the swings to turn this on. I personally don't like this as much as Luminarch Ascension but it is worth looking at as an option, especially if you have a lot of flyers or evasive creatures. Aven Mindcensor flys :)

Tendershoot Dryad - Expensive to cast, but getting a token each upkeep adds up fast. You will hit the cities blessing rather fast, and then it doesn't take too many 3/3 tokens swinging to end a game.

darkr0nos on Athreos Shadowborn Apostle darkr0nos

1 week ago

### Athreos Shadowborn Apostle darkr0nos

Destroy your opponents with nice combos like Athreos, God of Passage + Edgewalker + Shadowborn Apostle and combine them with loads of infinite combos, that'll give you: 1. Infinite mana and one alternative win Strategy ( Ashnod's Altar, Pitiless Plunderer + Revel in Riches ) 2. Infinite creatures ( Xathrid Necromancer ), infinite creature removal 3. Infinite carddraw combos ( Grave Pact, Dictate of Erebos, Reaper from the Abyss + Kothophed, Soul Hoarder ) 4. Infinite Health and Damage towards your Opponents with Blood Artist, Cruel Celebrant, Daxos, Blessed by the Sun, Falkenrath Noble, Pious Evangel / Wayward Disciple, Zulaport Cutthroat, Syr Konrad, the Grim 5. Infinitly big creatures with Cathars' Crusade, Ob Nixilis, Unshackled 6. Infinte Mill with Altar of Dementia and with Razaketh, the Foulblooded 7. (Infinite mana + Rune-Scarred Demon) you have infinte tutors. 8. If you want, you can have Infinite carddraw directly through the Harvester of Souls or Skullclamp. Remember that you can tutor all demons for one mana by sacrificing six Shadowborn Apostle. You can get theese really fast with Remembrance. Also you have enough ramp (apart from the infinte combos) through Dark Ritual, Orzhov Locket, Orzhov Signet, etc. If you want all that faster, just put in Teysa Karlov in, who doesn't only trigger all aristocracy abilities twice, but also boosts the Xathrid Necromancer. If one of your Opponents wants to pay your Athreos tax, you can return all of your Apostles with Immortal Servitude really cheap. Then I added some removal, some boardwipes to round it up a bit and yeah. Now you'll get tired of MTG, because you almost always win.

Peoyogon on Grismold, Neg-X Tribal

2 weeks ago

This looks like a cool way to work around Griswold's abilities!

Have you considered adding Contagion Engine to your deck? It might be useful to you since it both eliminates creatures and poliferates your commander +1+1s.

Grave Pact/Dictate of Erebos also might be a good way to hit your opponent's my creatures. If you kill everyone's tokens, they would also have to sac their other, beefier creatures equal to the amount of your tokens that died.

If you wanted, you could also lean into an Aristocrat build and add the staples like Blood Artist and Zulaport Cutthroat for damage, Ashnod's Altar and Viscera Seer for free sac outlets, and Skullclamp for value. It's up to you though; I personally enjoy playing decks that move away from staple cards, even if it means they are a little less powerful.

DasButch on They Eat... ZoMbIE BrAiNs?!?

2 weeks ago

Hey wallisface! Thx for the advice!

Grave Pact was too slow, and I removed it a while back. Didn't realize that I hadn't updated here! Just found a faster way to export/update decks today.

With the removal of Grave Pact I also added several spells for removal. Tragic Slip easily satisfied for -13/-13 through sac outlets. Fatal Push can hit its 4cmc level just by cracking a land.

Darkblast really to just help bury Bloodghast and Gravedigger

Fallen Ideal serves as an additional sac outlet, plus flying. This deck can't run w/o a sac outlet, hence the redundancy there. During playing, 4 did prove to be a bit much.

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