Keeper of Fables

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Keeper of Fables

Creature — Cat

Whenever one or more non-Human creatures you control deals combat damage to a player, draw a card.

m4rs on Ghired - Precon Primal Genesis - Heavy Upgrade

3 months ago

Hi eliakimras,

I was now able to do some playtests with the current set. I still changed some more cards.

Added:

Feedback to new or rarely played cards:

  • Quartzwood Crasher is insane good. Thematically, and also its easy to get like a 10 or 15/15 Token, which you can copy with ghired, after that its gonna be snowball. Surely one of the best cards in this deck. Similar with Elder Gargaroth
  • Selesnya Eulogist: Surprisingly good card, I rarely drew it beside the fact thats it a day 1 card of this deck. But targeting creatures from other graveyards (or the own) to prevent reanimate or similiar, and getting blockers is very good!

Cards I am uncertain:

Still the deck has a lot of protection, and I am not sure if it too much, but as Ghired is quite expensive, I will right now, not cut a indestructible spell.

About your utility Lands. yeah Gavony Township might be a cool manasink. But Right now I dont have it, as I put it in another deck. also i have a lot of utility lands right now. Kessig wolf run I removed, as having Trample seems no problem in my last plays.

Coward_Token on Secret Lair: Street Fighter

4 months ago

Gleeock: yeah when I saw Zangief I thought of you =).

And yes, Dhalsim fits pretty well with Marisi. He's basically a cheaper Keeper of Fables with Skulk. (All three of those cards obviously rewards you for getting in hits on multiple opponents.)

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

4 months ago

If I can suggest something, Mirri, Weatherlight Duelist is great in a deck where you can tap and untap her at will, but not here. If you want some protection from attacks, Ghostly Prison and Reconnaissance serve you better (activating Reconnaisance during your "end of combat" step effectively gives your creatures vigilance).

I see you run Akroma's Will, Boros Charm, Heroic Intervention and Flawless Maneuver. Unless you play in a boardwipe-heavy meta, you can remove the Charm and Intervention for Gamble (if you can trade into it) and Helm of the Host. 9 mana is expensive to tech into, but it is a instant win condition with many of your cards, unlike Soul Foundry.

How reliable is Momentous Fall in your deck? The more I play, the more I value repeated draw on permanents (like Keeper of Fables) over single-use instant or sorceries (and I started as a blue control mage - dark times indeed). But if the Keeper is not working for you, bring back Eladamri's Call to get the creature you need from your deck, even if it is just to ramp into Ghired.

Lastly, unless you play against nonbasic land hate, I believe you should include Gavony Township, and Kessig Wolf Run in your deck. They are mana sinks stapled on lands for when you have unused mana laying around or don't want to commit your cards in hand. If you're worried about not having the proper colored mana with that many lands, Skyshroud Elf fix you for all and costs while ramping you for . Also, you can run Mossfire Valley and Sungrass Prairie to filter colorless into colored mana.

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

5 months ago

Hey! Kinda late, but I would like to suggest some stuff:

(Disclaimer: I have a budget way lower than yours, but I've been tinkering with Ghired for almost two years - he's my favorite commander. I'll break the suggested upgrades down into categories for better organization.)

Haste enablers:

Ramp: Run at least 15 ramp cards to make your deck flow smoother and faster.

Direct damage:

Extra combats: You don't have to worry about your opponents' answers if they never get to their turn, so...

Boardwipes:

Card draw: Alongside ramp, it is my main concern with Ghired. I want to be able to rebuild my board after a boardwipe.

  • Garruk's Uprising is a better Colossal Majesty, even giving evasion to your creatures.

  • I believe that Camaraderie can be substituted for Shamanic Revelation as the latter cost less mana. Mouth / Feed is another option that creates its own big token. Return of the Wildspeaker can either draw cards or buff creatures for an alpha strike.

  • Keeper of Fables triggers all other power-based card draw, while giving easy draw triggers to all your trampling creatures. Elder Gargaroth is a buffed, more versatile version of it. And remember: both can be cloned for extra juicy draw or extra tokens.

  • Sylvan Library is an overall great card filter for your regular draws. It gets better with shufflers like fetchlands and tutors.

  • Since your deck is focused on attacking and getting extra combat steps, Etali, Primal Storm might be a fun way to play your opponents' cards while lowering their life points.

Some cards I suggest you to remove:

  • Sundering Growth: you already have enough flexible removal. You will almost never be in a situation in which the token to copy and the artifact/enchantment to remove are optimal choices. Since you're running Eladamri's Call, Reclamation Sage might be worth including (and cloned for the enjoyment of your friends).
  • Starnheim Unleashed: one token is too little for a whole card slot in the deck. If you're foretelling, it costs a lot of mana to be worthwhile. The game might be over before that.
  • Growing Ranks: waiting a whole rotation to get a token which does not even have haste is not ideal.
  • Ghired's Belligerence, Full Flowering: good for a late game play, mostly dead until then. I like those, but I removed them in favor of more mid-game cards, since I might not last until 9+ mana.
  • Trostani, Selesnya's Voice: while on-theme, it does little to advance your win condition.
  • Thunderfoot Baloth: not an amazing buff. Your creatures are big already, and Garruk's Uprising takes care of the evasion.
  • Feldon of the Third Path: all-star when there is a lot of graveyard filling - there is none in this deck. (I really tried to keep him on my deck because I like the card, but most of the time there was no creature in my graveyard.)
  • Eldrazi Displacer: are you using it for a combo? I couldn't identify it.

Some cool lands for you to try out: (landbase is my favorite part of deckbuilding)

I hope I've been of some help to you. I didn't suggest many token-related cards because I believe that, as long as you have decent ramp, draw and removal in your deck, you can win to your heart's content. Wanna throw in a Godsire? Do it. Prefer to clone your opponents' creatures with Hate Mirage? Go ahead. But the fundamentals of the deck is what makes it flow consistently. Have fun and smash 'em all (and run Doubling Season for extra fun) ;-)

griffstick on CombatStars

6 months ago

You mean Keeper of Fables?

Last_Laugh on Budget - Marisi, Breaker of the Coil - EDH

6 months ago

You're severely lacking in the card draw department so I have some suggestions for you. I'll try my damndest to keep things budget friendly.

Selvala, Explorer Returned, Rites of Flourishing, Lifecrafter's Bestiary, Beast Whisperer, Jared Carthalion, True Heir, Subira, Tulzidi Caravanner, and depending on your # of non-human, Keeper of Fables.

Loyal Apprentice and Odric, Master Tactician are another 2 cards I highly recommend.

Feel free to check out my list for ideas. Overall it's not budget but there're still a lot of budget friendly cards in the 99. Marisi the Pimp - (Combat) Trickin' Hoes

Last_Laugh on Marisi the Pimp - (Combat) Trickin' Hoes

7 months ago

insaneinmate - Ty for getting back to me. I actually already run Heroic Intervention and Beast Whisperer.

I agree that I need more card draw... I'm currently sitting at 8 repeatable draw effects (9 if you count Subira, Tulzidi Caravanner, which I don't personally) and I'd prefer at least 1-2 more. I already run Beast Whisperer, Esper Sentinel, Toski, Ohran, Parley Selvala, Sylvan Library, Rites of Flourishing, and I recently added Jared for the monarch mechanic (but I haven't seen him yet).

Keeper of Fables I'm eyeballing but I'm not sure 22/34 creatures is a good enough ratio. Runic Armasaur I'm not sure I'd get enough consistent draw and it's a pain in the ass to police the game for. Heartwood Storyteller would be great in some games and a nightmare against control. Lifecrafter's Bestiary is another option that fills mana sink and card draw (that I admittedly just thought of).

A few mana sinks are a good idea too as I find myself overextending and leaving myself without a hand post boardwipe (this is something I can work on just with playstyle though). Grenzo is on my short list of '100% needs to be added' and covers both card advantage and a mana sink.

I eyeballed several of the spells/creatures that donate creatures but found myself very thin on the effect due to having a landfall subtheme which is a major difference between our decks. As a result I dropped everyone except Goblin Spymaster (which I'm subsequently eyeballing as a cut lol).

Diversity on Marisi please help I'm so bad at deck building

7 months ago

Okay, so regarding the carddraw i'd suggest you put in the following cards:

Keeper of Fables, Shamanic Revelation, Shapers' Sanctuary Things I would definitely take out: Bloodthirsty Blade, that's something your commander's supposed to do, swap it with swiftfoot boots or greaves or maybe Whispersilk Cloak if you want.

those lands are pretty good, i'd include them: Rockfall Vale, Wooded Bastion, maybe remove Temple of the False God

that's a good tutor: Eladamri's Call

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