Keeper of Fables
Creature — Cat
Whenever one or more non-Human creatures you control deals combat damage to a player, draw a card.
Printings View all
|Throne of Eldraine (ELD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Keeper of Fables Discussion
1 week ago
Not super competitive, but flavorful.
1 week ago
Eternal Witness Qasali Slingers Keeper of Fables Hungry Lynx Temur Sabertooth Marisi, Breaker of the Coil Jazal Goldmane Skullclamp Supply Runners Adorned Pouncer Beast Whisperer Fleetfoot Panther White Sun's Zenith Eladamri's Call
2 weeks ago
I’m not sure if my view on this is the correct one, but when I’m thinking about card draw in an aggressive deck like this, I like to have it either as an engine or a single massive burst of card draw. Both of these, however, will happen in the late game. In my opinion, if you’re trying to aggressively pressure your opponent, you would much rather be playing out threats on your early turns, and then if the game starts to go longer you start setting up your card draw so that you are able to continue to compete against decks that are more focused of winning a resource battle into the late game. I feel card draw is less about ensuring that you always have the best option in hand because you’ve drawn so much early, but rather that you always have at least one option to play and keep you in contention. As I’ve said, this might not be the best way of thinking, this is probably a byproduct of me playing so much Commander.
If you want to try and build in late game card draw like this, I’ll give you a few ideas that you can maybe try. For a sort of draw engine effect, as I’ve said, Huatli, Radiant Champion is my favourite, since it can also pump one of your creatures to finish a game in addition to the emblem effect. I’m not entirely sure about your budget, and this card is very expensive, but The Great Henge is by far the strongest of these effects. With a Pridemate or Sovereign on the field it will probably cost very little, and then it can ramp you, buff all the creatures entering the board, gain life for more Pridemate triggers and draw tons of cards with all the tokens you have. The card is absurd, but of unfortunately so is it’s price tag. If you want a draw engine on a cat, then Keeper of Fables could be an interesting fit, with a decent board you could be drawing lots of cards every attack. Not as good of a 5 drop as Caracal, but certainly not bad.
For more explosive card draw, the two best options in my eyes are Return of the Wildspeaker (another returning recommendation), Shamanic Revelation and Rishkar's Expertise. Both Return and Expertise do rely on you having a big creature, which you might not always have, but do both have additional upsides. The board pump on Return can be game winning in lots of cases, giving +3/+3 to everything is amazing, and Expertise lets you cast practically any card in your deck for free. Shamanic Revelation, meanwhile, capitalises on your very wide board to draw lots of cards, which might be a more common board state. And, yet again, the card does provide quite a lot of lifegain if you have any big creatures on board.
I hope that this makes sense and helps.
2 weeks ago
Hey again jvitag. Tried it out on Arena and it has been a blast so far! I switched the Magmutts for Bolt Hounds quite fast as well but i also went on the Uprisings down to 3 and the Arynx down to 3 and added 2 Keeper of Fables to add more value to the uprisings and keep the critters coming, even if just one doggo gets through. (And it is a big fluffy cat and i like him)
2 weeks ago
Hello there, really nice deck. With all the new cats released in M21, I have a few suggestions, along with some older cards you may have missed.
Fleecemane Lion is a very strong cat, being aggressively statted and with the potential to become a major problem for you opponent if it ever becomes monstrous. I would 100% recommend you include this if you’re looking to aggressively threaten your opponent’s life total.
In a similar vein, Bronzehide Lion might also be quite nice, having the same stat line and the ability easily protect itself, or other creatures later on. Not as strong as Fleecemane, but maybe worth considering.
New from M21, Feline Sovereign is a nice lord for your board, as well as giving incidental artifact hate which could prove to be important in some matchups.
Kaheera, the Orphanguard is another lord that seems very good here, potentially even as companion if you want to make the necessary changes to facilitate it. The vigilance she gives is pretty significant too, making a lot of your attacks safer, although you would lose synergy on Oreskos Sun Guide.
With Anointed Procession, another nice token producer might be Cubwarden. Since all your creatures are cats, you can mutate onto anything, and then you’re getting a massive amount of value from it, especially if you have any sort of lord on the field. Also works really well with Adorned Pouncer, since you would then have a 3/5 double striker, which is pretty good.
Prowling Serpopard is another very solid cat, especially into control matchups. At the very least should make the sideboard to be able to combat control and cut off lots of their options.
Keeper of Fables could be an interesting alternative top-end for the deck, you are lacking quite badly in the card draw department, so could be necessary to be able to compete in more drawn out games.
Garrison Cat might be another good one-drop, although might not be better the what you already have. However, if you want to push a more aggressive strategy it could help towards that.
Brimaz, King of Oreskos is another brilliant cat, although is slightly pricier as a result. Rewards you for playing both aggressively and defensively, and gives great value when paired with Anointed Procession. If you can afford him, I feel he is a must for any cat strategy.
With this type of strategy, one of the major weaknesses will always be board wipes, so I’d recommend either Heroic Intervention (although may be a little expensive) or Unbreakable Formation. Formation can be particularly useful since it can also be used offensively to finish off your opponent.
If we are running Ajani's Pridemate, why not run a planeswalker that makes them as well. Ajani, Strength of the Pride feels very strong here, both making Pridemates, working well again with Procession, capitalising on the large board that this deck hopefully gets by bolstering your life, and also having an emergency board wipe for if your opponent gets too far ahead on board. Plus, Ajani is really on flavour for any cats deck.
Similarly, Ajani, the Greathearted will work well with the go wide strategy by pumping all your creatures, plus the vigilance anthem is nice and lifegain can help in a pinch.
If you’re adding any of these cards, you will of course have to make some cuts, and here are my thoughts on what you could remove.
Heroes' Reunion should get out of the deck really quickly. Pure lifegain cards are not as powerful as incidental lifegain on cards with additional effects, even in decks entirely built around the concept of gaining life, which this deck is not. It synergises with one card of which you aren’t even running a full play set (Ajani's Pridemate), so it should not have a place in your deck.
Similarly, I feel that Oreskos Sun Guide is not a card that you want here. The deck feels like it wants to play quite aggressively, and for its cost there are so many cards that do that far better, like Fleecemane Lion, for example. It’s effect is a slow and unreliable form of lifelink and it’s body isn’t great, so I would replace it quite quickly as well.
Watchers of the Dead feels much more like a sideboard card to me. There are lots of decks where the graveyard hate will be meaningless, and so you’re left with a vanilla 2/2 that can be killed by artifact removal. Also, lots of decks will only care about a few cards in their graveyards, and so they would be able to keep them there when you activate the ability. At the minimum I would move this to the sideboard, or ideally replace it there with some more reliable graveyard hate like Tormod's Crypt or Grafdigger's Cage.
While a flavour win and a powerful card, Oketra the True, doesn’t feel great here. She doesn’t benefit from any of your lords, and neither do the tokens she creates. There are more synergistic four-drops that you have access to, so I feel like Oketra should be dropped. However, if you are dead-set on playing the cat god, I would say that you play God-Eternal Oketra instead, the card is just so much more powerful.
Pride Sovereign I find can be an awkward card. It’s a valuable token producer and can be huge creature that is difficult to deal with, but the exert is just too clunky and inefficient, so I would cut down to only a two-of.
Personally, I’m not sold on Valorous Stance or Blessed Alliance. Alliance works well with Pride Sovereign, but since I’d recommend cutting down on the card and pushing for more vigilance cards, the untapping doesn’t feel as strong. The protection from Stance is strictly worse than that of Heroic Intervention, and Dromoka's Command is better removal, so I would cut both Stance and Alliance.
Finally, if you are considering running Kaheera, the Orphanguard as your companion, then unfortunately Metallic Mimic would need to go. Even if you don’t do that, I’d consider cutting down to only two, since double drawing feels sort of bad as they don’t get the benefits of your lords and buffs.
I know that this is very long, but hopefully this is of help to you. Good luck with the deck.
1 month ago
Hello Braingamer and carpecanum, I do like Ohran Frostfang, but at the moment, I will keep the bubget option of Keeper of Fables. If the card is getting a reprint in Commander Legends (Fingers crossed), I'd totally get it. (Still can't say much about the partner commander as I have not seen anyone uses them in my playgroup.)
I do like Descent of the Dragons, Mob Rule and your Pledge of Unity for some unexpected shinanigans. I might add these to my deck, although I dont know, what I should cut. That is the most difficult part I am facing at the moment.
Thank you both for your recommendations.
1 month ago
Hey Multimedia, you are right, i need to improve my lands. I dont know much about cheap lands on a bugdet, just have many gates laying aroung (which are just make your game slow, if you dont hit them early). I will add your considered lands. I am not sure about the bounce lands. What is your experience with them? I often feel like its slowing me down or is not advancing my board state. (But I am also not a very good player, so... :D)
Hey king-saproling (what an awesome name btw!) I have to be honest, i actually dont care about the commander. It's just a requirement for the colours I am playing. I will playtest with them. I never used partner commanders, so I just ignored them all together. Eidolon of Countless Battles might be a good addition, since I am looking for more early game drops. I dont think this deck can hold up with late range or combo-decks. Although Keeper of Fables might be worth it, given the lack of card draw this deck has. Being out of gas is the worst feeling. Storm the Citadel could be a good finisher with Overrun.
Thank you both for your recommendations. I will gladly use some of them! :)
1 month ago
I know your heart might be set on Rith, but Tana, the Bloodsower and Bruse Tarl, Boorish Herder are great generals for this strategy. Giving Tana doublestrike while she has a Bravado effect is really powerful (her first hit makes saps, which makes her twice as big, so the second hit makes her 4x as big: exponentially increasing damage + saproling output). Here's a budget list with them if you're curious: https://tappedout.net/mtg-decks/wide-tall-super-budget/
These cards might catch your eye: Betrothed of Fire, Hope Against Hope, Mantle of Leadership, Fanatical Devotion, Perilous Forays, Pollenbright Wings, Storm the Citadel, Five-Alarm Fire, Keeper of Fables, Requiem Angel, Fungal Plots, Utopia Mycon, Eidolon of Countless Battles, Ivy Lane Denizen, Rapacious One, Pallid Mycoderm