Aqueous Form

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Aqueous Form

Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

shadow63 on Fear the Wrath of Pygmy Hippo !

3 weeks ago

Aqueous Form is better then clock of mist

carpecanum on Assassin Tribal

4 weeks ago

Instead of land walk enchantments you can use straight up unblockable enchantments. Aqueous Form and Protective Bubble maybe.

Fractured Sanity is a good card but it doesn't look like you gain anything from milling cards. Trade that out for anything useful.

wisegreenbean on Defender 2.0

5 months ago

Decisive Denial works based on power, not effective power, so you're only really using the counterspell mode. In that case, I'd suggest Dovin's Veto or Disdainful Stroke or Bant Charm.

Archetype of Courage and Archetype of Endurance aren't super good value for the mana you put in. If you want increased combat effectiveness, there are toughness buffs, and if you want protection, that are counterspells or targeted protections like Ephemerate or Dive Down or Simic Charm or Resolute Watchdog

Turn to Frog is not a very exciting removal effect if you're in white and could just be running Swords to Plowshares. Same for the tapdown of Winterthorn Blessing, or the delayed value of Fall of the Impostor. Beast Within or Generous Gift are also premier removal.

You have a few off-theme creatures I think you won't much like: Disciplined Duelist works off power, Horizon Chimera gains a little life which is pretty low value overall, same for Lunarch Veteran  Flip. Rootcoil Creeper and Llanowar Scout aren't too bad, but I think there are probably better ramp effects for you.

Into the Wilds is kind of a slow and unreliable card advantage effect. I would usually prefer something like Shamanic Revelation or Collective Unconscious or Lifecrafter's Bestiary.

Aqueous Form and Staggering Insight are best on little creatures that attack a lot. You will often struggle to let your creatures attack at all, so I don't recommend them.

Cathar's Shield and Spidersilk Net are pretty low impact buffs. If you really want this effect, there's Slagwurm Armor.

Traveler's Amulet or Dromoka Monument aren't too exciting when you're in green and could have Vine Trellis or Wall of Roots or Rampant Growth.

Pledge of Unity and Brave the Sands are okish team buffs, but you can do better. Bar the Door and Solidarity are a little more on synergistic for your deck.

Slaughter the Strong is crazy strong in your deck!

azja on The Secret Art of Nin Nin

5 months ago

Hey I took a look at your list and wrote down some potential cuts/additions that you could make. I tried to keep the reasoning for each card short, so if you want me to elaborate on anything just let me know!!

Out: Nether Traitor 2 mana enablers are slow, requires a lot of black mana. In: Faerie Seer only costs 1, sets up top card for yuriko

Out: Shadowmage Infiltrator 3 mana enablers are very slow, doesn't deal combat damage if you ninjutsu it. In: Mothdust Changeling 1 mana ninja with conditional evasion

Out: Varragoth, Bloodsky Sire costs 5 mana total, has to survive a turn to tutor. In: Vampiric Tutor (the only budget option I can think of is Scheming Symmetry, which you already have)

Out: Crypsis too expensive for what is effectively unblockable. In: Cover of Darkness gives some evasion to all of your ninjas (budget option: Aqueous Form)

Out: Dark Ritual powerful card but yuriko doesnt have much use for triple black. In: Mox Amber yuriko enables this on turn 2 or 3 (budget option: Arcane Signet)

Out: Infiltrate. In: Slip Through Space same effect but replaces itself (though I prefer to just play more ninjas than unblockable spells!)

Out: Teferi's Time Twist not great since most of our creatures don't have an etb ability. In: Moon-Circuit Hacker cheap ninja that draws a card

Out: Ultimate Price removal that doesn't hit most commanders isn't ideal. In: Deadly Rollick (budget option: Dismember)

Out: Victim of Night not bad, but black has better removal. In: Infernal Grasp -2 life is pretty negligable in commander

Out: Commander's Sphere 3 mana ramp is quite slow for yuriko decks. In: Chrome Mox (budget option: Dimir Signet)

Out: Isochron Scepter we intentionally play lots of instants with cmc >2. In: Misdirection free "counterspell" that's also budget-friendly

Out: Preordain if you bottom any cards, you can't set up a card for yuriko. In: Ponder works better with yuriko

Out: Enter the Infinite generally uncastable. In: Blinkmoth Infusion also uncastable, but deals 14 damage instead of 12

If you have any questions or comments don't hesitate to reach out again!

TheOfficialCreator on mirko vosk

5 months ago

Dauthi Voidwalker and Aqueous Form seem like good additions.

TheOfficialCreator on Eight Legs To The Wall

5 months ago

Aqueous Form might be better than Artful Dodge, and have you Considered a bit more mill? I see you have Thought Scour but something like Deranged Assistant or Hedron Crab might go a long way; I'd give it a spin and see what you think.

And Spark Double is always a solid inclusion.

wallisface on Kraken Control

5 months ago

flowersforjane the current build looks a lot better than what you had before. These are my current notes.

  • is the FNM Modern or Legacy? I see you’re now playing a bunch of cards that aren’t Modern legal - but if you’re intending in playing this in Legacy you’re going to have a much, much harder time achieving anything, as the power level of cards there is significantly stronger.

  • you shouldn’t need dodging spells like Aqueous Form at all. Your own deck goes pretty wide with the tentacle tokens, and even having to swing for a turn or two with your big creature with it being blocked should still result in a win. If your opponent ever has more than 2 creatures in play anyway, you’ve failed as a control deck. You should be focusing on making sure you can control the game long enough to present your wincon, not worrying about how quickly it’ll kill once its there.

  • i wouldn't run more than 2x Archmage Emeritus. It’s kindof a clumsy card to resolve effectively in a control deck without gifting your opponent some free tempo.

  • 3 mana counterspells like Dissolve are bad. Use Mana Leak or Spell Pierce or literally anything else instead

flowersforjane on Kraken Control

5 months ago

wallisface Thank you for the advice! I also posted this deck to Reddit, and the consensus I got was that Nadir Kraken is way too slow to survive in any sort of meta. I definitely can see this, and from feedback I've gotten it seems as if I'd have better luck playing Pioneer, Standard, or Draft starting out. With that said, I'd love to attempt to play my first FNM this week just for the experience, and I've changed some cards around your suggestions/what I have available! If you have any more suggestions I would very very much appreciate it as well.

The only cards I haven't taken out/slightly changed are Artful Dodge and Swiftfoot Boots. The former I swapped with Aqueous Form, because in casual games I've played with my friends, I've often found myself with a 20-21 or higher Nadir Kraken, yet I can't manage to break through chump blockers. The latter, Swiftfoot Boots, I've always tried to play when I have enough mana for it and a counter. I guess both have helped in casual games so far, but if you have pointers as to why either card might not work as well as I thought I'll absolutely remove them.

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