Enchantment — Aura
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|Want (3)||Baby_Bear , uhore , Morpho-peleides|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Aqueous Form Discussion
3 days ago
3devils I just overhauled the deck with tons of changes and added Aqueous Form to it. I agree it's a good card. The scry is great when combined with auras that draw cards on attack or damage. I'll be posting my update soon.
1 month ago
Hey, well done so far on budget upgrade of the precon, but there's some filler cards here that look out of place.
If you want to go the direction of more enchantments/auras then Tuvasa the Sunlit as Bant Commander is someone to consider instead of Galea since she interacts much better with enchantments. Currently you have a mix of both enchantments and equips and that direction does go well with Galea as Commander. Consider adding more cards that have interaction with both auras and equips?
- Ardenn, Intrepid Archaeologist --> Valiant Endeavor
- Open the Armory --> Contingency Plan
- Armored Skyhunter --> Assault Suit
- All That Glitters --> Prodigious Growth
- Nettlecyst --> Collective Blessing
Galea doesn't have built-in protection which is what you want with a voltron Commander and a good upgrade you've done is Darksteel Plate. Swiftfoot Boots and Winged Boots are nice from the precon, but consider others than also give evasion?
When Galea has huge power then being able to attack unblocked can outright end an opponent with lethal Commander damage. Flying and trample evasion is not as a sure way as unblockable.
- Aqueous Form --> Index
- Steel of the Godhead --> Shielding Plax
- Prowler's Helm --> Blessed Spirits
- Rogue's Passage --> Tranquil Thicket
Good luck with your deck.
3 months ago
5 months ago
Thanks for posting, zapyourtumor. Great sideboard ideas, first of all. I’ll rearrange stuff to fit them in.
As for the questionable choices I’ve made in the maindeck, I think you’re right. Aqueous Form was born from the idea of wanting to guarantee damage got pushed through...but it isn’t exactly tournament grade play:/
In short, I’d imagine most of your suggestions are the best choice. I’m just satisfied that what I designed isn’t complete trash. I’d rather lose a few games with something I’ve built than win everything with a net deck. I’ll keep your suggestions in mind in case I ever want to get behind this deck 100% and make it the best it can be.
5 months ago
I really like Vendetta here (although it may be worse than Push ) and Rite of Consumption looks interesting, although I don't know how that lifegain will interact with Shadow -- seems like a black alternative to Temur Battle Rage .
Aqueous Form is a really fun card in casual games, but I'm not sure how competitive it would be in this deck.
6 months ago
I’ve always felt that the Ninja tribe benefit from some way to become unblockable to continue gaining value from their abilities. Thassa, God of the Sea comes to mind, as well as cheap auras like Aether Tunnel and Aqueous Form .
6 months ago
There's a few Legacy Ninja lists running around, same idea with the 0 CMC creatures! I'd recommend giving Modern Horizons a look through, they printed a LOT of ninja support in there!
Just a few creature upgrade suggestions, Yuriko, the Tiger's Shadow can put in a lot of work, drawing you cards and draining your opponent (I think a lot of people overlook this due to "Commander Ninjitsu," but it states you can either play it from your hand or the command zone, so it's all good!). Same goes with Ingenious Infiltrator .
If you end up going that route, Changeling Outcast is another unblockable ninja enabler.
Depends on how cutthroat of a playgroup you're playing against, but I would suggest cutting the bounce lands for some fetches (whatever you can afford). A LOT of legacy decks run things like Strip Mine , and having your bounceland destroyed is setting you back almost two turns, making it a steep climb to catch back up.
Overall, the ninja strategy is pretty quick! In your current build, I don't see a lot of interaction with what your opponent is doing. Since you're running Dimir, you have a PLETHORA of interaction options, from Counterspell to Go for the Throat or Dismember and Thoughtseize . I'd recommend at least having some permission, removal, and hand control effects in your sideboard. If you'd like to double down on the aggressive ninja strat, Smoke Shroud can help with evasion and a small power boost.
In terms of specific cuts, I'd recommend cutting Minamo Sightbender , Sinister Possession Bladed Pinions Shuriken . I think there are more recent cards out there that do the same thing these do with a lower CMC!
6 months ago
On the whole though, love the deck.