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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Aqueous Form
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
NV_1980 on
Blackblade Returned
5 months ago
In its current form, this deck is going to have a very hard time winning any games. The most important reason for this is that you're running a voltron deck with an expensive-to-cast commander with no alternative win-conditions. This could still work, but only when you make sure of the following:
- Make your defense nigh impenetrable: make sure that attacking you is the last thing opponents want to do. There's a number of deterrents within the Esper colors. No Mercy is an extremely potent one. More taxation cards (like the Ghostly Prison that you've already included) will also work well. Propaganda, Windborn Muse, Archangel of Tithes and Norn's Annex are all great for this. To prevent opponents from going (very) wide against you, you could also consider Archfiend of Depravity, Crawlspace and even Silent Arbiter.
- Make Dakkon very hard to kill: you've already added a few means to give him protection and hexproof, but since you're so dependent on him, it wouldn't hurt to add even more defensive measures. I'd consider main-boarding Bastion Protector, Darksteel Plate, Lightning Greaves and Champion's Helm. Instead of the equipment, you could also choose to add more counterspells in case opponents try to get cute with spot-removal. An Offer You Can't Refuse, Counterspell, Swan Song, etc.
- Make Dakkon almost impossible to block: what you really want in the end, is to kill your opponents with commander damage. There are fun ways to make sure you succeed at that. Auras like Aqueous Form or Spirit Mantle for example. Equipment like Trailblazer's Boots work extremely well too. Instead of these one can add more trample (or flight) enablers like Loxodon Warhammer.
Lastly, I think you can cut down your lands to say 37 and replace the 3 lands you cut with Talismans (Talisman of Dominance, Talisman of Hierarchy
, Talisman of Progress), so that you can get Dakkon out a bit quicker.
NV_1980 on
Kotis, the Fangkeeper
6 months ago
Nice. Aqueous Form and Cloak of Mists are quite good for Kotis, makes it much harder to stop him. Would also recommend cards that give him double strike, as it basically triggers his ability twice. Fireshrieker or perhaps Genji Glove would do the trick.
seshiro_of_the_orochi on
Raffaaaaq My Opponents I Guess
9 months ago
Hey, so I find some time now.
In general, the list looks totally playable. Your mana curve is ok, maybe a little heavy on the 4, considering your commander is a 4-drop itself. I can see you took big parts from the Karlov Manor precon. What you added are many pillowfort cards like Propaganda, which is a good idea considering this is basically a voltron list.
Here's a general overview of what I think you could improve on:
-
The deck is really light on both lands and ramp. Having your land count at around 36 would be good to consistently draw enough lands. I counted eight pieces of ramp, and some of them are 4+ mana. Maybe try to get closer to ten pieces, and add in more cheap ones. Exalted wants you to have many cheap creatures, so adding in some mana dorks would work in your favour by synergizing with Sublime Archangel and similar cards. Cultivate and Kodama's Reach never get old, but Rampant Growth, Farseek and the recent Shared Roots would be great here. Btw, to give your clue strategy more versatility, you could add in Inspiring Statuary.
-
You are also light on removal, both targeted one and boardwipes. Swords to Plowshares, Path to Exile, Stroke of Midnight, Generous Gift and Beast Within are great spells with tons of reprints, so just get some of them. They are great additions. Regarding wipes, Divine Reckoning and Single Combat are very powerful for a holtron strategy, but even something as simple as Day of Judgment would be a great fit.
-
Now to the voltron pieces: The ones you have work fine, but you have few ways to get Rafiq through to deal damage. Aqueous Form and Rancor are easy additions. What's more, you really want to protect Rafiq, so add in some hexproof. Swiftfoot Boots is great here. There are lots of auras like Timely Ward that shield your voltron from death, and even some instant protection would do a fine job for you: Snakeskin Veil, Ranger's Guile and similar cards would be great for that.
Finally, here's a card I like a lot: Angelic Exaltation.
I guess my comment became longer than I planned. If you have questions or don't agree, let me hear it.
NV_1980 on
Kotis, the Critterkeeper
1 year ago
This look like a very interesting budget version of Kotis. I've been playing him for some time and I think I'd add the following to your list (I've tried to keep the maximum price at around 5 dollars per card):
- Aqueous Form: a very simple enchantment that simply makes Kotis unblockable.
- Arcane Flight: very cheap to cast and an excellent addition to making Kotis harder to block.
- Combat Research: draw cards upon damage and grants Kotis some boost and protection.
- Curiosity: why not draw some cards upon damaging opponents?
- Elusive Otter: its sorcery-adventure side (Grove's Bounty) is a great way to make Kotis a little stronger, and you can still summon a prowess-Otter afterwards.
- Eternal Thirst: creatures tend to die a lot in a game of commander, so banking on that with this enchantment for Kotis seems to make sense. The lifegain is fun too.
- Felix Five-Boots: what's better than stealing stuff once per attack? Stealing stuff twice per attack of course!
- Gonti, Night Minister: this card is ideal in a four-player (or more) pod. Gonti diverts attention away from you because he makes it much more lucrative for all your opponents to attack anyone but you. The fact that for every spell that you don't own but cast, you also receive a treasure token just synergizes extremely well with Kotis.
- Hydra's Growth: doubling Kotis' power/toughness every once in a while seems very beneficial.
- Strong Back: insanely powerful in that it acts as an Ancestral Mask that also cheapens all further aura casting and equipping.
- Tarrian's Soulcleaver: something dies, Kotis gets stronger. Vigilance is also very strong on a being like Kotis.
- The Thirteenth Doctor
: so for every spell that you cast from opponents' libraries, Kotis can gain more power/toughness. To top it off, the doctor allows you to untap Kotis after an attack; double trouble for your opponents! - Villainous Wealth: basically Kotis in sorcery form.
- Well Rested: one of the most ridiculously strong auras I've ever seen, especially considering its cost to cast. For just two mana, every time Kotis untaps you gain life, draw a card and you make Kotis stronger!
- Wrecking Ball arm: instead of bae power/toughness 2/1, why not make it 7/7? Also makes him a bit less blockable.
Hope this helps you in some way; good luck!
NV_1980 on
1 year ago
Man this brings back memories! My Dimir mill deck used to be commanded by this guy, until I decided to switch to Phenax, God of Deception. I'd recommend adding Helm of the Ghastlord, to make Mirko harder to block. There are some other auras you can consider as well, like Aqueous Form, Cloak of Mists and Diplomatic Immunity. By the by, I would expect Lightning Greaves or Swiftfoot Boots in here too, just so that he's harder to stop through targeted spells. Any reason for not including these?
NV_1980 on
Kesita The Cultivator EDH
1 year ago
Looks nice. Some ideas worth considering:
- Aqueous Form: cheap to cast and makes something straight up unblockable; very useful for a commander.
- Archon of Sun's Grace: powerful token generator in a deck with this much enchantment casting.
- Combat Research: cheap to cast, provides draw and on Tuvasa it also provides a p/t enhancement and some ward.
- Daybreak Coronet: fullfilling this card's requirement is easy in this deck, and it's so much bang for your buck.
- Katilda, Dawnhart Martyr Flip: strong creature that can come back as a strong aura.
- Sphere of Safety: excellent protection against attacks in an enchantment-focused deck. Becomes completely ridiculous when combined with Enchanted Evening.
- Spirit Mantle: cheap anti-creature protection.
- Strong Back: essentially a much better version of Ancestral Mask.
- Well Rested: extremely useful for a creature you regularly attack with (or tap for other reasons).
Icbrgr on Syr Elenora + infinite draw …
1 year ago
Well if you draw your hole deck you can pretty much pick whatever wincon you want... draw all the cards with Archangel of Thune + Fathom Mage + Horizon Chimera and Slip Through Space/Aqueous Form on your waifu or Fling her?
Craeter on
EDH Jorn, God of Winter
1 year ago
Your list looks very well optimized, nice work! Do you own it in paper? I'd love to play against it with my Isu deck via Spelltable. That would be a Snowy battle for the ages.
Isu works best with as many Snow permanents as possible for his top deck dig ability, but I also built mine for Control and Landfall. I'm going to see if I can tweak it a bit though to get a few more Snow permanents in it.
Jorn seems more flexible since he's not as locked to the number of Snow permanents in the deck. He doesn't have the built in Draw that Isu has, so I see you're getting that elsewhere.
Since you're concerned about Jorn getting his attacks through, I could recommend Curious Obsession / Curiosity / Aqueous Form. Not Snow cards, since TBH the Snow card pool is pretty limited. But those are highly useful Dimir style Unblockable / Draw Auras. And I'd imagine you're keen for as much Draw as possible since Jorn lacks that.
The Great Henge is also a possibility, it's not hard to get a Snow creature with 7+ power. Then it provides mana, life, buff, draw, seems like it could be great for both our lists. My deck is based off Icewind Dale so it could represent the great tree of Kuldahar. I know you've got Tribute to the World Tree which is also a great card, but perhaps this one is even better?






