Enchantment — Aura
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|Want (3)||ThrelNari , OrionTheBrave , WowGeeWhiz|
Combos Browse all
|Commander / EDH||Legal|
Aqueous Form occurrence in decks from the last year
Latest Decks as Commander
Aqueous Form Discussion
4 days ago
I never play Azorius so I made a Bruna deck similar to this recently. I would definitely go with an unblockable voltron strategy.
You're on the right track with Steel of the Godhead. You can also add Aqueous Form, Spirit Mantle, and Unquestioned Authority to make it unblockable. Aqueous Form also gives you a scry effect. Thassa, God of the Sea is pretty good too if you have the budget for it.
Here's a link if you want to see the Bruna deck. It's mostly enchantments but maybe you'll like some of them.
RinceRaven on Brago
2 weeks ago
Made some changes to the draft. It needs a couple more cuts and maybe even more changes but I thought I'd leave it here for now.
Augury Owl, Aether Tunnel, Aqueous Form, Vapor Snag, Whirler Rogue, Prison Realm, Hedron Archive, Archaeomancer, Drannith Magistrate, Kor Cartographer, Mnemonic Wall, Unwind, Momentary Blink, Ghostly Prison, Disdainful Stroke,
note: some of these are good cards and maybe should be put back in. I tried to focus on the combo and decided to cut some more basic synergy pieces that might deserve their places back.
2 weeks ago
The deck is looking pretty good. I like the creature base you have chosen, there are a couple questionable creatures though. Cloudreader Sphinx seems kind of bad in this deck. If you just want a flying scryer, perhaps Sphinx of Foresight, Prognostic Sphinx, Stormwing Entity, or Siani, Eye of the Storm.
Passwall Adept is just not good enough. its too much of a resource drain. Opt is not helpful in this deck since you immediately draw the card after scrying. Cunning Evasion wont do much good I am thinking since most of your creatures wont be blocked anyway.
In my opinion, you need a few less low CMC cards and a few more high CMC that you can use to get Yuriko damage in. For cuts, I would start by looking at any creatures that cost CMC 2/3 that dont provide value other than being unblockable (Invisible Stalker, Vault Skirge (love that card btw). I would then look at replacing sorceries with instants where possible. Darksteel Pendant and Crystal Ball are not good enough in my opinion and are too much of a resource investment unless there is some sort of artifact strategy I am missing. Dimir Keyrune provides interesting utility but is inefficient. Consider Arcane Signet instead or perhaps even Dark Ritual. Thran Dynamo is fairly efficient for cost to mana provided but it seems most of your mana needs are for color. Key to the City is for yuriko after she is out I assume.. I would probably run Aqueous Form instead because it has a scry effect on attack which is pretty desirable.
Here are some cards to consider in not much particular order:
Chromatic Orrery (high cmc and provides a lot of mana)
Chain of Vapor (way to return a card to hand as well as an opponents card or cards)
Archaeomancer (can get brainstorm back and can be returned to hand with ninjitsu potentially)
Scroll Rack (spendy but so good)
Trickery Charm (does multiple things you want)
Grozoth (requires you to build around it to be worthwhile but can be good)
1 month ago
I like this deck. Not sure what to change, but I like this enchantment, Aqueous Form. +1 from me.
1 month ago
I love combos, and this is no exception. I would recommend getting rid of either Simic Ascendancy or Aqueous Form, because you really only need 1 wincon if you have infinite turns. I would also run a bit of ramp to get up to you're combo sooner, such as Llanowar Elves
1 month ago
That is a great idea, and I think abby315 has raised some great points and made very useful comments.
I would dare to suggest, as they initially did, that you rethink the commanders. If the goal is to abuse the Transmute mechanic with DiPietro, I notice that the cards involved have no green in them, you are using green mostly to ramp. If I were to build this deck, my second commander would be Tormod, the Desecrator, so every time you activate DiPietro you get a Zombie.
Also, in order to be efficient, DiPietro has to deal combat damage. The space vacated by green would of course need to be filled by some form of ramp, but also evasion. Cards like Aqueous Form, Cloak of Mists or Rogue's Passage would probably be more stable than relying on spot removal to clear the way for your Commander.
Of course that is completely a different deck and the victory conditions would have to be reevaluated.
Hope that is useful to your building process!
2 months ago
My version is not Voltron, War’s Attrition
You should add Season of Growth.
2 months ago
You need more ramp to consistently cast your surplus of heavy costing spells. I turned away from mana rocks and use land auras to ramp.