Aqueous Form

Aqueous Form

Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Format Legality
Oathbreaker Legal
Custom Legal
Vintage Legal
Leviathan Legal
Modern Legal
Highlander Legal
Commander / EDH Legal
Unformat Legal
Pauper Legal
Block Constructed Legal
Limited Legal
Duel Commander Legal
Tiny Leaders Legal
2019-10-04 Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Pioneer Legal
1v1 Commander Legal
Legacy Legal

Aqueous Form occurrence in decks from the last year

Latest Decks as Commander

Aqueous Form Discussion

SonneKrieger7 on Geist of Saint Traft EDH

4 days ago

I never play Azorius so I made a Bruna deck similar to this recently. I would definitely go with an unblockable voltron strategy.

You're on the right track with Steel of the Godhead. You can also add Aqueous Form, Spirit Mantle, and Unquestioned Authority to make it unblockable. Aqueous Form also gives you a scry effect. Thassa, God of the Sea is pretty good too if you have the budget for it.

There's also Whispersilk Cloak, Prowler's Helm, and Hot Soup for equipment.

Here's a link if you want to see the Bruna deck. It's mostly enchantments but maybe you'll like some of them.

RinceRaven on Brago

2 weeks ago

Made some changes to the draft. It needs a couple more cuts and maybe even more changes but I thought I'd leave it here for now.

In: Cast Out, Oblivion Ring, Journey to Nowhere, Reshape, Oath of Jace, Whir of Invention, Teferi, Mage of Zhalfir, Meteorite, and some counterspells.


Augury Owl, Aether Tunnel, Aqueous Form, Vapor Snag, Whirler Rogue, Prison Realm, Hedron Archive, Archaeomancer, Drannith Magistrate, Kor Cartographer, Mnemonic Wall, Unwind, Momentary Blink, Ghostly Prison, Disdainful Stroke,

note: some of these are good cards and maybe should be put back in. I tried to focus on the combo and decided to cut some more basic synergy pieces that might deserve their places back.

PyroSwardsman on Yuriko Test

2 weeks ago

The deck is looking pretty good. I like the creature base you have chosen, there are a couple questionable creatures though. Cloudreader Sphinx seems kind of bad in this deck. If you just want a flying scryer, perhaps Sphinx of Foresight, Prognostic Sphinx, Stormwing Entity, or Siani, Eye of the Storm.

Passwall Adept is just not good enough. its too much of a resource drain. Opt is not helpful in this deck since you immediately draw the card after scrying. Cunning Evasion wont do much good I am thinking since most of your creatures wont be blocked anyway.

In my opinion, you need a few less low CMC cards and a few more high CMC that you can use to get Yuriko damage in. For cuts, I would start by looking at any creatures that cost CMC 2/3 that dont provide value other than being unblockable (Invisible Stalker, Vault Skirge (love that card btw). I would then look at replacing sorceries with instants where possible. Darksteel Pendant and Crystal Ball are not good enough in my opinion and are too much of a resource investment unless there is some sort of artifact strategy I am missing. Dimir Keyrune provides interesting utility but is inefficient. Consider Arcane Signet instead or perhaps even Dark Ritual. Thran Dynamo is fairly efficient for cost to mana provided but it seems most of your mana needs are for color. Key to the City is for yuriko after she is out I assume.. I would probably run Aqueous Form instead because it has a scry effect on attack which is pretty desirable.

Here are some cards to consider in not much particular order:

Zhalfirin Void

Moonring Island

Chromatic Orrery (high cmc and provides a lot of mana)

Mission Briefing (can add card to graveyard for delve and recast Brainstorm which is arguably one of the best cards in the deck)


Chain of Vapor (way to return a card to hand as well as an opponents card or cards)

Archaeomancer (can get brainstorm back and can be returned to hand with ninjitsu potentially)

Harsh Scrutiny

Shrieking Drake

Archetype of Imagination

Flood of Tears (this is a pet card of mine. You can return a bunch of cheap creatures and then put out something big like a Chromatic Orrery)

Lim-Dul's Vault

Scroll Rack (spendy but so good)


Spire Owl

Diabolic Vision


Spy Network

Trickery Charm (does multiple things you want)

Beseech the Queen

The Magic Mirror

The Cauldron of Eternity

Deep-Sea Kraken

Avatar of Woe

Void Beckoner

Dead Drop


Curse of the Cabal

Connive / Concoct

Grozoth (requires you to build around it to be worthwhile but can be good)

Scion of Darkness

Treasure Cruise

Baral's Expertise

3devils on Bruna Smash

1 month ago

I like this deck. Not sure what to change, but I like this enchantment, Aqueous Form. +1 from me.

rjife on Bant's combo

1 month ago

I love combos, and this is no exception. I would recommend getting rid of either Simic Ascendancy or Aqueous Form, because you really only need 1 wincon if you have infinite turns. I would also run a bit of ramp to get up to you're combo sooner, such as Llanowar Elves

Heliogabale on Haha tutors go brrrrrr

1 month ago

That is a great idea, and I think abby315 has raised some great points and made very useful comments.

I would dare to suggest, as they initially did, that you rethink the commanders. If the goal is to abuse the Transmute mechanic with DiPietro, I notice that the cards involved have no green in them, you are using green mostly to ramp. If I were to build this deck, my second commander would be Tormod, the Desecrator, so every time you activate DiPietro you get a Zombie.

Also, in order to be efficient, DiPietro has to deal combat damage. The space vacated by green would of course need to be filled by some form of ramp, but also evasion. Cards like Aqueous Form, Cloak of Mists or Rogue's Passage would probably be more stable than relying on spot removal to clear the way for your Commander.

Of course that is completely a different deck and the victory conditions would have to be reevaluated.

Hope that is useful to your building process!

ghostfire86 on Bant-Chantments

2 months ago

My build:

War’s Attrition

You need more ramp to consistently cast your surplus of heavy costing spells. I turned away from mana rocks and use land auras to ramp.

If it’s Voltron, add Cloak of Mists, Protective Bubble, Aqueous Form, Steel of the Godhead, Diplomatic Immunity.

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