Vampiric Rites

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vampiric Rites

Enchantment

, Sacrifice a creature: You gain 1 life and draw a card.

CNG_Stream on Dimir Zodiark

6 months ago

Interesting brew. Unsure if you want to run Singularity Rupture if you are not comboing with the Riverchurn Monument to take away opponents deck. May want to run Deadly Cover-Up to have the exile option or Villainous Wrath to just hurt opponent for their wide bord. Wrath sadly doesn't hurt them for our creatures that die, but still a decent option for 5 mana sweepers since games can sometimes be over before you cna get to 6 mana. More a fan of Cover-up between these options, but wanted to present them incase you didn't want to add the monument.

Lightless Evangel I see why you have this option here, but personally not a big fan. Would maybe trim for something like Timeline Culler as the creature can be an aggressive self recurring card that also fits the theme of what you are doing.

Maybe trade a couple copies of Vampiric Rites in favor of Tarrian's Journal. While journal does stop you from blocking and sacrificing for value, it does have the benifit of not costing anything to sacrifice so you could loop with some cards easier, but also has option to turn into land so you can replay from creatures from grave (an empty hand can flip this for no cost). Yes the creatures return with finality counter (when they die they go to exile), but this at least gives them a chance to be useful again.

Best of luck with the deck idea.

hydeist on

1 year ago

Aetherdrift Updates

hydeist on

1 year ago

Aetherdrift Update

Jabber on Judith

2 years ago

Cards you might consider adding:

Festival of Embers: Good late game not so great early...

Electrickery: Instant speed board wipe...

Storm-Kiln Artist or Urabrask  Flip better than some of the rituals, mana and Urabrask does damage

Erebor Flamesmith

Return the Favor Another deflecting swat type effect

Valakut Awakening  Flip Replace a land with, free wheel if needed

Starstorm Good board wipe finish if you side is about to get exiled

Ojer Axonil, Deepest Might  Flip good damage ramp option turn 1/2 into 4 damage

Wail of the Nim protection and board wipe...

Spikefield Hazard  Flip replace a basic land for

Malakir Rebirth  Flip protection for commander, could replace basic land for

Fell the Profane  Flip: Target remove or a land when you need it

Shatterskull Smashing  Flip another land/spell you could add

Aetherflux Reservoir Finisher maybe?

Goblin Bombardment: consider in addition to or as a replacement for impact tremors

Vampiric Rites: More consistent card draw maybe?

Veethevvitch on The apocalypse (Sheoldred)

2 years ago

ShadowMasterNL Thank you very much for indulging me!

I play with a lot of control players or stax/tax players and I am also hoping to eventually compete with that deck as well that's why this deck needs to be strong.

I mostly run ''sacrifices'' for more mana, and I have a good amount of recursion which allow me to bring the creatures back to the field or my hand or the top of my deck so i'm not super worried about lacking creatures, especially since i run a lot of stax and taxes myself.

I think the only other sacrifice cards I run are for cards drawing which give me some synergy but maybe they could be contenders for cuts ? Village Rites Vampiric Rites Nasty End ?

I usually end up sacrificing Vile Entomber in order to bring him back and tutor some more.

But, I will say that I was wondering if I should add more creatures to it as well.

Xtough Pleasure having you back in the comment section, I followed your advice and was able to actually up the manabase to 35 without losing any competitiveness, thank you very much for cuts suggestions that are always on point!

EchoSpice on

2 years ago

Cool deck! I think Blade of the Bloodchief goes amazing with this commander, and edict effects like Grave Pact and Dictate of Erebos do wonders do keep opponents' boards clear for your commander go swing through.

Black Market nets you a ton of mana over a couple turns, and Greed is excellent card draw for black. Vampiric Rites would also work great and gives u a (kinda) free sac outlet.

overall, really neat deck, kinda wanna build vampires again now 'u'

sprink7 on Toxrill the Corrosive

2 years ago

Some simple swaps I'd recommend which are low budget (I think?). These are things that directly serve the same purpose, but better.

Armilliary Sphere => Thaumatic Compass  Flip Thaumatic Compass serves the purpose you're using the sphere for, probably?, but with the bonus of extending in strength into the mid to late game as it turns into a Maze of Ith.

Sign in Blood => Tezzeret's Gambit 1 more mana, but proliferate and easier mana requirement. Or two more mana and no life cost.

Sisay's Ring => Thran Dynamo Self explanatory.

Fleetfeather Sandels => Swiftfoot Boots Hexproof is usually better than flying. The Equip cost is lower.

Leaden Myr => Dimir Signet Doesn't die to the next field wipe, which could be yours.

Some general cuts that are either working against you, not doing enough, or just to make space for other things. Cuts:

  • Crowded Crypt (Meh mana rock, not stellar token maker)
  • Illness in the Ranks (kills your slugs, could be kept with the right win cons)
  • Infernal Genesis (too expensive, opponents get to use it first)
  • Genesis Chamber (expensive, gives opponents creatures before you)
  • Gifted Aetherborn (too small, low impact)
  • Royal Assassin (Same)
  • Cabal Ritual (-1 card for speed. Gotta get a lot out of this for it to be in deck.)
  • Dark Ritual (Same)
  • Mana Leak (Great early game, but dead draw midway and on usually.)
  • Dispel (Good enough, but I needed to make space)
  • Fuel for the Cause (Same)
  • Dramatic Reversal (I don't see a combo with this in deck)
  • Morbid Opportunist (slow draw)
  • Altar's Reap (I don't see enough excess creatures until commander is in play, so you might as well turn it into a draw engine instead, see below)
  • Village Rites (Same)

Add: 6 lands. Duals are preferable, but basics are just fine as well. Harvester of Souls (draw engine) Vampiric Rites (draw engine) Mass Diminish (wipe) Mirkwood Bats (win con) Zulaport Cutthroat (win con) Bastion of Remembrance (win con) 2+ Mana rocks from list below

Some mana rocks to consider Arcane Signet Talisman of Dominance Mind Stone Worn Powerstone Replicating Ring Astral Cornucopia Everflowing Chalice

Slightly Higher cost stuff that goes really well with what you're doing.

  • Black Sun's Zenith => Infest (It's better usually, even at 3 mana)
  • Massacre Wurm => Vampire Nighthawk (Vampire is good enough, just not pulling weight at this point)
  • Asinine Antics => Grim Affliction (Another Polymorphist's Jest, but permanent)
  • Skullclamp => Slum Reaper (You already kill everything consistently, and this gives a S* load of draw) (Add a Trinket Mage to tutor it)
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