Vampiric Rites

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Vampiric Rites

Enchantment

, Sacrifice a creature: You gain 1 life and draw a card.

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Recent Decks

Vampiric Rites Discussion

chirz2792 on Sacrifice Effects

2 days ago

Don't know much about artifact sac outlets but as far as creature sac outlets go there's Viscera Seer, Carrion Feeder, Yahenni, Undying Partisan, Blood Bairn, Nantuko Husk, Spawning Pit, Bloodthrone Vampire, Vampiric Rites, Disciple of Griselbrand, Altar's Reap, and Bone Splinters, Hell's Caretaker, Ayli, Eternal Pilgrim, Phyrexian Plaguelord, and Whisper, Blood Liturgist off the top of my head. There's also Phyrexian Altar but it's not cheap. You can probably find more of these effects as well as artifact sac effects on gatherer.

Cloudius on edgar markov

1 month ago

Card Draws & Tutors

I think this deck needs card draws and tutors badly. Boros ain't know for both categories but fear not, as we've Black to the rescue!

Mentor of the Meek Hang on, what's a Human doing among the unearthly blood sucking vampires... He actually synergizes very well with the horde of 1/1 tokens that we're putting into play each turn, replenishing our hands as we build an army.

Skullclamp a must play since we're generate tokens turn after turn, we should have enough to go around to crack some skulls and draw some cards.

Necropotence the go to card for card draw in black.

Night's Whisper, Sign in Blood, Painful Lesson, Read the Bones... you get the drift.

Phyrexian Arena and Underworld Connections

Vampiric Rites Sac outlet and card draw, with a mini life gain on the side.

K1ngMars on Rat Deck

1 month ago

Seguendo la linea di analisi che ti ho descritto nel vocale e partendo dal principio che piuttosto che una carta scarsa è meglio un Relentless Rats, ti dico:

  • Dirty Wererat è scarso, toglilo.
  • Mortal Combat è forte se giochi un mazzo che si automilla/scarta molto, altrimenti rischia di diventare inutile, io la toglierei.
  • Death Denied è situazionale, rischi di non usarla affatto, così come Gravepurge. Il tuo obbiettivo è avere tante creature in campo, non tante creature al cimitero per usare queste due carte. Togli entrambi e metti il Beacon of Unrest, che può anche riprendere il Thornbite Staff (anche quello di un avversario), che è una win condition.
  • Go for the Throat è forte, ma ti serve? Idem per Malicious Affliction. A te le creature non nere o non artefatto non interessano, perché tanto sono quelle che non possono bloccare i tuoi ratti con paura. Toglili entrambi e metti Archetype of Finality, così il giocatore in difesa ci pensa due volte prima di bloccare un topo 1/1, o ad attaccarti.
  • Thousand-Year Elixir ti fa stappare Marrow-Gnawer una volta sola, mentre Sword of the Paruns te lo fa fare quante volte vuoi, switchale.
  • Trova un posto per Illusionist's Bracers. Sacrifichi un solo topo, ma fai l'abilità due volte. Magari togli un Relentless Rats, o mettila al posto di una delle carte non terra che toglierei, come i due qua sotto.
  • Gnat Miser e Locust Miser mi fanno pensare, perché sono facilmente counterati da una Reliquary Tower, nel caso toglili. In effetti, il tuo non è un mazzo fatto per far scartare... non hai Nekusar, the Mindrazer in zona di comando, ecco. Io li toglierei.
  • Swarmyard è forte, ma vale 10 euro? Come rapporto prestazioni/prezzo, meglio una Swamp.
  • Terramorphic Expanse in un mazzo monocolore è utile come i cavoli a merenda, metti una Swamp.
  • Sign in Blood la usi una volta e basta, mentre Carnage Altar, Vampiric Rites e Phyrexian Vault le riusi. Io cercherei di metterle tutte e tre al posto di carte che sarebbe meglio togliere o di qualche Relentless Rats.
  • Whip of Erebos non mi sembra particolarmente adatta qui, toglila. Non hai bisogno né di lifelink, né di recursion che poi esilia. -Crypt Ghast e Caged Sun servono se hai cose grosse da lanciare, non per lanciare tante cose piccole (perché in quel caso finiresti solo per finire le carte in mano e basta), io le toglierei, tanto la tua curva è bassa.
  • Profane Command, Life's Finale ed Extinguish All Hope non ti servono molto, poiché ti riprendi in fretta dai boardwipe. Metti piuttosto qualcosa che fa resistere Marrow-Gnawer ai boardwipe, come ad esempio Unhallowed Pact, Undying Evil, Supernatural Stamina o Rescue from the Underworld (almeno i primi tre mettili). Se ci pensi, io, nel mazzo di Meren of Clan Nel Toth, non ho nessun boardwipe, però funziona lo stesso, perché ho modi diversi di interagire con la board. Il tuo mazzo, in modo diverso, fa la stessa cosa. Se stai attaccando con 10 ratti con paura e deathtouch dall'Archetype of Finality o semplicemente casti Sudden Spoiling (che puoi castare anche se non sei tu il giocatore attaccante) dopo che il giocatore in difesa dichiara i bloccanti, o dopo che tu hai dichiarato i bloccanti, non è quasi la stessa cosa?

Mitrian on Mazirek, the Token God

1 month ago

Hey NV_1980, thanks so much for the feedback and suggestions.

I love Skullclamp but it fits awkwardly here. Generally I don’t want to kill my tokens with the clamp, I want to be sacrificing them. Also, because of all the +1 counters, the tokens quickly get out of range of clamping anyway.

Both Inspiring Call and Deathreap Ritual would be decent here but what to cut for them? I actually like Momentous Fall over the inspiring call as I fear exile more than I fear death.

However, all that said, in my playtesting so far, my card draw has been pretty solid, thanks to cards like Erebos and Smothering Abomination which have other relevant benefits stapled on top of the draw. I had Vampiric Rites in the deck awhile back but it was cut precisely because card draw wasn’t a problem. Higher CMC, but Krav kind of fills that role now as well.

And yes, speed is much more an issue than draw. I am considering Earthcraft which I see as a strictly better version of Cryptolith Rite since it can tap tokens that just entered, rather than waiting a full round. Often I’m sacrificing tokens the turn the enter, so this is very relevant. Earthcraft also allows shenanigans with things like Underworld Connections and Squirrel Nest.

Right now my real problem is what to cut, far more than what to add. Any suggestions there would be very welcome.

Thanks again for checking out my deck and sharing your suggestions.

NV_1980 on Mazirek, the Token God

1 month ago

Hi,

Your deck looks great, but in its current configuration it's notoriously weak in one particular area: draw.

Ways to fix this are:

  • Skullclamp; easy to drop on the tokens you're generating and saccing them;
  • Inspiring Call; this seems a great card if you intend to go wide;
  • Vampiric Rites; card draw and life at the low cost of a single saccing and some mana;
  • Deathreap Ritual; with your deck, this almost guaranteed extra draw after every turn (not just yours);
  • Harvester of Souls; awesome when you're forcing others to sac (nontoken) creatures.

You say your deck sometimes lacks a bit in speed. How about adding Cryptolith Rite? Use your creatures to cast other stuff.

Hope any of this helps. If you feel inclined, please review one (or more) of my deck(s); I'd appreciate your feedback.

Regards,

NV_1980

Jaysterbaby on Need help with ZOMBIE EDH ...

1 month ago

I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards

Commander - Oloro, Ageless Ascetic

[100 cards]

Sol Ring

Leyline of the Meek

Night's Whisper

Phyrexian Arena

17x Swamp

Prophetic Prism

Zombie Apocalypse

Phage the Untouchable

Sheoldred, Whispering One

Isolated Chapel

Dark Ritual

Culling the Weak

Heliod, God of the Sun

Cabal Ritual

Army of the Damned

The Scarab God

Josu Vess, Lich Knight

Cemetery Reaper

Death Baron

Torment of Scarabs

Gravecrawler

Geralf's Messenger

Leyline of Sanctity

Diregraf Ghoul

Murder

Torment of Hailfire

Blood Scrivener

Bridge from Below

Mikaeus, the Unhallowed

Drowned Catacomb

Sunken Hollow

Duress

Vampiric Rites

Geth's Verdict

Gonti, Lord of Luxury

Liliana Vess

Liliana, the Last Hope

Liliana, Death's Majesty

Liliana's Mastery

Liliana, Untouched By Death

Jace, Ingenious Mind-Mage

Counterspell

Ghostly Prison

Remand

Propaganda

Liliana, Heretical Healer  Flip

Norn's Annex

Relentless Dead

Mortify

Dread Wanderer

Geth, Lord of the Vault

Dark Salvation

From Under the Floorboards

Fleshbag Marauder

Endless Ranks of the Dead

Diregraf Colossus

Highborn Ghoul

Lord of the Undead

Corpseweft

Cryptbreaker

Levitation

Whip of Erebos

Erebos, God of the Dead

Elesh Norn, Grand Cenobite

Opt

Path of Ancestry

Command Tower

Hope of Ghirapur

Cast Down

Profane Procession  Flip

Rupture Spire

Opal Palace

Temple of Silence

Mana Confluence

Transguild Promenade

Jwar Isle Refuge

Darkslick Shores

Frost Marsh

Fetid Heath

Caves of Koilos

Tainted Field

Arcane Sanctum

Dreadship Reef

[28 cards]

Innocent Blood

Unraveling Mummy

Liliana's Reaver

Dromar's Charm

Immortal Servitude

Anointed Procession

Vindictive Lich

Call to the Kindred

Skullclamp

Havengul Runebinder

Unbreathing Horde

Grimgrin, Corpse-Born

Sun Droplet

Gray Merchant of Asphodel

Quicksilver Amulet

Cemetery Recruitment

Psychic Strike

Mana Leak

Brainstorm

Disentomb

Coat of Arms

Ravenous Chupacabra

Shrieking Affliction

Grim Guardian

Demonic Vigor

Recoil

Stitched Drake

Archetype of Imagination

Graf Harvest

Chadowboy on [PreCon] Moving Shadows - Rogues & Ninjas

2 months ago

RobsJourney I feel like the budget part of this deck would take a hit with Gate to Phyrexia. However, I like the idea of saccing Yuriko. It would provide the same smokebomb effect as Crystal Shard and Erratic Portal, but will usually give another effect.

Also, you need to be able to sacc as an instant in combat phase to benefit from having a lot of attackers so that you get at least an unblocked one and ninjutsu Yuriko in.

Overall, I'd say cards like Vampiric Rites or Bubbling Cauldron would be a good fit here and the addition of Haunted Crossroads would become useful to apply sacc to other creatures than Yuriko as well as controlling your top deck for her trigger. Now that could be a lot of trouble if the sacc can only be applied to Yuriko, but she'll be ninjutsued constantly, so that might not be that bad.

Jedne2 on Cleric Recursion

2 months ago

Initial thoughts: Your curve is very 3 mana heavy, this is good and bad, means you can flood early, but leads to some dead draws late, assuming good draws, this will be fine.

With a curve so low, you may not need high mana manarocks like Gilded Lotus Dreamstone Hedron etc. Orzhov Signet and other 2 mana rocks may be better in its place.

if you have Soul Warden you'll want her sister, Soul's Attendant

You have a lot of ETB effects. Maybe you should have some flicker cards, or ETB abuse cards like Panharmonicon Eerie Interlude SkybindAngel of Condemnation Vizier of Deferment

For the amount of life you gain, Rhox Faithmender may be good in this deck. Big emphasis on may though.

For the amount of recursion you have, you need more sacrifice outlets. Diamond Valley Miren, the Moaning Well Phyrexian Tower Innocent Blood Vampiric Rites maybe even Carnage Altar Diabolic IntentDisciple of Griselbrand Hidden Stockpile Skirsdag Flayer Ashnod's Altar Attrition Bontu the Glorified

Oh, you sorta require Grave Pact I know it has a HUGE black requirement, but it's very much required in this sort of deck.

Some cards I'd consider cutting:

Arashin Cleric not good enough.

Cruel Tutor why not Imperial Seal or Vampiric Tutor?

Greed you already have Erebos, God of the Dead you may as well replace with something better like Yawgmoth's Bargain Arguel's Blood Fast  Flip that being said, you need more card draw. So maybe grab Necropotence or some of the other draw cards I've recommended here.

Gilded Lotus Dreamstone Hedron for what was already said above

Some misc cards/tings (boom) you may want to consider:

No Rest for the Wicked Renounce Selfless Spirit as boardwipe hate

Doomed Necromancer Pious Evangel  Flip

Enchantment tribal? Constellation is a fun mechanic.

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