Vampiric Rites

Legality

Format Legality
Pre-release Legal
Limited Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Vampiric Rites

Enchantment

, Sacrifice a creature: You gain 1 life and draw a card.

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Vampiric Rites Discussion

ZendikariWol on Generic Meren Deck No. 97

1 day ago

Link to my Meren deck here: Okay, the Whole Death Thing? Minor Setback. That being said, here are some of the very best.

Targets: Acidic Slime for noncreature removal, Ravenous Chupacabra and Noxious Gearhulk are good creature removal, Primal Druid and Viridian Emissary are great ramp, Vindictive Lich and, Solemn Simulacrum Wurmcoil Engine are all fantastic.

Outlets: Champion of Stray Souls may seem odd, but really he's very useful. Sacrificing large quantities of creatures, getting the same amount back. Hell's Caretaker does the same, at a smaller scale. Disciple of Bolas is good card advantage. Killing Wave is either a board wipe or a massive burn spell. Perilous Forays is legendary ramp. Quagmire Druid is a little meta-dependent, but good. Sidisi, Undead Vizier is a tutor AND a sac. Stronghold Assassin is good removal. Vampiric Rites really pretty good card draw.

And now for the passive stuff: Catacomb Sifter, Shadows of the Past, and Reaper of the Wilds are good. Deathreap Ritual, Smothering Abomination, and Lifecrafter's Bestiary are all stellar. Savra, Queen of the Golgari and Dictate of Erebos are terrifying. And, finally, Zulaport Cutthroat, while not the greatest, is pretty subtle and drains a good amount.

chadsansing on The Legion of Eternity

4 days ago

I wonder if a creature count closer to 30 (or more) would help with the tribal synergies (or with Athreos triggers if you keep it). I'm thinking of Knight of Dusk, Knight of Dawn, and the like. Haakon, Stromgald Scourge seems like a great recovery card.

Stoneforge Masterwork might be cool. You could also sac your tokens to something like Vampiric Rites for card draw. Call the Bloodline and Sorin, Grim Nemesis might be fun.

You could also include Exsanguinate and/or Torment of Hailfire to complement Altar and Debt.

Cavern of Souls might be good. Maybe Path of Ancestry if you use Aryel.

Maybe more anthem effects, as well, and cost reduction cards to help ramp, like Coat of Arms, Door of Destinies, Vanquisher's Banner, Herald's Horn, Semblance Anvil, Urza's Incubator. There's also Crusade, Honor the Pure, Divine Sacrament, Metallic Mimic, Mirror Entity, and Bad Moon.

The big idea, I think, is to increase your creature count, add more anthems, and play a few alt win cons (like Altar + X spells) and a few bring-everything-back spells. Otherwise, you might get caught between your tribal plan and reactivity.

Have fun brewing!

JuQ on Slimefoot, the Stowaway

1 week ago

Deadly Tempest seems a weird card choice for a saproling deck, virtually any other board wipe would be a better deal.
You can also go infinite with Illusionist's Bracers and the Ashnod's Altar.
If you have a spare Doubling Season there is no reason not to include it over Primal Vigor. You can run them both.
Heartstone maybe?
More card engines, I always try to include at least eight of them. The usual suspects for me are Deathreap Ritual, Shamanic Revelation, Skullmulcher, Disciple of Bolas, Phyrexian Arena, Seasons Past, Vampiric Rites...
I'd add some board pumps as win conditions in order not to depend just on Ashnod's Altar, it can be removed or countered. Overwhelming Stampede, Beastmaster Ascension, Triumph of the Hordes, Bloodspore Thrinax or Craterhoof Behemoth, all of them are solid cards.
To make space I'd drop the thallid theme (keeping Psychotrope Thallid as card engine), it doesn't feel strong enough, but if you still really want to go with the thallids I'd add Winding Constrictor.
I would also cut Champion of Stray Souls and Verdeloth the Ancient.

Calhau146 on Meren, the Fun Yet Competitive (Commander / EDH)

1 week ago

Hi ZendikariWol, those were a lot of interesting suggestions! Il do my best to give feedback on all of them (this post might get long so sorry in advance xD)

Baloth Null, Greenwarden of Murasa and Noxious Gearhulk are difficult inclusions given the amount of great 6 CMC cards there are. Off the top of my head I can think of Grave Titan and Kokusho, the Evening Star and those didnt make the cut.

Too many players from my playgroup run Homeward Path for me to be able to include Sepulchral Primordial but I would say normally it is a great inclusion.

Veteran Explorer is definitely worth testing but I think it might be dangerous to provide so much mana for your opponents (this is a somewhat stax build)

Killing Wave seems like it would most of the time be an overly expensive board clear. Wouldnt Torment of Hailfire be better? If possible I would like you to elaborate a little more on your reasoning for this one.

Jarad, Golgari Lich Lord has been getting a lot of attention recently but I think I prefer Hell's Caretaker. More testing is needed for this one though.

Shadows of the Past and Golgari Germination dont seem to do enough to take up a slot unless you have a strong token theme.

Plague Boiler is interesting and does contribute to the political game but Pernicious Deed is just too good and I dont think I can make room for both...

Primal Druid will be tested. Seems pretty solid.

Thoughtpicker Witch is a really cool card but having to pay mana to sacrifice makes it worse than Viscera Seer and Carrion Feeder unfortunatelly.

Catacomb Sifter is likelly a future inclusion and its just a metter of figguring out what is going t be replaced.

Savra, Queen of the Golgari - how often is she triggering in your games? Ive been thinking of adding her but Im not sure she would do enough

Quagmire Druid and Stronghold Assassin are too slow. Generally speaking you want removal to work the turn you cast it and theese two might put you in some awkward situations more often than not.

Lifecrafter's Bestiary is a clear oversight on my part. Ill be adding it soon

Sifter of Skulls costs too much but I might include Pawn of Ulamog instead. Might even end up running both.

Vampiric Rites is a fine inclusion and I wouldnt blame anyone for running it. Like I mentioned above, the sacrifice cost not being zero makes other cards better in my opinion.

Gutter Grime is too slow and easy to stop given that all the tokens die with the enchantment

Butcher of Malakir seems worse than Sheoldred, Whispering One which Im currently testing

I agree that Joraga Treespeaker, Birds of Paradise, Big Game Hunter and Deathrite Shaman might not be good enough. Ill be paying moe attention in future playtesting to see if I shoul replace them.

ZendikariWol on Meren, the Fun Yet Competitive (Commander / EDH)

1 week ago

Like most of your comments, this is about to be a long one.

I run a meren deck myself, equally beatiful as a mix of casual and competitive. Check it out here: Okay, the Whole Death Thing? Minor Setback..

So, here is a list of cards to consider:

Sac Targets: Baloth Null, Eternal Witness, Greenwarden of Murasa and Sepulchral Primordial are all good semi-reanimators. Sacrificing one creature per turn is awful. These guys will keep the late game engine flowing. Yes, their mana cost is a touch hefty but you may not even use the Primordial and the other three are honestly fine if you throw in some ramp. Speaking of, Primal Druid and Viridian Emissary are good, but Veteran Explorer is truly spectacular. Lots of ramp, and you may just get the table on your side. Noxious Gearhulk and Vindictive Lich are both so scary. People don't want to attack into Vindictive Lich and they don't want it dying, so they all leave you basically alone. That's been my experience, anyway.

Now for the outlets. You NEED you a Killing Wave. It may not be recurrable (recursible?), but dear GOD it messes up everyone's day! Jarad, Golgari Lich Lord can be really good, especially with the aforementioned Vindictive Lich. Perilous Forays is just some of the best ramp ever. Plague Boiler is a fun political piece, if you can hold it up. Quagmire Druid is very useful. Stronghold Assassin is great removal, but maybe to spiky for you. Thoughtpicker Witch can PICK apart combo, pun intended. It sounds far fetched, but honestly Vampiric Rites can do a lot of work!

Passive effects that you may wanna get your hands on include Catacomb Sifter, Reaper of the Wilds, and Shadows of the Past, Golgari Germination and Sifter of Skulls, better yet Gutter Grime, Lifecrafter's Bestiary is piles and piles of card advantage. Zulaport Cutthroat is not as bad as it may seem, doing some nice noncombat damage. However you may want to spread out your sacrifices with these effects on board, big turns always attract attention. Also possibly too mean/spiky for you are Butcher of Malakir, Savra, Queen of the Golgari, and Dictate of Erebos. I would make a case for Savra, Queen of the Golgari, however, as the sacrifice effect is optional and it could gain you some nice life.

ButterMyBiscuit on Hapatra EDH

2 weeks ago

How much of a budget are we talking about? I generally HATE Sensei's Divining Top I feel like it really slows down the game, so you can start there :p

Tutors in general are costly Diabolic Intent and Demonic Tutor alone are $70 or so. And they serve to accelerate the deck and make it more consistent rather than bring in something new, would be perfectly fine to avoid if you group is casual and not competitive. Same thing goes for the mana base, if budget is most important you can always go with some tapped dual lands instead of fetches. The $50 combo of Urborg, Tomb of Yawgmoth and Cabal Coffers is there mainly to accelerate, Crypt Ghast is a cheaper alternative, though on a creature.

Regal Force can act as some sick card draw source with all the snakes in play, drawing into a lot of cards is not as effective as simply tutoring but it is a cheap alternative.

Vampiric Rites can also serve as card draw and a mana dump with those tokens.

I use Triumph of the Hordes in place of Craterhoof Behemoth as a wincon and it almost always serves the same purpose. Winning when cast :p

Still a solid deck however! Josh's decks are always answers more than threats and this was the opposite.

Fishdagaii on Repay the Debt

3 weeks ago

Thank you for your suggestions!I do like the idea of putting in Sorin, Solemn Visitor in. What would you replace it with?In regards to Costly Plunder, at first I thought of switching a copy out for another copy of Skullclamp, but I do like Vampiric Rites for the sustain.When it comes to Debt to the Deathless I usually don't have too much of a problem casting it since both Black Market and Ashnod's Altar help with it immensely.I do try to keep it casual since I am on a budget, and so stuff like Bitterblossom and the fetchlands aren't necessarily what I'm looking for, but thanks again for the suggestion!

tarotplz on Repay the Debt

3 weeks ago

Since this is a causal deck, I won't recommend any of the obvious upgrades, like Bitterblossom or fetchlands, but rather keep it casual with the theme.

One great card (that even sees some competitive play) that would fit your deck is Sorin, Solemn Visitor. His +1 is amazing in decks that want to go wide.

Vampiric Rites could replace at least some amount of Costly Plunder, as repeatabliity is very helpful with effects like this.

Debt to the Deathless is pretty cool, but at its high mana cost, it might be difficult to cast at times. Black Market helps of course, but Debt will only get better than Exsanguinate at 7 mana or more, which is a lot. You could consider using Exsanguinate instead for easier castability.

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