Necrogenesis

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Necrogenesis

Enchantment

: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.

Quady14 on Slimefoot, the Stowaway

3 weeks ago

Phew, I got kind of exhaustive with this so apologies in advance but Slimefoot's very nostalgic for me so it's my pleasure to pass along some of my includes I didn't see mentioned already. Hope it helps and from one fungus friend to another I wish you good luck!

Dina, Soul Steeper: teams up with Slimefoot's life gain on saproling death triggers and in a pinch she can be a mana sink sac outlet.

Priest of Forgotten Gods: Easily turns saprolings into extra damage, mana and card draw, probably one of my favorite value generators.

Psychotrope Thallid: Has gotten grossly $$$ for a utility add, but undeniably one of the better small Fungus creatures alongside Utopia Mycon to draw more sap generators and life drainers into your hand while executing your gameplan.

Vitaspore Thallid: You never know when a little haste can turn the tables to start tapping abilities early or stage a surprise Overrun or well-timed Song of Freyalise, I like including this fella just for that.

Body Count: Similar to Plumb the Forbidden this instantly reloads your hand when you (or an opponent) sweep your tokens.

Dig Up: Fun on-theme turn-1 ramp that can be Cleaved into a Diabolic Tutor. Not that that's very powerful or speedy but it's nice to have a flexible multitasker in the mix.

Gruesome Fate: Easy game ender for big damage if nobody quells your saproling-growing, you can do a one-two punch casting this first, then sacrificing your tokens if you can finish off the table.

Saproling Symbiosis: A saproling-specific Second Harvest effect that doubles its count based on all creatures, not just tokens, so your nontoken life drainers will contribute to the token generation as well.

Spontaneous Generation: After you get a huge hand with Plumb the Forbidden, Body Count, Snake Umbra and Keen Sense this will basically blow up your token army to preposterous size.

Saproling Burst: Old card with clumsy wording but for Slimefoot's purposes you can basically drop it on the board, gain 7 saprolings by removing all the Fading triggers thus killing the enchantment, which in turn destroys the tokens made with it. Another great big-damage finisher or surprise value play.

Fungal Plots: Despite Golgari colors I don't think Slimefoot benefits as much from recursion as others so this lets you use your graveyard as a token cultivating ground when your nontoken creatures die from removal or board wipes, plus gives you an outlet to sacrifice those saprolings two at a time for card draw and life gain. It does a lot for a low cost so I consider it an auto-include.

Night Soil: Selective graveyard hate to fuel token production, not as multifaceted as Fungal Plots above but a good token generator to have around in longer games along with Necrogenesis.

Moldervine Reclamation: Good, generalized Golgari card advantage and life gain on death triggers. A little expensive but well worth it if games trend longer.

Agent of the Iron Throne: Just a nice life drain enchantment from the D&D set, enchantments stick to the board better than creatures too so it can be worth the slot.

Snake Umbra: Same as Keen Sense if you slap this on Slimefoot, other than the Totem protection which is excellent for Commander, you get a card for every instance of damage thus making every saproling worth 3 cards in your average 4-player pod. Unless your tokens get mass bounced or exiled AND you don't have one of your many free sac outlets you'll never run out of fuel for the engine. This also makes Thought Vessel and Reliquary Tower worth considering in case you do end up holding a pile of good cards in hand, lol.

Verdant Embrace: Rounds out the Tendershoot Dryad & Verdant Force saproling-every-upkeep silliness with an aura you can pop onto your sturdiest creature so it sticks around.

Neko-Te: Last one and a weird one but Neko-Te on Slimefoot turns every death trigger into two damage so you'll kill your opponents in half the time/sacs. Good to shave down your turn clock to victory.

DemonDragonJ on Savage Destruction

1 year ago

I have replaced Fists of the Demigod, Gift of the Deity, and Runes of the Deus with Necrogenesis, Golgari Findbroker, and Shattergang Brothers, which decreased the average converted mana cost of this deck from 3.98 to 3.95, which is only a minor decrease, but every decrease is welcome, so my deck now has an additional method of generating tokens, an additional sacrifice outlet, and an additional source of card recursion. I still have not yet decided what shall replace _Eldrazi Monument, but I shall replace that card, soon, as well.

DemonDragonJ on Savage Destruction

1 year ago

I have replaced Pain Magnification with Ravenous Squirrel, which reduced this deck's average converted mana cost from 4.02 to 3.98.

I wonder if this deck has a sufficient number of ways to generate saproling tokens, for Slimefoot and Squee's ability; it currently has three, but should it have more? Should I put Necrogenesis into this deck?

RangerOfPower on SlimeSquee

2 years ago

thefiresoflurve Thanks for the suggestions!

I think Verdant Embrace is a little underpowered, especially compared to the other 5 drops in the deck (Mycoloth, Terror of the Peaks, Tendershoot Dryad, etc.)

Night Soil, on the other hand, is a great addition. For now I think I'll replace Necrogenesis with it but may end up running both.

thefiresoflurve on SlimeSquee

2 years ago

Looks fun! I agree, Phyrexian Altar et al. make infinite combos way too easy.

Night Soil might be good if you need more graveyard destruction. Basically a second Necrogenesis, but hits more cards for less mana.

Verdant Embrace might also be okay? With your commander able to return from death so easily, getting 2-for-1'd might be worth the risk.

planetchaser on Nemata

2 years ago

Necrogenesis with Nemata, Primeval Warden out is counter intuitive, your opponents creatures won't be in the GY for you to make saprolings, they'll be in exile

skelegon on Fungi

3 years ago

So if you want this to be fungus based maybe use Thelon of Havenwood or maybe lean into the saporling part a little harder. Some cards to look at for saporling: Fungal Plots Verdant Force Tendershoot Dryad Sprout Swarm Jade Mage. For fungus: Sporesower Thallid Fungal Bloom Savage Thallid Smell Fear. Either or just good cards: Sylvan Anthem Necrogenesis Utopia Mycon Moldervine Reclamation all of these are under $10 and more or less fit theme. Of course feel free to do whatever you want.

Stardragon on Help with Oko trickery

3 years ago

griffstick yep they all work as well i already put Song of the Dryads in my deck and will try to find room for Night Soil but Necrogenesis wont be as it's wrong colors but the idea is there

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