|Commander / EDH||Legal|
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: Add to your mana pool, you gain 1 life.
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|Have (7)||pskinn01 , maR2307 , Sparky41 , ironax , NostalgicAce , Lucretian , Va1mar|
Pristine Talisman Discussion
1 week ago
Needs more land, here are my suggestions:
It says you're at 101 cards so take Auriok Transfixer out.
I think those are the biggest ideas for now. Everything else had got some pretty solid potential, considering how low the budget price is.
2 weeks ago
Abilities that can be countered are activated abilities and triggered abilities that are not mana abilities.
An activated ability is easily identified by the presence of a colon (:). Some keyword abilities are activated abilities with the colon in the rules defining them, which may or may not appear in reminder text. Examples of this in standard are Crew, Cycle, and Embalm. Loyalty abilities are also activated abilities, in the form of "Add or Remove the appropriate number of loyalty counters: Do this."
For an activated ability to be a mana ability it must have the potential to add mana to a player's mana pool, cannot target, and cannot be a loyalty ability. Examples are the abilities of Llanowar Elves, Spectral Searchlight, or Pristine Talisman.
A triggered ability can be identified by the starting word "When," "Whenever'" or "At." Some Keyword abilities are triggered abilities whose rules text start with one of these words, though reminder text may or may not include them. Some examples in standard are Ingest and Afflict.
For a triggered ability to be a mana ability it must trigger from the activation of another mana ability and have the potential to add mana to a player's mana pool. Some examples are the abilities of Mana Flare, Wild Growth, or Overabundance.
An ability doesn't have to be from a creature, or even a permanent to be countered. Disallow can counter: the cycling ability or triggered ability from cycling of Renewed Faith, though it will only counter one ability, not both; the on cast trigger of Ulamog, the Ceaseless Hunger; the activation of a Embalm or Eternalize; or any number of other activated or triggered abilities.
3 weeks ago
Spectral Searchlight love this card it's great in 2-headed giant
Paradise Plume I gained so much life from this card
Jeweled Amulet super underrated
3 weeks ago
evncrbch I really like Archangel of Thune and Kokusho, the Evening Star since they both seem to fit really well in the theme of the deck. I'm thinking that I'll take out Drana's Emissary for Kokusho, the Evening Star.
Do you think that taking out Pristine Talisman or Pontiff of Blight for Archangel of Thune and maybe Test of Endurance? I feel that Pristine Talisman isn't quite enough life for it to be worth it, and having an additional win condition or substantial life gain/team buffing seems like it would be better than the extra mana.
Thanks for the comment and suggestions!
1 month ago
Hey! Thanks for the kind words on my profile page. Nice deck you got here, looks fun! I got some random card ideas for you...Ophiomancer, Grave Titan, Phyrexian Delver, Immortal Servitude, Cauldron of Souls, Sifter of Skulls, Pawn of Ulamog, Ogre Slumlord, Authority of the Consuls, Shattered Angel, Angelic Chorus, Polluted Bonds, Pristine Talisman, Celestial Mantle, Boon Reflection and Rings of Brighthearth. Not sure what to add or cut specifically though :)
Good luck & happy gathering!
1 month ago
1 month ago
I see 5 instances of deal X damage to a player, and then a 6th in Fall of the Titans. I don't like it, it feels too mana intensive even for you, and not that much bang for your buck.
Walking Ballista smacks of win more. Only really great once you've gotten going, little value outside of your commander already doing work. And then it doesn't even win that hard for you, it'll take preposterous mana to confirm a kill. It's not terrible, but I think you want things with more versatility that "good if everything is going exactly to plan".
I dunno if Slagstorm will consistently do enough.
Your graveyard recursion is weak enough to make Gamble a real gamble.