Pristine Talisman

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2014 Common
Commander 2013 Common
New Phyrexia Common
Promo Set Common

Combos Browse all

  • Oloro, Ageless Ascetic + Pristine Talisman

Pristine Talisman

Artifact

T: Add to 1 your mana pool, you gain 1 life.

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Pristine Talisman Discussion

questioned on Oloro, journey to the end.

5 days ago

Not sure what the other 2 cards are going to be yet...playing around with a few things..Mind Over Matter and Pristine Talisman are a good option bc they combo with oloro...problem is by themselves they hold little value in the rest of the deck

chapman.luke27 on You Will Serve, Even In Death

1 week ago

Some cards like Ajani's Pridemate, Felidar Sovereign, Karlov of the Ghost Council, and Chalice of Life  Flip work great in a deck that has good, consistent life gain. I don't think you have enough other cards to support that theme, I would either cut them or add something to support that theme if that's the direction you want to go. If you do want life gain try Pristine Talisman, Auriok Champion or her budget sisters Soul Warden and Soul's Attendant, Brutal Hordechief (think he's great in your deck even if you don't go life gain), Whip of Erebos, Blood Artist, and Aetherflux Reservoir to name a few.

Also don't like Beseech the Queen in a tri-color deck, even if you got a Urborg, Tomb of Yawgmoth. I would definitely pay the extra mana for the budget Diabolic Tutor or if you have the cash Demonic Tutor.

Would also replace a Mountain with a Terramorphic Expanse for better color consistency.

You've got a lot of token generators along with reanimating stuff, I think Cathars' Crusade would work great with this.

Love Odric, Lunarch Marshal in this deck, you might want to add Odric, Master Tactician as a win condition.

Austin_Smith_of_Cards on We'll All Go Together When We Go

1 week ago

Overblaze seems custom-made for Heartless Hidetsugu. Gives you your Furnace of Rath effect for a turn, but only for the creature you control that matters.

Generator Servant ramps out your commander early, plus he gives him haste so you can immediately activate the ability as soon as he hits the battlefield.

Reforge the Soul might be worth considering running since monored doesn't have very many ways to refuel its hand, plus it wrecks opponents setting up combos or who are playing control.

Hammer of Purphoros is a great topdeck late game, plus it fulfills Fervor's role of enabling your commander's ability as soon as he hits the board.

Mind Stone is mana ramp and card advantage. Probably worth a slot.

Faithless Looting also helps you sort through your topdeck to draw necessary cards.

Caged Sun is incredibly powerful in monocolored EDH; ramp and lord effect wrapped into one card.

Vandalblast is an extra option to blow up all the annoying artifacts your opponents will be playing.

Pristine Talisman at first might seem to be a particularly expensive, mediocre mana rock, but 1 life might be the difference you need with Heartless Hidetsugu's effect to win the game.

VampireKing15 on Aetherflux Combo

1 month ago

Thank you for the suggestions.

Alchemist's Vial is basically a remnant of another deck based on Aetherflux Reservoir. However, its draws a card and can prevent a dangerous attack.

Pristine Talisman and the other mana rocks I have gone back and forth on. I'm more likely to keep it than something like Thought Vessel.

Rings of Brighthearth was definitely an oversight, and I have gone back and forth on Metallurgic Summonings as well.

Daedalus19876 on Aetherflux Combo

1 month ago

If you're planning to play this outside of 1v1, you might want to add Rings of Brighthearth to copy Aetherflux Reservoir's ability. No need to pay the life cost twice after all. Also copies your commander's ability of course.

Alchemist's Vial seems weird here. Same with Pristine Talisman - even with Aetherflux Reservoir as your win-con, do you activate it enough times for it to matter? I've never seen it as good outside of Karlov.

With only 16 instants/sorceries, do you find Metallurgic Summonings to be worth it? I feel like it would often be a dead card.

Happy deckbuilding! :)

Lame_Duck on Get a Life

1 month ago

No, I wouldn't really recommend running any bounce lands in a mono-colour deck. While they will help you keep hitting your land drops, they also really interfere with playing your spells on curve; wanting to play an Auriok Champion on turn 2 or an Archangel of Thune on turn 5 and having to just play an Azorius Chancery and pass the turn instead is a miserable experience.

If you want ramp in mono-white, you're going to have to look to artifacts: Gold Myr or Thunder Totem if you want to have them also be creatures, Paradise Plume or Pristine Talisman if you want to keep them on the lifegain theme but they both have relatively high mana costs for ramp cards. My personal favourite is Mind Stone since it ramps you up in the early game and then can replace itself in the late game when you've got plenty of mana and want to find more threats.

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