Pristine Talisman

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2014 Common
Commander 2013 Common
New Phyrexia Common
Promo Set Common

Combos Browse all

Pristine Talisman

Artifact

T: Add to 1 your mana pool, you gain 1 life.

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Pristine Talisman Discussion

JaysomeDecks on Kambal's Advisory Board

6 days ago

One last piece of advice: you run way too many lands. Most EDH decks, unless they focus on lands as their core mechanic, run an average of 36-38. I'd strongly suggest you cut back and instead add some mana ramp. Suggestions there would be Wayfarer's Bauble (one of the best ways to ramp actual land in a non-green deck), Burnished Hart, Solemn Simulacrum (an EDH staple), Knight of the White Orchid, Orzhov Signet, Pristine Talisman (on theme with life gain), Thran Dynamo, Gilded Lotus, Marble Diamond, Charcoal Diamond, and Coalition Relic.

Obviously, don't include all of these. But I would cut back to probably 36 lands, and include at least 4. 36 is what most players I've encountered seem to run, and I've found it works best for my decks as well. That'll open up a few slots for other cards as well.

Anyhow, sorry to spam your wall. I think that's 3 long posts now? I hope some of them were helpful.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

1 week ago

Another small update exploring Ramp and Draw:

In: Commander's Sphere Out: Coalition Relic

In: Mind Stone Out: Coldsteel Heart

I am exploring adding a little card draw, and these were an almost perfect 1 for 1 switch.

In: Mox Diamond Out: Plains

I just acquired the Mox Diamond, and I am excited to see if it will fit here. More Ramp/Fixing and fits the theme of keeping the number of lands in play low.

In: Pristine Talisman Side Board: Angel's Grace

Pristine Talisman may be a great Ramp card that can add some incremental lifegain to offset my incidental life loss from Fetches, Shocks, Mana Confluence, Vampiric Tutor, or various other sources. Angel's Grace went to the Sideboard because I have little combo in my meta, and I have only used it a few times. When going into new metas with more combo, I can put this back in.

In: Knight of the White Orchid Out: Gift of Estates

I am going to explore what this switch. I may regret it, but the addition of real Ramp, the more aggressive nature of the card may be better. I may also just regret it.

In: Damnable Pact Out: Scroll Rack

I am going to explore the addition of a more aggressive card option that gives a net card gain, not just card quality. I rarely get the Land Tax Scroll Rack combo off, so the net gain of cards may be better, and I like the idea of another Burn finisher. Damnable Pact may become Painful Truths if the higher CMC and Burn elements don't work the way I think they will.

projectneptune on Ayli Tribal Clerics

2 weeks ago

I'm in the process of revamping my Ayli deck into a tribal deck and your decklist gives me some great ideas so thank you for that. Welcome back to magic :) Some feedback for you:

  • I think instead of categories named "ramp" and "mana rocks", they should be "ramp" and "draw". This will give you a better idea of how many draw spells you actually have, which (in my opinion) you don't have enough for such a low mana curve. And on the ramp side of things, I'd stick in 2-3 more.

  • More commander protection.

Considerations for adds

Considerations for removal

  • Exorcist - I'm not a fan because it's only black, that's too restrictive
  • Orzhov Signet - *my issue with the signet is that it's CMC is 2 which conflicts with Ayli. I'd rather get slightly more value out of a 3 CMC the turn after
  • Orzhov Pontiff - Ability seems minimal at best but maybe i have tunnel vision
  • Hidden Stockpile - Maybe switch to Bitterblossom if price isn't a concern. Or, if you add some of the other token generators maybe this one won't be needed anyway
  • Martyr of Sands - Not nearly enough card draw to get a huge benefit out of this

hoardofnotions on Cheap-Manno, Revolutionary(<15$)

3 weeks ago

I just looked back at your list and noticed i suggested a lot of cards you already had lol Great minds think alike right?

possible cuts

Silverstrike, Strength of Arms, Sun Clasp, Oasis, Excommunicate, Pristine Talisman, Tooth of Ramos

ThatUsernameIsAlreadyTaken on Cheap Karlov

1 month ago

Thanks Snacrifice for the comment.

I'm going to place these cards in the sideboard to definately playtest them as I really like Druidic Satchel, Filigree Familiar and Pristine Talisman I do think they will be nice additions to this deck.

Snacrifice on Cheap Karlov

1 month ago

Cool deck!

Some suggestions(though the deck looks fun already!:D)

Fountain of Youth is a free drop, Braidwood Cup (also see Marble Chalice for a colored version) is the opposite- costs 3 to drop, but guarantees you trigger at least a counter on Karlov every turn. Skullmead Cauldron does the same but with an extra buff.

Alternatively, Pristine Talisman gives you the same thing for a few more cents and doubles as a mana rock :D

High Market got reprinted so it's super cheap now, Pious Kitsune gives you another white tap-to-gain-life. Druidic Satchel is good stuff that gets you life as well.Filigree Familiar is Solemn Simulacrum's cheaper pet.

Firebones675 on "Meer" - Memnarch

1 month ago

Even with a high number of mana rocks in your deck and relatively low curve, i would aim for around 35-36 lands at minimum for your deck. Let me add to your problem by first suggesting Clever Impersonator and Phyrexian Metamorph(you have Sculpting Steel already but its nice to have some redundency.). If you can make one of them a copy of Myr Galvanizer. If you can produce atleast 2 mana from your myrs, you know have infinite mana. If some of the mana you produce from this is blue you can then pay however much you need to cast memnarch from command zone and use the rest to take control of all permanents in play (including lands). Even if you can't assemble the combo, they are both good cards to have in the deck. There's also a super convoluted way of using one of them and cards you have in the deck to create infinite blue mana or infinite counters on Door of Destinies or draw infinite cards but due to needing atleast 7 cards (6 if you're just getting mana) it seems rather unlikely. (just realized you can already do it with cards in your deck if you use sculpting steel).

For either combo if you wanted to go that route with infinite mana you could theoretically cast Blue Sun's Zenith on yourself for your entire library, cast everything in your deck and use Planar Bridge/ Clock of Omens to tutor for blue sun again and again to kill everyone by making them draw infinite cards. That being said stealing all their permenants is probably good enugh anyways.

Anywho....here's what I think you can cut.

Myr Propagator: slow and vulnerable and mana efficient. It's cute that you can use the ability when its in the graveyard to make a copy of Myr Welder but that's the only reason i'd see keeping it in the deck and i'm not sure if that's worth it.

Myr Mindservant: it's a myr but that's about all that it has going for it. Without interactions like Brainstorm a repeated shuffle effect doesn't help much.

Thought Vessel with a lot of ramp already and without excessive card draw, i think this slot is better off being a land

Pristine Talisman: your other mana rocks are better. like with thoughtvessel it only accelates you by 1 mana

Myr Enforcer: not the greatest. A 4/4 with no abilities gets classed quickly

Perilous Myr again not the greatest myr

Cranial Plating: good card but it's not legal in your deck due to the black mana symbols. While not the worst card in the cycle, the blue one (Neurok Stealthsuit) isn't as good as plating.

Hovermyr You don't have much in the way of flyers but i'm not a huge fan of this one. You might just need to steal some

Forbid: suggesting this as a cut is questionable as it is definitely a strong card, but i couldnt see anything that seemed like it could be cut

Blinkmoth Urn: Ditto but i might try to keep it.

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