: Gain , you gain 1 life.
Printings View all
|Commander Anthology 2018 (CM2)||Common|
|Iconic Masters (IMA)||Uncommon|
|Commander 2014 (C14)||Common|
|Commander 2013 (C13)||Common|
|New Phyrexia (NPH)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Pristine Talisman occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
WB (Orzhov): 0.46%
Pristine Talisman Discussion
5 days ago
To add all of that, I would take out 7 Wastes, Mishra's Bauble, Profane Memento, Thought Prison, Sun Droplet, Mishra's Bauble, Horn of Greed, Golem Artisan, Suspicious Bookcase(swap for Manifold Key, forgot about this beauty earlier), the Kaldra equipment can go (not enough tutoring), Pristine Talisman, swap Orazca Relic for Mind Stone, Oblivion Sower, and two more cards... but that's where it gets really difficult... maybe Skullclamp and Pilgrim's Eye? Your call.
1 week ago
Hey, you're welcome. I like the changes you've made, but you left out Command Tower. Tower > Guildgate :)
It's good you're thinking about the ratios you want to have for each parts to balance your deck. An approach, which you're doing well, is to play lots of low CMC cards to boost Karlov, get more out of extort, but I think you can expand on these further. Take more advantage of extort since you have to pay at least one extra white/black mana to trigger it, meaning that spells cost at least one more mana to cast. This is important to keep in mind and you can make extort better simply by the cards you choose to have in your deck. For example because of extort 2 CMC mana rocks are going to be better options then 3 or higher CMC rocks, Pristine Talisman is the exception.
With this kind of strategy I prefer more repeatable draw sources and tutors than ramp because draw sources get more cards into my hand which I want with low CMC cards. Ramp helps less with low CMC cards. This doesn't mean I don't play ramp; at least six mana rocks/other sources. I want some ramp/color fixing from rocks/other sources to help the manabase.
If you're keeping the Exquisite + Bond combo then you will want more ramp because that combo is mana expensive. Being able to ramp into Citadel, Krrik, Pontiff, Aetherflux or Sorin M. can be a game changer especially Citadel and Aetherflux. However, consistently this will not happen, but having the option can help game play. Sword of the Animist is nice, the kind of ramp you want, because it goes with the voltron strategy with Karlov making it repeatable. In my opinion draw helps more than ramp in this version of Karlov.
I will continue my advice in another comment, including upgrades to consider making.
2 weeks ago
So I've spent some time building out this deck and I finally got it to 100 cards (down from about 200). I have done some play tests with it, and am looking to the community to help me fine tune it.
Strategy here is to get karlov out with as many "life gain" conditions as possible as quickly as possible. I found that I could get him out quickly and with Pristine Talisman and start adding those counters, but found that I didn't really have a lot of protection or other creatures coming out quickly enough either. I am also not sure the "gain life when creatures you control" will work as well as there's just not as many in the deck.
Here's some background:
I am brand new to MTG and EDH, but have been studying the game for a few weeks, playing MTG Arena to learn mechanics/card types, and recently bought the 2019 pre-con decks to play with some buddies. I am totally hooked and am keen to get into building my own deck.
Right now I am looking to build a Black/White Sorin/Lifelink themed deck that gets to about a 6-7 on the Command Zone scale of deck power. Not looking to play cEDH, but def would like something I can have to be my pet/power deck.
I am very much a Timmy/Spike type of player, so I do like to win, and I like the ability to roll out monsters, so the theme of this Vampire Army under the command of Sorin in allegiance with more "light" motives (Helios) really appeals to me.
Here's what I have crafted so far: https://tappedout.net/mtg-decks/sorin-blessed-not-complete/
Also archidekt link if needed: https://archidekt.com/decks/459000#Sorin_Blessed
Being brand new, here's what I am looking for help on:
- How is my balance?
- How are my lands? Too much or not enough Ramp? It feels like I don't have enough creatures?
- Do I have enough Draw / Removal / Counter / Board Wipe Cards?
- Is the deck too black heavy?
- Doesn't Karlov have ave enough protection?
- Do I need more creatures?
- Is my life gain/payoff ratio not focused enough? Or does it need to be balanced?
Looking forward to everyone's suggestions, once I get some good feedback, I am willing to buy into this deck, but ideally I keep it to under $100-150 if that's even doable. I own about 40% of the deck so far, and in current state it's going to cost me about $220-230 to top it up.
1 month ago
Hey, well done for a first deck built from scratch. What's the budget for making upgrades? For now I will suggest cards $2 or less each.
Cards to consider adding:
- Sun Droplet: repeatable gain life and put a lot of counters on Karlov in multiplayer Commander since it lets you remove one counter at each player's upkeep. More players means you can potentially take more combat damage and you can do damage to yourself to put counters on it.
- Caves of Koilos: Orzhov Pain land, ETB untapped and has interaction with Droplet since you do damage to yourself to make colored mana.
- Talisman of Hierarchy: Orzhov two drop mana rock that has interaction with Droplet.
- Pestilence: Karlov can get big and you will have more life than your opponents, this is repeatable pay mana to do damage to each creature and each player and it has amazing interaction with Droplet.
- Pristine Talisman: gain 1 life and make mana.
- Ranger of Eos: Soul Warden and Soul's Attendant are important cards to have on the battlefield and Ranger can tutor for both of them.
- Mother of Runes: repeatable protection for Karlov from targeted removal or make him potentially unblockable with protection in combat and Ranger can tutor for her.
- Dawn of Hope: repeatable pay mana to draw when you gain life.
- Arguel's Blood Fast Flip: repeatable pay life and mana to draw.
- Loxodon Warhammer: when equipped to Karlov makes him a monster, giving him lifelink and trample. With lifelink he can put counters on himself when he does combat damage and trample evasion makes it easier to do combat Commander damage with him.
- Rogue's Passage: make Karlov unblockable.
- Sun Titan: repeatable permanent reanimation, can reanimate Karlov or any other 3 or less CMC permanent in your graveyard.
Cards to consider cutting:
- Serra Avatar
- Ill-Gotten Inheritance
- Damnable Pact
- Renegade Map
- Armillary Sphere
- Mycosynth Wellspring
- Orzhov Charm
- Beacon of Immortality
- Torment of Hailfire
- Underworld Connections
Torment of Hailfire is not a bad card, but it's an expensive price card that could be cut to make upgrades including all the cards I have suggested and some more. You don't need both Hailfire and Exsanguinate. Exsanguiante is the better spell with your deck since it gains you life.
Good luck with your deck.
1 month ago
Pristine Talisman works well with Oloro if he's on the board. Tap the talisman for and gain a life. The life gain triggers Oloro, use the floating to pay into Oloro and draw a card. Talisman essentially becomes ": Draw a card."
Play Mirage Mirror.
3 months ago
pidyon I use a bunch of ways to gain life with him. Creature-wise, we have Blood Artist , Crypt Ghast (who has extort so he's extra good in this deck), Cavalier of Night 's lifelink, Diamond Mare , Gray Merchant of Asphodel , Kokusho, the Evening Star , and Noxious Gearhulk . For enchantments, I use Exquisite Blood , Palace Siege , and Polluted Bonds . When it comes to artifacts, Aetherflux Reservoir is obviously the best but I also use Basilisk Collar , Fountain of Renewal , Pristine Talisman , Trading Post , Venser's Journal , and Whip of Erebos . Finally, I use Exsanguinate which can act as a finisher while also gaining a ton of life. As win-cons go, I mainly just beat down with our oppressive creatures while our opponents can't do much about it. There's lots of cards that also make our opponents lose life when they do anything, so they also end up getting themselves into killing range. Finally, I'll kill them with commander damage sometimes or a massive Exsanguinate if the game goes long. Thanks for checking out my deck.
3 months ago
Think you had mentioned that you already have Cascade Bluffs on the way, and Spire of Industry was a possibility we talked about, and you might want to consider Castle Vantress . I think now is about the time that you'll want to start honing in on what you want the deck to have a focus on; given the push for eldrazi and X spells, I think you could drop Brudiclad, Telchor Engineer and Thopter Engineer . I'd personally cut Reverse Engineer , Saheeli's Artistry , and Masterful Replication and start looking into more payoffs for Saheeli's +1. You may want to consider one or two of the following for casting on other people's turns to avoid as much trouble on your own turn: Shimmer Myr , Vedalken Orrery , and/or Leyline of Anticipation ; these will also play well into Unwinding Clock . I think Palladium Myr is droppable given if it doesn't have haste it's functionally a Worn Powerstone , and Pristine Talisman , Prismatic Lens , and Izzet Locket can be pretty underwhelming. Blue Sun's Zenith and Expansion / Explosion are draw spells that use Saheeli's ability as a payoff, and BSZ will shuffle back in. If you want more draw, Slate of Ancestry is good if you find yourself with a lot of creatures, Tower of Fortunes if you end up with a lot of extra mana to spend, and Loreseeker's Stone if you find yourself empty-handed most of the time.
3 months ago
There are so many mana rocks that are better than
that not one single copy should ever get used regardless of budget. The most obvious replacement is
which is the most played card in EDH but the signets and talismans were already mentioned, the diamond cycle, ie:
Sphere of the Suns
are better by virtue of being only 2 CMC to cast.
At 3 CMC you have: Mana Geode [scrys], Commander's Sphere [draws card], Pristine Talisman [gains life], Heraldic Banner [anthem], Spinning Wheel [taps creature], Vessel of Endless Rest [reclaims card for yourself or buries a card an opponent is recurring from their graveyard back into their library], Crystal Ball [scrys], guild Keyrune and Cluestone cycles [animate or card draw], Darksteel Ingot [at least it is indestructible], Seer's Lantern [inferior version of the Crystal Ball], not to mention much better ones like Chromatic Lantern , Worn Powerstone or Coalition Relic .