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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Peace Strider
Artifact Creature — Construct
When Peace Strider enters the battlefield, you gain 3 life.





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AmoeboidChangeling on
Glaze and Mandible Brothers
2 years ago
Allan-Chefa-, hey man, I'm glad the deck did good! I actually might try this one myself later, around the summer. I already have some cards you use here, so I might try another version first, an artifact creatures deck without the lifedrain and prowess, and it that fails, I might just try this exact deck myself later on in the future.
I was actually thinking about recommending Vault Skirge for your deck! Didn't know if you knew about it. I'm glad you found it and put it in the deck, I also think it fits here really well.
If you're looking for different creatures still, the ones that come into my mind are Pierce Strider and Peace Strider although their mana cost might be a little too much for what they do. Maybe a copy of Hunger of the Nim... But that's very occasional, if it works or not.
Good luck for your next testings, hope the deck will run well!
Requillias on
Alela, artful provocateur
5 years ago
Deck Upgrade:
Creature Upgrade
To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald
To add:
Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator
Enchantment Upgrade
To Remove: Angelic Exaltation, Kiora Bests the Sea God, Mammoth Umbra, Omen of the Dead, On Serra's Wings, Waterknot
To Add: Mirrodin Besieged, Mirrormade, Phyrexian Reclamation, Greed, Aqueous Form, Leyline of Anticipation
Artefact Upgrade:
To Remove: Ancestral Blade, Bloodsoaked Altar, Jousting Lance, Mana Geode, Pendulum of Patterns, Scrabbling Claws, Untethered Express
To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves
Sorcery Upgrade
To Remove: Covetous Urge, Dance of the Manse, Epic Downfall
To Add: Time Wipe, Kaya's Wrath, Diabolic Tutor, Narset's Reversal, Supreme Verdict,
Instant Upgrade:
To Remove: Banish into Fable, Invoke the Divine, Karametra's Blessing, Riot Control, Shieldmate's Blessing, Skywhaler's Shot, Syncopate, Unlikely Aid
To Add: Twincast, Mystical Tutor, Dovin's Veto, Swords to Plowshares, Anguished Unmaking
Jaecen on
Animar, Sec
6 years ago
Card Categorization
I've categorized the cards in your deck here: https://deckstats.net/decks/50753/1215572-animar
The following analysis is based on that categorization. Several cards are in more than one category, so I've categorized them based on their primary or common case. E.g. Ancient Animus is both "Removal" and "+1/+1 Counter Interaction", but you're going to cast it to kill something -- the +1/+1 counter is a nice bonus.
Strategy
There's no explicit or stated goals of the deck, so I can't evaluate the cards against that. If you have a goal, let me know.
The core effect of Animar is to play creatures, which grows Animar. As Animar grows, he helps you play more (and more expensive) creatures. Some notable limitations:
- Animar only decreases colorless costs
- Animar only cares about creatures
- Animar only cares about casting creatures
Animar is cheap to cast and protects himself from most removal (due to his protection from Black and White). Because of this, we can assume that we will get him out early and keep him out long enough for him to provide benefit. We'll build the deck assuming Animar is on the battlefield at all times.
Since Animar reduces the colorless component of creature costs, we'll get the biggest benefit from colorless creatures. As with any unlimited cost reduction effect, we should look for ways to break the free case. The obvious one here is to bounce and recast colorless creatures for free.
Since we're playing all of these (hopefully free) creatures, Animar will grow quickly. Giving Animar good evasion will give us to win on commander damage quickly.
To best abuse Animar, we want:
- Many creatures across a range of mid to high colorless costs
- As many of those creatures in our hand as possible
- An many +1/+1 counters on Animar as soon as possible
- A means to make Animar unblockable
The easiest way to break Animar is to create an engine that casts colorless creatures and bounces them to your hand as many times as possible during a turn. We'll want ETB/LTB effects on those creatures and cards that care about creatures entering and leaving the battlefield. Additionally, we'll want cards that care about +1/+1 counters on a creature.
Favor creatures over non-creatures, as you get a discount on creatures. Try to keep colored costs to a minimum - avoid double or more colors in a cost.
Abusable Colorless Creatures:
- Myr Battlesphere creates four Myr tokens
- Precursor Golem creates two 3/3 tokens
- Artisan of Kozilek reanimates a creature
- Duplicant exiles a creature
- Anodet Lurker and Peace Strider gain three life
- Electrostatic Pummeler and Multiform Wonder give three engergy
- Reservoir Walker gains three life and gives three enery
- Grim Poppet gives three -1/-1 counters to put on something
- Meteor Golem destroys something
- Mirror Golem exiles a card from a graveyard
- Pierce Strider drains three life from an opponent
- Skyscanner draws a card
- Mindless Automaton draws a card via a +1/+1 counter interaction
- Solemn Simulacrum tutors a basic land into play
- Thought-Knot Seer can effectively mill and oppenent with ETB and LTB triggers
- Triskelion deals damage via a +1/+1 counter interaction
- Workhorse grants colorless mana via a +1/+1 counter interaction
- Oblivion Sower steals lands from your opponents deck
Repeatable Bounce:
Synergies:
- Panharmonicon !!!
- Cream of the Crop
- Decoction Module
- Impact Tremors
- Leyline of Vitality
- Hardened Scales
- Simic Ascendancy
- Path of Discovery
- Warstorm Surge
- Wild Pair
Unblockable Enablers:
- Herald of Secret Streams
- Thassa, God of the Sea
- Whispersilk Cloak
- Protective Bubble
- Aqueous Form
- Keeper of Keys
- Key to the City
- Passwall Adept
- Rogue's Passage
- Aether Tunnel
- Cloak of Mists
- Suspicious Bookcase
- Marchesa's Smuggler
- Tricks of the Trade
We'll want to get as many creatures down as quickly as we can. Card draw and other card advantage effects are valuable.
Draw/Card Advantage:
- Vizier of the Menagerie
- Sunbird's Invocation
- Stolen Strategy
- Rashmi, Eternities Crafter
- Garruk's Horde
- Descendants' Path
- Elvish Visionary
- Mulldrifter
- Fierce Empath
- Wall of Blossoms
Changes to the Existing Cards
I would consider cutting way down on the amount of ramp. Mana dorks get the deck running early, but they don't have any synergy with the core effects. I suspect that's what was leaving you feeling like you had a dead hand.
Cards that seem particularly problematic:
- Wild Cantor . Requires a sac for effect. Doesn't get cost reduction. A dork that taps for mana would be better.
- Tinder Wall . Same as Wild Cantor sans the cost reduction bit.
- Vivid Creek and Vivid Crag . These both ETB tapped, don't have basic land types, and only provide off-color mana twice. If would strongly consider running Amonkhet cycling duals over these.
- Ancient Ziggurat . Be careful, as this mana can only be used for casting creature spells. I don't like this land in most decks.
- Bond Beetle . I have no idea why this is in here. It works once and has very little synergy with the deck. Verdurous Gearhulk would be better, but still not great.
- Green Sun's Zenith . I think a cheaper card that tutored to hand and then let you cast the card would be better, as you'd get the cost reduction effect and other synergies. No cards come to mind, but there are lots that look at the top X cards and tutor to hand ( Gift of the Gargantuan , etc.).
shagreel on
I will kill myself till you die
6 years ago
Section 1 Get +1/+1 counters other than attacking
Arcbound stuff by CMC (some are in other categories): Arcbound Worker, Arcbound Slith, Arcbound Stinger, Arcbound Crusher, Arcbound Hybrid, Arcbound Bruiser, Arcbound Fiend, Arcbound Lancer, Arcbound Overseer
Creature type based: Metallic Mimic
Just because it is an artifact: Steel Overseer
Creatures that already have counters:
Clock work creatures by CMC: Clockwork Beetle, Clockwork Condor, Clockwork Vorrac, Clockwork Hydra, Clockwork Dragon
Sacrifice outlets to consider:
- Culling Dais
- Demonmail Hauberk
- Blasting Station
- Metalwork Colossus
- Phyrexian Vault
- Spawning Pit
- Shivan Harvest
- Arcbound Ravager
Value / payoff cards Ramp Scion tokens:Eldrazi Skyspawner, Drowner of Hope, Incubator Drone
+1/+1 Ramp: Crystalline Crawler, Workhorse
Other cool Ramp Oblivion Sower, Pilgrim's Eye
Token time: Pentavus, Tetravus, Triskelavus
Draw: Matter Reshaper Solemn Simulacrum Filigree Familiar
Other: Control: Wizard Replica
Damage: Flayer Drone, Vulshok Replica, Pierce Strider
Gain Life: Peace Strider
Recur: Scrap Trawler, Myr Retriever, Arcbound Reclaimer
Cheating: Summoner's Egg
Other cards I like
Vela the Night-Clad She makes all your colorless permanents only blockable by an artifact
Scarecrone Recursion
Storm the Vault Mana ramp
Liquimetal Coating some of those creature that are not a artifact... now it is
Phyrexian Scriptures Kill all non-artifact creatures / also places a +1/+1 counter
zelie_dad on
Cube Suggestions Deck
6 years ago
I'm going to add the following cards:
- Gallant Cavalry
- Nature's Lore
- Young Wolf
- Supply-Line Cranes
- Omenspeaker
- Sultai Emissary
- Hired Blade
- Viashino Pyromancer
- Viashino Pyromancer
- Goblin Instigator
- Elvish Rejuvenator
- Opt
- Plagued Rusalka
- Carrion Feeder
- Sinuous Vermin
- Phyrexian Ghoul
- Bloodflow Connoisseur
- Driver of the Dead
- Azra Bladeseeker
- Brindle Shoat
- Jungle Wayfinder
- Nissa's Pilgrimage
- Coiling Oracle
- Peace Strider
- Pierce Strider
wisegreenbean on
8 years ago
Steal effects! With all your sac outlets, they're great. Zealous Conscripts, Conquering Manticore, Helm of Possession, and Molten Primordial are all awesome. And the king: Insurrection, winner of games.
Speaking of sac outlets: Bosh, Iron Golem can throw Feldon's tokens, which keep their CMC. Altar of Dementia does a lot of work. Skullclamp is a good compliment to sac outlets. and High Market+Phyrexia's Core are great when you need them. Also, Kuldotha Forgemaster can be neat.
Low impact token spells like Myr Sire and Mogg War Marshal aren't worth it; you'll have plenty of disposable tokens via Feldon, and those dudes ain't worth reanimating.
Don't bother with small time life gain/loss effects, they're not good in EDH. Bottle Gnomes, Peace Strider, Pierce Strider, and Bubbling Cauldron aren't good for you.
You can't buff Etched Champion much, except for like 1 modular creature. That makes it pretty so-so. I'd cut it.
A bit dubious of Chief of the Foundry, it seems pretty low impact, considering you aren't usually going to have a huge number of artifact creatures; Feldon's thing is having 1 big guy.
One time effects either have to be amazing, reuseable somehow, or draw a card to replace to be worth your time in EDH. You have to get VALUE. So I'd cut Panic Attack and Malevolent Whispers.
You probably will never get all the Urza lands in 1 place, and it can be very bad to have them not be mountains at times. I'd cut em.
I also notice that your ramp suite is very small. Acceleration is important. Commander's Sphere, MindStone, Unstable Obelisk, Worn Powerstone, Thran Dynamo, and Gilded Lotus are a few excellent options.
You also need to deal with enchantments: helpful things include Spine of Ish Sah, Unstable Obelisk, All Is Dust, and Chaos Warp
If you want to drop a bit of money into the deck, then Rings of Brighthearth and Sneak Attack are amazing.
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