Creature — Elf Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this dealt to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.
Printings View all
|Core Set 2019 (M19)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Poison-Tip Archer occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Poison-Tip Archer Discussion
4 days ago
Labone I'll preface this by saying I have not quite developed this deck to its fullest potential. My casual playgroup finds this deck very frustrating to play against in the casual meta, so I've abandoned it for now unfortunately.
For the planeswalker, Vraska the Unseen was originally in Garruk, Cursed Huntsman's spot. I choose Garruk for two reasons: he has card draw attached to removal which can net two two cards per dead creature when combined with Chevill. And secondly I simply like the theme of Garruk better. Any Vraska would still be a good addition, but I would personally not use Vraska, Swarm's Eminence for reasons I will explain below.
This is not a deathtouch tribal deck, this is a removal tribal deck. The difference being that this deck values simple removal spells such as Doom Blade over good deathtouch creatures such as Vampire Nighthawk.
From the cards you mentioned: Hooded Blightfang, Leyline Prowler, Vampire Nighthawk, Poison-Tip Archer, Ochran Assassin, Hornet Queen, Archetype of Finality, Gifted Aetherborn are all deathtouch creatures. While they are good creatures on their own, they are not the focus of this deck so they are left out for lower CMC removal spells.
Titan Hunter isn't a bad idea, lifedrain is a viable win condition for this deck.
Ravenous Chupacabra: A very mana inefficient removal spell. Without any recursion in the deck to make it shine, it doesn't stand up to the many 2 drop removal spells.
Hope this helps.
1 week ago
Another one for me is Poison-Tip Archer. I had a super fun elf-ball deck in standard that absolutely loaded the board with Elves and then I would cast Find / Finality to target one of the Archers and it was usually enough to wipe the board on both sides. Trigger city, especially if I ended up with multiple Archers on the board first.
1 month ago
You might consider something like Poison-Tip Archer as well. Helps round out your curve a bit more if you cut the right cards and would play very well with something like Ezuri regenerating cannon fodder elves that keep dying.
2 months ago
I think one thing to pay a little closer attention to is not 'what is the card' but 'what does it do for the deck'. Example: Blackblade Reforged is and equipement. But what does it do? It makes a creature bigger based on land. It cares about number of land in play. I would put it with other cards that care about land such as Bountiful Harvest, Multani, Yavimaya's Avatar, and Crash of Rhino Beetles. That gives you an idea of how many lands you want to have out.
Cards like Sakura-Tribe Elder and Yavimaya Elder I would put with your 'Land Tutors'. I tend to separate cards like Budoka Gardener Flip into 'Land Drop'...cards that allow you to 'drop' or play more lands per turn. We're definitely going to be looking for more of those in the future! Plummet and Reclamation Sage are definitely 'Destruction' cards.
A few of the cards, like Wings of Hubris and Poison-Tip Archer, don't seem to have an answer...at least not a good one...for 'what does this do for the deck'. Archer likes lots of creatures to die. Does your deck want that? Not really. Wings wants to allow a big giant thing to hit someone really hard. Does your deck need help with that? Not really...most of your big things already trample.
On the bright side, this gives us more room for more goodies for the deck!
3 months ago
Deathspore Thallid can be used to turn your saporlings into some sort of alright removal while being another slow rolling producer.
Night Soil is a great card that can just devastate people's graveyards and you get saporlings for doing it.
Mycologist is another slow rolling card but he is low cmc and is outside green to spread colors around as well as sacrificing for life being good.
Going to do one more part for ramp + good stuff
4 months ago
I don't have full lists on the decks im building and none of them are fine tuned, more just rough estimates of what the decks will look like. So far I have been trying to figure out the commanders that are viable on a competitive level and so far have found these commanders to be on a competitive level
- Auriok Salvagers
- Baleful Strix
- Chakram Retriever+Chakram Slinger
- Disciple of Deceit
- Hermit Druid
- Ley Weaver+Lore Weaver
- Poison-Tip Archer
- Satyr Enchanter
- Siona, Captain of the Pyleas
- Siren of the Silent Song
- Tatyova, Benthic Druid
- Mayhem Devil
- Jalira, Master Polymorphist
- Warden of the Eye
- Skyward Eye Prophets
When it comes to discord you can always create an account its free, they have it on mobile, mac, windows, or you can just use it in your browser and dont have to download it. I created a server for us so I can update you on the latest things im working and and I can post deck links as I finish them
One huge resource I found helpful is this post containing differend PDH combos:
It does not cover every combo available but its a start. Right now im in the process of cutting my decks down to 99 and writing up a quick into to the card choices and combo lines, I am still working on my first one and am nearly done, its for Auriok Salvagers
I have SO much information and work I have done on this unexplored format and would love to share it with you, discord is a super fluid way to do that as I rarely check my tapped out for messages.
4 months ago
Thanks for the feedback! I definitely agree with you on the mana cost for my creatures. Adjusted the deck to remove Poison-Tip Archer, 1 Xathrid Gorgon and 2 Sword of Vengeance. In return I added 2 Gnarlwood Dryad and 2 Rancor.
Rancor definitely helps pump the creatures more and hopefully Gnarlwood is a cheap 1/1 w/ an occasional option as a 3/3.
4 months ago
I've only had the chance to play the deck once in my playgroup, and it performed pretty well, but my play group is very casual and also awful at threat assessment, so I wasn't punished for my slower turns (that I had a lot of due to your aforementioned lack of engines, almost entirely relying on Altar of Dementia to "go off") and could just slowly set up until I had some of my very janky pieces out (Ayara, First of Locthwain+Poison-Tip Archer+Diregraf Captain+Altar of Dementia+Sidisi, Brood Tyrant.)
There's definitely about 16 cards in the deck that are easy drops no questions asked.
The Gitrog Monster, and any Dredge cards were all cards I would have thrown in if I had them, although your suggestions specifically look tantalizing and better than my "dur, says Dredge throw it in"
Since this deck was mostly me wanting to do something with Syr Konrad, the Grim and Ayara, First of Locthwain my personal focus is just a sort of death by a thousand cuts more than a token strategy with the cards I had available.