Poison-Tip Archer

Poison-Tip Archer

Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this dealt to a creature is enough to destroy it.)

Whenever another creature dies (is put into the graveyard from the battlefield, tokens enter the graveyard before ceasing to exist), each opponent loses 1 life.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Poison-Tip Archer occurrence in decks from the last year

Latest Decks as Commander

Poison-Tip Archer Discussion

multimedia on Korvold eats your breakfast

1 month ago

Hey, good start on a budget.

Cards in the maybeboard that are worth adding:

  • Whisper, Blood Liturgist
  • Altar's Reap
  • Costly Plunder
  • Solemn Simulacrum
  • Fleshbag Marauder
  • Apprentice Necromancer
  • In Garruk's Wake
  • Tainted Wood

Possible others:

  • Erebos, Bleak-Hearted
  • Smothering Abomination
  • Acidic Slime

Some budget cards, $1-$2, most are less than $1, at TCGPlayer to consider adding:


More ramp is good with Korvold because it can help to cast him faster and then it can be sac fodder to trigger him.

Some budget lands to consider adding:

I offer more advice. Good luck with your deck.

Tarnoduds on Undercity Rising (Golgari Elf Tribal)

1 month ago

May I suggest Lathril, Blade of the Elves as part of the 99? In a perfect world she makes you abomination even more abominable, then lets you sacrifice 10 elves to deal 10 damage and if you have Poison-Tip Archer on board, it means its 20 damage to everyone! Followed by a good abomination sac to deal the remaining damage and killing the entire board. Other than that, Fyndhorn Elves and Elves of Deep Shadow for early ramp, and Elvish Warmaster is a cheaper, better version of Lys Alana Huntmaster .

Also, Song of the Dryads is such a cool removal card for green, you can even "permanently" deal with tricky commanders, and it also activates the forestwalk in Elvish Champion , allowing for a beat down plan in case they're up to your fling strategy.

Joraga Warcaller is also very sweet for this deck!

RiotRunner789 on BCC Week 2 | Slimefoot the Stowaway

5 months ago

I would recommend an aristocratic build. You may choose to go spore counter route, which I'm not a huge fan of, but the following ones pull double duty (and I am a fan of):

On-theme Sac outlets that also make saprolings:

Deathspore Thallid: Great sac outlet and potential removal piece.

Savage Thallid: Another great sac outlet and protection piece.

Vitaspore Thallid: I think giving haste is the weakest effect of the bunch, this is just another budget on-theme sac outlet.

Budget sac payoffs,

Epicure of Blood and Marauding Blight-Priest: Help to increase the payoff of slimefoot and are so cheap they are essentially free (literally, ask anyone at your LGS for these, they have them and don't want them).

Falkenrath Noble: Who doesn't love life loss?

Poison-Tip Archer: Great blocker (reach and deathtouch? No one wants to lose there dragon to this) but this one starts to impact the budget.

Syr Konrad, the Grim: He just does soo much.

Vindictive Vampire: This guy should say life loss.... I mean, it's black and not red.

Zulaport Cutthroat: Classic but approaches a dollar.

Bastion of Remembrance: Possibly my favorite. Comes with free sac fodder on a permanent that doesn't die to Wrath of God.

Slime Foot god stuff,

Jade Mage: Back up slimefoot that does stuff at a discount.

Massacre Girl: Best board wipe in this build.

Verdant Force: It says EACH upkeep. Yes, each.

Gift of Doom: Cheap protection for slimefoot that has the added benefit of killing a saproling you already want dead.

Moldervine Reclamation: Card draw and life for just playing? Of course.

Snake Umbra: Protection and three cards every time you sac a saproling.

Sprout Swarm: Convoke makes this broken.

Some less budget friendly cards (all under $10, but above $1):

Ohran Frostfang: Turns each saproling into a card draw or a removal spell.

Pitiless Plunderer: Solid ramp.

Priest of Forgotten Gods: Under appreciated. This card does everything a black mage should be doing.

Tendershoot Dryad: Can win you the game on its own.

Black Market: Slime foot loves stupid amounts of mana.

Keen Sense: Insane card draw for 1 green mana.

Vraska, Golgari Queen: All abilities are helpful and the ult is just perfect. Tie in an Overrun effect on the same turn and you should win.

Casualties of War: Expensive to cast but worth it. Worth it every time.

Best of luck building.

DadHumanPraetor on Meren decks are outdated

6 months ago

I cut the aristocrats cards like Zulaport Cutthroat and Poison-Tip Archer Falkenrath Noble etc. they just werent doing enough to win. Average cmc is a little on the high side at 3.5, but the idea is to reanimate the 5 cmc spells, not cast them. Considering some discard outlets. Strongly considering Smokestack. This deck has won numerous games, but in ways that are slow and grindy and uninteresting for others players who basically dont get to have any nice things. Does anyone have an idea how to speed her up?

Shabompistan on Monster Hunter: Chevill

8 months ago

Labone I'll preface this by saying I have not quite developed this deck to its fullest potential. My casual playgroup finds this deck very frustrating to play against in the casual meta, so I've abandoned it for now unfortunately.

For the planeswalker, Vraska the Unseen was originally in Garruk, Cursed Huntsman's spot. I choose Garruk for two reasons: he has card draw attached to removal which can net two two cards per dead creature when combined with Chevill. And secondly I simply like the theme of Garruk better. Any Vraska would still be a good addition, but I would personally not use Vraska, Swarm's Eminence for reasons I will explain below.

This is not a deathtouch tribal deck, this is a removal tribal deck. The difference being that this deck values simple removal spells such as Doom Blade over good deathtouch creatures such as Vampire Nighthawk.

From the cards you mentioned: Hooded Blightfang, Leyline Prowler, Vampire Nighthawk, Poison-Tip Archer, Ochran Assassin, Hornet Queen, Archetype of Finality, Gifted Aetherborn are all deathtouch creatures. While they are good creatures on their own, they are not the focus of this deck so they are left out for lower CMC removal spells.

Titan Hunter isn't a bad idea, lifedrain is a viable win condition for this deck.

Twinblade Assassins: Essentially a worse Deathreap Ritual. It would be a good add if the deck was in need for more draw, but I'm okay with the amount of draw this deck currently has.

Ravenous Chupacabra: A very mana inefficient removal spell. Without any recursion in the deck to make it shine, it doesn't stand up to the many 2 drop removal spells.

Royal Assassin isn't bad, but it is very conditional. I would rather go for a Stronghold Assassin or something else that has no conditions.

Hope this helps.

FSims81 on None

8 months ago

Another one for me is Poison-Tip Archer. I had a super fun elf-ball deck in standard that absolutely loaded the board with Elves and then I would cast Find / Finality to target one of the Archers and it was usually enough to wipe the board on both sides. Trigger city, especially if I ended up with multiple Archers on the board first.

FSims81 on GB Elves

9 months ago

You might consider something like Poison-Tip Archer as well. Helps round out your curve a bit more if you cut the right cards and would play very well with something like Ezuri regenerating cannon fodder elves that keep dying.

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