Poison-Tip Archer


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Related Questions

Poison-Tip Archer

Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this dealt to a creature is enough to destroy it.)

Whenever another creature dies, each opponent loses 1 life.

Poison-Tip Archer Discussion

DSquirrel on Golgari Graveyard

2 weeks ago

Merciless Executioner , Fleshbag Marauder and Plaguecrafter are great for experience points and dealing with non token decks

Glowspore Shaman is good for selfmill and can grab a land.

Golgari Findbroker can help get an artifact, enchantment or land out of the graveyard.

Deadbridge Chant is nice in recursion decks but can be a bit too random for some people.

Altar of Dementia and Ashnod's Altar are great free sacrifice outlets if you can fit them in you budget

Poison-Tip Archer and Vindictive Vampire are budget extras for additional drain

Mana rocks like Golgari Signet , Golgari Locket , Golgari Cluestone , Mana Geode are always important to help cast bigger spells early. and if you can put in a Sol Ring

Pal00ka on Sacrifices, sacrifices

4 weeks ago

I get the force sacrifice theme but do not really see many creatures YOU would want to sacrifice. I count 4 creatures who once they enter I would be happy to let die to trigger something or force sacrifice (WS, VE, SD, and G). This is not counting Sakura-Tribe Elder, co. because I assume you will want to sack them to their own effect most time.

Creatures who are happy to die and come back or create tokens to be sacrificed are: Reassembling Skeleton , Bloodsoaked Champion , Squee, the Immortal , Open the Graves , Xathrid Necromancer , Overseer of the Damned , etc. all give you extra bodies to sacrifice while keeping your enablers free.

I am surprised to see so little graveyard recursion either, some to consider: Phyrexian Reclamation , Palace Siege , Animate Dead , Whisper, Blood Liturgist , Phyrexian Delver , etc. are good for getting back killed creatures or reanimating high-CMC ones (@ 4.03 that is pretty HIGH).

For ramp I would add in more creatures who self-sacrifice to grab basics (and add more basics in place of tap lands) to kill 2-birds with one stone. Burnished Hart , Wild-Field Scarecrow , Dawntreader Elk , Pilgrim's Eye , Skittering Surveyor , and of course Solemn Simulacrum .

Such a theme screams to have more aristocrat value pieces added: Zulaport Cutthroat , Poison-Tip Archer , Fecundity , Outpost Siege , Harvester of Souls , and Skullclamp , etc. all make every death benefit you that much more.

You don't seem to be playing any counter spells, even for protection with such high-costed creatures, I would add more via Heroic Intervention , Mizzium Skin , Wrap in Vigor , Undying Evil , etc. I like Kaya's Ghostform but it telegraphs to opponents that this will need to be killed 2x, and a truce may be made to ensure Sheoldred dies. One of the above is "sneakier."

Shabompistan on Kresh prefeered

1 month ago

I think the best way to go about this is to choose between tokens or reanimation. Jund has access to both so they're both good options. This will help you choose between cards like Rhythm of the Wild or Sek'Kuar, Deathkeeper which only benefit from non-tokens.

Death triggers are also great, and you have access to a lot in these colors like Poison-Tip Archer , Fecundity , Moldervine Reclamation , Ob Nixilis, Unshackled , and Dictate of Erebos . The effects really add up.

Tata on Meren's Monster Mash (Primer)

1 month ago

I understand. Many people think overrun effects are cheese, though I disagree (since they require the combination of multiple creatures, and cards like Torment of Hailfire require nothing but mana).

Drain effects are hard to pull off, and if you want to gear your deck towards them, you will find that your wincon of pinging opponents to death will revolve around a bunch of cheap token creatures. Zulaport Cutthroat , Blood Artist , and Poison-Tip Archer offer you your road to victory if you can reliably sacrifice the tokens from Hornet Queen , Avenger of Zendikar , Deep Forest Hermit , and Tendershoot Dryad , just to name a few of my favorite army-in-a-can creatures.

You already have some great sacrifice outlets, but I would also add: Culling Dais and Perilous Forays to what you are already considering in your Maybeboard.

NickyBolas on Rayami Keywords

2 months ago

For cuts, i'd think about removing reach creatures as that ability is worthless once you have flying already.


Then I'd cut down creatures that aren't that great in their own and are just in her for redundancy like

You might also want to as m switch stronghold assassin to Attrition and run Viscera Seer as a reliable and continual sac engine.

Also, if you're feeling spicy, you can run Killing Wave . You can use it offensively to drain opponents, it just as a "sac any number of you creatures" for a single {B}, since you can cast it for X=0 and still choose to not pay for each of your creatures.

SleeplessPr1nce on We are Legion! [[Rayami EDH]]

2 months ago

It's an interesting take but an aristocrats strategy will be a little tricky to pull off with Rayami bc she turns off death triggers. Blood Artist , Poison-Tip Archer , and similar effects won't work with Rayami in play since she overrides creatures dying with her exile trigger. Also Bontu won't ever be able to attack or block and Yahenni won't get counters either; they can still be used as sac outlets but you won't be utilizing they're full value so you might want to look at Sidisi, Undead Vizier for example, instead. You should also think about some other kinds of win-con bc trying to kill 3 players with damage from Rayami, even with Vraska, is going to be a tall order.

noggynogworld on Tana and Reyhan Partner Token Stuff

2 months ago

Monitor Okay, cool! So the tokens are for value just like mine. Okay here are some other suggestions then.

If you're not looking to fight with your tokens, I would suggest replacing Druids' Repository since it only really works well if you have multiple creatures attacking. Maybe throw in a Shaman of Forgotten Ways as additional creature ramp and a possible win con? It's easy to pull off if you have Itlimoc, Cradle of the Sun and a ton of creatures on your side of the board.

If you plan on throwing in Yawgmoth, Thran Physician , you can replace Underworld Connections with him I think. You can do it multiple times as long as there are creatures on the board and it has the additional function of making your opponent's creatures weaker or even removing Indestructible creatures.

If you are looking to board clear but not kill all your own stuff, I suggest putting in a Blasphemous Act paired with Vigor . Your creatures don't take damage and gain counters based on how much damage was prevented. You get 13 +1/+1 counters really easily for all your creatures, all the while clearing your opponents' boards. Vigor will die but it just gets shuffled back into your library. Or maybe an In Garruk's Wake , though it has a large cmc.

Craterhoof Behemoth is a classic in green decks. If you were to throw in a Tooth and Nail and entwine it, you can pull out Avenger of Zendikar and Craterhoof to run the entire table over.

Another funny tip I have is that you can infinite with Mazirek, Kraul Death Priest and Ulasht, the Hate Seed with an Ashnod's Altar . It gives infinite colorless mana and infinite +1/+1 counters for all your creatures except Ulasht unless you have a counter/token doubler. And because you have Poison-Tip Archer , Purphoros, God of the Forge and Walking Ballista you have a lot of different options to win with this combo. Even Blasting Station can work if you have a token doubler out. The reason I like it is because it isn't a super cheap way to win. It isn't out right like "haha these two cards are out, i win". You need other tools to make it function. You can fetch them with Tooth and Nail if you were to put it in.

Other than that, I think your deck is pretty solid! 35-36 lands would be ideal in here for sure.

Monitor on Tana and Reyhan Partner Token Stuff

2 months ago

noggynogworld Hey thanks for the input! That was pretty quick, too! I had alot more as I started writing, so I'm gonna condense it here and then work on a proper description for the deck. The important part is that the answer to your question is utility/value over combat in regards to my tokens. Didn't mean to write such a wall of text, but hopefully this sheds light on where I'm taking this. I'll try to have it all laid out in the description later today.

I want to come out ramping, get Tana out ASAP, and hit someone to start the saproling engine going. I mostly want to use Reyhan to make Tana big and explode into saprolings, same as the Hooded Hydra once it gets big and I sac it for lots of little guys.

Writing this out, I'm realizing that I kinda don't care about combat with this deck except for getting the actual tokens from Tana along with using Reyhan and Blade of Selves to make Tana absurdly large -- I want to win via drains and pings with Purphoros, God of the Forge , Poison-Tip Archer , Jarad, Golgari Lich Lord and keep the board clear with Dictate of Erebos , Blasting Station , Goblin Bombardment and Walking Ballista (but mostly when I can stack more counters on him with various counter dudes and Reyhan). Combat will be easy if Champion of Lambholt sticks at all, since all of my stuff will quickly pump her and my whole field can just alpha at will.

Quick input on your suggestions:

Tendershoot Dryad , Asceticism , Heroic Intervention , Pitiless Plunderer , Death's Presence , Yawgmoth, Thran Physician are all incredible -- I thought I had Death's Presence in the list already, too. You're reasoning is solid and these certianly need to find homes.

Parallel Lives I have covered by Primal Vigor which I'm using over Doubling Season in hopes that it sticks around longer -- its asymetrical effect might make it less of a target until its too late. I know its probably silly to include multiples of the +1/+1 counters mechanics without also multiple token doublers. This is something I'll have to keep an eye on this as I really want to split the difference between the two mechanics and use them both.

Fungal Plots is actually a last minute addition, but I included it largely due to the instant-speed sac-two saprolings. No other costs involved and those could end up interacting well with any "this happens when something dies" effects. I see its strength largely in not needing to keep mana up to respond to, for example, a board wipe at instant speed.

For your concerns:

Concordant Crossroads is a haste enabler to let me swing with Tana ASAP, more than anything else. It being a symetrical effect is potentially dangerous, but the reasoning there is the same as that for Primal Vigor . I would think that I have enough chump lockers in my saprolings to deal with things coming my way, but if there is soemthing like a a Scion of theUr Dragon deck dropping hastey dragons that might be less cool. Definitely on the watch list.

Utopia Mycon is also one of the "maybe" cards, I love the no-cost sac -for-mana that will work well with other stuff, and if Tana wasn't my commander I don't think he would have a spot here at all.

Citanul Hierophants is exactly meant as redundancy for Cryptolith Rite , but its one of those things -- I'm not entirely sure how many duplicate effects I ned to remain effective. Especially after seeing the Plunderer this could go.

Greater Good is another example of intant-speed no-cost sac effect with benefits, and I think the only reason it can be here is Reyahn, if it plays out how I hope it will.

Crop Rotation I have in for Bojuka Bog and any other specific utility lands I need to fetch up, though it is definitely more powerful when the haymakers you listed are involved. The mana base as a whole I'm ignoring until I finalize-ish the last 65, so I can get the distribution of color sources right.

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Poison-Tip Archer occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.38%


All decks: 0.07%