Gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Printings View all
|Dragon's Maze (DGM)||Common|
Combos Browse all
|Commander / EDH||Legal|
Riot Control occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Riot Control Discussion
1 month ago
To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald
To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator
To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves
2 months ago
Cards like Blunt the Assault , Terrifying Presence , Riot Control , Sunblast Angel , Linvala, Keeper of Silence , Basandra, Battle Seraph , Avacyn, Angel of Hope , Fumigate , and Blasphemous Act are my suggestions.
4 months ago
21- Plains 4 - Sungrace Pegasus 4 - Knight of the White Orchid 4 - Aerial Responder 3 - Ajani's Pridemate 3 - Fencing Ace 2 - Stone Haven Medic 2 - Gideon's Company 2 - Twinblade Paladin 2 - Impassioned Orator 4 - Desperate Lunge 4 - Gideon's Reproach 3 - Riot Control 1 - Ajani, Inspiring Leader
Any help would be appreciated; whether cards need to be replaced or maybe even going multi-colored instead of mono white.
5 months ago
Looks pretty good! How's it been playing?
I like the inclusion of Blast Zone , and overall, I'm jealous that you managed to find room for 26 lands, which is 2 more than I can could fit in.
If you're facing burn, a sideboard with Riot Control , Pay No Heed , and/or Sanctimony might be worth considering. Nevermore might also be a powerful tool against many threats. It also occurs to me this sort of deck is maybe 50/50 against mill, putting so many cards into the graveyard and drawing/thinning like crazy. So Elixir of Immortality might be worth considering for the SB, too.
5 months ago
First of all, I like the flavor here.
I really like Beast Within in Defender decks, as most Defenders are 0/4 or tougher. It's so useful against pretty much everything.
Colossus of Akros is arguably a better win-con than Stormtide Leviathan, which won't end the game the turn it swings and is more easily removed. The Leviathan does add a lot more flavor though, and it's tutor-able with Grozoth, so I can see why you're running it and I'm not suggesting you make a change there.
You've got a lot of land here and a lot of mana-dorks. I think you can cut 1-2 lands.
Following the mana-base, in my humble opinion, the two weakest creatures currently included: Jaddi Offshoot and Wall of Roots. Because Axebane and Battlement depend on other Defenders to be really powerful, it's good to have as many solid 1-2CMC Defenders as a possible. I like Wall of Tanglecord because it gives you reach, and with Assault Formation, it's effectively a 6/6. Steel Wall is also pretty good - because it's colorless, you will always be able to cast it on T1, and because it's 0/4, it's harder to remove. Wall of Blossoms is decent for 2CMC, and in my opinion, better than Wall of Roots, which only gives you 1 mana per turn, and only lasts a max of 5 turns while also becoming less and less useful as a blocker.
One major problem I encounter with Defender decks is staying in the game against decks that don't rely on creatures for damage. Stuff like burn, mill, infinite combos, etc can be really difficult to deal with. Therefore, something like Pay No Heed or Riot Control would be useful. Unfortunately, there are no non-combat "fogs" in green that I'm aware of. I see that you've included some counterspells, which will definitely help, but won't necessarily keep you in the game against a barrage of burn spells, etc. There are some other notable spells in white that would be very strong, namely Slaughter the Strong , which my play-mates absolutely abhor. Also a slew of decent Defenders like Perimeter Captain and Wall of Omens . While it's pretty risky to run 3 colors in a budget deck, between the Caryatids and Axebanes, it's a little more possible. Seaside Citadel would also be useful in this regard.
Quest for Renewal might be useful, as it will untap all your dorks on opponent's turns, giving you a lot more blocking power.
++ for Fog Bank. Love that critter.
6 months ago
You might like these: Council's Judgment , Unquestioned Authority , Land Tax , Azor, the Lawbringer , Goblin Diplomats , Diplomatic Immunity , World at War , Debt of Loyalty , Alliance of Arms , Authority of the Consuls , Consulate Crackdown , Captured by the Consulate , Zndrsplt's Judgment , Martial Law , Control of the Court , Riot Control
7 months ago
Everlasting Torment is another option in case you have players who run with damage mitigation cards such as Riot Control Defend the Hearth Deflecting Palm Druid's Deliverance etc, which would be a giant road block to cards that let opponents choose to "take damage" or do the other thing. Dash hopes, risk factor, vexing devil, sword-point diplomacy, sword-point diplomacy, and torment of scarabs, leave your cards in the control of your opponent through choice, which can then be mitigated, when they draw the right cards. Everlasting Torment strips them of that choice with possible mitigations
7 months ago
Thanks. I thought it was a cool wincon back when it was first printed in Dragon's Maze. At the time, it was barely possible to play the deck in standard, until Theros dropped, then it was slightly playable. But I was taking a break from magic at that time.
I removed the Chromatic Lantern s to add another Riot Control , a Primeval Titan , and a Kiora, the Crashing Wave . Primeval Titan gets out so many lands and is a good blocker with Trample. Kiora, the Crashing Wave can block damage from permanents, draw you a card while letting you plan another land, or gets you 9/9 tokens every turn! I think she'll help a lot.
I added Wear / Tear for some artifact/enchantment answers. Maybe Pull from Eternity would be good in case my opponent is exiling my stuff? The sideboard has a few alternent wincons: Crackling Perimeter , Liliana's Caress , and Underworld Dreams provide ways of dealing damage to my opponents. Melira, Sylvok Outcast protects against infect decks, and combos with Phyrexian Unlife to help me stall out longer in case they're killing me too quickly. I even thought about Platinum Angel but 7 is a high cmc. Maybe it would be worth it anyway?