Tribute Mage

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Tribute Mage

Creature — Human Wizard

When this enters the battlefield, you may search your library for an artifact card with converted mana cost/mana value 2, reveal that card, put it into your hand, then shuffle your library.

WarpedZerghead on Sen Triplets

3 months ago

What I found worked best for a Sen Triplets deck is using blue and white for control so you can have your artifacts do all the work getting combos into play.

Control

Stop players from stopping your fun: the match is yours and they simply haven't realized it yet. Dispatch quickly sets you up for a nasty rebuttal in between whichever counter-spell you choose to deploy. Vindicate, Mortify and Fracture (to name a few..) will help them learn that you mean business.

Land Fetch

Utilizing Esper colors, Black is the tutor-for-all, Blue is great artifact tutoring and White for some artifact but also enchantments. Good enchantments to have on hand are Paradox Haze (which you have) and Artificer's Intuition. Intuition is good because you can use it to get a Sol Ring in hand, another cost artifact you might have, or, any of the following "artifacts that cost :

This cards makes for great and tutoring in a non-green deck as it can be used again and again and there are quite a few you can fetch. Another option is Tezzeret the Seeker that can get you your lands by using the -X ability for 0 to put them into play, unless you want to get a different combo/ramp artifact instead.

Artifact Tutor

Besides the obvious Vampiric Tutor an Demonic Tutor for your get-anything option, there are many options still available for finding the cards you need that are artifact type.

If you are ok with losing a few artifacts, Kuldotha Forgemaster is the ticket as I will sometimes even sac my artifact lands to get better beef on the ground. Otherwise, Sphinx Summoner will get you something in hand and provide you with a flier and a card. Some new cards that play well alongside the Trinket Mage are the Tribute Mage and Trophy Mage cards. Trinket gets you your Sol Ring or another artifact where Tribute and Trophy get you and , respectively.
Artifact-related lands you want to look into are Inventors' Fair for artifact tutoring and Buried Ruin to get something back into your hand from the graveyard.

Ramp Boost

With such a vast array of artifact-type cards - especially mana ramp - you'll want an Unwinding Clock to be sure to keep everyone on edge.

Combo

Combos? We've got combos!
This is my new favorite infinite trigger set using Dross Scorpion + Myr Turbine + any of the following sacrifice outlets:



Steal their Kool Aid

Your Commander will lock a player out of your turn but it also allows you to play their hands. This is a good time to drop any lands they might have in their hands to keep them starved and likewise cast their good ramp spells to get you ahead or continue to lock them out. In the event they finally are able to cast something, you can respond with a Desertion counter-spell (mana permitting) and stick whatever creature/artifact they were trying to cast back in their Vault of Whispers. Thada Adel, Acquisitor and Daxos of Meletis are also nasty foes that puts an opponents deck against themselves. Bribery and Acquire are a malicious and personal jab that should only be used at every chance you get assert your dominance on the board and your opponents deck.

Conclusion

All these cards stand alone from what you can do to further abuse you opponents with just your commanders abilities: it is a multi-pronged deck that throws multiple threats at your enemies making them scramble to deal with one thing while still getting overrun by another.


Have fun...

multimedia on Braids & her Interdimensional Friends

4 months ago

Hey, thanks for all the upvotes at my decks.

Nice start for mono blue and interesting Commander who I don't see played much. You have 101 cards, Desolation Twin could be cut to make 100. It's a much worse Eldrazi then the others.

Your deck could be less price, it's not overpriced garbage, but you could cut the price in half and it would be just as good. Three of the most expensive price cards here are Blightsteel, Ulamog and Betrays, but without more protection, counterspells and some more haste these creatures can be subpar to cheat with Braids because they don't give you value unless they can attack. Each of these creatures is a must kill by opponents. If you don't get to attack the first turn you give your opponents an entire cycle of turns to find an answer which in multiplayer Commander is a lot time. Treasure Mage is another creature who can tutor for Blightsteel.


Consider some more lower mana cost hard counterspells such as Arcane Denial and some creatures who can protect such as Spellskite? Protecting Braids is not as important as protecting what you cheat onto the battlefield because opponents are getting value from Braids too. More one mana instant protection is helpful such as Stubborn Denial and Slip Out the Back which is phasing and it's powerful with Braids.

Swiftfoot Boots is a lesser Greaves, but still fine and wanted in blue that doesn't have haste options. Akroma's Memorial is more price, but it's a big artifact to cheat with Braids that helps to setup other big creatures since it gives haste as well as other attacking abilities. Might also want to play Tribute Mage because can tutor for Greaves.

If you play Blightsteel, Ulamog and Betrays also consider playing some big creatures who give you value without attacking such as Hullbreaker Horror and Tidespout Tyrant? Each are much less price and can pack a punch without attacking. With Braids you'll have mana open to cast spells after your upkeep, use this mana for protection while also getting value from each spell you cast.

Bounce the permanents that your opponents cheat with Braids because the first turns cycle opponents get to trigger Braids before you. Bounce your own clones to clone something else or them. Both of these creatures when you control two them can infinite combo with Sol Ring. Bounce your own creatures who draw to cast or cheat them to draw again. Bouncing Braids can be a smart strategy because sometimes you don't want to give opponents the upkeep trigger and maybe you don't need the trigger.


Phasing, when you can control when a creature phases out is a busted effect with Braids. Vanishing can repeatedly protect Braids if you need that or deny your opponents her trigger because of how phasing works, only phasing in at your untap step. With Vanishing you can phase out Braids at any time or after your upkeep trigger which skips all your opponents upkeeps. It also protects her from opponent's sorcery board wipes which are plentiful in multiplayer Commander. You don't have to phase out Braids, but having the option can be helpful and you can politic with it by letting one opponent have the upkeep trigger and skipping the rest.

A phased out creature also phases out all auras/equipment that's attached to it, Vanishing is protected from removal when Braids is phased out. Vodalian Illusionist can also repeatedly phase out Braids. Combine phase out with Teferi, Mage of Zhalfir to protect during your turn especially any hasty creatures you cheat with Braids. If you can get Teferi down before you cast Braids then you can flash Braids in before your upkeep to trigger her before your opponents.


Consider more draw especially from creatures such as Nezahal, Primal Tide or artifacts such as The Magic Mirror that Braids can cheat? Nezahal is Mystic Remora which is excellent in multiplayer Commander with a big body who can protect itself. With Mirror you can stack the upkeep triggers to draw before Braids trigger. Mulldrifter is a budget creature for draw who can also be easily cast and is a nice target to clone/create token or bounce.

Braids is a Wizard you could take advantage of some Wizard only effects such as Azami, Lady of Scrolls can repeatedly draw two cards by tapping her and Braids. Galecaster Colossus can repeatedly bounce two nonland permanents opponents cheated with Braids. Riptide Laboratory can repeatedly bounce Braids. Combine this effect with Teferi, Mage of Zhalfir to deny your opponents Braids triggers by flash cast her at last opponent's end step and then after your upkeep bounce her with Riptide. Teferi is also a Wizard.

Vedalken AEthermage can Wizardcycle to get any Wizard including Orvar, the All-Form who does count as a Wizard while in your library/hand/graveyard. Vodalian Illusionist is also a Wizard. Wizard's Retort is Counterspell with Braids.


I like the secondary strategy of cloning your own or opponents permanents and/or gaining control of your opponents permanents that they cheat with Braids. You could expand on this strategy with Agent of Treachery, who is more price, but he can gain control of any permanent. He's also not legendary making him an excellent clone/create token target since the more of him you have the easier to control three permanents you don't own to then repeatedly draw. He's a good target to bounce because you don't lose the permanent you gained control of. Clever Impersonator can clone any nonland permanent.

Instants with buyback that target such as Mind Games and Capsize are good with Orvar, the All-Form to repeatedly trigger it. Capsize can be a win condition when you create infinite blue mana which mono blue is quite good at doing. If you want go this route you wouldn't have to add very many cards. In fact Orvar + Peregrine Drake + any buyback instant that targets is a combo for infinite blue mana from Islands as well as infinite Drake tokens as a potential win condition.


Consider more ramp? You're playing a lot of high CMC spells that you're counting on Braids to cheat them, but if you don't control Braids then more ramp could help to cast these spells. More ramp can also help to be able to cast Braids and have mana up for instant interaction the turn you play her.

High Tide is a favorite of mono blue since it's only one mana and playing so many Islands. Caged Sun with or without Braids can help to repeatedly cast almost any spell. Combine Tide/Sun with a draw spell such as Pull from Tomorrow or Blue Sun's Zenith to draw a lot of cards at instant speed, giving you a lot of options of permanents to cheat with Braids.

Good luck with your deck.

NoopyNolife on Pirates

4 months ago

Sorry, meant Tribute Mage, of course.

Sultan_of_swing on Intet's grand entry

6 months ago

Some excellent recommendations! I had not heard of the 'Ramos' line of artifacts which are really useful. I have played the deck as is and am wondering if Intet is really a 4th turn kind of Commander. The moment she comes out she gets destroyed because people know it will be used to cheat out other cards. Not to mention she is a 6/6 flyers dealing commander damage. I think I will re-evaluate my strategy. Lean in on the ETB effects and focus on turtling up before sending Intet out when the board is good and ready. Tribute Mage to get Swiftfoot Boots and other tutor cards to prep the board.

The double strike game is one I also thought about, though I think it is more flavorful than useful. You would need to have 6 mana open just to use Intet's attack trigger twice, and it makes Intet even more of a threat, ergo more of a target for removal. Lightning Greaves was in here, but I thought that shroud and hexproof given by Swiftfoot Boots and Whispersilk Cloak would have to suffice.

Again, many thanks for the recommendations.

DarthSeatb3lt on Barrin, Master Wizard

6 months ago

The synergy with Induced Amnesia is fantastic!

I like the idea of the deck - seems very unique and fun. A couple suggestions you could consider: it looks like you're dabbling in the wizard synergy but you could go a bit deeper for even more synergy with cards like Cyclone Summoner, Docent of Perfection  Flip, Minn, Wily Illusionist,Patron Wizard, Trophy Mage,Tribute Mage, Trinket Mage, Jace's Archivist and Azami, Lady of Scrolls

I think the above additions would help you keep the theme of your deck while offering more synergies all around. If you take this approach, you could also look to include Stonybrook Banneret as a budget medallion.

fetch your token fodder generators with: Trophy Mage,Tribute Mage, Trinket Mage create more fodder with: Docent of Perfection  Flip, Minn, Wily Illusionist

and bounce more with: Cyclone Summoner Stern Proctor & Equilibrium

The rest are just decent control/draw.

Additionally, in keeping with the bounce theme you may want to consider Into the Roil, Blink of an Eye, Disperse, and maybe even Capsize or Snap the former three will let you bounce your own targets for more ETBs/protection and in a pinch they can bounce those pesky enchantments blue has so much trouble dealing with.

For counterspells, the lower the mana cost, the better the counter. there are some great budget options if you find you've always got a handful of cards for free counters (Misdirection Disrupting Shoal) but one of the classics that isn't too pricey isArcane Denial but I'm quickly growing to loveAn Offer You Can't Refuse and Swan Song

For removal, the bounce theme is always great but for those pesky indestructible creatures I auto-include Resculpt in every blue deck I make.

Overall your deck looks like a ton of fun to play already, just adding in my thoughts.

Optimator on Ellie and Becky's Box of Tinker Toys

7 months ago

Since you have a blink subtheme, you should note Trinket Mage, Tribute Mage, Trophy Mage, and Treasure Mage

KBK7101 on In Defence of Halcyon [Primer]

9 months ago

Very well thought out primer. Was really surprised to see that it was your first! The background and fonts look nice, too. Could never figure out how to get that to work properly. The deck looks great. I'm always glad to see another Rebbec/Glacian deck pop up on here. I do have a lot of recommendations and insight from the games I've played with my own Rebbec/Glacian deck.

(Side note before I get distracted - Blind Obedience has mono white color identity. The black in the reminder text does NOT count towards it's color identity.)

Cards I'd definitely recommend -

Mycosynth Lattice - Turns ALL permanents into artifacts. Perfect for Glacian. I know you said that you're mainly a budget player and that this card is in the "upgrades and future" tab, but this one shoudl definitely be near the top of that list. It's INSANELY good in this deck. Such a high price tag, though. :\ Smothering Tithe is in the same boat.

Liquimetal Torque and Liquimetal Coating - Both provide instant speed protection with Rebbec. Someone tries to cast Doom Blade on her or Glacian (or anyone else)? Tap either of these and they can become an artifact and gain Rebbec's protection.

A few more removal spells would probably be a good idea as well, it's something that my own deck struggles with as well. Dispatch is great. Dispeller's Capsule is removal and also an artifact. Duplicant and Steel Hellkite are both removal that also fill the missing 6 CMC slot in your mana curve.

There are a few tutors in that aren't super overpriced that might be worth looking into. Idyllic Tutor can help find Mechanized Production or Mirrodin Besieged. Fabricate can let you search for any artifact. Any of the artifact mage cards like Trinket Mage, Tribute Mage and Trophy Mage are also worth mentioning. They're a bit limited but they should all be relatively cheap. Another great one I've gotten a lot of use out of is Arcum Dagsson. You can sacrifice an artifact at instant speed to search up another one. Sac a myr token for Darksteel Forge? Oh yes. It also serves as protection with Rebbec as you can sac an artifact to search up one with a specific CMC (er... MV. Never gonna get used to that) that you may happen to need protection from at the time. He serves a similar role to Master Transmuter who I see in the maybeboard.

A special shout out goes to Geode Golem. With the enough artifacts and the protection that Rebbec gives, it should be pretty easy to get him to connect so you can cast Glacian for FREE!

If you wanted to go the "turn all my artifacts sideways at people" route, cards like Sakashima's Will and Masterful Replication work wonders with creatures like Filigree Attendant or Darksteel Juggernaut and Shambling Suit. On the other hand, Rise and Shine from MH2 just animates and tosses counters on things. Much simpler and can achieve the same result of smashed face! I have an Urza, Lord High Artificer deck that focuses on this exact gameplan.

Vedalken Archmage and Endless Atlas are two great card draw engines. One with the Machine is also great but you need something big on the field to really capitalize on it. I see that you have Esper Sentinel in the maybeboard and I can't for the life of me figure out why I didn't add it into my own deck. I just buylisted it a week or two ago. :(

I think that's all I have for now. I've linked my deck below. Feel free to check it out and see if any other ideas pop out at you from there. I'm excited for Kamigawa Neon Dynasty as it seems to have a pretty good artifact theme going on but I have a feeling that The Brother's War set at the end of the year is gonna be HUGE for Rebbec/Glacian!


Rebbec and Glacian - Thran Ingenuity (v1.85)

Commander / EDH KBK7101

SCORE: 25 | 12 COMMENTS | 1900 VIEWS | IN 6 FOLDERS


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