|Commander / EDH||Legal|
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Return target creature card from your graveyard to the battlefield.
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1 month ago
Cards I was thinking about adding in
Kaervek the Merciless
Cavern of Souls
Temple of the False God
Rise of the Dark Realms
Torrent of Souls
Crucible of Fire
Kokusho, the Evening Star
Haven of the Spirit Dragon
Chancellor of the Forge
3 months ago
Oyyy, CJ here.
Dragons are great. You just have a few cards here that do little or nothing, or are flat out worse than other cards that perform a similar function.
Assuming the goal of the deck is "Make dragons, smash people in the face with Dragons", here are my suggestions per category:
Instant (4)1x Foul-Tongue Invocation - Weak for what it does, but fluffy. Does the exact thing as Diabolic Edict
Sorcery (3)1x Bathe in Dragonfire - Weak for what it does. Look for more efficient burn, such as Pyroclasm or Sulfuric Vortex1x Dragonstorm - Ohhh this card makes me happy. However, you need a metric ton of mana to make this work well. If you can bait out a counterspell war on your turn this would work out, but it's just so expensive. Perhaps copy this card with Panoptic Mirror? It's just so expensive, but I fully encourage experimentation with it.
Enchantment (6)1x Dragon Grip - Weak for what it does. Not a bad effect, but there are better ways to do it. Instead of spending mana to pump damage individually, try pumping ALL damage. 4 mana to 'double' damage on a 4/4 flyer is kinda meh next to Furnace of Rath as an example. 1x Dragon Mantle - See the above comment. Just weak for what it does and it tries to eat mana during your turn, which your deck is going to be starving for. 1x Form of the Dragon - This card...so fluffy. But it lowers/keeps your HP at 5. If you play this on turn 6 or 7, you're losing 30 HP ish to go to 5 life. If you play this at lower HP, then fine. Just have fun, be careful, and figure out if this is something you want in your deck.
Artifact (6)No specific items to complain about here at the time of reading. I'd recommend more mana rocks, but I always do.
And the meat of your deck, 26 creatures.
1x Dragonsoul Knight - His activated ability isn't really worth the 5 mana. I'd cut him in favor of whatever else catches your eye.
1x Mana-Charged Dragon - This guy is seriously cool. Had no idea he existed.1x Mirrorwing Dragon - This is also cool, but be careful of a Terror turning into a Wrath of God1x Mistform Warchief - Ohhh the feels. Nostalgia is real. I love this guy.
Your lands look good, minus the severe lack of basics. ;)
Suggestions: Kaalia of the VastKarrthus, Tyrant of JundBladewing the RisenDragon Tyrantand finally, the other Dragonlords including their non Dragonlord versions. (Search Atarka, for instance. Or Silumgar.)
Last tips: Card Draw and stable mana are what win EDH games. Never forget your Commanders ability to 'become' a Dragon in the Graveyard. Essentially he can reanimate a Dragon Tyrant AND give you a reanimation target. Think of cards like Animate Dead, Zombify, and other 'Return to life' effects.
3 months ago
4 months ago
Lol I know the feel man. I'll try to list some more cards, counters were my favourite thing when I first started magic lol. Most of the cards I'm listing are fairly inexpensive too :)
I think grave shinanagins are a lot of fun too lol..
I could probably make an endless list lol....
5 months ago
Looks pretty good! I think you have a couple options. You have the start of a good reanimator deck (You could double down on ways to cheat out big creatures from your graveyard. If you did, you would have less of a focus on cards like Cemetery Recruitment that return to hand and more of Rise from the Grave to put them directly into play. You could also focus on zombie tribal.
Reanimator decks need 2 things to function: A way to get creatures into the graveyard, and a way to dig them back up.
I'd take the Rise from the Graves and the Liliana Vess from your graveyard and put them in the mainboard, and move your mutations & Shamble Back into the side for a bit more consistency. I'd look into more reanimation effects like Zombify& Goryo's Vengeance so you can reliably get them back. As for ways to get them into the yard, Golgari Thug, Stinkweed Imp and Codex Shredder are considerations. Some reanimator decks are red/black so they can play things like Faithless Looting to ditch any big creatures they happen to draw.
I'd try to get your hands on some of the zombie lords to pump your team. Here are some good cards for zombie decks
Neither choice is a bad option but I think your deck would be more consistant if you picked one and went all in on that theme. That's not to say a zombie tribal deck can't have reanimator elements or vice versa but just something to consider.
Sorry if this was kind of long but I hope this helps!
5 months ago
Corpse Connoisseur is great!
Champion of Stray Souls have you thought this card is too slow
Scourge of Nel Toth is this card too slow
Verdant Force good enough?
if you're trying to combo, maybe Tooth and Nail.
5 months ago
Enchantments: Oversold Cemetery
5 months ago
Great deck! Yes Gary should be in the deck, as should Griselbrand and Grimoire of the Dead and other reanimator cards like Dread Return and Zombify, and ramp cards like Dark Ritual, Bog Witch (which also doubles as a discard outlet) Bubbling Muck, Burnt Offering, Magus of the Coffers, Crypt Ghast, and Worn Powerstone. Good luck!