As an additional cost to cast this spell, sacrifice a creature or planeswalker.
Heartfire deals 4 damage to target creature, player or planeswalker.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
6 months ago
10 months ago
Yup, all first strike damage is dealt and then all regular combat damage is dealt in two consecutive game steps. In fact, players even get priority after first strike damage is dealt, before regular combat damage. So, say you had a 3/3 first strike creature on the field and a Heartfire in hand.. You swing, and the opponent blocks with a 7/7 creature. You could allow first strike damage to be dealt and then cast Heartfire sacrificing your creature before passing to the regular damage step, dealing 4 damage to finish off their creature.
If you were on the defense instead and blocked the opponents 7/7 attack with the same 3/3 first strike, you could do the same Heartfire maneuver after first strike damage, before regular combat damage, and eliminate their creature and all damage the it would deal, even if it had trample.
Taking advantage of that time frame gives you the chance to both deal damage with your creature and sacrifice it as fodder before it dies in combat, getting some pretty good value and allowing you to kill a 7/7 that you could not have killed with a regular 3/3 and Heartfire no matter which way you dice it.
1 year ago
So, I saw your post in reddit, and realized I had an RB Angler Pox list, and a Mono Red LD list, but not a Mono red Pox/Ponza/Stax/Crack the Earth list (I believe this archetype is closer to Ponza and to a lesser degree Pox, since we don't play any prison pieces to be Stax, and we don't play typical LD spells as, for instance, Mono Black LD).
Anyway, I decided to put up a rough, unpolished decklist which I might try, and might give you some ideas for your own deck. Goldfishing it a bit, it seemed slightly more consistent because of the higher mass of cantrips, and lower land count. Take a look, and tell me whatcha think. https://tappedout.net/mtg-decks/mono-red-ldpoxcrack-the-earth/
Main changes are Akki Blizzard-Herder replacing Raze, since we can break akki's simmetry, but raze's gonna always be a 2 for 1, a higher mass of mana stones and cantripping artifacts, to keep the card flow, and have some mana sources after trembling and akki'ing, and finally Goblin Grenade/Heartfire which will sac our goblins to remove annoying creatures or burn our opponent's face.
The deck probably needs some more removal, and ways to get rid of wide boardstates, like your mainboard Electrickery, also doesn't have much of a board presence or a clear finisher as the RB version (you can check mine if you want https://tappedout.net/mtg-decks/angler-pox/)
Finally, in case you wanna take a look, here's my creatureless mono red LD list, which I'll be updating anyday soon. https://tappedout.net/mtg-decks/creatureless-ponzaland-destruction/
1 year ago
Dropped 3x Call of the Death-Dweller ( Without Dreadmalkin it's just a revive 3 cost ), 3x Heartfire ( Heartless Act almost always better ), 3x Unexpected Fangs ( Each time I use this the creature gets a control spell to the face ) and 4x Dreadmalkin ( Just can't get value out of this guy )
Added 4x Heartless Act ( Staple in any black IMO ), 3x Judith, the Scourge Diva ( Mirror matches I kept losing to this card ), 3x Nightmare Shepherd ( 4/4 flying base is nice and all these creatures are also nice as 1/1 because of the bonuses they give )
Might also drop 1x Sonorous Howlbonder because he doesn't stack with himself.
1 year ago
Thanks DBCooper! I had playtested Heartfire and found that the 2cmc was too much in the early game; but Thud isn't ideal either since it's at sorcery speed. I'll put in the Collateral Damage right away.
1 year ago
I admit I'm not too highly experienced with burn decks, so my first plan with the deck was to make sure my burn spells hit the player, rather than hitting creatures, Especially as U/W is so good for wraths and spot removal anyway. That's how I use Mask of Immolation in this deck, I can put it out in the early game when players are putting up their board then ping for no cost at a later point. With a soldier on the field, I can ping 2 for , much like Chandra's Pyrohelix.
Heartfire works well because this deck is littered with small tokens, some that come out at no cost that I can sacrifice easily without losing too much board presence. Lava Coil and Mystical Dispute will definitely go into the sideboard at least, though I don't really want to lean the deck too far towards control.
Dance of the Manse was something I had considered, but the reason against recursion with my enchantments is that The Birth of Meletis becomes less valuable the longer the game goes on for and there are only 4 basic plains in the deck, and Medomai's Prophecy requires 3 turns for it's most powerful ability. Once they've served their purpose, I rarely have any need for them again.
1 year ago
I like the idea of using Enchantments with Whirlwind of Thought rather than just instants/sorceries, especially with Dovin's Acuity! I wonder if you could use 1-2 Dance of the Manse as a lategame threat? I'm also not sure Heartfire fits here; Lava Coil or Scorching Dragonfire is probably better in case you need it as early removal.
1 year ago
To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin
To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman