Dream Devourer

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dream Devourer

Creature — Demon Cleric

Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.)

Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.

DreadKhan on Rakdos' Captivating Carnival

2 months ago

I like what you're doing here!

Since he's riding a unicycle and throwing fireballs around maybe Mayhem Devil?

It won't help you get your Commander out, but Dream Devourer is a pretty nifty Demon, and it can help out as a back up Commander by letting you bank some mana for big effects. You could also take a look at stuff like Golden Guardian  Flip, which is a weird card that has pretty good synergy with your Commander. You might also try Burnished Hart type stuff, it's nowhere near as busted as Guardian would be, but if you pay 3 to ramp out 2 lands you're able to recast your Commander.

If you want another big creature for your list, have you considered Kothophed, Soul Hoarder? It's not a great fit if people are all on sacrifice strategies, but it's a pretty impressive draw engine that's also a Demon.

While I'm not the only person who likes Allure of the Unknown (there are several of us!), it's the kind of card that deserves an asterisk, because while it's won me more than a few games, it does straight up cost you one sometimes. I like to offer the free card to someone who's behind, in some pods it can be possible to get them to not use the freebie vs you, but it's at it's worst when the game is 1v1. Drawing 5 cards for 5 mana is a very strong effect in my experience, and making a short term alliance can be it's own upside. It's up to you obviously, but I've been very happy with it in a deck that's a fairly strong 6, the only times I don't want to cast it are when I'm already ahead and don't want to give someone a free wipe (my deck uses a lot of wipes), it often generates decent advantage in practice.

I was going to suggest some Morph cards, but I looked and the only one really worth mentioning is Gift of Doom, which I think is a real gem. The two demons with Morph are some of the worst Morph cards I've ever seen, at least Gift is playable. The big feature to Gift is that using a Morph doesn't follow the same rules as other cards, meaning even if you can't activate a spell or ability you can still hold up Gift and attach it to something by sacrificing a creature.

With your relatively high MV I wonder if Protection Racket would help? It's a source of life loss if people don't want you to have free cards, and it happens during your upkeep, so you can play stuff during your main phase, to take advantage of Haste.

Kamerot on Teysa's Undying Cartel

6 months ago

Housegheist glad you like the deck and thank you for taking the time to comment.

  1. I ran Divine Visitation when I first made the deck, I rarely attack and when I play this deck and opt to kill through aristocrat combos. So I ended up only using it to combo with Requiem Angel and a sac outlet, and eventually dropped it altogether.

  2. Nim Deathmantle I added in last year and has been amazing.

  3. Dream Devourer is in my maybe list and I've just been too lazy to get a copy to test out, but it will be tested eventually.

  4. Martyr's Bond has been great. I find the 6cmc worth it because it affects all nonland permanents. So my opponents have to lose their important enchantments/artifacts to destroy my combo pieces and since this deck has pretty good treasure generation, I can keep my opponents mana rocks off the field most games.

And I will absolutely take a look at your deck sometime today.

Housegheist on Teysa's Undying Cartel

6 months ago

Nice take on Teysa. I like her ability a lot and she's one of my favouritve cards of all!

It seems like you're creating a lot of tokens... What about Divine Visitation? Nim Deathmantle can be used as a phenomenal recursion pice (and can go infinite with Elenda, the Dusk Rose. Dream Devourer showed hinself as a wonderful ramp-piece which also protects your cards from discarding or similar effects.

Which experiences do you have with Martyr's Bond? It seems pretty slow with that high cmc. Does it perform well?

My first eve deck is a take on Teysa too. Maybe you wanna have a look:

Death and wine

NV_1980 on Masterful He

11 months ago

Your average CMC is a bit high compared to the deck's ramping/rock/dork capabilities. When you play-test it, this becomes apparent quickly. On average it takes five turns or so before you can really make a useful demon-summon. Some ideas on cheap-to-cast additions:

DreadKhan on That's Why it's Called Murder, not Mukduk

1 year ago

If there are decks in your meta that aren't good at blocking, then Rite of the Raging Storm is very scary. It is also a constant source of tokens that are never coming your way. Another Enchantment that can provide lots of bodies is Elemental Mastery, Mastery can make a small army of tokens that are both very good sac fodder and decent chump blockers if you're desperate.

I'm not sure if it's too awkward to make work, but Haakon, Stromgald Scourge is a decent recursion piece, allowing you to recast knights from the graveyard (including Haakon). All in all probably not as good as Gravecrawler, but better than many recursion options since there are many 1 mana Knights/Changelings. Another interesting recursion option that might work in here is Hell's Caretaker, this can turn a chump into the best creature in your graveyard on your upkeeps.

Any reason you're not running Pitiless Plunderer? It has pretty good synergy with your Commander, but also with stuff like Mayhem Devil (and maybe something like Marionette Master, which also works with any artifact creatures). Pawn of Ulamog and Sifter of Skulls both work with any recursive creatures to help generate mana. Endrek Sahr, Master Breeder is a really weird token generator that synergizes well with Gravecrawler or Haakon, providing you an extra body for each cast, helping them go infinite.

It's pretty janky, but Lagomos, Hand of Hatred is a neat repeatable tutor that also makes a token each turn. Another janky card that might do some work in here is Mask of Griselbrand, the buffs can be useful, but the card draw is the real perk, very good in a deck with lots of sacrifice outlets as a weirder Skullclamp. Dream Devourer is a surprisingly good jank 'ramp' source in Black, this also can protect your cards from discard effects by clearing your hand (and still letting you cast the stuff later).

Rhadamanthus on Dream Devourer and 0 Cost …

1 year ago

Dream Devourer doesn't work but As Foretold does.

Ancestral Vision and friends have empty/nonexistent mana costs, and these kinds of costs can't be paid. The only way to cast a spell with an unpayable cost is to use an alternative cost that's payable or an effect that casts it "without paying its mana cost" (this is why suspend works for the Vision). Dream Devourer gives the card a foretell cost that's still unpayable, [empty cost] - = [empty cost], but As Foretold gives an alternative cost of , which is payable.

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