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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Zombie Vampire
At the beginning of your end step, if you gained 3 or more life this turn, return this from your graveyard to the battlefield tapped.
, Sacrifice this: Draw a card.
1 week ago
Silversmote Ghoul works great with Sorin, another good combo piece is Vito, Thorn of the Dusk Rose, the drain and gain is SICK. Knight of the Ebon Legion is a great 1 drop that buffs quick and becomes removal easily.
2 months ago
I play a more aristocrats type of build, but can suggest a few vampires to look into. Sorin, Imperious Bloodlord is PHENOMENAL, specially with Bloodghast & Silversmote Ghoul. All work incredibly well with Cordial Vampire, he acts like a lord buffing the team whenever any creature dies. Knight of the Ebon Legion is a very nasty 1 drop that doubles as a removal spell later in the game. Vito, Thorn of the Dusk Rose I nice as well. Depending on your budget, I’d also suggest at least 2 Cavern of Souls, some fetches like Verdant Catacombs, Marsh Flats, Prismatic Vista or Polluted Delta to thin out your deck, Castle Locthwain for some card draw. Hope some of that helps.
6 months ago
Cordial Vampire over carrier or LL because it will act like a lord, specially if you tweak the sac engine. Blood artist is a great pick, as is indulgent. I personally don’t indulgent in my build, but know it’s used in other builds. Sorin, Imperious Bloodlord is great when combo’d with Bloodghast & Silversmote Ghoul.
7 months ago
Captivating Vampire is a better lord over thirsting bloodlord. Yes it’s weaker, but has the bonus ability of swiping an opponents creature. Sorin needs a good sac engine like Bloodghast, Silversmote Ghoul or Viscera Seer and when combined with Cordial Vampire the team buffs up FAST. Depending on your budget I’d add some fetchlands Polluted Delta, Verdant Catacombs, Marsh Flats or Prismatic Vista to thin out your deck. Also at least 2 Cavern of Souls is highly recommend (again budget permitting) to get around counterspells. Castle Locthwain is also highly recommend.
9 months ago
If you're interested in cards I ended up using at somestage during my Crabvine-period, here's everything I ran at one time or another, and my thoughts on playing with the card:
- Gravecrawler: A must-have in the deck, though I found 3x was a better number to run than the full playset, as oftentimes you really only want this card to help you trigger Vengevine, and it normally doesn't do a lot else.
- Hedron Crab: Another must-have in the deck, provided you have the landbase to support it. Without fetchlands, I don't think this would be able to get through enough card-density to be quick enough (we want a turn 2-3 vengevine swing)
- Merfolk Secretkeeper: This felt both good and bad. Being able to mill with it immediately, and then save it for a Vengevine trigger later in the game felt pretty decent. Its also a decent blocker.
- Stitcher's Supplier: I think I always included a playset of this in the deck, though it was always easily the worst card in the deck. Without an easy sacrifice outlet, this is just a really weak mill effect that then sits around doing nothing. It needs to die to get full value.
- Lotleth Troll: I alternated between playing this card and not. Its one of my "pet cards" (alongside Skaab Ruinator) so I probably favored it too highly just from bias. But being able to pitch away all the cards that weren't meant to be cast did feel great, and I have had lots of games where this has steamrolled me out a win on its own... I'm just not sure its the best choice for an optimal build.
- Satyr Wayfinder: A weird choice, but one that's done well. It can usually guarantee you'll hit your 3rd land drop, and gels pretty well with Hedron Crab, as well as giving your good odds at a turn-3 Skaab Ruinator.
- Prized Amalgam & Vengevine: My understanding that a playset of both of these go into every Crabvine deck there is, so I don't think I need to discuss much here. They're the whole point of the deck.
- Bloodghast: I only added these to my deck really late into playing Crabvine, but they do put up some amazing results. They combo very well with a high-fetchland deck, running alongside Altar of Dementia, to keep swinging then killing themselves to fuel the engine further. Also, probably the most aggressive way to get Prized Amalgam out of the grave if Vengevine hasn't been found yet.
- Narcomoeba: I played these a little, and see a LOT of decks online playing them, but to be honest I don't see the hype. Very fragile, and can't come back when killed, i'm really not sold. But, again, having seen soo many decks online play them, they're probably worth considering.
- Skaab Ruinator: My second "Pet Card", I don't think you want to run more than 1-2 in the deck, but they definitely get good results. There are a few decks where if you resolve this, it's a free-win.
- Glimpse the Unthinkable: I started playing this late into my time with Crabvine, swapping it in, in place of the Stinkweed Imp/Golgari Thug package. There are games where you resolve this turn 2 and see all the perfect stuff hit your grave, and it becomes the most-free win you could ever hope for. But other times, you just mill yourself ten lands and non-recurable creatures, and wonder what you did to piss off the card-gods. I felt like when this card worked, it was amazing. But it also felt like there were too many times when it didn't work, and left me dead-in-the-water.
- Golgari Thug & Stinkweed Imp: Probably my favorite way to ensure the self-mill engine keeps pumping, I ran a playset of Imp, and 2-3 Thug for the majority of my time playing Crabvine - making my build sudo-dredge. Being able to reliably keep milling felt great - and it's a good reason to justify running Lotleth Troll.
- Creeping Chill: I'm torn on whether this card is useful or not. On one hand, being able to basically start the game at 32 life, while your opponent starts on 8, is a pretty good feeling. On the other, this doesn't help massively to help the boardstate, and there are a lot of games where its just not relevant (you can often swing for enough quite early that the extra bit of lifedrain didn't matter).
- Silversmote Ghoul: The only reason to run this would be alongside Creeping Chill. It does feel decent, but also can be clunky with the timings of when each respective card ends up in your grave (seeing a bunch of early-Chills can be scary, as it means these guys might not be able to see play). Personally I think Bloodghast is the better choice for the 3rd "creature to recur from the grave"
- Altar of Dementia: This actually works really well, though I wouldn't run more than 1-2 in the deck. There are a bunch of cards that just want to be in the graveyard and/or get themselves killed. Most notably Stitcher's Supplier. but also Bloodghast, Gravecrawler, and even Vengevine (assuming you can bring them back). This easily turns your attacks into very-wide landslide victories. 10/10 would recommend.
- Carrion Feeder: I think I only ran 1-2 of these, and honestly, I think its hard to justify over Altar of Dementia or Lotleth Troll. I think it does definitely have a use-case (it seems great with Gravecrawler), but it feels a little niche to me.
- Wonder: I only ever played one of these, in my sideboard. But it did seem very useful in some matches, particularly when it was hard to swing through the opponents creatures.
9 months ago
Definitely need a playset of Cordial Vampire he’s a BOMB. Depending on your budget I’d also suggest at least 2 Cavern of Souls, 2 Nykthos, Shrine to Nyx, 3-4 Sorin, Imperious Bloodlord, a playset of fetches to thin out your deck like Prismatic Vista since you’re mono colored. A sac engine works EXTREMELY well with cordial and sorin, things like Viscera Seer & Silversmote Ghoul are great with cordial & sorin. Vito, Thorn of the Dusk Rose works nice in a drain and gain build and nykthos gives you A LOT of mana with all the devotion.
9 months ago
Looking at the selection of cards you mentioned, I'm assuming you're talking commander?
Phyrexian Delver is a great reanimator creature.
A black creature that reanimates something on death seems hard to find. If tokens are fine, there's always Doomed Dissenter. Other cards that roughly meet your criteria are Nether Traitor, Nullpriest of Oblivion, Order of Midnight, Pitkeeper, Silversmote Ghoul, Undead Butler and Veinwitch Coven.
10 months ago
Yeah I was wondering if I could suggest Sorin + Silversmote Ghoul but I decided there wasn't enough lifegain trigger for ghoul. Sorin is good though, you could maybe consider adding ghoul if you have 4 sorin since blood artist can also help