Creature — Goblin Berserker
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Printings View all
|Ravnica Allegiance (RNA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Zhur-Taa Goblin occurrence in decks from the last year
All decks: 0.12%
Zhur-Taa Goblin Discussion
1 month ago
To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin
To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman
2 months ago
Additionally, it allows us to ditch a land and hopefully dig for an Embercleave to play on turn 4.
3 months ago
Probably Domri, City Smasher since it is pretty high cost and dosen’t bring all that much to the table.
Trespasser's Curse is only really good if you are up against another token deck.
Possibility Storm isn’t all that necessary and you don’t want the randomness too often in edh.
Ayula's Influence since triple green can be hard to cast sometimes and discarding cards for 2/2 tokens isn’t all that great.
Wolf's Quarry costs way too much for what it does.
Nissa's Triumph dosen’t really ramp, only guarantees some land drops.
Zhur-Taa Goblin he is an early drop, but dosen't do much beyond like turn 4.
Edh is a marathon for the most part. You want to ramp and get momentum to bring you to the end game and keep yourself in a better position than other players. Getting ramp and removal is necessary to make sure they don’t pull too far ahead of you. I’d check YouTube and EDHrec for other Prosh decks to get some more ideas for your deck.
4 months ago
I'm going to see if I can't get some games in with my cards and see how it runs now. I've run a decent amount of play tests from the site here and I'm seeing mid game shape up well, but I'm still a little concerned about early game. If I don't get any Arboreal Grazer or Zhur-Taa Goblin in my starting hand, I have to rely on Jaya's Greeting for any early game aggression until I can start ramping up mana and dropping heavy hitters with riot/counter stacks. I'm more reliably hitting enough mana to drop my CMC 7/8 creatures though, although sometimes I do still get flooded with land sometimes (but I would rather have a mana flood every once in a while and reliably be able to end games with my expensive drops late game, than continue to struggle having enough mana for my cmc 7/8 creatures late game).
On that note I'm not sure what I would replace to add Savage Smash into the deck (Although I do have many copies of the card already, so I can easily put in 4x without buying any new ones). I feel I'd need to replace a current spell since I'm starting to thin out on creatures to actually leverage all these riot and non-human bonuses after the recent planeswalker changes to the deck. While Barge In doesn't give the fight portion, it still gives that +2/+2 on a creature and trample. So while it may not allow me to directly fight a creature to open the board and then attack face, I can still trample through if they are attempting to just sacrifice block. It also gives ALL my creatures trample (not just the one buffed) in case they have a lot of sacrificial defenders, and only costs a single red mana versus a 1RG.
On the flip side though, 1/3rd of the creatures already have trample naturally with Frenzied Arynx , Wrecking Beast , and End-Raze Forerunners . The last one also buffs my creatures with trample when it comes into play, so it can help late game for a final push against sacrificial blockers. With that it might be worthwhile to look at more options like Savage Smash to direct my damage to specific creatures so I don't double up on trample with a creature that already has it. A handful of people I play with leverage sacrificial defenders with regeneration though, which is why I wanted to try and get more consistent options for trample in the deck early game with Barge In .
That all aside, I'm actually starting to play some MTG arena now since my regular groups are pretty busy during the holidays. I've already unlocked the preset gruul deck they let you get in game, and I've redeemed the Domri planeswalker deck alongside all the other codes I have been accruing. So I'm planning to try and unlock the cards I'm using here to get some play testing in MTG arena, and get a better idea of where it struggles to try replacing a few cards at a time to see what helps the most.
1 year ago
dino_beast hey yeah, thanks for the critique and yeah it's pretty on the fringe what I would call a aggro deck being 3.3 CMC average so I can see that. I've been wondering if I should lower it to have more explosive starts.
The reason emmara is in the deck is because she triggers hero ability and can incidental tokens. But might replace her with Zhur-Taa Goblin instead
1 year ago
IAmTheWraith: Should be pretty simple, right?
1 year ago
Agree with many of the comments above. Try to limit single use cards. Can't recommend too much w/o knowing a specific meta, but look at the comment above for a lot of advice. I personally enjoy Ripjaw Raptor and Vivien Reid over Domri. Zhur-Taa Goblin doesn't seem that good in the Sb. Cindervines is a really sweet card.
1 year ago
Poaralion Yeah losing a creature sucks, but playing a RG Zhur-Taa Goblin that becomes a 3/3 hasty boi, or a 4/4 for protection against lighting strikes and stuff. Thank you for the feed back tho, much appreciated!. If you got anymore its welcome on my decklist.