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Enchantment — Aura
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
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Dark Privilege Discussion
6 months ago
LeeRoy_Jenkiins, your mention of Souldrinker reminded me that I do have Unspeakable Symbol in the deck, which has been an absolute all-star. I like Souldrinker, but I don't like that he only puts the counter on himself. I'll consider finding a spot in the deck for him if I make some cuts.
I like Spawning Pit, but I'm on the fence. I'd never use the creature generation ability, meaning it'd only be a 2-mana sac outlet. While that in and of itself might not be too bad, I'm not sure if I want a card that I'd only use half of in the deck, especially when there are so many 2-mana or less sac outlets out there (Goblin Bombardment, Viscera Seer, Carrion Feeder, Skullclamp, Greater Gargadon, Bloodthrone Vampire, Dark Privilege, Dross Hopper, etc).
Thanks for the suggestions!
8 months ago
11 months ago
x12721 thank you great add.
Austin_Smith_of_Cards i will try your suggestions but keep 2 Dark Privilege as it works really well with the beetle and mob and as for the Selesnya Evangel yeah sometimes its slow but i find its a removal magnet so i can hopefully keep one of my beaters.
11 months ago
How do you find Selesnya Evangel to work for you? It seems a little slow.
Blisterpod is another great saccable creature that leaves behind a dude when it dies.
Rancor seems like a far better option than Dark Privilege to me. You'd rather be sacrificing your creatures you pump your dudes than regenerate, Rancor is cheaper, and returns itself to your hand after your creature dies.
1 year ago
How has Veldalken orrery been testing? It seems like one of the weaker options atm
As far as cuts go, I might suggest Verdant Force, Mazerek, either of the Lillianas, especially of the veil in commander, Birds of Paradise,and Mulch as these are the cards that seem to be the weakest in this format and in your deck.
2 years ago
2 years ago
Alright, I'll start with the stuff I really think works, and work my way down.
As I said before, I think cards like Whip of Erebos, Bad Moon, Coat of Arms, and Archetype of Finality are super sweet, because they turn even 1/1 rats into legitimate threats. Also happy to see Ogre Slumlord, Ratcatcher, and Patron of the Nezumi in here. I think you hit most of the really great rats, though some to look at might be stuff like Chittering Rats, Gnat Miser, Lab Rats and Rotting Rats. Others to look at might be Rancid Rats and the super-spicy Graf Rats. And of course, Relentless Rats
Skullclamp is great, and will win you many a game off the back of card advantage.
You also have a good mix of wraths and spot removal. You're perhaps a bit heavy on spot removal, but since the deck likes to go wide with tokens, having spot removal to take care of problem cards might do a better job, since this way you're not ruining your board state.
Crawlspace is such a flavorful card in this deck I'm not even mad that it does only mild things. 10/10Now for the less than perfect stuff:
I think you need to cut some of your noncreatures. Marrow-Gnawer really wants a certain critical mass of creatures in order to do anything. Right now, a little less than a 5th of your deck is rats. Which means that a beginning hand will have 1 or less rats in in. Because of how Marrow-Gnawer's ability resolves, you need at least 3 rats, including him, to increase rat numbers. I drew a few sample hands, and this seemed like a common problem, though my sample size is small.
The land base is a little lackluster. Serviceable, yes, but not exciting. Black is very good at going big with its mana, and cards like Cabal Coffers, Crypt of Agadeem, and Lake of the Dead can go a long way. Urborg, Tomb of Yawgmoth, Mutavault, Westvale Abbey Flip, Leechridden Swampand Bojuka Bog all also advance your game plan. Glad to see Swarmyard in there though. Card is nuts.
I feel like perhaps you did go a little too hard in the paint with wraths. 7 wrath effects in one deck is a LOT, and they up your curve while also making it hard for you to build up rats. Cards like Grave Pact and Attrition fill the same role, for a bit cheaper, and without losing your whole board every time.
I'm on the fence about Jet Medallion and Door of Destinies. On one hand, they do both play to the gameplan. But at the same time, most of your black spells are already cheap, and you're not going to be casting too many rats. Mostly you'll just being making tokens, which does not trigger the Door.
And for my big issues:
Quite a few of your cards do not play to the game plan. Lashwrithe is a great card. But its not a rat, it doesn't synergize with rats much besides make one of them big, and costs a fair bit of mana. Conspiracy is a realllly bad card in tribal decks like this. Essentially, you're paying 5 mana to make Ratcatcher have fear. When all but 4 cards in your deck are rats, there's no need to turn those four into rats. Dark Privilege, Necromancer's Magemark, and Visions of Brutality are all just not very good. Grim Harvest looks great, but if you read closely, it makes you pay that whenever a creature dies or Grim Harvest exiles itself. This is actively anti-synergistic with Marrow-Gnawer's ability.My advice at this juncture:
1) Up your creature count. I don't know precisely what you want to cut, but a tribal deck like this wants its tribe.2) Try to lower your Converted Mana Cost a tick. Not by much, since commander is a bit more of a forgiving format, but a little. You want closer to 3 than 4 (You can find your Average CMC below price lists near legality and stuff)3) Take a crack at expanding your mana base a bit. There are plenty of great cards to tinker with.4) Don't be afraid to make cuts, and don't be afraid to ignore my advice.
2 years ago
I do want to note that whichever tutor(s) you want to include, you should always always always search for some form of protection for Shirei before anything else. That's why Shred Memory works just fine for me; it fetches Lightning Greaves, Mask of Avacyn, and Dark Privilege which is enough safety net to let me open up the throttle on my fragile reanimator engine.