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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Razaketh, the Foulblooded
Legendary Creature — Demon
Pay 2 life, Sacrifice another creature: Search your library for a card and put that card into your hand. Then shuffle your library.
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19 hours ago
1 month ago
I had considered Razaketh, the Foulblooded, and it's still on my short list for potential addition as the deck gets some final tweaks. I'll actually put it in the list right now and see how it feels.
I'll try switching out some of the artifacts for sorcery ramp.
Thanks for the thoughts, and thanks for stopping by!
3 months ago
3 months ago
I am currently building a black/white EDH deck with Liesa, Shroud of Dusk as the general, and, as with all of my EDH decks, it contains Ring of Three Wishes, but I recently have been realizing that the ring is not nearly as good as I originally thought that it was, so I am considering replacing it with Razaketh, the Foulblooded, since he can take advantage of that deck's theme of gaining life and using that life as a resource.
However, I have two concerns about Razaketh; first, he costs 8 mana to summon, but this deck does have eight mana-generating artifacts, so I am not overly concerned about that; and, second, he requires that I sacrifice a creature to use his ability. The deck does have two cards that generate tokens, plus numerous ways to reanimate creatures (it is a black and white deck, after all), but I would like to ask for the feedback of the other users here, before I make a final decision.
5 months ago
I've not seen him played but I wouldn't build him with the expectation of being able to flip him consistently. You'll need to lose exactly 27 life and have that 6 mana available before one of your opponents knocks you out of the game. 13 damage is such an easy thing to do really. Even if they don't knock you out of the game they only have to push you off 13 life before your end step. That said there are some options for you that could really make the deck tick and allow you to get to that life total quickly.
Unspeakable Symbol, Soul Channeling, Phyrexian Processor, Infernal Contract, Plague of Vermin, Toxic Deluge, Hatred, Razaketh, the Foulblooded, Doom Whisperer, Wall of Blood, K'rrik, Son of Yawgmoth, Blood Celebrant, Vilis, Broker of Blood, Yawgmoth, Thran Physician, and Bolas's Citadel.
Some of these will just set you to 13 life, others will get you close. Things like Hatred I really like here because that could be knocking someone out of the game. Then flipping your commander and going right into drawing a bunch of cards. You'd need 11 mana to do that in 1 turn though so I'd also include black's big mana cards like Nirkana Revenant and Crypt Ghast. A number of these things are mana hungry to do in one turn. All in all I wouldn't say this is looking half bad. Some rather strong cards here at the core of your strategy.
6 months ago
Rise of the Dread Marn is a nice instant to think about if you find yourself getting wiped periodically, B to get a board is a serious effect. It's also good if your deck can generate infinite death triggers without creating a board, this can turn infiite death triggers into an army of 2/2s for very little input.
In my creature heavy build, one of the best cards to draw into is for sure Sidisi, Undead Vizier. While paying 5 mana to diabolic tutor isn't great (and I almost always sac Sidisi to her ability), getting a 2nd activation for free at the end of my turn is almost always amazing, so she's actually 5 mana to tutor for 2 cards (and gain 2 XP), and you can repeat as often as you can reanimate her. As a body, she's a 4/6 deathtouch, so she can be relevant vs bigger creatures if you can't reanimate her for some reason. I think it's one of the best effects you can find in Meren, up there with Protean Hulk or Razaketh, the Foulblooded, and generally better than the very good Final Parting.
I can't decide if I like your choice of Whisper, or if I prefer my Hell's Caretaker. Caretaker is upkeep based, which is a huge limitation, but it's also 1:1, so your board doesn't shrink. I also like Coffin Queen to reanimate an opponent's stuff, which is exiled when you sacrifice it, and that is just a tap for effect (can target your stuff too, but it also gets exiled, so I mostly hate on opponents with it).
I love how many creatures you've fit in here, lots of fodder for Meren to work with! I also used to run Mazirek, but eventually took him out because I wanted to 'win via combo' with that deck, there are definitely times you'll be happy to have Mazirek around, he's very grindy.
7 months ago
I run a nearly identical (some differences) Yawgmoth deck. I have 36 lands and 7 ramp pieces, I found playing consistently was rough with less access to mana. I would get stuck with Vilis or Razaketh, the Foulblooded in hand and only able to muster up like 6 mana until turn 11. I slotted in a couple of cycling lands for card draw to make up the difference and still have late game effects. I also threw in a Mikaeus, the Unhallowed, Victimize, Unearth, and Reanimate. The self-sac was sometimes in dire situations. I run 5 tutors between Vampiric Tutor, Demonic Tutor, Grim Tutor, Profane Tutor, and Diabolic Intent. Urborg, Tomb of Yawgmoth and Gauntlet of Power, Extraplanar Lens, and snow covered swamps are great too. Most often people don’t run many snow lands and extraplanar can double them up for you without benefitting the opponent.
8 months ago
, I suppose my situation is more specific since my pod runs a Jhoira, Weatherlight Captain Storm & a Yuriko, the Tiger's Shadow. No green, plenty of control. I'm going to keep a sideboard for these guys, and normie pods who run green. I've already sideboarded Archaeomancer's Map for Chrome Mox and Blight Mound for Opposition Agent. I'm typically running up against pieces like Winter Orb, Tangle Wire, Null Rod, Cursed Totem, Grafdigger's Cage which I think we can get around by running a bit more removal. Thinking of swapping out Knight of the White Orchid & Loyal Warhound for more rocks but that'll drop our creature count. Also, while I loved Razaketh, the Foulblooded before, it's really difficult getting him out through hardcasting. I had him twice in hand and would've much rather had a cheaper sac outlet, ramp or fodder. Last night I lost to Thassa's Oracle, Demonic Consultation 3x which can be pretty infuriating once you've built up a board state and have no answers. I'm thinking Grand Abolisher to protect our pieces when we're going to combo off. Hushbringer since we don't have many etb effects and she's fetchable. Angel's Grace similar to our Teferi's Protection so we don't insta lose. I don't want to run too many off flavor hate pieces but it seems like they are towards me, thoughts?