Razaketh, the Foulblooded
Legendary Creature — Demon
Pay 2 life, Sacrifice another creature: Search your library for a card and put that card into your hand. Then shuffle your library.
|Have (2)||, orzhov_is_relatively_okay819|
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|Commander / EDH||Legal|
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Razaketh, the Foulblooded Discussion
1 day ago
ninja8244 I've been enjoying all of the asymmetrical boardwipes. Ruinous Ultimatum and Elspeth, Sun's Champion allow me to clean up the opponent's board while leaving mine in tact. In play the planeswalkers have felt really nice. They allow for snowballing value, card advantage and repeatable token producers. I think you're right, Chandra, Acolyte of Flame deserves to be tried out. I did end up cutting Storm-Kiln Artist and Orzhov Enforcer to add a bit more interaction. But I do like the fury storm + storm kiln combo for infinite mana (which in this deck means infinite damage).
I'm trying out Elesh Norn, Grand Cenobite , which makes me want to put some more reanimation into the deck and maybe slam in a Razaketh, the Foulblooded ... but I'm worried about that pulling me in too many directions -- I'm already stretched on token production, payoff and interaction as it is.
4 days ago
Hey Hercules23, I think with Zombie tribal it's better to utilize Scarab with your opponent's creatures rather than your own. Exiling your own Zombies to embalm seems counter productive since Zombies want to rely on the graveyard and the Zombie combos require Zombies coming back from the graveyard. Cards such as Patriarch's Bidding and Zombie Apocalypse are powerful tribal reanimation that has less of an effect when you don't have Zombies in your graveyard because you exiled them. Exiling your opponents creatures and turning them into Zombies is an added bonus for Zombie tribal.
Orb, Dementia are powerful affects if you want to use Scarab against your opponents as long as your opponents are playing creatures. I would only play Orb though if you also include ways to recur some noncreature permanents/spells which I suggested some in my last comment. The only reason I suggested to cut Grounds is because it only really has an effect on Scarab which is too minimal. If you want to keep Grounds for Scarab keep it; after all it's only a one drop therefore realistically you will always be able to cast it.
Scarab is slow reanimation being a five drop that you then have to pay additional mana to embalm thus to improve reanimation you could include some faster ways to reanimate:
- Entomb and Reanimate is as fast as you can get.
- Razaketh, the Foulblooded would improve reanimation and he can be a sac outlet with Zombies to tutor especially with Gravecrawler.
- I would only play Mikaeus if he's part of a combo such as Walking Ballista + Carrion Feeder . Mikaeus without a combo is a subpar reanimation target.
4 months ago
Last couple topics,
I made an assumption and grouped Draw above Damage, and Deathtouch above Token.
Deathtouch 16%, Control 16%, Damage/Life 15%, Recursion 8%, Token 6%, Draw 6%, Discard 2%, Ramp 2%, Land 29%
Further on Card Advantage (which includes draw):
I know why your doing it and the thought process behind it, but here's an alternative perspective.
Your cards like Blood Divination , Costly Plunder , Pitiless Pontiff , Bone Splinters , Final Payment , Severed Strands , Spark Harvest are usually paired with LTB effect (like your damage/life and afterlife abilities), more along lines of Grave Pact (Also Dictate of Erebos , Butcher of Malakir , Dark Prophecy , Nightmare Shepherd , Etc.) or Reveillark / Academy Rector types.
The issue is Blood Divination why not Necropotence ( Greed ) for CMC1 less, and no sacrifice, let's you refill your hand anytime, Grim Haruspex /Etc. Why Spark Harvest / Bone Splinters over Swords to Plowshares or Path to Exile or Mortify or even Bloodchief's Thirst / Generous Gift if your after planeswalkers.
So how are creatures getting into the graveyard, if your not sacrificing them along with other effects, a value engine!! Skullclamp is a necessity, Viscera Seer is strong, Phyrexian Altar (this card is cEDH level though), more things like Priest of Forgotten Gods & Ayara, First of Locthwain . Why sacrifice a deathtouch creature to LTB damage/life when you can Corpse Knight instead and get the value up front? Yahenni, Undying Partisan , Village Rites is ok because its CMC1 and Instant, you don't need tutor in battlecruiser/low (up to power 5), but cards like Diabolic Intent which also feed into things like Mausoleum Secrets are value. Ashnod's Altar , Doom Foretold , Razaketh, the Foulblooded , etc.
Key is value in / value out. Don't waste the value out just to enable your recursion. Value-in, Value-out, then recur. More Immortal Servitude (battlefield), less Soul Salvage (hand). Reanimate / Animate Dead (anyone's graveyards), Unburial Rites , Victimize , Agadeem's Awakening Flip, Revival / Revenge , Command the Dreadhorde , Blood for Bones .
Kinda touched on it, in previous. Control 16% is quite a bit, inline with power level. If you replace Ashen Rider , Bone Splinters , Final Payment , Severed Strands , Spark Harvest . Some should become the "sac outlets", like Skullclamp / Viscera Seer and some just better interactions (Instant speed whenever possible). Anguished Unmaking , Utter End , Swords to Plowshares , Merciless Eviction , Plaguecrafter / Demon's Disciple (Better Fleshbag Marauder unless your utilizing the Zombie part), Shriekmaw , Path to Exile , Generous Gift , Deadly Rollick , Dire Tactics , Hagra Mauling Flip, Unmake there's lots.
If you want to jump on a teams chat or anything when you have some time happy to help, just discord chat me, hopefully something that helps you focus this deck to a 4-5
4 months ago
iplayBANJO provides a lot of good feedback. In many instances, I agree with the feedback provided.
I see two main items that need to be improved. First, your deck is very unfocused. Second, you don't have much interaction.
You have too many themes. It's unclear if you want to go Vampire Tribal, Aristocrats, Graveyard, Tokens, or Recursion. As a starting place for your first build, it's not a bad starting place, but we can definitely tighten up your direction. The best next step for you is to pick one theme and building around that. You can "splash" some other themes by adding utility cards like Priest of Forgotten Gods that contribute to your main theme, but dips into other themes consequentially.
I'm going to assume you're building aristocrats. For any build, it's very important to figure out your mana base. Some may disagree with me, but the utility of the mana base is one of the most important starting places when building any new deck. So for each build you make, identify at least your utility lands that support your build. Then use basic lands as place holders.
If you are running aristocrats, consider the following feedback.
Utility Lands: High Market and Phyrexian Tower . These are great sac outlets that can provide you added value. Command Beacon and Memorial to Folly are cheap utility lands that will help you avoid commander tax later in the game.
Value Engines: Take advantage of death triggers. (Death triggers are triggered abilities when a creature dies; e.g., hits the graveyard.) As the previous post discuss, you need to demand value from things dying. Ask your self the question "what value am I getting" when something dies. A few items I don't see above:
Grave Pact is great for you. With your aristocrats package out, you're generating value and removing your opponents board. It also gets around indestructible and hexproof.
Razaketh, the Foulblooded . This is an "I-Win" card in an aristocrats deck. It allows you to tutor and find answers as soon as it resolves.
Skullclamp will allow you to draw a metric butt-load of cards.
Teysa Karlov doubles the value of your death triggers.
Kokusho, the Evening Star is a great nuclear deterrent. It gives you a flyer, solid 5/5 body, and in a pinch, you can sacrifice it to get 15 life and deal out 15 damage.
Interaction refers to your ability to respond to threats at instant speed. Currently, this is very crucial weak point in your build. This partially goes back to Focusing the deck. I would recommend first picking a single theme and rebuilding around that theme. Then, as you're rebuilding, as yourself the following questions for EVERY card you add:
Does this card do something when it resolves?
Identify what value the card gives you as it resolves. There's no right or wrong answer here, but we want to know what we're getting out of the mana we spend. Is it a 1/1 body I get? Or is it a 1/1 body with a trigger of some sort?
Keep in mind. Every time a card resolves (for example a combo piece), if it doesn't give you immediate value when it resolves, it's an opportunity for your opponents to remove it. How will you protect those combo pieces from removal? Teferi's Protection , Flawless Maneuver , Cosmic Intervention .
Does this card, by itself, have synergy with my theme or commander?
With Elenda at the helm, sometimes you're just putting fodder on the field for her. And that's perfectly okay, so long as you're playing at the broader synergy. Remember, with Aristocrats, you're probably not going to win by swinging a big beefy 50/50 Elenda, the Dusk Rose at someone's face. (She doesn't even have trample.) You're most likely going to win by all the triggers from Blood Artist , Cruel Celebrant , Falkenrath Noble , Zulaport Cutthroat , Bastion of Remembrance , Syr Konrad, the Grim , and Vindictive Vampire .
What value do I want out of this card, and how many other pieces do I need to get that value?
Again. No right or wrong answer here. Sometimes, it's just fun to play a card for the hell of it. Looking at you Choice of Damnations .
What is the range of the card? (Early/Opener, Mid-Range, Late Game/Close)
Have an idea of when you plan for a card to be most impactful. Is it a card that is strong early game, mid-game, or late game? How will it impact your state or the overall board when it resolves?
My immediate recommendation is to pick a single theme. I would move away from "perfect world" value situations. This refers to those situations where you're convincing yourself of value. For example, if you want to play Card X because you'll win if you also have Card Y on the field, and Card Z in your graveyard, then I wouldn't play Card X.
Next, I wouldn't run a single combo besides the following: Mikaeus, the Unhallowed + Triskelion or Mikaeus, the Unhallowed + Walking Ballista . Mikeaus by himself brings so much value to an aristocrats build. It essentially allows you to sacrifice each of your non-token creatures twice, including Elenda. With Triskelion or Walking Ballista, Mikaeus creates an infinite damage combo and wins you the game... also infinitely triggering your aristocrat triggers.
Finally, I would remove all the "lord" effects. Lord effects refer to effects that buff a certain creature type. Again, if you're running Aristocrats, you're not going to win because you have big creatures, you're going to win because you're forcing the most value from the death of your creatures.
All food for thought. Feel free to take or decline any suggestions. Happy brewing!
4 months ago
So what you need more of in this deck is more demons. There aren't really enough to consistently trigger Liliana's contract. I would suggest Varragoth, Bloodsky Sire and Razaketh, the Foulblooded for large demons that can tutor. Dream Devourer saves mana and Bloodsoaked Altar is nice if you can afford the sacrifice.
4 months ago
cfost827 To make the deck any more competitive, the easiest thing to do is to include more cheap mana sources, add more disruption, and cut the higher mana cards. I'd consider some more competitive cards like Mana Vault , Mox Diamond , Dark Confidant , Imperial Seal , Ad Nauseam , Opposition Agent etc. The cards you should look at cutting are the slower, high cost ones like Requiem Angel , Solemn Simulacrum , Archon of Justice , etc. This doesn't include Razaketh, the Foulblooded or Vilis, Broker of Blood though since they practically win the game upon entering. Tweaking the deck to give it 5% more power level can be difficult since such a small change is subtle. You're going to have to add and cut cards to feel it out and probably play a ton of games to test.
In terms of what to cut for more fodder, you could cut Archon of Justice and Sifter of Skulls for Carrier Thrall and Imperious Oligarch , or whatever 2 drops you want. Archon and Sifter are a lot slower than cheap fodder, so if you want more, you can cut cards like them. If you want more than 2 new pieces of fodder, you could keep cutting slower 4-6 drops like Solemn Simulacrum , but it'd impact your mana base or other aspects of the deck.
DubWubby This is a cool combo. You could include it, but you're right in that it's fragile and inconsistent. It's really strong in ideal scenarios like with Buried Alive or any time you draw Vizier of Remedies with any persist creature. However, it'd be hard to include for a few reasons. If you draw persist creatures and don't have vizier, they're weak sac fodder on their own, so you'd want to include few of them. However, if you draw vizier without persist creatures, then she's almost useless, so you want to include more of them. Finding the balance of how many persist creatures you need as well as what to cut is the challenge. Saying that, Putrid Goblin is almost as efficient as other 2 drop fodder cards, and both him and vizier have 1 toughness for Skullclamp , so they aren't irredeemable on their own.
5 months ago
My best advice is to get your hands on Vilis, Broker of Blood , Razaketh, the Foulblooded , and a Phyrexian Arena . More rocks for mana acceleration and lowering the mana curve of your deck by focusing on things that give you as much bang for your buck as possible would also be highly advised. I see you're not running Thundermaw Hellkite , for example. I'd recommend that at least.
Running more creatures in general might be just what you need... especially with the Strionic Resonator being a thing. I don't run that or any extra combat cards, but I still run 33 in the 99. Only three of them are not ADD. One of those three is Kaalia, Zenith Seeker . She's a one-and-done, but combos well with Phyrexian Reclamation or Reya Dawnbringer and a sac outlet. Speaking of sac outlets, another card you might be interested in is Carnage Altar . Someone's trying to exile your Avacyn? Sac her and draw a card in response, so you can bring her back later. Better than the alternative, at least.
Another thing about running sac outlets is that Angel of Serenity works quite well with them. The funny thing about how her effect is worded is that if she's removed in any way while her exile trigger is on the stack, her second trigger resolves while there are still no creatures to return, causing it to fizzle and the targets to be exiled for good. Fun times.
Here's my Kaalia deck in case it gives you some ideas. =3
5 months ago
TheVectornaut Thanks for the feedback. I've changed the deck a bit, it's a bit pricier but better. While I would love Razaketh, the Foulblooded he's out of my price range by quite a bit. Same goes with Grave Pact and Dictate of Erebos . I have to say I hadn't heard of a lot of these cards so thanks for brining them up.