Sculpting Steel

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Sculpting Steel

Artifact

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

multimedia on Urza's Engines of Armageddon

5 days ago

Hey, +1 for the deck name! I really like the concept of using Vehicles to crew each other to help to pay for Urza's artifact creature affinity. One creature who can crew a single Vehicle can create a chain that essentially bypasses having to pay for Urza's Commander tax.

You have 10 playable Vehicles here, that's not many if you want a Vehicle strategy. Consider more Vehicles and interactions with Vehicles?

Anchor to Reality is a Vehicle Tinker.

Imposter Mech and Weatherlight are more Vehicles with good effects. Weatherlight can repeatedly look at the top five cards of your library and put any one artifact or legendary card into your hand. The better creatures here who have Vehicle interactions are legendary and Artifact lands are historic. Imposter can become any creature an opponent controls, but it's still an artifact/Vehicle. That's really good with Master Transmuter, who can change what creature Imposer becomes.

Another reason to add more Vehicles is Greasefang, Okiba Boss, Esper, Vehicles and Greasefang go together nicely. Tezzeret, Betrayer of Flesh is an underrated Planeswalker with Vehicles and Greasefang, in fact all of his abilities are good here especially -6 emblem with crew. A Vehicle crew chain can draw a ton of cards if you have his emblem.

Crew is an activated ability thus if it's the first artifact activated ability you use on a player's turn it's 2 less to crew. His +1 is Thirst for Knowledge, draw and discard before combat for Greasefang. -2 effect doesn't end until that Vehicle leaves the battlefield which can really turn any noncreature artifact you control into a 4/4 Vehicle.

Research Thief and Bident of Thassa are consistent repeatable draw effects because of Constructs as well as with Vehicles who will most likely have just as easy time then a Construct at doing combat damage to a player. Losheel, Clockwork Scholar is nice with Constructs for combat damage + repeatable draw.

Only seven ramp sources is low amount, consider more ramp? Ornithopter of Paradise without help is not a crewer, but it's good ramp for Urza which is just as important. Liquimetal Torque, if it's not making mana it can make Urza an artifact giving him menace to have an easier time attacking and doing Commander damage. Sculpting Steel can be a mana rock or any other artifact on the battlefield. It's another Metamorph effect which is excellent in multiplayer Commander. Aerial Surveyor is a Vehicle for ramp, but it can only get basic Plains which is still fine.

Cranial Plating is powerful with artifacts and it can be used with 0 power artifacts to make them crewers or attackers.

Good luck with your deck.

multimedia on Urza Artifacts

2 weeks ago

Hey, good upgrades to the precon so far.

To help with Blightsteel, other high mana cost artifacts, how about adding Master Transmuter replacing Filigree Attendant? Transmuter can cheat Colossus onto the battlefield during an opponent's turn, pseudo flash. Transmuter doesn't target that way you can put the same artifact you bounced right back onto the battlefield, interact with any artifact that has ETB ability such as Mightstone.

Because you have Blightsteel you could cut Darksteel since it's much worse, not really needed, for Spellskite to protect? Especially to protect Urza + Mightstone to meld and Spellskite becomes much better when playing Teshar. Counterspell is more prevention of opponent artifact board wipe, it can do more here than Wreck Hunter who doesn't trigger for any token that dies because a token is not considered a card.

Research Thief can provide a lot more support, repeatable draw with Constructs, much more then Darksteel Juggernaut. Phyrexian Metamorph and Sculpting Steel are powerful artifacts in multiplayer Commander because they can become something an opponent controls or something you control. They are also excellent with Transmuter to change what they are. This artifact versitialy is better than Etched Champion and Chief of the Foundry.

Good luck with your deck.

Flavuss on Myrtron

1 month ago

Max_Hammer I will test more with the Myr Turbine too see if I can drop the number to 2. The fact is that card becomes good once battlesphere hit the battlefield , the 4 token generation makes the tutor easier to play. On top of that Forsaken Monument alone makes the tokens 3/3. I thought of The Mightstone and Weakstone  Meld as versatile card for his removal / draw when it hits the battlefield plus its ability to generate mana helps to no rely purely on tron. Sculpting Steel can be used to chose again one of the 2 effects at 3 cost . I will try to play without basic lands but I dont know it will be a good choice, everyone i'm playin with plays boseiju at least ahahha. Nephalia Academy looks good! THanks again for your comment!

king-saproling on Jodah's Unification with Nothingness

1 month ago

Ok hear me out. Pull out all the legendaries, then add in Arcum Dagsson. Also add Jegantha, the Wellspring as your companion. The rework to companions (having to pay 3 to put from command zone to hand) means that while Jodah is out, when you cast Jegantha, you will always get Arcum. Arcum can sac an artifact mana dork (e.g. Ornithopter of Paradise, Bronze Walrus, Scuttlemutt, Opaline Unicorn, etc. there are many of them) to get Door to Nothingness.

Thanks to Jegantha's ability, you will reliably be ready to use the Door as soon as it touches the board, and since it came in via Arcum's ability the Door can't be countered. You can also use Arcum to fetch artifacts that copy the Door/Door ability (like Sculpting Steel, Rings of Brighthearth) or artifacts that return the Door from grave to hand (e.g. Protomatter Powder, Codex Shredder)).

The other slots I would fill with cheap ramp effects like Birds of Paradise and all the available mana-producing artifact creatures. Maybe also cheap haste effects like Mass Hysteria, Concordant Crossroads, Lightning Greaves, Crashing Drawbridge, etc. so you can use Jegantha and Arcum immediately. You wouldn't really need to worry about interaction because you could keep the Door unused until the opp's end step before your turn and use it to threaten death of whomever tries to disrupt your setup in the meantime. For example if an opponent casts Cyclonic Rift, just respond by activating the Door to get that fool out da game thereby fizzling the Rift.

DrukenReaps on Liberating Surprise

1 month ago

Grind, Profet93 it's no Sculpting Steel and certainly not Mirage Mirror but it still turns into any of my creatures, instants, or sorceries. I mean I guess I'm unlikely to have a reason to copy All Is Dust or a legendary creature, still feels like a decent number of targets and utility to it. Some of those are still not optimal really leaving me with the following- Conduit of Ruin, Endbringer, Junk Diver, Meteor Golem, Wandering Archaic  Flip, Scour from Existence, and Titan's Presence. I can even use it along side Mirage Mirror to grab a permanent copy of an opponent's creature. Alternately with Wandering Archaic to double up on some instant or sorcery my opponent's let me have.

A few Wastes still might not be a bad idea but I'm just not convinced cutting Mirrorpool is correct. It certainly doesn't seem like my weakest land to me. I think I'd sooner cut Eldrazi Temple, Tomb of the Spirit Dragon, Command Beacon, Winding Canyons, or/and maybe even High Market. Even the Urza lands, as my personal experience with them is that they are just non-basic Wastes lol. Though, I do want to give them another go since I only just put them back in the deck.

multimedia on The Best Urza

1 month ago

Hey, well done work in progress for your first Commander deck on a budget. Good card sense upgrading the precon.

For the manabase consider upgrades of the Pain lands?

The Pain lands have been reprinted in the last two Standard sets, making them the least expensive right now. Now is the best time to get them since they will only increase in price as time goes on. Tyrite Sanctum is a nice budget utility land especially with The Flesh is Weak.


I'm playing Urza on a low budget and these are some cards, most less than $2, that I've found to be helpful.

  • Ornithopter of Paradise: artifact creature for ramp.
  • The Flesh is Weak: make Urza and all other creatures you control at the time an artifact. -1/-1 can wreck opponent's nonThopter token strategies who can be blockers against Constructs. Tyrite Sanctum makes it so you don't have to control nonartifact legendary creatures including Urza when you play Weak since it can put a +1/+1 counter on any legendary creature you control turns after to make it an artifact.
  • Liquimetal Torque: mana rock for ramp or make Urza or any other nonland permanent an artifact. Pair with Master Transmuter to bounce any nonland permanent.
  • Soundwave, Sonic Spy  Flip: new Transformers card that's good in multiplayer Commander, no mana cost to cast your choice of opponent's instant or sorcery. Constructs make it consistent to trigger with a high mana value and Soundwave, Superior Captain can be a repeatable source of artifacts.
  • Sculpting Steel: good in multiplayer Commander because it can be any artifact on the battlefield and it can change with Master Transmuter bounce.
  • Armix, Filigree Thrasher: because of menace it can be repeatable opponent creature removal, Losheel, Clockwork Scholar helps a lot too.

Being able to make Urza an artifact can make Urza a threat with menace to do Commander damage especially with Cranial Plating. Urza surviving nonartifact creature board wipes can give you a huge advantage. Making other nonartifact creatures an artifact is good too especially Padeem, Consul of Innovation for much more protection.


Some cards to consider cutting:

Filigree Attendant, Darksteel Juggernaut, Etched Champion are just beaters, they don't do anything else. You don't really need them since you'll have plenty of better beaters, Constructs, who don't cost mana. Burnished Hart is slow for ramp. Chief of the Foundry is subpar for an anthem effect, it's a lesser Master of Etherium.

Good luck with your deck.

multimedia on

1 month ago

Hey, you're welcome.

If you wanted to a couple of lesser lands here could be upgraded within the budget?

Other options are to replace them for some less expensive utility lands?

These land options are lower priced ones, there's many others that are higher price that are better such as Inventors' Fair and City of Brass.

The Talismans in the sideboard could replace some of the Signets?


You're light here with low mana cost ramp and have a pretty high mana curve. More ramp could help gameplay. These are better ramp options specifically with Urza as Commander than the other Signets/mana rocks. The 2 drop artifact creature mana dorks can be helpful to cast Urza quicker since they count towards his artifact creature affinity and can make colored mana.

This is a ramp package to consider? It's 16 sources, most important 14 sources of low mana cost ramp with Urza, Monument and Tezz at high end. Thought Vessel is a good card, but it turns off discarding hand down to 7 cards which can fuel artifact reanimation. Solemn Simulacrum is another good card, but I think it's too much mana here since there's better 4 drops for power and/or help more Urza and Constructs. Sculpting Steel is excellent in multiplayer Commander and it can count towards ramp because it can become an artifact ramp source.

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