Sculpting Steel

Sculpting Steel

Artifact

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

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Trade

Have (3) metalmagic , Azdranax , gildan_bladeborn
Want (2) happyxcamper1 , c0nstantine

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Tenth Edition (10E) Rare
Mirrodin (MRD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sculpting Steel occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.12%

Sculpting Steel Discussion

Sabriel_Malar on Esper ETB

4 weeks ago

sharuum + Phyrexian Metamorph + Disciple of the Vault -metamorph can be any artifact copy effect like Sculpting Steel for infinite damage.

Sensei's Divining Top + Etherium Sculptor + Mystic Forge is infinite draw, can also add Aetherflux Resovoir for infinite life to beam people with, also useable with top and Bolas's Citadel

Kogarashi on Can Sculpting Steel still work ...

1 month ago

This works the way you think it does.

When Prototype Portal creates a token copy of the imprinted card, that token enters the battlefield. This does implicate the copied Sculpting Steel's replacement effect, allowing you to copy an artifact that is in play with the token.

Rhadamanthus on Can Sculpting Steel still work ...

1 month ago

Yes, that works. Sculpting Steel has an ability that allows you to make it become a copy of another artifact as it enters the battlefield. As the token created by the Prototype Portal in your example enters the battlefield, you can have it become a copy of another artifact.

BrennanH on Can Sculpting Steel still work ...

1 month ago

I have a friend who doesn't think this works and I dont see why it wouldn't. Prototype Portal imprints from my hand Sculpting Steel I pay the three mana and bring out a copy of Sculpting Steel, as it inters the battlefield I may choose an artifact in play and it becomes a copy of that artifact. So can sculpting steel still be able to us its inter the battlefield ability?

Requillias on Alela, artful provocateur

1 month ago

Deck Upgrade:

Creature Upgrade

To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald

To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator

Enchantment Upgrade

To Remove: Angelic Exaltation, Kiora Bests the Sea God, Mammoth Umbra, Omen of the Dead, On Serra's Wings, Waterknot

To Add: Mirrodin Besieged, Mirrormade, Phyrexian Reclamation, Greed, Aqueous Form, Leyline of Anticipation

Artefact Upgrade:

To Remove: Ancestral Blade, Bloodsoaked Altar, Jousting Lance, Mana Geode, Pendulum of Patterns, Scrabbling Claws, Untethered Express

To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves

Sorcery Upgrade

To Remove: Covetous Urge, Dance of the Manse, Epic Downfall

To Add: Time Wipe, Kaya's Wrath, Diabolic Tutor, Narset's Reversal, Supreme Verdict,

Instant Upgrade:

To Remove: Banish into Fable, Invoke the Divine, Karametra's Blessing, Riot Control, Shieldmate's Blessing, Skywhaler's Shot, Syncopate, Unlikely Aid

To Add: Twincast, Mystical Tutor, Dovin's Veto, Swords to Plowshares, Anguished Unmaking

McToters on Naban, Dean of Irritation

1 month ago

Wow, this is super fascinating! I’ve never seen a mono-blue deck like this before. Naban is a great choice for a commander. Hopefully some of my advice will help! These are just my initial thoughts.

1) Hot Damn, 55 creatures! That’s the most I’ve ever seen in a deck. I can see how it works with your commander though. So that’s pretty neat you’ve been able to make that work. Props to you on that. I think you have some room to take a few out though and add some good game-changers in.

2) I see a pathway to a little more efficiency if you do take some creatures out and you put in cards like Sculpting Steel, Mirrorworks or Mirage Mirror to copy your Panharmonicon. If you do that you can add in Fabricate, Inventors' Fair, Reshape, and Tezzeret the Seeker. At least this is the route I would go because it heavily backs up support for Panharmonicon—the only other card that does what your commander does. I know you don’t want to make this an artifact deck but with those handful of cards you can have a faster way to get what you want out since you already have easy access to your commander. And in the event your commander is targeted too much you have an alternative to copying your triggers.

3) I think I you should add in Cloudstone Curio from your maybe board if you already own it or can afford it. Helps bounce creatures back to your hand to play again for value. Also, if you add in those cards from my second bullet point you’ll have another useful artifact to tutor for. Altar of the Brood isn’t even a terrible idea either. I kind if like that actually.

4) Most likely unnecessary but since you are going tribal, have you ever entertained the thought of using Arcane Adaptation? It would enable you to add in some bomb non-wizards that could still count as wizards. Probably something you may not want to do but seems like it could open up some different options.

Awesome deck! +1

ShreddedByCrows on Surrakar tribal challenge

1 month ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

Azeworai on Syr Gwyn, Hero of Ashvale

2 months ago

As for cordialities, welcome to the format! First decks are always a crucible, so I shall do what I can to aid.

I will abstain from mana-base suggestions, for I don't know the deck's potential budget.

I don't have an equipment deck myself, so I shall do my best. Seeing the commander, rather than a single creature being stacked with everything on it, Syr Gwyn seems to prefer many creatures, perhaps endighted by a single equipment.

Lightning Greaves and Swiftfoot Boots are both phenomenal.

There are some cards I am unsure of.

Masterwork of Ingenuity is dependent on there being equipment on the field, so you may prefer something such as Sculpting Steel.

A card I run in my black decks is Painful Truths, which is fantastic for fastly paced decks.

Having a package of cards for each tutor is always a great plan. Seeing as that you run Open the Armory, granting the tutor utility outside of just equipment seems wise. Darksteel Mutation and Prison Term are favourites of mine, so now the tutor can be a kill spell.

Auriok Steelshaper seems like a given, and Blacklance Paragon is a fine trick. Gideon, Ally of Zendikar propels your militia of knights whilst being a lovely threat after a wrath resolves.

Now, Haakon, Stromgald Scourge is a splendid engine for the deck to have, but this means a graveyard sub-theme would be relevant. Faithless Looting may aid in card draw; Cathartic Reunion fills a same role; Entomb, Dread Return and Unburial Rites are similar to find with entomb; Buried Alive finds Haakon and some fuel for it; Cavalier of Night and Cavalier of Flame may suffice; Corpse Knight is prolific in its affliction; Dauntless Bodyguard has utility for cheap; Hero of Bladehold just gets scary far too quickly, as does Hero of Oxid Ridge; Midnight Reaper is fantastic; Marton Stromgald is selcouth to most and absolutely destructive; and Khorvath Brightflame could be quite the finisher; Worthy Knight can swarm quickly; and Ashenmoor Liege bestows power across the board.

Skullclamp and Grafted Wargear could be a fun package to run. Equip Skullclamp, then Grafted Wargear to the same creature. Attach the Wargear to another creature, the other one will die and you draw two cards, all for one mana.

For the bromidic staples; Swords to Plowshares, Path to Exile, and Despark are all great.

For an aggressive deck, as I'd assume this to be, Tymna the Weaver can draw cards abound. Alesha, Who Smiles at Death, who may not be a knight, is quite the reanimation engine. Buried Ruin to get back equipment could be a worthy inclusion.

As for your decklist, the only cards I would consider ablating are Order of Midnight, Vona, Butcher of Magan, Heirloom Blade, and Helm of the Host. Of these, Order of Midnight has the most utility. It brings something back, then can become an evasive threat to put some junk onto. Heirloom Blade just seems far too slow. Sorin, Vengeful Bloodlord is interesting. I'm not too big of a fan, but the lifelink seems relevant. Vona, Butcher of Magan doesn't actually do all of that much. She gives a deck that is attempting to swarm, equip, and maybe reanimate another hole to jump down. Now, Utter End is (in my humble opinion) an overplayed card. It's four mana to kill something Four. Sure, it's an instant, but it's four mana. I prefer Vindicate

That shall be all from me. My condolences if this sounded blunt, but I had a lot to say and I attempted to be as laconic as possible.

May fortune be with you!

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