Sculpting Steel

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Sculpting Steel


You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

wallisface on Just A Fraction of My Power

2 months ago

I don’t see how you’re ever getting enough mana to use the ability of Cogwork Assembler. Even with Sculpting Steel and Mirrormade it feels like the absolute fastest you could realistically trigger the ability is turn 5, after having done nothing to disrupt or pressure the opponent at all until then (and still not winning from this first trigger). It just feels like this idea is too slow…

Profet93 on INFERNO

3 months ago


I meant to type Curse of Opulence. Once had a game where me and another player both cast this on an opponent on turn 1.

Boil would be my suggestion. Costly, potential deadcard, you don't need all of the anti-blue redundancy unless blue is prevalent within your meta. Orcish Settlers and Harsh Mentor are also potential cuts. You really want to play cards that ramp you, draw you and promote your game plan. Potential swaps could be Wheel of Misfortune for card draw. I would find cards that add treasure tokens or ramp you such as Sword of the Animist (eventually dockside one day), etc...

Sculpting Steel to copy your mana doublers, ramp or any powerful artifact on the board. Definitely add a bit more artifacts and remove some LD. For example, swapping Price of Progress for Commander's Sphere provides you with draw and ramp rather than potentially being anti-synergistic with blood moon. I think rather penalizing them for utilizing nonbasics via damage, why not go all in on crippling their mana base rather than hurting them a little? Once they can't cast spells, there shouldn't be much resistance, not to mention it's counterbait for blue.

What is your meta like? That can help determine cuts better as well as I don't know what silver bullets you may or may not need.

Kougaiji38 on Norin the Scary 2022

4 months ago

DragonWolf420 correction: with Sculpting Steel it would bring it to 60 power potentially after 5 turns. Even if you are only looking at one turn rotation, 4 power for 2 mana is a great return on investment. The next turn it gives you potentially 8 power for 2 mana. Each turn you keep Genesis Chamber in play it becomes more ridiculous

Kougaiji38 on Norin the Scary 2022

4 months ago

DragonWolf420 also as far as Genesis Chamber is concerned, since it procs every time norin enters the battlefield you are potentially generating 4 myrs per turn rotation. After 5 or so turns you have around 20 power on the board potentially. With Panharmonicon that becomes 40 power, with anything else in play like Sculpting Steel it can make it 80 power. In 5 turns that it pretty significant. Since you will also have that many 1/1 myrs there are lots of ways to take advantage of that like Ashnod's Altar, Tooth and Claw, Purphoros, God of the Forge, anything that generates x/x construct tokens like Urza's Saga, and it makes Confusion in the Ranks better since each myr lets you steal a creature or artifact.

wallisface on Pay Dem Taxes

5 months ago

Some thoughts:

  • if you’re running any number of Chalice of the Void, it should be 4. The penalty for having no 1cmc cards yoirself is high, so you want to maximise the odds of stopping your opponent being able to cast their also.

  • in general, it feels like you have too many 2-ofs which’ll make your deck inconsistent. More playsets of the good cards would make this deck stronger.

  • Cabal Coffers is a trap card even in an all-swamp deck, as you need it and at least 3 swamps in play to “break even”. And only seeing profits after playing a 5th land is weak. But in your deck its even worse, as it does absolutely nothing unless you get an Urborg, Tomb of Yawgmoth into play. This feels waaay too janky.

  • it feels like there is a LOT of non-synergy in your deck. For example, there’s only 7 cards in your entire deck for Lurrus of the Dream-Den to grab, and none of them are particularly good targets. You also have a lot of hate for noncreature spells, but then most of your own deck is noncreature.

  • your mana curve feels waay too high. Decks without ramp struggle to justify running more than 3-4 cards at 4cmc, and seldom run anything above that. You’ve got 20% of your deck costing that-much-or-greater, and it’s going to lead to some really clumsy hands.

  • your deck currently isn’t legal, as you’re running too many copies of Sculpting Steel (you’re at 6, 2 above the limit, with 2 main and 4 sideboard)

Chaospyke on Can a Clone entering as …

9 months ago

My Friend wanted cast Sculpting Steel having it enter as a copy of Cursed Mirror and then wanted it to use Cursed Mirror's ability to enter as a copy of Steel Hellkite. Is this a legal play?

The99 on A Better Oswald Fiddlebender

9 months ago


I'm alternating cards in and out to find the best play lines for my play style and what suits Oswald... I find that Staff of Domination is seldom often the utility I use to close out the game, as with Rings/Bracers my natural tendency is to lean towards Lesser/Mimic. However, with Mesmeric Orb and Myr Welder I can very easily lean "weld" a win with: e.g. Illusionist's Bracers + WWW6 (9cmc) -> Oswald 1cmc -> Magewright's Stone + Mesmeric Orb -> Oswald 2cmc -> Basalt Monolith + Anything (normally Sculpting Steel on Basalt or Trini if needed) -> Basalt/Mesmeric Library -> Cast Sevinne's Reclamation -> Myr Welder + Thousand-Year Elixir -> Imprint Staff of Domination -> Untap Welder -> Imprint any Mana positive rock (Sol Ring, Mana Vault, etc.) -> Untap and produce infinite generic with Myr Welder's Staff/Rock -> Imprint Walking Ballista / Arcum's Astrolabe + Blasting Station (or any other various combinations of things, pending deck). With this play line, I can very aggressively steal a game. Note: Basalt Monolith will ultimately be used to pay the cost of Sevinne's Flashback. Furthermore, Sculpting Steel can copy any rock to help further reduce the burden of mana. This breathes new life into staff and also allows us to play with a finisher that works as recursion (Myr Welder can very easily become Basalt Monolith in a pinch). I hope this answers your question.

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