Strands of Night

Strands of Night

Enchantment

, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

Latest Decks as Commander

Strands of Night Discussion

freezerboy on Mazirek's Mad Massacre | V-AFR

2 weeks ago

If you wanted a more permanent recursion solution, could try Strands of Night. You get a sac outlet and a creature coming back. Looks like you have some ways to get lands back, so could come in handy if you're looking to get a bit more out of those mechanics.

linksdeity on Help with Voltron protection and …

1 month ago

Hello,

Let's begin with evasion - because answers run out and might not even be there.

My favorite way to make Volrath unblockable is discarding Filth with Urborg, Tomb of Yawgmoth in play. I also love Rime Transfusion and having Snow Covered Swamps. Manifold Key does double duty by also untapping big mana rocks or other toys like Quicksilver Amulet. Dragon Shadow is a decent option, and helps most of the other big creatures. Whispersilk Cloak is obvious, as is Rogue's Passage.

Some less obvious plays are using instant speed board wipes via Vedalken Orrery to clear the field right before your turn so nothing is left to block - or similar instant speed board wipe effects like cycling a Decree of Pain. Things like Pestilence/Pestilence Demon can clear the field with little threat to a pumped up Volrath. You could include a Breaker of Armies, which would absorb all of your opponents blocking creatures or also be discarded to Volrath for 8.

Ok, then you have protection. Normal stuff like Swiftfoot Boots and Lightning Greaves. Volrath gains a lot of protection and evasion from the swords of X and Y. Light and Shadow is a must play. Feast and Famine is a very high recommend followed by Fire and Ice. Imp's Mischief is invaluable in redirecting removal or countering a counterspell. You can run Not of This World for a good counter. Veilstone Amulet is a good option for protection as well.

Really you want some protection but if you focus more on ramping, haste, evasion, and other ways to continue putting pressure and threats out then the odds are that you will find a way through. Command Beacon and Netherborn Altar can help Volrath be cheaper, or even cheated into play. Have some reanimation effects, preferably those you can use repeatedly like Strands of Night and Sheoldred, Whispering One. Artisan of Kozilek is amazing when you can hit 9 and bring another major threat out. If they "deal" with Volrath it just means they have less answers for Phage the Untouchable or Blightsteel Colossus, or the next time Volrath lands and swings.

Asgeren on Help with Voltron protection and …

1 month ago

This is the deck.

https://tappedout.net/mtg-decks/volrath-no-school-like-old-school/

The thing is that I'm restricted to old borders.

So this is my evasion: Dauthi Trapper Filth Dauthi Embrace Manifold Key Dragon Shadow Sword of Light and Shadow Sleeper's Guile

This is my protection and recursion: Soul Channeling Sword of Light and Shadow Shallow Grave Animate Dead Reanimate Strands of Night Doomed Necromancer Apprentice Necromancer

I am currently trying to fit in Shade's Form but other than this I'm not finding much protection.. Any help would be greatly appreciated!

asparling_tappedout on First to suffer: a deck for experimenting cards

2 months ago

I run Strands of Night in a bunch of decks. It's quite silly, I agree.

In my Kagemaro, First to Suffer deck I run the planeswalker version of Karn, the Great Creator as it can survive my commander's board wipes. It has the added benefit of shutting down all my opponents' mana rocks.

If you're really set on running Demon tribal you could lean all the way into it an run Liliana's Contract , but I think you'll need a whole reanimation suite to get that working.

griffstick on First to suffer: a deck for experimenting cards

2 months ago

I'm so glad that other players have this cmdr and enjoy playing it. The initial idea with this deck was to have creatures that are large enough to dodge the board wipe but then it just turned into a deck with random fun things. Cards that I wanted to test. Hatred is a good suggestion and I own one too. I also wanted to be Demon tribal. The thing is the deck struggles to find an identity and I kinda like that. I really enjoy doing the unexpected. And this deck does that well.

Going creature-less seems like the smart thing to do. But I'm a creature kind of guy. Also check out Strands of Night . That card is so good. But its cards like that I didn't know was good until I tested it out. That's kinda what makes this deck fun and unique. Same thing can be said about Karn, Silver Golem . I put jim in because I wanted to be able to remove artifacts with my cmdr and that's working great. But theres other applications with him like simply turning someone's Sword of Feast and Famine into a creature just to make the equipment fall off.

steeplejack on Vito, drainer of balls ($50)

1 year ago

Nice deck. Maybe Open the Graves, you never know if you may need more fuel. Also, I saw that Strands of Night was in your maybeboard. You might want to put that card in your main deck as it is a great defense card for getting a Minion of Wastes or some other big critter in your graveyard out to block a Blightsteel Colossus or some other threat.

Asgeren on Volrath - No School, like Old School.

1 year ago

Thanks king-saproling Very nice suggestions indeed! Koskun Falls and No Mercy would be very good protection for sure. And Strands of Night seems so powerful in this deck - really need to find a spot for that!

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