Spine of Ish Sah

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Spine of Ish Sah

Artifact

When Spine of Ish Sah enters the battlefield, destroy target permanent.

When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.

EDH 1 / 0
Ishkanah, Grafwidow feature for Ishkanah Boys

Lardex on Mono Black Rats Deck (First Deck Ever)

2 months ago

legendofa, thank you for the advice and the welcome! I am planning on getting the physical version of this deck at some point. I figured it would be a good idea to put the deck up on here to work out all the kinks before I commit to paying for the deck.

As for what you said about Spine of Ish Sah and Scour from Existence, what would you recommend as replacements?

legendofa on Mono Black Rats Deck (First Deck Ever)

2 months ago

Welcome to the club, Lardex!

If you're on Cockatrice and budget isn't a concern, Thornbite Staff allows you to create an infinite number of Rat tokens with Marrow-Gnawer. Ratcatcher and Ashcoat of the Shadow Swarm are more good utility and aggro options. (If you're pulling this together in paper and budget is a concern, then it's safe to skip these suggestions.)

I'm not sure Spine of Ish Sah and Scour from Existence are pulling their weight here. Sure, they can get rid of anything, but is a huge investment to get rid of a single permanent, and you're in a color that has a lot of removal options for just about about everything.

Above all, have fun!

capwner on Vial smasher & Glacian

2 months ago

Neat deck. Seems like a Daretti, Scrap Savant/Goblin Welder package would fit will without costing too many cards. I love Kuldotha Forgemaster in these style decks, I might also run a card like Spine of Ish Sah or Brittle Effigy over Lux Cannon, the cannon seems a bit slow and unreliable without running a tom of charge enablers. O-Stone seems like a must to me too. Metalworker and Krark-Clan Ironworks are great mana sources you are missing too. Beseech the Mirror is another I thought of but may be too mana intensive with 3 black pips. Good luck with the build!

SufferFromEDHD on Feeling a Pea bit Cocky

3 months ago

Cephalid Constable great target for the unblockable.

Spine of Ish Sah great clue. Add to the main board.

DrukenReaps on Druken Distortion

7 months ago

Saw the Eldrazi Unbound pre-con. Wish they'd made more than 10 new cards but looking at the deck overall I think it's a good start for someone who doesn't have a colorless deck. It'll give them a taste at least, still I'd wait for the price to drop. These pre-cons seem like they are too much for too little in general.

Obvious spoilers follow. New cards found at this link, thoughts below- https://www.mtggoldfish.com/articles/commander-masters-spoilers-july-20-eldrazi-support

Zhulodok, Void Gorger - Double Cascade is dumb powerful. I want to experiment with this one but might need to go more top heavy to really do that. Still as far as commanders go Kozzy is stronger.

Omarthis, Ghostfire Initiate - meh, I mean it's cool and opens a new deck design in colorless but not here.

Ugin's Mastery - I don't like manifest. I do think this is a strong card. The wording indicates that you could flip things that are not actually creatures. So if you manifest your land/artifact/whatever non-creature, attack with 6 power and flip it. Not sure what happens with sorceries/instants or if this is even intended to be read that way.

Skittering Cicada - Neat. Another Liberator, Urza's Battlethopter that I won't say no to. Possibly better with it growing so large after a single cast of any of the 6+ -ish cards.

Rise of the Eldrazi - I'll take win the game for 12 xD Okay not quite that good but when you're dropping the titans and take an extra turn too. Yes.

Flayer of Loyalties - Steal their commander and cause 10 commander damage to someone with it. I just see this as being hilarious. Someone thinks they have a turn or 2 and then they don't. Theft effects are generally just decent, this one pushes the concept a bit further.

Desecrate Reality - Sits at a pretty normal cost for removal in colorless along side Meteor Golem, Scour from Existence, and Spine of Ish Sah but it does more. The restriction of even and odd could be annoying but I think in general it will outdo those other options.

Darksteel Monolith - This has hints of busted. I look forward to Sculpting Steeling it.

Calamity of the Titans - Not as good as the one sided All is Dust but potentially nicer than other board wipe options in colorless. Exile is always great too, which All is Dust doesn't do so mayhaps better in select situations.

Abstruse Archaic - Double the cast triggers of every titan for 1 and a tap. Not to mention other solid colorless ETBs like meteor golem. Could be a little too limited to always be useful though so might not make it in over something that works without needing another card.

Krugz on The Inevitable Annihilation

9 months ago

Profet93 What I gather from a lot of playtesting was this deck is terrible against aggro, go-wide and flying creatures during early turns. Presenting a lot of mana with nothing to spend to also invites enemies. I found out that a few staxx pieces like Karn, the Great Creator, Cursed Totem, Grafdigger's Cage help drag the game a little bit longer in order for me to get going, so I might update the deck with less ramp and more staxx.

What I like about Scour from Existence is I get to interract at instant speed. But maybe I'll consider Spine of Ish Sah if I ever decided to go to Grinding Station and/or Krark-Clan Ironworks route.

You're right, Eye of Vecna is better than Spare Supplies. Thanks, I'll look for one.

Profet93 on The Inevitable Annihilation

9 months ago

Krugz

Glad to see some suggestions went through. Like you said to the prior user, let me know how your games go. Deserted temple is also useful politics!

Have you thought of swapping out Scour of Existence for Spine of Ish Sah? It really comes down to if you need the exile for GY/Indestructible meta and if you consistently can hold up 7 mana. Spine is reuseable, double triggers with Strionic Resonator + Lithiform engine.

Eye of Vecna > Spare Supplies ?

Icbrgr on

1 year ago

@seshiro_of_the_orochi I have your deck a look over and I sure did see a few cards in your list that I really want! I particularly liked your suggestions of Scarecrone and Dragonspark Reactor they seemed neat!

@scotchtapedsleeves Yeah the mana curve and mana base are two fundamentals thats im totally lost on (because I've only played a handful of EDH)... something feels wrong about a high number of basic lands; but I need a lot of mana for may gameplan so cycling lands seemed like a neat thought for a built in land drop if needed or just use mana rocks to filter through the deck....My other EDH deck is Gavi, Nest Warden so maybe its just habit or I just brainwashed myself into thinking that cycle lands are good lol.... as far as curve goes... yup not a clue really... granted I have a lot of ramp/rocks so I figured Spine of Ish Sah/Duplicant would be removal/interaction that would aid with artifact count for saheeli but maybe more efficient spells like Pongify would be better?...Myr Battlesphere is kinda the same thought and its more about paying for 5 additional artifacts than a beatstick.... and as far as the other saheeli planswalkers go its just %100 me fangirling for her lol... the -2 abilities to make copies seems neat but its mostly just me cramming them in here lol

Thank you both for the advice/input... im gonna work with the list and pick up a few singles like Izzet Signet/Scarecrone... If either of you have any additional thoughts/suggestions please say so its very appreciated so thanks!

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