|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Rare|
|Commander 2014 (C14)||Rare|
|Commander 2013 (C13)||Rare|
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Phyrexia (MBP)||Rare|
Combos Browse all
Spine of Ish Sah
When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
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Spine of Ish Sah Discussion
15 hours ago
Sac Myr Retriever to KCI/Altar (+2Mana) sac Spine (+4Mana) sac Scrap Trawler (+6Mana) get Myr Retriever back with Scrap Trawler trigger from Spine, get Spine back from itself. If you have at least Mana cost reduce of 2 you can now play Myr Retriever for free, Scrap trawler for 1 and Spine for 5. It's +-0 but you get to destroy a permanent for each time you do this loop (Yep, including lands!)Also gets you back an Artifact from your grave everytime you do this (Thanks to Myr Retriever)
Works with Spine and sac engine with every Infinite Mana combo, too.
1 week ago
- Retrofitter Foundry
- Whirler Rogue
- Echo Storm
- Maverick Thopterist
- Psychosis Crawler
- Scuttling Doom Engine
- Hellkite Igniter
- Into the Roil
- Enchanter's Bane
- Varchild, Betrayer of Kjeldor
- Endless Atlas
- Thirst for Knowledge
- Reverse Engineer
- Prismatic Lens
- Vessel of Endless Rest
- Dreamstone Hedron
- Daretti, Scrap Savant
- Goblin Welder
- Trading Post
- The Antiquities War
- Padeem, Consul of Innovation
- Mizzium Transreliquat
- Kuldotha Forgemaster
- Spine of Ish Sah
- Mechanized Production
- Clock of Omens
- Sai, Master Thopterist
- Whir of Invention
- Jhoira, Weatherlight Captain
- Shimmer Myr
- Grand Architect
- Storm the Vault
1 week ago
First off I would like to thank you rj_pico for spending you time to help me better my deck. Regarding the concern of Trial of Knowledge not being that good I would more often than not agree with that statement. But I believe that this deck is an exception mainly by Brago, King Eternal flickers. You draw six cards and get rid of two of the worst cards in your hand. Or perhaps even the best cards, and afterwards cheating them out with cards like Karmic Guide, Reveillark or even Sun Titan. Or just get it back in our hand by casting Archaeomancer.
I also agree that Duplicant would be a very nice inclusion, by the flickers of Brago, King Eternal, Deadeye Navigator and others. And it would be awesome to cheat him out with Recruiter of the Guard! At this moment i do have Spine of Ish Sah because he targets all permanents. And when you get the infinite combo with Strionic Resonator and at least 2 mana by one or two artifacts, you basically will lock the game and win. But I will defenetly try and make some room for Duplicant.
I would also like to add that If you would like a better overview of the perpuse of the individual cards I have created a custom category list. You can find it in the bottom of "Groups". Thanks again
2 weeks ago
Personally I would cut:
- Pia and Kiran Nalaar --> I think Siege-Gang Commander is a better choice, because he makes an additional token and his sac ability is cheaper
- Tyrant of Discord --> His ability is probably too random
- Dross Scorpion --> This will mostly untap manarocks, which is too weak for 4 mana
- Karn Liberated --> i think Spine of Ish Sah would be better with all the artifact synergies
- Anarchist --> I'm not sure about it but i think that 9 sorceries are to few
- Myr Retriever --> It does the same thing as Daretti, Scrap Savant and Goblin Welder, only worse
I would add:
- Flametongue Kavu: A really strong effect for only 4 mana
- Dismissive Pyromancer: A looter and Feldon target in 1 card and it only costs 2 mana
- Spitebellows: Evoke works nicely with Feldon and 6 damage kills most creatures
- Bedlam Reveler: I'm not sure if he's good here, but I think it's worth a try
- Avalanche Riders: Recurable Land destruction and it gets into the grave without looting/sacrificing
- Filigree Familiar:A mini Solemn Simulacrum
- Clone Shell: I don't know if that's maybe to random, but it looks fun
2 weeks ago
Love the deck, really solid base by the looks of it. I only have a couple of recommendations, the major one being ramp. You've got very little of it, and with big expensive counterspells and instant speed interaction I feel it would help a lot.
And just a rules clarification for something you mentioned above, when Mirage Mirror becomes a copy of a thing, it doesn't actually get it's enter the battlefield triggers as it is already on the battlefield. I still agree with keeping it though purely because its a versatile piece of kit. Happy hunting!
3 weeks ago
3 weeks ago
First lets work on the mana base, that's black's strongest power...
Urborg, Tomb of Yawgmoth, Cabal Coffers, Vesuva, Thespian's Stage and Deserted Temple are your best friends. Urborg makes everything a swamp and cabal coffers, unlike cabal stronghold gives u for every swamp you control, not basic swamp. Vesuva and thespians stage copy urborg or any land you want. Deserted temple untaps cabal coffers and stronghold.
other potential, but not necessary additions can include the following...
Expedition Map to find your lands.
You DESPERATELY need artifact/enchantment removal. This can be done through All Is Dust, Ugin, the Spirit Dragon, Karn Liberated, Nevinyrral's Disk, Oblivion Stone, Scour from Existence Ratchet Bomb and Spine of Ish Sah.
Bonus point: Spine + Trading Post = Repeatable removal. Trading post can help you discard horrible cards you got with erebos to gain life to draw more cards, discard a creature to reanimate later. Creature a chump blocker. Artifact recursion and sac outlet for both creatures and artifacts so they dont get exiled.
Mind Twist - Best discard spell imo
Imp's Mischief - SUPER UTILITY. Redirect's counterspells to imp's mischief to save your torment of hailfire you spent 20 mana into. Redirect some extra turn spells that target, redirect path....and best of all no one expects it from the black player.
Blue players/instant speed interaction giving you issues? Add Mana Web with urborg to make them tap out always (unless they have rocks or dorks).
A funny idea could be to add Soul Conduit or Mirror Universe to switch life totals since black operates out of life loss. If you add Necropotence (or rather when you do), you can bring yourself to one life and switch with your opponent. Necropotence also has high synergy with vensers journal. Pay life, draw cards, gain life draw cards... necro can be used for redundancy with ur commander in case someone uses nevermore or declaration of naught.
Hero's Downfall for PW removal.
Alhammarret's Archive - For extra card draw.
Thats enough for now. Proxy whatever you cant buy or want to try out. I have several ideas for cuts if you're interested. Cheers!
1 month ago
Lands like Phyrexia's Core and High Market can help you destroy Spine of Ish Sah and Ugin's Nexus more reliably. An easy swap out would be the Urza lands imo, it's fun to shoot for but the odds of getting all 3 in a game is so unlikely. I'm betting you could count every time it's happened on one hand.