Spine of Ish Sah

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Commander 2013 (C13) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Phyrexia (MBP) Rare

Combos Browse all

Spine of Ish Sah

Artifact

When Spine of Ish Sah enters the battlefield, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.

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Spine of Ish Sah Discussion

theemptyquiver on The Eternal Emperor

5 days ago

I was thinking...I know you have all the bounce power, but if for some reason Brago is not in play and you were running Phyrexia's Core it provides you with a way to sac artifact. Which is fairly convenient when you happen to have the Spine of Ish Sah out. It is rather specific, but still a useful way to recur a powerful effect.

Additionally, I was thinking you need Stonehorn Dignitary. It's ETB effect allows you to soft-lock out opponents from coming at you, and buying you time to get the pieces you need in place.

I saw Venser in your maybe board. I know you are running Tezz for the tutoring...but venser has that emblem, AND the ability to make Brago unblock able. Just my 2 cents.

Profet93 on Contract for your death

1 week ago

griffstick

I recommend adding Vesuva and Thespian's Stage to copy coffers. This shouldnt affect cabal stronghold too much. I know you don't want to remove too many swamps, its very much worth adding these 2, I cannot speak highly enough of them. A flexible mana base, ESPECIALLY in mono black where urborg helps with colorfixing is HIGHLY worth it. Speaking of strongholds, Volrath's Stronghold is useful as well. Mirage Mirror is versatile tility and can copy coffers too!

I dont see any way for you to deal with artifacts/enchantments other than nev disk. I would recommend adding some of the following All Is Dust, Ugin, the Spirit Dragon, Karn Liberated, Oblivion Stone or the budget counterparts like Lux Cannon, Ratchet Bomb, Spine of Ish Sah, etc...

Corpse Dance could be fun, recur top creature, sac is to commander. Repeatable for 5 mana seems good.

My black deck also is weak to counterspells, as my main (though I do have other options) wincon is a large X spell. You might want to consider Conqueror's Flail or maybe even Boseiju, Who Shelters All. Other people mentioned mana web and the defense grid. I recommend either one or the other, not both. Mana web works well with urborg but doesnt take into account mana dorks/rocks. Defense grid's benefits were explained by a previous user who summed it up quite well. The choice is yours. Additionally, hand disruption is useful in general and will force a blue player to use a counterspell. A great example of this is Mind Twist.

Lastly, Griffstick has a huge.....deck :)

Liquidbeaver on [PRIMER] Ib Halfheart, Goblin Sac-tician

1 week ago

keatonsmask: Thanks for commenting! I agree, enchantments is the biggest thing this deck has a problem with, but that is one of mono-red's biggest weaknesses in general.

I like the Hellkite, and run it in other decks, but in this deck it just affects the table too late (or not at all if it is removed before attacking). It comes out on T6 at the latest, then you wait till T7 to attack, and then that attack has to get through without being blocked or fogged. It is probably something I would suggest running in the budget version of this deck, but once something gets above 4 CMC it becomes really hard to justify in my main one. It's the same reason I don't run Hoarding Dragon, even though there are a lot of important cards I could tutor with it.

Oblivion Stone is basically like running Nevinyrral's Disk in this deck, which is just too hard to recover from, even if it means the same for everyone else.

I used to run Scour from Existence and Spine of Ish Sah, which I think are the best removal options red has that can hit enchantments, but even the fact that I could sometimes cast Spine multiple times a game, it was still too high of a cost and ended up being a dead card.

Instead, I've chosen to go the route of Fork and Reverberate (or alternatively Pyroblast and Red Elemental Blast if your meta is heavy blue) to protect my big sorceries and key creatures from counterspells, or to just copy effects that I like. It isn't the same as being able to remove a devastating Oblivion Ring on my commander, but as a mainboard card I get to utilize them more often than I would the more fringe case of being shut down by an enchantment. There would also be rare occasions where I could copy removal that can hit enchantments and use it to remove the one bothering me too! I've worked to put as much redundancy in the deck as I can to give me the best chance of not being dead in the water after a particularly bad piece of removal or control, but sometimes it still happens.

SaltySpecula on MagicalHacker - List of All Creature Removal Cards

1 week ago

A lot of these are TERRIBLE cards, but still fit the list. A few are creatures with a cast or ETB 'destroy creature/permanent/nonland permanent' bonus effects.

Can't put it in yet since it's in C19, but Meteor Golem Destroys target permanent on ETB. Ulamog, the Infinite Gyre Lux Cannon Desert Twister Angel of Despair Brink of Disaster Maelstrom Pulse Necrotic Sliver Nicol Bolas, the Deceiver Spine of Ish Sah Spread the Sickness Universal Solvent Unstable Obelisk Vindicate Violent Ultimatum Vona, Butcher of Magan Vraska the Unseen

These ones 'might' be stretching your rules, but don't technically break them: Pentarch Paladin Starke of Rath Wild Swing

t3hdarkness on Plague (is) Encouraging No Idiot Servant

2 weeks ago

Its not the best idea, but I run Eye of Doom, Scour from Existence, Unstable Obelisk, and Spine of Ish Sah just to deal with troublesome enchantments like Solemnity.

cdkime on Help with mistrorm ultimus

3 weeks ago

Now that I have a bit more time to run some Gatherer searches, here's what you can do:

There are some colourless cards that could remove Ensnaring Bridge - Lux Cannon, Spine of Ish Sah, Universal Solvent, and Unstable Obelisk. There are some colourless cards that can exile Ensnaring Bridge - Amulet of Unmaking, Karn Liberated, Scour from Existence, and Ulamog, the Ceaseless Hunger. You could probably find some colourless wrath cards that are a bit less discerning in what they destroy/exile.

As you can see, these cards come with a huge drawback--the cost to play. It seems Wizards has decided is how much colourless removal should cost. It makes sense--after all, colourless cards are a bit more friendly on your manabase.

I would highly recommend using removal over the other items you've suggested. Blue is not a good colour for direct damage, and cards like Psionic Gift are worthless outside of an infinite combo.

Also of note, DrukenReaps's suggestion of stealing the Ensnaring Bridge will not help, as the effect is mutual. You would need another card that would allow you to sacrifice the artifact once you've gained control of it.

Phaetion on Exciting Cards in M19

3 weeks ago

There was a lot of cool stuff in the deck but honestly, the only thing I really needed was Meteor Golem. Why? Let's just say my heart's gravitated towards Commander Anthology II, and it would be amazing as a second Spine of Ish Sah in Built from Scratch.

Besides that, I was tempted to build Lathliss, Dragon Queen (the new Sarkhan has sweet art), but found the idea to be not worth my while. Then there's Arcades, the Strategist. Not fond of generals that rely on themselves, nor do I like following the bandwagon.

JakeHarlow on daretti king of junk

4 weeks ago

Also. Universal Solvent is sort of like another copy of Spine of Ish Sah, which is a real powerhouse with Daretti, as you’re likely aware.

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