Spine of Ish Sah

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Rare
Commander 2014 (C14) Rare
Commander 2013 (C13) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Phyrexia (MBP) Rare

Combos Browse all

Spine of Ish Sah

Artifact

When Spine of Ish Sah enters the battlefield, destroy target permanent.

When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.

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C14

C13

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Recent Decks

Spine of Ish Sah Discussion

Farycane on Breya, ComboShaper

15 hours ago

Myr Retriever + Scrap Trawler + Spine of Ish Sah + Krark-Clan Ironworks/Ashnod's Altar + Foundry Inspector/Jhoira's Familiar/Etherium Sculptor

Sac Myr Retriever to KCI/Altar (+2Mana) sac Spine (+4Mana) sac Scrap Trawler (+6Mana) get Myr Retriever back with Scrap Trawler trigger from Spine, get Spine back from itself. If you have at least Mana cost reduce of 2 you can now play Myr Retriever for free, Scrap trawler for 1 and Spine for 5. It's +-0 but you get to destroy a permanent for each time you do this loop (Yep, including lands!)Also gets you back an Artifact from your grave everytime you do this (Thanks to Myr Retriever)

Works with Spine and sac engine with every Infinite Mana combo, too.

BallZniffer on Brago - Wink wink ;)

1 week ago

First off I would like to thank you rj_pico for spending you time to help me better my deck. Regarding the concern of Trial of Knowledge not being that good I would more often than not agree with that statement. But I believe that this deck is an exception mainly by Brago, King Eternal flickers. You draw six cards and get rid of two of the worst cards in your hand. Or perhaps even the best cards, and afterwards cheating them out with cards like Karmic Guide, Reveillark or even Sun Titan. Or just get it back in our hand by casting Archaeomancer.

I also agree that Duplicant would be a very nice inclusion, by the flickers of Brago, King Eternal, Deadeye Navigator and others. And it would be awesome to cheat him out with Recruiter of the Guard! At this moment i do have Spine of Ish Sah because he targets all permanents. And when you get the infinite combo with Strionic Resonator and at least 2 mana by one or two artifacts, you basically will lock the game and win. But I will defenetly try and make some room for Duplicant.

I would also like to add that If you would like a better overview of the perpuse of the individual cards I have created a custom category list. You can find it in the bottom of "Groups". Thanks again

FischAUT on Feldon Toolbox EDH

2 weeks ago

Personally I would cut:

I would add:

TheGiantOfTheJungle on Lord of the tokens

2 weeks ago

Love the deck, really solid base by the looks of it. I only have a couple of recommendations, the major one being ramp. You've got very little of it, and with big expensive counterspells and instant speed interaction I feel it would help a lot.

Secondly its just a card recommendation, Meteor Golem would fit superbly in here, as you can clone him and recur him with Goblin Welder as well, same as you would do with Spine of Ish Sah.

And just a rules clarification for something you mentioned above, when Mirage Mirror becomes a copy of a thing, it doesn't actually get it's enter the battlefield triggers as it is already on the battlefield. I still agree with keeping it though purely because its a versatile piece of kit. Happy hunting!

gdm1989 on Aminatou: Nihilistic Tendencies (Stax)

3 weeks ago

You know you could use a little bit of Venser, Shaper Savant and Spine of Ish Sah just to be that guy >:D

Profet93 on Death n Destruction

3 weeks ago

Loreax

First lets work on the mana base, that's black's strongest power...

Remove... Barren Moor, Everglades, and Polluted Mire. You need swamps. Speaking of swamps....

Urborg, Tomb of Yawgmoth, Cabal Coffers, Vesuva, Thespian's Stage and Deserted Temple are your best friends. Urborg makes everything a swamp and cabal coffers, unlike cabal stronghold gives u for every swamp you control, not basic swamp. Vesuva and thespians stage copy urborg or any land you want. Deserted temple untaps cabal coffers and stronghold.

other potential, but not necessary additions can include the following...

Blue troubles? Cavern of Souls/Boseiju, Who Shelters All.

Gaea's cradle making too much mana? Strip Mine, Wasteland and other cheaper LD alternatives.

Expedition Map to find your lands.

You DESPERATELY need artifact/enchantment removal. This can be done through All Is Dust, Ugin, the Spirit Dragon, Karn Liberated, Nevinyrral's Disk, Oblivion Stone, Scour from Existence Ratchet Bomb and Spine of Ish Sah.

Bonus point: Spine + Trading Post = Repeatable removal. Trading post can help you discard horrible cards you got with erebos to gain life to draw more cards, discard a creature to reanimate later. Creature a chump blocker. Artifact recursion and sac outlet for both creatures and artifacts so they dont get exiled.

Want to be rude? Bitterblossom + Contamination. You can also use Reassembling Skeleton or even trading post tokens to feed contamination.

Demonic Tutor and Vampiric Tutor or the cheap Beseech the Queen can help you improve consistency. Blacks biggest strengths are coffers and tutors, please use and abuse them to your heart's content.

Mind Twist - Best discard spell imo

Imp's Mischief - SUPER UTILITY. Redirect's counterspells to imp's mischief to save your torment of hailfire you spent 20 mana into. Redirect some extra turn spells that target, redirect path....and best of all no one expects it from the black player.

Blue players/instant speed interaction giving you issues? Add Mana Web with urborg to make them tap out always (unless they have rocks or dorks).

A funny idea could be to add Soul Conduit or Mirror Universe to switch life totals since black operates out of life loss. If you add Necropotence (or rather when you do), you can bring yourself to one life and switch with your opponent. Necropotence also has high synergy with vensers journal. Pay life, draw cards, gain life draw cards... necro can be used for redundancy with ur commander in case someone uses nevermore or declaration of naught.

Hero's Downfall for PW removal.

Alhammarret's Archive - For extra card draw.

Thats enough for now. Proxy whatever you cant buy or want to try out. I have several ideas for cuts if you're interested. Cheers!

Cippo on Prepare to Hold your Colour

1 month ago

Lands like Phyrexia's Core and High Market can help you destroy Spine of Ish Sah and Ugin's Nexus more reliably. An easy swap out would be the Urza lands imo, it's fun to shoot for but the odds of getting all 3 in a game is so unlikely. I'm betting you could count every time it's happened on one hand.

Encroaching Wastes could probably be replaced with Strip Mine or Tectonic Edge. 4 mana and a land is pretty expensive.

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