|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
|Commander Anthology Vol. II (CM2)||Uncommon|
|Commander Anthology (CM1)||None|
|Eldritch Moon (EMN)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|Duel Decks: Garruk vs. Liliana (DDD)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Rise from the Grave
Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colours and types.
Price & Acquistion Set Price Alerts
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Rise from the Grave Discussion
1 week ago
Zurgo is definitely a fun commander to play, I would recommend going for the aggro/voltron route. Cards that give Zurgo himself double strike or extra combats for set up. Here might be some cards that can be considered: Seize the Day, Sigarda's Aid, Combat Celebrant, Silverblade Paladin, Arashin Foremost, Bruse Tarl, Boorish Herder, Temur Battle Rage, World at War, Duelist's Heritage, Dictate of the Twin Gods, Ajani, Caller of the Pride
Cards I would recommend cutting would be: Resolute Archangel, Plaguecrafter, Opaline Unicorn, Howling Golem, Fleshbag Marauder, Miraculous Recovery, Risk Factor, Smelt, Hazoret's Undying Fury, Impale, Mind Rot, Repeating Barrage, Rise from the Grave, Shadow Slice, Walk the Plank, Arcane Encyclopedia...oh man there is actually quite a bit...
The most important thing to see when deck building is what is your main goal of your deck? After that it's how to achieve you goal or gameplan. Than add cards to support your game plan. For your Zurgo deck, I would recommend adding in more cheap ramp, removal spells, card draw, than protection. The cards I suggested earlier should be under $5 at most and should be affordable to get.
Hope that helps and feel free to ask for any advice!
2 months ago
There are some ways to leverage it, though:
- Golgari Findbroker can put the saga back in hand, creating some interesting loops.
- Izoni isn't too impactful, but because of the delay, it will arrive when you have all of your mana open.
2 months ago
Unburial Rites is as good or better than either of those because of the flashback opportunity (albeit, you're not running any white mana producing lands) Since you're not playing Zombies, Rise from the Grave isn't any better. The Eldest Reborn is run, but since it can be removed, it's less likely to be effective AND you'll have to wait all the way until T7 without missing a single land-drop to get the effect you're after, which slows you down by 2 turns. Since you're planning on milling yourself, you're going to want at least 4 spells that will bring a creature back, if not 6-8.
2 months ago
I've been dwelling on my previous comment. Forget the Wurm, Rise from the Grave can be used to great effect when returning Doom Whisperer (makes it a zombie) or Lotleth Giant (includes Lotleth Giant in the undergrowth count) from the graveyard. Also, I'm really into splashing green to include Assassin's Trophy, and Rhizome Lurcher. With Whisper, Blood Liturgist, Rhizome Lurcher can also be used to great effect. Activate Whisper, Blood Liturgist, sacrifice it and another creature, then return Rhizome Lurcher from the graveyard. Rhizome Lurcher will enter with +3/+3, plus +1/+1 for each other thing in the graveyard, then can be buffed by Death Baron. I think it can be more effective than Bone Dragon for the reasons stated above! Just my idea, would love to hear your thoughts.
2 months ago
Personally, I would run Connive / Concoct over Gruesome Menagerie. Maybe even Rise from the Grave. You should probably also be running more lands, since its a 3-color deck, even with your current super-low curve. Deck looks like a lot of fun, though.
2 months ago
Really nice deck tech - Thanks!
I would consider swapping Lazav, Dimir Mastermind with The Scarab God (came out after this deck tech) as the commander for this deck. Why? Because I think this deck needs more evasion and focus on Lazav, Dimir Mastermind as a Voltron. But the deck tech as is, is spot on for a control build with The Scarab God . You focus on getting cards into the graveyard which is also perfect for The Scarab God and he don't need the evasion. Kill him and he gets back to the hand. Your ETB creatures does not get double effect from Lazav, Dimir Mastermind they do with The Scarab God and Wight of Precinct Six will just get more fun when The Scarab God calls him back as a +4/+4 zombie
The zombie effects from cards like Necromantic Selection, Rise from the Grave, Grave Betrayal, Lim-Dul the Necromancer, Overseer of the Damned fit very well into the The Scarab God theme.
A few budget suggestions:
- Ancient Excavation
- Demon of Dark Schemes
- Fleet Swallower
I'm brewing on a on not so budget deck - with the awful name: It's alive! It's alive!. I have more focus on steal and clone effects than milling, because I feel more in control with that style :-)
Btw. a really evil combo is tapping Jace's Archivist and then flashing in Notion Thief >:)
2 months ago
I'm really liking this deck! You mentioned splashing green, have considered including the cards you mentioned and something like Vigorspore Wurm with Rise from the Grave? Rise from the Grave is pricey but can make a milled Vigorspore Wurm a zombie plus it's undergrowth mechanic. Thoughts? Looking forward to seeing where this deck goes!
2 months ago
This looks like fun! We have some suggestions on how to improve this deck, but we're not entirely sure what your budget is, so we'll keep ourselves to some low-budget suggestions for now (let us know if you'd like us to elaborate on more expensive stuff too):
- Gonti, Lord of Luxury seems like a really nice card considering your overall strategy; especially if you can find ways to reuse his ETB trigger.
- Harvester of Souls is an exceptionally strong draw engine in a deck like yours.
- Royal Assassin is an exceptional engine of death; makes everyone think twice about tapping their creatures.
- Avatar of Woe/Visara the Dreadful are both very strong, assassin-like creatures, that would do well in your deck, though they are expensive to cast (in some cases).
We were a bit surprised to see you're playing a mono-black kill/sac deck, but without any of the incredible instant-kill power on offer for such a deck. Some examples we would definitely add would be:
And as a side note, we would also recommend Dark Ritual, because it's just awesome ramp.
- Mutilate and Black Sun's Zenith are absolutely awesome kill spells. Now imagine you cast these while you have Grave Betrayal on the field; everything you kill instantly becomes yours :)
- Buried Alive is by far the best tutor you could wish for in this deck; especially with Sheoldred on the field.
- Victimize is wonderful, considering whatever you sacrificed can be retrieved with Sheoldred.
- Rise from the Grave is awesome considering your overall strategy.
- Animate Dead/Dance of the Dead are great cards, cheap to cast, and can target whatever graveyard you wish to get some creatures from.
- Black Market makes a lot of sense in a deck that focuses on killing the way this deck does.
- Underworld Connections is a card we always recommend when it comes to mono-black, because draw is important.
Well that's it for now. We hope these suggestions are of use to you. Please let us know if they're not. Good luck with the deck.
With kind regards,
Mrs. and Mr. NV_1980