Charcoal Diamond enters the battlefield tapped.
: Add to your mana pool.
Printings View all
|Commander 2014 (C14)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Charcoal Diamond occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Charcoal Diamond Discussion
1 week ago
manbearpig90, I care less about the initial cost of a mana-generating artifact and more about how long it takes to pay itself back.
For example, Arcane Signet, Gilded Lotus and Thran Dynamo each take only two turns to pay themselves back, so I have them in nearly ever EDH deck that I have built, but the artifacts in the diamond cycle (Sky Diamond, Charcoal Diamond, and so forth) take three turns to pay themselves back, so I do not use them; the one exception to that is Chromatic Lantern, because of its amazingly useful ability (and the fact that it can be used immediately, whereas the diamonds cannot be, also helps).
2 weeks ago
So I have a few suggestions. Feel free to ignore any/all of them.
I notice Mindlock Orb is in your MB. I think this effect can be powerful in the right meta, but if you do want to run it I think you should run Ashiok, Dream Render first. Being 3 mana rather than 4 is a big deal.
I like that you're running Ponder -- consider running Preordain, too. I realize it's harder to stack your deck for Yuriko triggers with Preordain, but thinking of it as just a 1 mana cantrip should show how good it is. After all, there's a reason it's super-duper banned in modern. Additionally, you can make your Brainstorm a lot better by adding some cheap shuffle effects; currently, if you don't have Yuriko triggers happening, you're likely to get Brainstorm-locked (stuck with two blanks on top of your deck). Traditionally these shuffle effects come from fetchlands like Polluted Delta or Verdant Catacombs, but since these lands are expensive AF, it's worth noting there're other lands that do similar things. Bad River, Flood Plain and Rocky Tar Pit ("Slow Fetches") are good for budget builds, as is Terramorphic Expanse.
If you want to speed up your deck, running as few ETB-tapped lands as possible is pretty much essential. I would cut Submerged Boneyard and Dimir Guildgate for Watery Grave, Drowned Catacomb, Sunken Ruins, Underground River, or even just basics.
Yuriko presents an interesting dilemma as a general: you want your average CMC very high, in order to keep his triggers powerful, but you also want to be able to cast your spells. In general, people use alternate-casting-cost spells to deal with this. Consider running things like Treasure Cruise, Dig Through Time, Temporal Trespass (which makes me giggle when I see it played), The Magic Mirror, Commandeer, etc.
There're other creatures you should consider running, especially if you consider them as recastable after being ninjutsu-ed back to your hand: Baleful Strix, Thalakos Seer, Snapcaster Mage (if you're rich), Cavern Harpy (a personal favorite), Murderous Rider (which strictly better than Murder), Man-o'-War, Rishadan Cutpurse, Spellseeker... Burglar Rat might be funny, though probably not too powerful.
There're some ways to stack your deck not included in your deck. Mystical Tutor and Vampiric Tutor (though vampiric is expensive now) are really, really good. Also note that Counterbalance is another way to exploit topdeck manipulation, especially if you have your Sensei's Divining Top out. Don't forget Mystic Sanctuary.
Finally, don't forget about artifact ramp. Sol Ring is obviously the all-star here, but I think you should be running 2-mana rocks rather than 3-mana rocks. Consider running Arcane Signet, Talisman of Dominance, Fellwar Stone, Mind Stone, Prismatic Lens, Sky Diamond, Charcoal Diamond or Coldsteel Heart instead of Commander's Sphere, Worn Powerstone and Seer's Lantern.
Right. That's all I got. Good luck!
1 month ago
So I think you should run Preordain in addition to your Ponder. It's a similar effect and is a powerful t1 play. I wouldn't run Brainstorm until you run at least three more fetches, though they don't have to be Zendikar/Onslaught fetches to work; consider Terramorphic Expanse, Bad River or even Prismatic Vista.
I think you should run Toxic Deluge, though it can be a bit pricy. Have you considered running snow-covered lands and Dead of Winter? I'm a big fan, even though it gives you less control than Toxic Deluge.
In general, I do not like 3-mana mana-rocks at all -- 2-mana mana-rocks are common enough, and 3-mana mana-rocks feel like they're just a turn behind. In that vein, I think you should cut Darksteel Ingot and Dimir Locket for cards like Dimir Signet, Coldsteel Heart, Sky Diamond or Charcoal Diamond. These are especially good if you lead with a t1 Sol Ring or choose to run Ancient Tomb.
So, I think you should definitely look at running Eater of the Dead. It's a REALLY old card (1994), but it's actually kinda funny in Phenax, God of Deception. You can use its ability to exile a creature you've milled and untap him, then tap him using Phenax and repeat.
You could consider running Lantern of Insight or (if you got $$$) Field of Dreams. These can give you intel as to whether you want to mill an OP before they draw or on their end step, which in turn lets you choose their draws for them. (In modern/some legacy, this is called 'lantern control.')
One thing that I notice frequently going wrong with decks with generals who don't directly produce card-advantage is that they often simply run out of cards. I highly suggest bringing Fact or Fiction in from your maybeboard, and potentially running things like Chart a Course, Night's Whisper, Treasure Cruise, Necropotence, Dig Through Time, Chemister's Insight etc. to make up for this.
Right. That's all I got. Good luck.
1 month ago
If you're trying to win with a big enough board of creatures, you'll reach critical mass faster if you sac them to Plunge into Darkness or Reprocess. Planar Portal is awfully inefficient. You're not cheating Eldrazi into play, so tutoring for the piece directly seems way faster. Crystal Ball is cute, but this doesn't feel like the deck for it. Black is loaded up on ways to tutor, reanimate, scry, draw, etc. On the whole, I would examine how many artifacts you're playing. Of what's there, I'd look for upgrades, as well. Arcane Signet is strictly better than Charcoal Diamond, because that is the world we live in.
1 month ago
Oh, I forgot, I really think Astral Cornucopia is a trap. My son was running it in his Vorel of the Hull Clade deck, which has a metric ton of proliferate and it was really underwhelming. Not to mention that you lose a whole turn when you cast it. I'd really just go Charcoal Diamond there and call it a day. Also, look into Bubbling Muck....
1 month ago
So I am not sure how you feel about this because of the budget and I am not sure how competitive your play group is, but I suggest a few more mana rocks to help get going faster. Charcoal Diamond and Commander's Sphere are good and budget friendly. Solemn Simulacrum is also really good, Play it, get a land, sac it to draw a card and cast your commander. Awesome deck though!
2 months ago
Some wholesale changes after a weekend with my buddies, leaning even harder away from storm-style cards and fewer creatures overall:
In: Shadowspear, Essence Harvest, Nyx Lotus, Sangromancer, Extraplanar Lens, Phyrexian Arena, Swiftfoot Boots, Venser's Journal, Soul Channeling, Withering Boon, Tendrils of Corruption, Arcane Signet, and 22 Snow-Covered Swamps
Out: Greed, Blood Celebrant, Demon's Horn, Deathgreeter, Magus of the Coffers, Tendrils of Agony, Vampire Nighthawk, Charcoal Diamond, Haunted Crossroads, Knight of the Ebon Legion, Diabolic Intent, Spawning Pit, Crypt of Agadeem and 21 Swamps
2 months ago
I would probably say most are around a 7, with a couple 8s and 9s. I agree with switching some of the rocks, the Charcoal Diamond I had but cut for Jet Medallion . But could switch a few around for slight improvement. Mox I could take or leave, I just liked the cheapness tbh. Lol ya unfortunately I don't have a crypt or it'd go in. Pharika's cure was for spot removal and life gain simultaneously. As well as being double But could take or leave, rarely has done anything major in any game. Would u play doom blade, go for the throat, or murder if u would replace it? Corrupt is another that was used for spot removal and lifegain, I don't generally attack too much other than with k'rrik or one of the beat sticks so idk if the whip would be super useful