Charcoal Diamond enters the battlefield tapped.
: Add to your mana pool.
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Charcoal Diamond Discussion
2 days ago
So, I just have a few suggestions real quick, but they are going to require 10+ cards in the deck to be changed.
First, this deck has a fairly high average mana cost, but only 31 lands. Less than 1/3rd of your deck is mana producing land. You'll want 36 land, at least, plus mana accelerators like Rakdos Signet. Even my more casual decks, like Ghave: Baby Makin' and Alimony, uses 35 lands plus 15 cards that ramp or can function as ramp- for a total of 50 cards that care about mana. This results in a deck that always has the mana to make its strong plays and develop early.
Now, I know what you're thinking. "Pook, don't you flood a lot having half of your deck devoted to mana production?"
No, I don't. Not with a Commander that has an activated ability, not with lots of mana hungry cards that, once they hit the table, I win. Your Commander also has an activated ability. A very powerful one. You're going to want the capacity to activate her throughout the game in order to change the flow of it-- someone not paying attention and swinging a Blightsteel Colossus at you isn't a big deal if you have 7 mana and Olivia on board (stealing creatures during combat is the best). Notwithstanding, you want Olivia to get big because it only takes 21 damage from her to win you the game.
You don't have to go that far into it, though. Simply having 36 lands + some number of mana rocks to smooth your draws so you are forced to mulligan less would be ideal. For this reason, I suggest these cuts:
Your worst creatures, like Twins of Mauer Estate, Falkenrath Reaver, Furyblade Vampire (he's not good. Spending a card for a minor damage boost isn't great in a multiplayer-centric format where life totals are 40), etc.. Put lands in their places, dropping at least 5 cards.
Other cards that can be cut because they're not great in Commander- Eliminate the Competition (Hex exists for 1 mana more, and doesn't make you sacrifice 6 creatures to play it. Also, it's not very good and no one runs it, so EtC is even worse in comparison). Fiery Temper is meh, 3 for 3 damage isn't exactly great in 40 life formats. Sure Strike (Loxodon Warhammer is better because it sticks around for longer than 1 turn and gives evasion, for example). Voldaren Duelist. Ravenous Bloodseeker. Markov Crusader.... honestly, there's a lot of creatures that could probably be dropped for more efficient ones, but dropping about 6-10 cards for the following will help:
Sol Ring, Rakdos Signet, Talisman of Indulgence, Worn Powerstone, Darksteel Ingot, Commander's Sphere, etc., would be a good start. Ones like Coldsteel Heart, Charcoal Diamond, Fire Diamond, could be useful if you needed even more mana rocks.
Once you get your mana base settled, the deck should start rolling more smoothly and you can see what you're able to do with it. Adding more draw (Phyrexian Arena, Skullclamp) would be important, more tutors are always helpful, and fun stuff like Contamination and Bloodghast could keep your opponents from interacting with you while you beat them down, etc., but I'll save that for another time once your mana situation is sorted, as that's a far larger issue right now (not having mana = you can't do anything, after all).
5 days ago
One last piece of advice: you run way too many lands. Most EDH decks, unless they focus on lands as their core mechanic, run an average of 36-38. I'd strongly suggest you cut back and instead add some mana ramp. Suggestions there would be Wayfarer's Bauble (one of the best ways to ramp actual land in a non-green deck), Burnished Hart, Solemn Simulacrum (an EDH staple), Knight of the White Orchid, Orzhov Signet, Pristine Talisman (on theme with life gain), Thran Dynamo, Gilded Lotus, Marble Diamond, Charcoal Diamond, and Coalition Relic.
Obviously, don't include all of these. But I would cut back to probably 36 lands, and include at least 4. 36 is what most players I've encountered seem to run, and I've found it works best for my decks as well. That'll open up a few slots for other cards as well.
Anyhow, sorry to spam your wall. I think that's 3 long posts now? I hope some of them were helpful.
3 weeks ago
Artifact ramp for a mono black deck: Charcoal Diamond, Coldsteel Heart, Expedition Map, Thought Vessel, Mind Stone, Thran Dynamo, Hedron Archive, Basalt Monolith, Grim Monolith, Worn Powerstone, Solemn Simulacrum, Caged Sun, Gauntlet of Power, Commander's Sphere, Star Compass
Not sure what the strategy is tho. I'd suggest Nim Deathmantle and Ashnod's Altar. Both are pretty useful on their own, and sometimes you can use them to combo (for example, with your Grave Titan to make infinite tokens).
1 month ago
Awesome, nice deck.
Some other cards that would work well with this deck:Victimize, Rise of the Dark Realms, Necromancer's Stockpile, Palace Siege, Sidisi, Undead Vizier, Champion of Stray Souls, Living Death, Gray Merchant of Asphodel
1 month ago
Some ideas on some other great black cards that would fit well: Gray Merchant of Asphodel, Magus of the Coffers, Black Market, Grave Pact, Bad Moon, Phyrexian Arena, Vampiric Rites, In Garruk's Wake, Living Death, Rise of the Dark Realms, Victimize.
1 month ago
1 month ago
First things first, I would lower your land count to 35. You shouldn't need much more than that due to being Mono, and Black gets a lot of good ramp cards. Barren Moor and Myriad Landscape should be removed for sure. I would say Crypt of Agadeem needs testing. Personally I find it to be too slow.
Under your Artifacts, I would personally cut Charcoal Diamond due to it being a fairly weak mana rock. My suggestion would be Mana Crypt but you don't have to replace it. Coat of Arms is great but I have never found a need for it. It is something I cut. It is great when I have a lot, but if I have a lot, I should already be winning. This is what we call "Win More" but it could also hurt you. Consulate Dreadnought is an easy cut. You would usually rather attack with the Zombies. Door of Destinies is another card I would cut. It's only getting counters when you cast spells, while Gisa is usually swarming with tokens. Door of Destinies is a personal choice, and the best card I just suggested to be cut.
As you want more mana ramp, especially due to my cut of Charcoal Diamond, get a Black Market.
I'll get to the Sorceries and Creatures later. Those two with Instants are all personal choices.
I'm not sure how much I've helped with cuts so far as I've made a few suggestions. We will figure this out.