Charcoal Diamond


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Seventh Edition (7ED) Uncommon
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Charcoal Diamond


Charcoal Diamond enters the battlefield tapped.

: Add to your mana pool.

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Recent Decks

Charcoal Diamond Discussion

DrkNinja on Ad Sidisi

2 weeks ago

That's all I got man, but I will say I'm not sure that this deck is worth the investment... one counter and all your hard work goes to shit.

Madcookie on

2 weeks ago

For more discard you can put Bottomless Pit and Nezumi Shortfang. As far as mana rocks go I counted 11 and thats a bit much for aggro deck. Charcoal Diamond and Rakdos Cluestone don't seem good enough to warrant a place in the deck. Rogue's Passage is a nice utility land and you can even finish someone off with an unblockable Rakdos. Rix Maadi, Dungeon Palace is a very nice discard land too.

For extra stax Winter Orb, Torpor Orb but they might hurt your deck too.

NV_1980 on Hello again...

1 month ago

How about adding some mana rocks and some draw options to increase this deck's speed somewhat? In terms of mana rocks:

Draw options:

Slimo106 on Geth EDH

2 months ago

My first recomendation would be to lower the CMC, as 4.38 is pretty slow. Include some mana rocks like Charcoal Diamond or Jet Medallion to help you with that.

Lord_Khaine on Pattern Recognition #63 - Phyrexia, ...

2 months ago

This article made me realize that my playstyle and how it progressed is rather Phyrexian in nature. One compromise at a time, for a bit more power each step of the way.

I started with Gray Merchant of Asphodel in a casual Black Devotion deck, and my playgroup started attacking me because all the life I'd gain from one Merchant suddenly made me draw attention. Plus, Merchants would let me get past the occasional wall of slivers that would appear. I liked the casual pace, and preferred decks that took a few turns to really get started because it was casual Magic, because I was new and hated the idea of people being doomed for not having a bunch of plays done by turn two. But people beginning to attack to kill me before I even had a Merchant in hand, and I was looking for a way to improve things.

Then I discovered cards like Jet Medallion, Charcoal Diamond, and Sol Ring, and began trying artifact ramp to cast large creatures such as Grave Titan and Pestilence Demon backed by a Whip of Erebos. I felt Sol Ring was a bit unfair, but my playgroup began trying to attack me from the start. I could remove Sol Ring and power down a bit to look less menacing, or I could take things farther.

I heard mass land destruction in casual Magic was an awful thing to do, but I decided to invest in Death Cloud. I finally didn't have to worry about my playgroup rushing to kill me by turn five because they had no lands, but at least one player - the most prominent aggro player - hated it and refused to play.

Turns out, when you make one choice that's close to the line of "I'll never do that", the line moves all on its own, and a bit more Phyresis doesn't seem too bad.

Moral of the story: Join Phyrexia.

JoosetheMuice on Scarab God Zombie Party

2 months ago

I'd remove some of the vulnerable mana rocks Sky Diamond, Charcoal Diamond, and MindStone all come to mind. Id replace them with Read the Bones, Frantic Search, and Burnished Hart all of which can help you hit those much needed lands. More spot removal is key, and maybe a better counter than Undermine. Noxious Gearhulk and Diluvian Primordial are both great adds, and removing the zombie tribal subtheme will open up a lot of options, and allow you to remove things like Door of Destinies, Maalfeld Twins, Undead Warchief etc

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