Charcoal Diamond

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2014 Uncommon
Seventh Edition Uncommon
Classic Sixth Edition Uncommon
Mirage Uncommon

Combos Browse all

Charcoal Diamond

Artifact

Charcoal Diamond enters the battlefield tapped.

: Add to your mana pool.

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Charcoal Diamond Discussion

PookandPie on Tribal Vamps

2 days ago

So, I just have a few suggestions real quick, but they are going to require 10+ cards in the deck to be changed.

First, this deck has a fairly high average mana cost, but only 31 lands. Less than 1/3rd of your deck is mana producing land. You'll want 36 land, at least, plus mana accelerators like Rakdos Signet. Even my more casual decks, like Ghave: Baby Makin' and Alimony, uses 35 lands plus 15 cards that ramp or can function as ramp- for a total of 50 cards that care about mana. This results in a deck that always has the mana to make its strong plays and develop early.

Now, I know what you're thinking. "Pook, don't you flood a lot having half of your deck devoted to mana production?"

No, I don't. Not with a Commander that has an activated ability, not with lots of mana hungry cards that, once they hit the table, I win. Your Commander also has an activated ability. A very powerful one. You're going to want the capacity to activate her throughout the game in order to change the flow of it-- someone not paying attention and swinging a Blightsteel Colossus at you isn't a big deal if you have 7 mana and Olivia on board (stealing creatures during combat is the best). Notwithstanding, you want Olivia to get big because it only takes 21 damage from her to win you the game.

You don't have to go that far into it, though. Simply having 36 lands + some number of mana rocks to smooth your draws so you are forced to mulligan less would be ideal. For this reason, I suggest these cuts:

Your worst creatures, like Twins of Mauer Estate, Falkenrath Reaver, Furyblade Vampire (he's not good. Spending a card for a minor damage boost isn't great in a multiplayer-centric format where life totals are 40), etc.. Put lands in their places, dropping at least 5 cards.

Other cards that can be cut because they're not great in Commander- Eliminate the Competition (Hex exists for 1 mana more, and doesn't make you sacrifice 6 creatures to play it. Also, it's not very good and no one runs it, so EtC is even worse in comparison). Fiery Temper is meh, 3 for 3 damage isn't exactly great in 40 life formats. Sure Strike (Loxodon Warhammer is better because it sticks around for longer than 1 turn and gives evasion, for example). Voldaren Duelist. Ravenous Bloodseeker. Markov Crusader.... honestly, there's a lot of creatures that could probably be dropped for more efficient ones, but dropping about 6-10 cards for the following will help:

Sol Ring, Rakdos Signet, Talisman of Indulgence, Worn Powerstone, Darksteel Ingot, Commander's Sphere, etc., would be a good start. Ones like Coldsteel Heart, Charcoal Diamond, Fire Diamond, could be useful if you needed even more mana rocks.

Once you get your mana base settled, the deck should start rolling more smoothly and you can see what you're able to do with it. Adding more draw (Phyrexian Arena, Skullclamp) would be important, more tutors are always helpful, and fun stuff like Contamination and Bloodghast could keep your opponents from interacting with you while you beat them down, etc., but I'll save that for another time once your mana situation is sorted, as that's a far larger issue right now (not having mana = you can't do anything, after all).

JaysomeDecks on Kambal's Advisory Board

5 days ago

One last piece of advice: you run way too many lands. Most EDH decks, unless they focus on lands as their core mechanic, run an average of 36-38. I'd strongly suggest you cut back and instead add some mana ramp. Suggestions there would be Wayfarer's Bauble (one of the best ways to ramp actual land in a non-green deck), Burnished Hart, Solemn Simulacrum (an EDH staple), Knight of the White Orchid, Orzhov Signet, Pristine Talisman (on theme with life gain), Thran Dynamo, Gilded Lotus, Marble Diamond, Charcoal Diamond, and Coalition Relic.

Obviously, don't include all of these. But I would cut back to probably 36 lands, and include at least 4. 36 is what most players I've encountered seem to run, and I've found it works best for my decks as well. That'll open up a few slots for other cards as well.

Anyhow, sorry to spam your wall. I think that's 3 long posts now? I hope some of them were helpful.

Addrum on Bunch a black

3 weeks ago

Artifact ramp for a mono black deck: Charcoal Diamond, Coldsteel Heart, Expedition Map, Thought Vessel, Mind Stone, Thran Dynamo, Hedron Archive, Basalt Monolith, Grim Monolith, Worn Powerstone, Solemn Simulacrum, Caged Sun, Gauntlet of Power, Commander's Sphere, Star Compass

Toxic Deluge is perfect as a wrath that can deal with indestructible creatures. There's also Black Sun's Zenith.

Not sure what the strategy is tho. I'd suggest Nim Deathmantle and Ashnod's Altar. Both are pretty useful on their own, and sometimes you can use them to combo (for example, with your Grave Titan to make infinite tokens).

RazortoothMtg on Gold Plated Rims

1 month ago

Fractured Powerstone could be any number of better cards, including Charcoal Diamond, Fellwar Stone, Coldsteel Heart, and Prismatic Lens are all better than it.

iAzire on ghoulcaller mono black

1 month ago

First things first, I would lower your land count to 35. You shouldn't need much more than that due to being Mono, and Black gets a lot of good ramp cards. Barren Moor and Myriad Landscape should be removed for sure. I would say Crypt of Agadeem needs testing. Personally I find it to be too slow.

Is it within your budget to get Snow-Covered Swamp with Extraplanar Lens?

Under your Artifacts, I would personally cut Charcoal Diamond due to it being a fairly weak mana rock. My suggestion would be Mana Crypt but you don't have to replace it. Coat of Arms is great but I have never found a need for it. It is something I cut. It is great when I have a lot, but if I have a lot, I should already be winning. This is what we call "Win More" but it could also hurt you. Consulate Dreadnought is an easy cut. You would usually rather attack with the Zombies. Door of Destinies is another card I would cut. It's only getting counters when you cast spells, while Gisa is usually swarming with tokens. Door of Destinies is a personal choice, and the best card I just suggested to be cut.

As you want more mana ramp, especially due to my cut of Charcoal Diamond, get a Black Market.

I don't like Graf Harvest, you already have Zombie Master, I would also include Filth. Unblockable is better than still being able to be blocked.

I just realized, you also need an Expedition Map. It can find, Cabal Coffers (95% of the time this is what you get), Urborg, Tomb of Yawgmoth, or Reliquary Tower. Whatever you need at the time.

Hissing Miasma is okay, I think Koskun Falls is better. I don't personally run either, but again that's personal choice.

I'll get to the Sorceries and Creatures later. Those two with Instants are all personal choices.

I'm not sure how much I've helped with cuts so far as I've made a few suggestions. We will figure this out.

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