Charcoal Diamond


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Seventh Edition (7ED) Uncommon
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Charcoal Diamond


Charcoal Diamond enters the battlefield tapped.

: Add to your mana pool.

Price & Acquistion Set Price Alerts





Recent Decks

Charcoal Diamond Discussion

lilgiantrobot on Yahenni EDH

2 weeks ago

Yahenni is a good candidate for a budget deck. Some thoughts.

Gift of Orzhova counts as both black and white, so its out of your color identity (unless your group has house rules about hybrid cards).

30 lands is very, very low. Your 6cc and up cards are going to have a huge problem being cast reliably. Your mana acceleration isn't strong enough to make up for it with only two sources, one of which costs 6 itself. Several more lands and even basic things like Mind Stone, Charcoal Diamond, and Fellwar Stone will make a huge improvement.

Fleshbag Marauder is Executioner #2. I'd also consider Barter in Blood/Innocent Blood over more costly single target removal like Grisly Spectacle.

Phyrexian Reclamation is a casual edh all-star. You always want to have creatures to keep Yaheeni safe. Palace Siege is really decent too, and Reassembling Skeleton brings itself back to be sac'ed again.

TurtleZoom on A Demon's Promise

3 weeks ago

Braingamer, and crowned,

I have playtested this deck as well as my other decks more times than I can count, and I have never once run into the problems you guys describe. The main problem with Rakdos, Lord of Riots, is that pesky additional casting cost of dealing at least one damage to a player.

I have conceded that Charcoal Diamond and Fire Diamond are helpful additions to the deck, and are great for casting Rakdos a turn earlier, but colorless mana rocks like Mana Vault, and Thran Dynamo kind of defeat the purpose of the deck. The deck's main purpose is to generate as much damage as possible, which for one thing you are hurting your opponents, but for another you are potentially casting Eldrazi for free, or creating massive pools for creatures with in their mana costs ie:Walking Ballista, Grenzo, Dungeon Warden, Lightning Serpent, and Endless One.

Thank you both very much however for your input.

P.S. bumcheeks thank you too I would never have known Pyrohemia existed without that.

crowned on A Demon's Promise

3 weeks ago

I agree with Braingamer that more ramp is required, however it's colored you wan't to guarantee an early turn Rakdos. Charcoal Diamond, Fire Diamond are great additions. You should aim for around 50 Land + Ramp cards to get your deck going, otherwise you'll be just forced to topdeck for a land drop every turn.

NV_1980 on What's Yours is Mine.

2 months ago


I love this build, its constraints and its theme. Just wondering though: is it also meant to be casual? I'm just thinking that for only a few bucks, you could add some ramp options to make it a bit faster. Charcoal Diamond, Dark Ritual, Sol Ring and Thought Vessel come to mind as budget options (Sol Ring being the most expensive one).

As for other options, Animate Dead is a nice, cheap CMC way to steal from someone's graveyard. Since you have several ways in the deck to force discards, I was thinking it would also be nice to profit from that by adding Geth's Grimoire. This becomes especially useful in multiplayer, as you do not necessarily need to be the one forcing the discards :)

Hope this helps! Happy gaming :)

t3hdarkness on Life

2 months ago

Your deck shares some superficial similarities to my Get a Life, Licia

Since the Act of gaining Life is more important than how much life you gain and since most of your creatures are very small with almost no recursion, and your commander is targeted removal on a stick, I would take out some of the field wipes, removal, and mana rocks.

If you want specifics:

  1. Vizkopa Confessor
  2. Beacon of Immortality
  3. Skeletal Scrying
  4. Swords to Plowshares
  5. Shrine of the Forsaken Gods
  6. Boon Reflection
  7. Trespasser's Curse
  8. Bontu's Last Reckoning
  9. Day of Judgment
  10. Deadly Tempest
  11. Debt to the Deathless
  12. Charcoal Diamond
  13. Marble Diamond
  14. Thran Dynamo
  15. Worn Powerstone
  16. Gideon Jura

NV_1980 on Athreos, God of the Shadowborn

2 months ago

This looks incredibly funny to play :) There are however two major snags to overcome, in order for this to really work well:

  1. Ramp: right now the ramp you have added is conditional and cannot be used early-game. That makes this deck slower than it has to be. At the very least, I would add Orzhov Signet, Charcoal Diamond, Dark Ritual and at least one or two more cards like these. Ramp is especially important in the beginning of your game; you want to flood the field with your Apostle's fast.

  2. Card-draw: Only Skullclamp currently helps you to draw cards. This slows you down too. It would in my opinion be wise to add stuff like Dark Prophecy and/or Phyrexian Arena.

Hope this helps. Let me know how the matches went that you've played with this; I am curious :)

Savaaage on [Primer] Nightmare by Design (Chainer) UPDATED

3 months ago

I've mentioned it earlier but I think it's worth noting, with your current archetype in mind, that there isn't enough of a support package to fully utilize Mana Vault. I think you're safe on replacing it with Gilded Lotus or any 2 CMC Monoblack rock: Coldsteel Heart, Charcoal Diamond, Jet Medallion.

The untap during upkeep clause, paying 4, deals damage to you if you don't. I don't like all of these factors about this card.

Honestly in retrospect, cut it for Basalt Monolith, which will open up an avenue for infinite mana w/ Rings of Brighthearth into Exsanguinate or Torment of Hailfire.

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