|Commander / EDH||Legal|
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|Classic Sixth Edition||Uncommon|
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Charcoal Diamond enters the battlefield tapped.
: Add to your mana pool.
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|Have (8)||ironax , ericalt91 , Lucretian , buildingadeck , bakeraj4 , raymaverick97 , , dplerner|
Charcoal Diamond Discussion
4 days ago
1 week ago
This deck looks like a lot of fun to play. Damage on damage on damage on damage. But the mana curve seems a little steep. I would add in a couple more mana rocks like Worn Powerstone, Thran Dynamo, or Hedron Archive. If you think colored mana would be better, Fire Diamond, Charcoal Diamond, Rakdos Keyrune, or Kolaghan Monument would do nicely.
I'd look at cutting some of the lower-power cards like Razortip Whip, Jayemdae Tome, or Trepanation Blade to make room. Also, I should warn you about the risk of running Phage in commander. Any blink cards, or potentially even Oblivion Ring-like cards (with removal) would spell death for you. You know your playgroup best, but I still felt I should say something.
2 weeks ago
Commander's Sphere love this card
1 month ago
Yeah, I definitely get the constricting nature of the deck by winning through attrition and you have some of the most impactful denial cards. I just have a similar deck but don't see some of the haymakers I usually rely on to win the game in the end.
I'd have to recommend Grave Titan for obvious reasons but also Kalitas, Traitor of Ghet. My list runs Gravecrawler and Bloodghast so maybe you'd find less value without them but Kalitas does it all. He's a growing lifelinker, sacrifice engine, token generator, AND Graveyard police.
On the more controlling side, I'd recommend Smallpox and Crypt Rats, the former is obviously not as good as Pox but still valuable. Crypt Rats on the other hand is an easily recurrable means of board control. I'm also a strong advocate of Attrition for making use of your Bitterblossom (and Ophiomancer) tokens or Bloodghast/Gravecrawler/Reassembling Skeletons. Attrition, Mind Slash, and Skullclamp are like the holy trinity of my deck.
In terms of what to remove, I'm not convinced that paying 6 mana for Burnished Hart does enough to warrant a slot. As well, I have to imagine Disciple of Bolas is unreliable because you can't count on it eating anything other than Bloodghast or Nether Traitor which hardly seems worth the slot so I'd cut it too. Do you honestly get enough mileage out of Basalt Monolith? I know it goes infinite with Rings of Brighthearth which is neat with Exsanguinate or Torment of Hailfire but it seems a little too cute for me. If you wanted to include Fetchlands, I could see Rings being worthwhile (since you have Crucible of Worlds) but since that's pretty expensive, I can imagine giving both of them the axe.
1 month ago
Good land ramp
Remove two counters and it's a power 1 or less creature that draws you a card!
Scry is almost carddraw!
Protection for your commander.
Good land to add
Makes daemons. Nice right?
Makes people think twice
you have a lot of black symbols
I think you might need more carddraw.I recommend 6-8 drawcards
one of the better draws
draws you a card every turn
multiple per turn if you're feeling it.
Drain a lot of people so you can fuel your carddraw
If you have too much mana, carddraw!
a really annoying card for your opponent.
Free token every turn?
Bring creatures back. then kill them, them bring them back!
bring big creatures back!
You like killing your own things right?
You can kill your own creatures and get carddraw
1 month ago
On the watchlist to be removed (flexspot):
- Liliana, Heretical Healer: Intended as a reanimation spell that could be reanimated itself by Balthor, but proved itself to be too limitative. The new Liliana, Death's Majesty seems better.
- Chainer, Dementia Master: Intended as a Plan B to Balthor. But I'm not satisfied with this guy.
- Yawgmoth's Will: Not as much as effective as I wished in this deck. It's more intended for combo decks.
I have the feeling the deck needs more Creatures and Mesmeric Orb.
1 month ago
Commander is usually a slower format, where it's not too difficult to get a lot of mana. For this reason I wouldn't focus so much on very small creatures that won't do anything. You have to remember that players have 40 life and if early game the only thing you will do is chump-block with something like Vampire Cutthroat you won't get very far...
To play with Razaketh, the Foulblooded I would play stuff that doubles your mana, stuff that takes advantage of dieing and then either go tokens or go reanimator style. A must have I think is Crypt Ghast, because with some artifact ramp you can get him out turn 3 and your commander turn 4 (also he has extort so he can gain you life). Another card to heavily increase your mana is Cabal Coffers, I'm certain there are a few others.
As you can see there is quite some ramp available. For this reason I would only choose the very best cards among the ones you listed. Bloodsoaked Champion goes very well with your strategy, the same counts for Blood Artist, Supernatural Stamina is a nice little combo with your commander.
As you want to take advantage of stuff dieing I would not go all out on your commander, but also have other sac outlets, like Yahenni, Undying Partisan (which is on your list), High Market, maybe even Nantuko Husk or something similar.
How about you make a complete list so that we can help you in finding synergies with the rest of the cards (I'd love to see your enchantments, artifacts, etc).
2 months ago
First, let's look at our ramp options:
Myr are an old favourite of mine, and definitely of use here. When speaking of artifacts, there are quite a few low costed "rocks" in your colours: Rakdos Signet, Charcoal Diamond, Fire Diamond, Talisman of Indulgence to name a few :)
And finally, Bog Witch can turn dead cards in your hand into dark rituals.