|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
Charcoal Diamond enters the battlefield tapped.
: Add to your mana pool.
Charcoal Diamond Discussion
1 week ago
For lands, Cabal Stronghold doesn't make any sense. You're running 7 Basic Swamps. If you wanted to put in Cabal Coffers with Urborg, Tomb of Yawgmoth , that could work, but I doubt you want to put your money there. Cascading Cataracts, Waterveil Cavern, Survivor's Encampment, Shimmering Grotto, Rupture Spire, Guildmage's Forum, and Gateway Plaza should be the next to go. You're running a 2-color deck, so you don't need such bad fixing. I'd also lose Everglades.
Nighthowler is the only really bad creature that I see, although you'll probably want more if you're on the self-mill plan. Triskaidekaphobia and Tree of Perdition are cute. I don't think I would run that, but if you're going to, run Clutch of the Undercity and Dimir House Guard to tutor up the pieces.
Spinal Embrace is a cool card, but it's pretty inefficient. For that kind of mana, you could be running Kindred Dominance , Crux of Fate , Deadly Tempest , Decree of Pain , Extinguish All Hope , or Life's Finale (I would go with this one, given your commander). Cancel is a no-go. Counterspell , Negate , Swan Song , Countersquall , Dissolve , Arcane Denial , Disallow , Sinister Sabotage and Dream Fracture should all be in the deck before Cancel.
Tome of the Guildpact is pretty bad in this deck. If you want rocks, you should be running Sky Diamond , Charcoal Diamond , Coldsteel Heart , Mind Stone , Thought Vessel , and Talisman of Dominance before you touch that or Darksteel Ingot in a 2-color deck. If you're looking for card draw, Phyrexian Arena , Syphon Mind , Fact or Fiction , Tidings , Sign in Blood , and Night's Whisper are all better.
If you wanna mill, Altar of the Brood , Mesmeric Orb , Dread Summons , Sphinx's Tutelage , Psychic Corrosion , Traumatize , Patient Rebuilding , Memory Erosion , and Whetstone are all more powerful than Millstone (though I do appreciate it's OG status).
If you want to see what other people are playing in their Scarab God decks, I recommend checking out the EDHREC page for him.
1 week ago
I like Undying Evil for this kind of deck. Does great things with Gary, Tree of Perdition, etc. Also, since you can sac at instant speed, Mesmeric Fiend permanently exiles, since you can sac it in response to the ETB trigger, making it better than Kitesail Freebooter and other newer cards that have been worded to avoid that interaction. I agree that Grave Pact is a must-have. Some more ramp and card draw wouldn't hurt. I'm partial to Jet Medallion , Charcoal Diamond , Mind Stone , and Thought Vessel for rocks, and Syphon Mind is my favorite mono-black draw spell.
As for lands, Crypt of Agadeem would be good here. Phyrexian Tower just got reprinted. It's a bit pricey, but it is VERY good, and having been $60 just a few months ago with no likely reprint in the near future, pick it up now. Temple of the False God is a bad card, full stop. It is never correct to include it. Ever. That's not just me talking, but virtually every EDH content creator out there.
I'm not sure how you feel about the budget issue with Mikaeus, the Unhallowed , but it would be a very good addition, even before taking the combo with Walking Ballista or Triskelion into account. It's a solid addition to a black deck, and there are some affordable tutors that can get both pieces like Beseech the Queen , Diabolic Intent (on theme, so maybe add it regardless), Sidisi, Undead Vizier (also on theme!), and Netherborn Phalanx .
As for reanimation, Rise from the Grave is pretty inefficient, and upgrading to Animate Dead , Victimize (on theme!), Dread Return (apparently there's a lot of sac'ing in black, who knew?), Sepulchral Primordial (great with repeatable ETB effects), Rise of the Dark Realms (expensive, but a black staple in EDH), Necromancy , Thrilling Encore (great if you can sac with Dictate of Erebos or Grave Pact ), Ever After (one more mana for twice the value), Whisper, Blood Liturgist , Champion of Stray Souls (so much sac'ing), Hell's Caretaker (again, so much sac'ing), Ink-Eyes, Servant of Oni , Rescue from the Underworld (on-theme), Infernal Offering (sac!), Necromantic Summons (strictly better than Rise), Zombify , and Footsteps of the Goryo (...sac).
3 weeks ago
I feel like you can move away the board wipes and substitute with cards like Innocent Blood , Virtus's Maneuver , Dictate of Erebos / Grave Pact , Fleshbag Marauder / Plaguecrafter / Merciless Executioner
Personally I don't like PW. I think they're way to fragile against three / four other people playing against me.
One thing that always traps people is "any ramp is good" but in reality turn 1/2/3 ramps makes the difference so it's better to use cards like signets, Mind Stone , Charcoal Diamond , Moss Diamond , Star Compass . Personally, Semblance Anvil is doing god's work for me.
But overall I like your list and your mentality avoiding the boring Mikaeus, the Unhallowed + Triskelion combo.
Glissa is an awesome cmd but Black and Green doesn't have a lot of cool interactions with artifacts like Blue and Red.
I'm posting my list soon so stay tunned if you want to dig anything xd.
3 weeks ago
Dark Impostor is another removal spell on a stick that exiles the creature it targeted as well as gains its activated abilites, all for low CMC and low $. Same goes for Drana, Kalastria Bloodchief but she powers herself up for a quicker kill. Guul Draz Assassin and Big Game Hunter also fit into this category.
For single target kill spells: Sever the Bloodline is a bit overcosted for most targets but is a pretty good token killer, Price of Fame is cheap enough if targeting opposing commanders and lets you dig through your library looking for answers. Tragic Slip is low CMC and can be a way around indestructible.
For mass removal, Mutilate and Black Sun's Zenith are inexpensive options. Nevinyrral's Disk can wipe the board of both artifacts and enchantments which black flat out has no real way to directly deal with.
But one of black's specialties is getting opponents to sac their owns permanents, especially creatures: Gatekeeper of Malakir , Chainer's Edict , Geth's Verdict , Plaguecrafter , Slum Reaper , Fleshbag Marauder , Diabolic Edict
For some additional artifact ramp: Charcoal Diamond , Mind Stone , Worn Powerstone , Hedron Archive Unstable Obelisk with the Obelisk doubling as 'hit anything' removal and the Stone and Archive being some card draw as well.
For mono black Cabal Stronghold is a cheap option to gain extra mana late game.
I didn't price check everything listed above but nothing there should be too outrageously priced.
3 weeks ago
Honestly, I don't think either is worth the hit to your budget. Charcoal Diamond is better value if you need another rock, and Kolaghan Monument , Darksteel Ingot , Kyren Toy , and Veinfire Borderpost are cheap if you want to shave some cents. Also, you might consider Millikin It could get wiped by Rakdos, but maybe the three cards it bins before he hits the board is worth it, and it gives you another dork to sac. If your fixing isn't where you want it to be, I would drop another mountain or two in favor of swamps. Your mana requirements are pretty slanted in that direction.
1 month ago
I would avoid using Rakdos Carnarium with so many other tapped lands. Also, you should increase your mana rock count, stufff like Fellwar Stone, Talisman of Dominance, Talisman of Indulgence, Charcoal Diamond, etc. as well as running cards like Dark Ritual will help you run out your army faster.
1 month ago
I feel like you could use more ramp. Maybe cards like Talisman of Indulgence, Fire Diamond, Charcoal Diamond, Mind Stone, Coldsteel Heart, and Thought Vessel. That should help considering your average converted mana cost.
2 months ago
Well, when going for the CMDR kill, Mesmeric Orb is the card of dreams, where other cards aren't bad, like Vicious Rumors, they don't do enough to warrant me wanting their inclusion without the commander.
What should be kept is a lot of tutors, to fetch different cards, as well as a lot of ramp. Then a reasonably large hand disruption package, and finishing the deck off with some combos, and cards that do a ton to swing the board in your favor.
Unsure of your budget, and the power level you want, here are the cards I would add to increase the competitiveness of the deck:
(On a budget? Do nothing with the lands!)
Draw: Sign in Blood, Night's Whisper, Sensei's Divining Top, Scroll Rack, and Asylum Visitor (can top cards you don't want to discard), Library of Leng (tops cards you don't want to discard again... but in a different way), Necropotence
(On a budget? use control elements like Doom Blade, and removal in black instead of stax, some of the more budget stax is okay, but generally the more layered stax the better, so the less the worse each is. Removal is a good replacement.)
Vicious Rumors, Abyssal Nocturnus, Fell Specter, Guul Draz Specter, Herald of Anguish, Hypnotic Specter, Liliana's Reaver, Myojin of Night's Reach, Needle Specter, Scythe Specter, Sewer Nemesis, Stronghold Rats, Wei Night Raiders, Whispering Specter, Ghoulcaller's Bell, Darksteel Plate, Ordeal of Erebos, Raiders' Wake, Bontu's Last Reckoning, Anvil of Bogardan, Putrefaction, Painful Quandary, Megrim, Fraying Omnipotence, Rise of the Dark Realms, Torment of Hailfire, Liliana Vess.
Not sorry about the long comment ;)
Charcoal Diamond occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
RBW (Mardu): 0.05%