Charcoal Diamond

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2014 Uncommon
Seventh Edition Uncommon
Classic Sixth Edition Uncommon
Mirage Uncommon

Combos Browse all

Charcoal Diamond

Artifact

Charcoal Diamond enters the battlefield tapped.

: Add to your mana pool.

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Charcoal Diamond Discussion

Zaraeleus on worst combo you've come across?

3 hours ago

I have a degenerate combo I shove in my Decks specifically to shutdown trash decks, I rarely activate it unless I really really really want to hate someone out.. Helm of Obedience + Leyline of the Void or Helm of Obedience + Rest in Peace

basically, activate Helm of Obedience for 1 mana, no cards can actually hit the graveyard due to replacement effect. Exile target players deck in one shot.

Fastest possible? Turn one reveal Leyline of the Void put it into play. Land, Sol Ring, Two drop Rock. like Charcoal Diamond. Turn Two Land, Play Helm of Obedience, Activate it, Exile someones' deck.

darleen on Obi

1 week ago

Suggestions for your mana base:

Remove: Evolving Wilds, Terramorphic Expanse, Warped Landscape, and Mind Stone. Add: Myriad Landscape, Cabal Coffers, High Market, and Charcoal Diamond.

Tower of Calamities depends a lot of mana to destroy only one creature. Try Black Market in its place.

Bad Moon, Eternal Thirst, and Lashwrithe are fine cards but your creatures are already so huge, I don't think you need them. I would just add more ramp instead: Ashnod's Altar (also serves as a sacrifice outlet), Caged Sun, and Expedition Map (to find Cabal Coffers).

34 lands is simply too few in my opinion so think about cutting Ascendant Evincar, Endrek Sahr, Master Breeder, Nightmare, and Shadowborn Demon for 4 Swamps.


Suggestions for draw and card advantage:

It seems like a great win condition is the interaction between your Commander and Maralen of the Mornsong so I recommend more tutor and dark spells to get the combo out. Maybe switch out: Cremate, Sanguine Bond, Unholy Hunger, Abyssal Persecutor, Visions of Brutality, and Vile Requiem for Night's Whisper, Dark Petition, Behold the Beyond, Ambition's Cost, Beseech the Queen and Viscera Seer.


Suggestions for removal spells:

Several of your removal spells cost alot of mana. To the Slaughter, Reach of Shadows, In Garruk's Wake, Dregs of Sorrow, and Annihilate could be replaced with Diabolic Edict, Hero's Downfall, Killing Wave, Malicious Affliction, and Grave Pact.


LVL_666 on first deck build

2 weeks ago

Holy creatures batman! 41 creatures is alot to run in a deck. For efficiency, i'd try to trim that number back to around 30 or less. That will give you more room for lands, ramp (artifacts and etc) and whatever other spells you may need. What to cut? Well honestly, i'd dump the entire list in favor for most of the cards listed on EDHREC - Gonti Card List. I'm not going to retype all the cards there, but the Signature cards listed are definitely must haves. I noticed you don't have much of a deck description, so I'm going to ask you...how do you want Gonti to win? From what I see, it appears you want to steal/produce creatures that become more and more dangerous while you use your opponent's library against them. Maybe i'm off, but that's what I see given some of your card choices. Maybe you should add in a bit more control and creature thievery like Vedalken Shackles?

  • Mana Crypt - This is a Commander staple...and since you're playing mono black you don't really have a lot of ramp options outside of the previously listed creatures on EDHREC and what PartyJ listed. I understand you're just getting back into the game...but if you want to splurge then I'd recommend picking up a Mildly-Played (MP) copy of Mana Crypt. You could probably get one for $40 or less depending on the condition. Now is the time to pick one up because they used to be roughly $100 until the recent reprints.

  • Dark Ritual - One of the few ramp spells.

  • Charcoal Diamond - more ramp

MarlFox on Kresh the Bloodbraided

1 month ago

I know that you had asked me personal for some input on your deck, and that you had planned to do a complete rewrite up of it. So with that in mine I got a list of some stuff you should probably consider running.


Mana Dorks


Birds of Paradise

Boreal Druid

Elves of Deep Shadow

Elvish Mystic

Fyndhorn Elves

Llanowar Elves


Mana Rocks


obligatory Sol Ring

Charcoal Diamond

Coldsteel Heart

Fellwar Stone

Fire Diamond

Golgari Signet

Gruul Signet

Moss Diamond

Rakdos Signet


Since kresh benefits from things dying mana dorks In my opinion are the way to go as after you have used them to ramp you can sac them or just freely let them die to pump up kresh. I have some other suggestions but I cannot give them until you have updated your list with the what ever changes you are working on at the moment.

Lunastune on Cleric Army

1 month ago

imo i'd say Fiend Hunter is superior to Avacynian Missionaries  Flip in regards to its effect with the singlular equipment in the deck

not totally sure what you feel like doing with your deck so I can't make too many suggestions about the deck other than probably cutting some lands for other cards and adding in more mana ramp since you have pretty much none, mana ramp is a bit hard in a deck that doesn't use green but there are some options

you could use the Soul Sisters Soul Warden Soul's Attendant and Auriok Champion but the last one is pretty pricey, they do give lifegain on all creatures entering the battlefield not just your own

i think you could replace Sigil of the Empty Throne with Angelic Accord since your deck is to gain life, it sort of utilizes it. You could also use an Archangel of Thune to weaponize lifegain, or use the Sanguine Bond +Exquisite Blood combo it might not be friendly but it isn't that bad

you could add in tutors:Demonic Tutor, Vampiric Tutor, Diabolic Tutor, Beseech the Queen is a decent card for 3 mana mid game Sorin, Grim Nemesis is fairly good here i'd think but better if it hits a higher cost card, i dont think he'd live long enough to pump enough value out though.

Evolving Wilds and Terramorphic Expanse can fix mana but in a 2 color not overly needed

Ghost Quarter + Flagstones of Trokair = 2 Plains tutor which isnt too bad i guess abet one is tapped

Gift of Estates, Land Tax i guess is technically ramp Knight of the White Orchid can be a solid card since someone's bound to have more lands

Artifact Land tutors: Armillary Sphere, Solemn Simulacrum, Expedition Map

i mean you could add in some mana rocks to give ramp like: Charcoal Diamond, Marble Diamond not very fast but mana ramp

not really mana rocks just cost reducers, still a bit slow though: Pearl Medallion, Jet Medallion

Slower monocolor rocks: Tooth of Ramos, Thunder Totem, Skull of Ramos not as good as commander's sphere or manalith

Guild Manarocks: Orzhov Cluestone, Orzhov Keyrune, Orzhov Signet

Colorless Mana: Obligitory Sol Ring then Dreamstone Hedron, Everflowing Chalice, Hedron Archive, Mind Stone, Thran Dynamo, Thought Vessel

not very easy on the wallet but solid rock here: Mana Crypt

Any color ones: Manalith, Commander's Sphere, Darksteel Ingot, Doubling Cube(doubles all the Mana you have for 2), Cryptolith Fragment  Flip(doesnt really flip though), Corrupted Grafstone, Gilded Lotus, Fellwar Stone

PookandPie on Tribal Vamps

1 month ago

So, I just have a few suggestions real quick, but they are going to require 10+ cards in the deck to be changed.

First, this deck has a fairly high average mana cost, but only 31 lands. Less than 1/3rd of your deck is mana producing land. You'll want 36 land, at least, plus mana accelerators like Rakdos Signet. Even my more casual decks, like Ghave: Baby Makin' and Alimony, uses 35 lands plus 15 cards that ramp or can function as ramp- for a total of 50 cards that care about mana. This results in a deck that always has the mana to make its strong plays and develop early.

Now, I know what you're thinking. "Pook, don't you flood a lot having half of your deck devoted to mana production?"

No, I don't. Not with a Commander that has an activated ability, not with lots of mana hungry cards that, once they hit the table, I win. Your Commander also has an activated ability. A very powerful one. You're going to want the capacity to activate her throughout the game in order to change the flow of it-- someone not paying attention and swinging a Blightsteel Colossus at you isn't a big deal if you have 7 mana and Olivia on board (stealing creatures during combat is the best). Notwithstanding, you want Olivia to get big because it only takes 21 damage from her to win you the game.

You don't have to go that far into it, though. Simply having 36 lands + some number of mana rocks to smooth your draws so you are forced to mulligan less would be ideal. For this reason, I suggest these cuts:

Your worst creatures, like Twins of Mauer Estate, Falkenrath Reaver, Furyblade Vampire (he's not good. Spending a card for a minor damage boost isn't great in a multiplayer-centric format where life totals are 40), etc.. Put lands in their places, dropping at least 5 cards.

Other cards that can be cut because they're not great in Commander- Eliminate the Competition (Hex exists for 1 mana more, and doesn't make you sacrifice 6 creatures to play it. Also, it's not very good and no one runs it, so EtC is even worse in comparison). Fiery Temper is meh, 3 for 3 damage isn't exactly great in 40 life formats. Sure Strike (Loxodon Warhammer is better because it sticks around for longer than 1 turn and gives evasion, for example). Voldaren Duelist. Ravenous Bloodseeker. Markov Crusader.... honestly, there's a lot of creatures that could probably be dropped for more efficient ones, but dropping about 6-10 cards for the following will help:

Sol Ring, Rakdos Signet, Talisman of Indulgence, Worn Powerstone, Darksteel Ingot, Commander's Sphere, etc., would be a good start. Ones like Coldsteel Heart, Charcoal Diamond, Fire Diamond, could be useful if you needed even more mana rocks.

Once you get your mana base settled, the deck should start rolling more smoothly and you can see what you're able to do with it. Adding more draw (Phyrexian Arena, Skullclamp) would be important, more tutors are always helpful, and fun stuff like Contamination and Bloodghast could keep your opponents from interacting with you while you beat them down, etc., but I'll save that for another time once your mana situation is sorted, as that's a far larger issue right now (not having mana = you can't do anything, after all).

JaysomeDecks on Kambal's Advisory Board

1 month ago

One last piece of advice: you run way too many lands. Most EDH decks, unless they focus on lands as their core mechanic, run an average of 36-38. I'd strongly suggest you cut back and instead add some mana ramp. Suggestions there would be Wayfarer's Bauble (one of the best ways to ramp actual land in a non-green deck), Burnished Hart, Solemn Simulacrum (an EDH staple), Knight of the White Orchid, Orzhov Signet, Pristine Talisman (on theme with life gain), Thran Dynamo, Gilded Lotus, Marble Diamond, Charcoal Diamond, and Coalition Relic.

Obviously, don't include all of these. But I would cut back to probably 36 lands, and include at least 4. 36 is what most players I've encountered seem to run, and I've found it works best for my decks as well. That'll open up a few slots for other cards as well.

Anyhow, sorry to spam your wall. I think that's 3 long posts now? I hope some of them were helpful.

Addrum on Bunch a black

2 months ago

Artifact ramp for a mono black deck: Charcoal Diamond, Coldsteel Heart, Expedition Map, Thought Vessel, Mind Stone, Thran Dynamo, Hedron Archive, Basalt Monolith, Grim Monolith, Worn Powerstone, Solemn Simulacrum, Caged Sun, Gauntlet of Power, Commander's Sphere, Star Compass

Toxic Deluge is perfect as a wrath that can deal with indestructible creatures. There's also Black Sun's Zenith.

Not sure what the strategy is tho. I'd suggest Nim Deathmantle and Ashnod's Altar. Both are pretty useful on their own, and sometimes you can use them to combo (for example, with your Grave Titan to make infinite tokens).

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