Hanna, Ship's Navigator

Hanna, Ship's Navigator

Legendary Creature — Human Artificer

, : Return target artifact or enchantment card from your graveyard to your hand.

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Legality

Format Legality
Arena Legal
Leviathan Legal
Canadian Highlander Legal
Gladiator Legal
Limited Legal
Unformat Legal
Commander / EDH Legal
Highlander Legal
Casual Legal
Legacy Legal
Custom Legal
2019-10-04 Legal
Vintage Legal
1v1 Commander Legal
Historic Legal
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal

Hanna, Ship's Navigator occurrence in decks from the last year

Hanna, Ship's Navigator Discussion

[email protected]_only on Not Another Zur Deck

2 weeks ago

if you're not worried about recursion, Planar Void pairs with Energy Field stupidly well.

Solemnity also works well with Delaying Shield , Decree of Silence , and Force Bubble , although they aren't searchable by zur.

if you do want recursion, Hanna, Ship's Navigator and Hall of Heliod's Generosity are what I would recommend

kingc0rn on An Old-School Nightmare

1 month ago

Peoyogon as of right now I'd really like to make a Dromar, the Banisher color manipulation deck...but that's very ambitious. If it proves too difficult I'll probably go with Hanna, Ship's Navigator. Right now I have a decklist of applicable cards on Archidekt here hopefully I find the time to put into it soon.

I absolutely love your deck because it just brings back this mono-colored nostalgic feeling. I used to love Fallen Angel and the fact that it could be replaced by a million and one modern cards but still makes it into your deck is glorious. I'm really hoping to be able to capture that feeling with mine.

BurnedImpulse on Kwain Bunny Hugs

2 months ago

This a great resource and seriously affordable. I have always wanted to make a group hug deck and didn't want to use Phelddagrif. I'm thinking of adding some more life gain pieces to incorporate Aetherflux Reservoir as an alternate way to knock some players out. I also have Hanna, Ship's Navigator to help recur any enchantments or artifacts that may have gotten destroyed.

Massacar on Spiritual Masks

5 months ago

Argothian Enchantress, Hanna, Ship's Navigator, and Archon of Sun's Grace would fit well in here.

Also, I always recommend cutting Temple of the False God. It's just not good enough and can easily result in a dead land drop early game.

Massacar on Bant Enchantments

5 months ago

I would personally recommend running some counterspells and removal in the deck as it's currently very fragile to interaction.

Counterspell, Cyclonic Rift, Disallow, Swords to Plowshares etc.

Also I think some ramp (land and/or artifacts) could help as well as your progression is going to be very linear with this deck and could easily be outpaces by someone with a more aggressive mana base.

Cultivate, Kodama's Reach, Arcane Signet, Simic Signet, Azorius Signet, Selesnya Signet, Chromatic Lantern etc.

See also, Argothian Enchantress, Archon of Sun's Grace, Destiny Spinner, and Hanna, Ship's Navigator

Archon_Bel on Need Help Developing an "Ertai, …

6 months ago

Massacar Decree of Silence is definitely going into the deck. Because why should anyone but me get to play the game lol? A bit pricey, but it's not too over my budget and probably won't be too hard finding a deal on. Dark Depths is a card I forgot existed, but between it and Decree, I'll probably opt for Decree. Will definitely keep it in mind, though, and might use it in my online builds if anything. Cauldron of Souls is neat, but sadly the creatures given Persist lose it after they return to the battlefield. Still, if I have enough creatures on board I'm probably not going to sacrifice the same creature anyway.

saluma That's fine, I think the people I played with already hated me anyway because of Yawgmoth lol. I definitely wouldn't mind building this deck in such a way that it becomes very hard to successfully resolve anything and advance your gameplan, but I'd still like it to be as proactive as possible so I'm not just standing on a back leg the whole time. I like a lot of the cards you mentioned, particularly the first 4.

Omniscience_is_life Aphetto Alchemist and Minamo, School at Water's Edge are the best of these due to low to no cost and free or low activation requirements. I would prefer to have free untap effects, that way I still have mana open for Ertai's ability.

RiotRunner789 Hexmage is cool, though I do wish it was a repeatable effect. That might have been broken if it was, though. Anyway, were I to go Aristocrats, what cards would you recommend that sacrifice for value? I have a Yawgmoth Aristo deck, but that essentially runs solely off of Yawgmoth, Thran Physician. Additionally, I think wheel effects might be preferable to mill effects, especially since in these colors I can use stuff like Notion Thief to ruin everyone's day.

And yes, I was definitely going to include Ertai's Meddling in the deck for the flavor AND utility. The best kind of flavor inclusions, really: stuff that's in theme and that's actually effective on its own.

SynergyBuild Very cool post! I was initially thinking of making this an enchantment-based deck, but I couldn't really find a lot of worthwhile enchantments that provide immediate value or value when they leave the field. They also seem fairly hard to recur; Heliod's Hall and Hanna, Ship's Navigator are the only two cards I can think of that let's you consistently recur them. I looked at the Enchantment Creatures as well, but... a lot of those kind of suck lol. Do you have any other enchantment suggestions of the kind you mentioned? Maybe a list I could look at for ideas?

I definitely didn't want to just make this a counter on a stick kind of deck, which is why I wanted to take this in a reanimator/theft direction so that I'm always doing something each turn.

I think overall, I'd like this to be primarily a reanimator deck with an aristocrats subtheme, but I'm definitely open to many other suggestions seeing how this commander is pretty foreign to me. Tried to build him a long time ago, actually, but it sucked. Now that I'm (hopefully) a better deck builder, I'm trying my hand at it again.

RiotRunner789 on My Deck is my Phylactery

6 months ago

Nice. Down to 5. Basically when your down to just a few left, they all deserve to be there it just depends on flavor or more deserving.

Ghostly Prison and Propaganda: I love these enchantments but you can afford to lose them. You have a RIP and web of inertia combo that does this x100 times better. On top of that you have half a million combos that stop you from taking damage.

Hanna, Ship's Navigator: You have the Heliod land and a mass return spell. This one is slower and less efficient plus with RIP out, useless.

I'm a bit lost on the last two. I'd say cut creatures and I say that because they get hit by the most board wipes and spot removal. Maybe Starfield Mystic. He doesn't help ramp to zur.

Last rec would be to lose either path to exile or swords to plowshares and swap with Blessed Breath or something similar like Mother of Runes to just help keep zur safe (plus protection is a form of evasion).

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