Hanna, Ship's Navigator

Hanna, Ship's Navigator

Legendary Creature — Human Artificer

, : Return target artifact or enchantment card from your graveyard to your hand.

Hanna, Ship's Navigator Discussion

[email protected]_only on Not Another Zur Deck

11 months ago

if you're not worried about recursion, Planar Void pairs with Energy Field stupidly well.

Solemnity also works well with Delaying Shield , Decree of Silence , and Force Bubble , although they aren't searchable by zur.

if you do want recursion, Hanna, Ship's Navigator and Hall of Heliod's Generosity are what I would recommend

kingc0rn on An Old-School Nightmare

1 year ago

Peoyogon as of right now I'd really like to make a Dromar, the Banisher color manipulation deck...but that's very ambitious. If it proves too difficult I'll probably go with Hanna, Ship's Navigator. Right now I have a decklist of applicable cards on Archidekt here hopefully I find the time to put into it soon.

I absolutely love your deck because it just brings back this mono-colored nostalgic feeling. I used to love Fallen Angel and the fact that it could be replaced by a million and one modern cards but still makes it into your deck is glorious. I'm really hoping to be able to capture that feeling with mine.

BurnedImpulse on Kwain Bunny Hugs

1 year ago

This a great resource and seriously affordable. I have always wanted to make a group hug deck and didn't want to use Phelddagrif. I'm thinking of adding some more life gain pieces to incorporate Aetherflux Reservoir as an alternate way to knock some players out. I also have Hanna, Ship's Navigator to help recur any enchantments or artifacts that may have gotten destroyed.

Massacar on Spiritual Masks

1 year ago

Argothian Enchantress, Hanna, Ship's Navigator, and Archon of Sun's Grace would fit well in here.

Also, I always recommend cutting Temple of the False God. It's just not good enough and can easily result in a dead land drop early game.

Massacar on Bant Enchantments

1 year ago

I would personally recommend running some counterspells and removal in the deck as it's currently very fragile to interaction.

Counterspell, Cyclonic Rift, Disallow, Swords to Plowshares etc.

Also I think some ramp (land and/or artifacts) could help as well as your progression is going to be very linear with this deck and could easily be outpaces by someone with a more aggressive mana base.

Cultivate, Kodama's Reach, Arcane Signet, Simic Signet, Azorius Signet, Selesnya Signet, Chromatic Lantern etc.

See also, Argothian Enchantress, Archon of Sun's Grace, Destiny Spinner, and Hanna, Ship's Navigator

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