Final Parting

Final Parting

Sorcery

Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Final Parting Discussion

NAT0 on Dead Tide MK1.5

1 month ago

couple of thoughts to possibly help with efficiency: Entomb , Gravebreaker Lamia , Final Parting , Burning-Rune Demon . i can see Filth and Vengeful Pharaoh being useful but not sure if they need to included.

legendofa on Seasons' Approach: How the seasons go by...

1 month ago

You caught me at a good time.

Rereading my suggestions, some of them are a little higher budget than I remember, so skip over those. Also, I glossed over Thwart the Enemy preventing noncombat damage, but I still suggest taking it out. I'm changing my recommendation there to Riot Control .

The biggest advantage of Leyline of Sanctity is its turn zero play. If you just want 1-2, or plan on pulling it mostly with Mastermind's Acquisition from the sideboard, Witchbane Orb is a pretty safe replacement, especially in three colors with a good chunk of basics.

Batwing Brume can either give you all the time you need to win, or you just spent for a Darkness plus gain 2 life. I'd sideboard it.

How did Rampant Growth end up so expensive? It's had a million prints, it's a Core Set common, and it's been in a ton of Commander sets. Anyway, maybe a couple of those to help you get up to the critical 5-7 mana.

How much difference does the split between Final Parting , Mastermind's Acquisition , and Dark Petition make? Does one get used more than another?

MeanLizard on Dragon Jesus (Bladewing the Risen EDH)

1 month ago

Fuzzlewuzzle Agree with you on Wild Guess and Final Parting . The double red pips are hard sometimes I just wanted more of the same effect. Final parting is one I'm unsure of, I love that it's sort of a double tutor, but it may still not get there. Also definitely willing to try out some of those double strikers!

X-Factor11105 I wonder if we could consider a heavier artifact/treasure subtheme? Run red, black, and colorless artifact lands, as well as the pirate themed looting spells. Between those and Dockside Extortionist you'd have a chance at seeing a lot of artifacts for Gadrak. And if we don't need the treasures right away, Goldspan will only make them better later.

Fuzzlewuzzle on Dragon Jesus (Bladewing the Risen EDH)

1 month ago

I'm actually with MeanLizard regarding Tormenting Voice . Yeah, it's strictly worse than Thrill of Possibility , but I don't think I've ever been unhappy to see it, and it really helps dig through the deck in the early game without having to jump through any hoops. I'm not so hot on Wild Guess - the double red can be a pain in the early game, so I generally want everything on the lower end of my curve to have as few pips as possible.

I can't even imagine running the deck without Hellkite Tyrant . There's always going to be artifacts on the board, and even merely stealing a couple mana rocks is still a great way to pull ahead in a game.

As for Final Parting , I really want to like it, because it is an awesome effect for this kind of deck... but 5 mana is a pretty steep price for a tutor.

As much as it hurts me to say it, cutting Feldon would be pretty easy. There are a lot of amazing things he can do if he sticks around, but I've found that a lot of the time Feldon hits the field and... dies. He's the kind of card that makes good hands better, but makes bad hands worse.

Personally, I have a soft spot for Dragon Tyrant and Terror of Mount Velus . People just never seem to expect double-striking dragons, and they both close out the game fast.

MeanLizard on Dragon Jesus (Bladewing the Risen EDH)

1 month ago

X-Factor11105

I'll try to explain my reasoning as best as possible, but some of the cards you brought up happen to the spots I'm actually less sure of. First off, cards that have done well for me.

  • Anger I love this card. It's basically a free discard for all my draw spells, or when you cast Buried Alive you can grab whatever dragons you need and this guy.
  • Lathliss, Dragon Queen Honestly unsure still. Her fire breathing has actually come up more than the tokens. But in a few games I've been able to reanimate multiple things and the extra bodies have been nice. Still undecided.
  • Molten Echoes This card is actually in here for the infinite combo. The combo has only come up once, but the hasty tokens have actually been even better. It also is amazing if you have either Scourge of Valkas or Terror of the Peaks on the battlefield.
  • Skyline Despot Getting the initial draw is nice, but you always become a target and I've never actually made the token. He is probably a safe cut for something more reliable.

The creatures you mentioned were so close to making it into my first build. If I could run 105 cards I'd probably have them. You very well may be correct to include them, but the reason they didn't make the cut is because they're creatures. I was hesitant to put my card advantage in something that had to stick around and have another creature attack. Chainer is amazing but I hate that I have to pay full price! I want to cheat! Feldon is pretty cool but again, he has to wait a turn before he can help us. Mausoleum Secrets is very interesting. I like the extra tutor to get our reanimation effects. The reason I have Final Parting is so I can grab both the spell and the creature, but it's a lot a 5cmc.

Also, you're right to include Dockside Extortionist , I need to grab a copy. He also combos really well with Goldspan Dragon , which as you said we both really need!

Hellkite Tyrant I'll admit, this is really only in here because it's a "staple". It has stolen a few signets and sol rings but that's about it. I could be convinced to swap this guy for something else.

That's a lot for now, but if it isn't obvious, I love talking Bladewing! I'm excited now about a treasure upgrade!

X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

1 month ago

MeanLizard thanks for sharing your list! I'd love to talk out where I see variance in our design!

You're only playing Dragons (and Anger , always Anger )! I really like your low creature count and how it opens up space for instants and enchantments. I'm seeing our differences in playstyle come from this section. Also, we both REALLY need to add Goldspan Dragon ...a lot.

How have you felt about your gameplay? You've streamlined this strategy to the Nth degree with heavier draw and reanimation packages - I can imagine this being SO quick and potentially a bit more prone to getting squashed by graveyard hate. Maybe not because of how much card draw you're doing?

Take out Final Parting for Mausoleum Secrets and enjoy! Also, how can we find space for Underworld Breach here?! You're leaning into flashback and threshold a bit more than I do, I'd LOVE to see these inclusions!

I have some other questions and thoughts, but that feels like plenty to start with!

multimedia on Rakdos Dragon actual

1 month ago

Hey, good job on a budget. Nice Demonic Tutor :)

Some $1-$2 cards to consider adding:

Some budget land upgrades to consider:

If interested I offer more advice including cuts to consider. Good luck with your deck.

iplayBANJO on Elenda - Life After Death

1 month ago

I should have also pointed out that most, if not all, of the combos I listed previously can be started with one or more of the cards in the graveyard. So tutoring cards into the graveyard can be useful at probably a lower dollar cost than other tutors. Those tutors are: Entomb , Buried Alive , Final Parting , Corpse Connoisseur , Gravebreaker Lamia , Burning-Rune Demon .

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