Final Parting

Final Parting

Sorcery

Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Final Parting Discussion

Phule451 on Sefris of the Hidden Ways

1 day ago

Incarnation Technique is a great way to fill your graveyard and reanimate something. Also very surprised you’re not running Tortured Existence as it allows you to venture on each players’ turn. As you’re running a primary wincon based off a creature, Final Parting can give you yet another tutor which is basically a double tutor as you can easily bring the second card from your graveyard.

Phule451 on sefris dungeon's

2 weeks ago

I love the focus on the venture mechanic, most deck builds I’ve seen for Sefris don’t really embrace that mechanic. Incarnation Technique and Palace Siege would really serve this deck. Final Parting also serves as a great double tutor for ya. Have fun with the deck!

Phule451 on The Dungeon Master | Sefris Reanimator

2 weeks ago

Incarnation Technique would really put in work with this stategy. Fills the graveyard AND reanimated, yes please! Final Parting also works wonderfully doing everything you want. Academy Manufactor helps get extra value from the treasures you’ll be getting going through dungeons as the extra tokens can be sacrificed if you want to run through Tomb of Annihilation.

ijakobe on Meren's Secret Lair

2 months ago

If you want to make it more competitive, it might not be sexy, but the first and most important thing imo ist to lower the mana curve: For every card, ask yourself if a cheaper card exists that does about the same.

1-Mana Mana Dorks over more expensive stuff. they also fuel Meren really early, which really gets her going

Llanowar Elves

Elvish Mystic

Arbor Elf

Fyndhorn Elves

taking out

Burnished Hart

Rampant Growth

Primal Growth

Sifter of Skulls

I would take out Final Parting and maybe add Green Sun's Zenith , Tutor and mana dork along with Dryad Arbor .

A bit more card draw, for example Yawgmoth, Thran Physician , Dark Confidant , Village Rites , Oakhame Adversary

Out:

Golgari Findbroker - too expensive. Meren does, that already

Zulaport Cutthroat - the deck doesn't look like it wins via this, so you don't need it

Blood Artist - same

Syr Konrad, the Grim - same - maybe I underestimate the chip damage from these but I really dislike these Cards, because the don't do anything unless they stay araound for a long time. If you only deal 20 damage to the table with blood artist style cards, which seems generous, you still don't win.

I would rather have a more reliable win condition, a combo to end the game asap or a really powerful value engine, that gives you the staying power, paired with a bit of stax, Mindslicer comes to mind, while you get some kind of beatdown (I like Creakwood Liege , Craterhoof Behemoth with a bit of a board also kill one to two people quite quick) or stuff like a few Kokusho, the Evening Star or Gray Merchant of Asphodel triggers.

Random suggestions Some haymakers like Terastodon , Mikaeus, the Unhallowed or Protean Hulk to have some good Reanimation targets Cool Utility:

Puppeteer Clique

Bane of Progress

Collector Ouphe

Nature's Claim - my pet card

XaiLo on Kokusho, the Evening Star

2 months ago

Maybe Culling the Weak can be your replacement for Burnt Offering.

I like Bolas's Citadel because it combos with Sensei's Divining Top or Necropotence to win. A lot of people run Aetherflux with that combo but I cut Aetherflux and I have never not wok with just the Citadel and Top or Necropotence.

Chainer, Dementia Master is a fun one. He combos with K'rrik, Son of Yawgmoth and any sac outlet to go (essentially) infinite with Kokusho and truly infinite with Gary.

Chainer and K'rrik are usually my targets for Buried Alive (along with Viscera Seer ) or Entomb or I use Final Parting to get one of them to graveyard and Reanimate to my hand.

Nim Deathmantle pairs well with Kokusho. Or it can just win the game with Su-Chi and Blasting Station .

Razaketh, the Foul-Blooded is a card I haven't yet added but intend to.

NAT0 on Dead Tide MK1.5

3 months ago

couple of thoughts to possibly help with efficiency: Entomb , Gravebreaker Lamia , Final Parting , Burning-Rune Demon . i can see Filth and Vengeful Pharaoh being useful but not sure if they need to included.

legendofa on Seasons' Approach: How the seasons go by...

3 months ago

You caught me at a good time.

Rereading my suggestions, some of them are a little higher budget than I remember, so skip over those. Also, I glossed over Thwart the Enemy preventing noncombat damage, but I still suggest taking it out. I'm changing my recommendation there to Riot Control .

The biggest advantage of Leyline of Sanctity is its turn zero play. If you just want 1-2, or plan on pulling it mostly with Mastermind's Acquisition from the sideboard, Witchbane Orb is a pretty safe replacement, especially in three colors with a good chunk of basics.

Batwing Brume can either give you all the time you need to win, or you just spent for a Darkness plus gain 2 life. I'd sideboard it.

How did Rampant Growth end up so expensive? It's had a million prints, it's a Core Set common, and it's been in a ton of Commander sets. Anyway, maybe a couple of those to help you get up to the critical 5-7 mana.

How much difference does the split between Final Parting , Mastermind's Acquisition , and Dark Petition make? Does one get used more than another?

MeanLizard on Dragon Jesus (Bladewing the Risen EDH)

4 months ago

Fuzzlewuzzle Agree with you on Wild Guess and Final Parting . The double red pips are hard sometimes I just wanted more of the same effect. Final parting is one I'm unsure of, I love that it's sort of a double tutor, but it may still not get there. Also definitely willing to try out some of those double strikers!

X-Factor11105 I wonder if we could consider a heavier artifact/treasure subtheme? Run red, black, and colorless artifact lands, as well as the pirate themed looting spells. Between those and Dockside Extortionist you'd have a chance at seeing a lot of artifacts for Gadrak. And if we don't need the treasures right away, Goldspan will only make them better later.

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