Final Parting

Final Parting

Sorcery

Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.

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Set Rarity
Dominaria (DOM) Uncommon

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Legality

Format Legality
Historic Legal
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Arena Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Final Parting Discussion

multimedia on Otrimi, Fun and Fair Magic

1 month ago

Hey, Vorinclex and Jin-Gitaxias are good cards, but they're definitely not fun or fair cards. These cards may be fun for you, but they're not fun for your opponents. Nice upgrades of Sea-Dasher, Spark, Gemrazer, Brokkos, Expertise, Wake, Tutor, River, Catacomb and Fellwar. You've done well with cutting out most of the cards in the precon that go with Zaxara and not Otrimi. Areas to improve are the manabase, the creatures who you want to first mutate too, tutors, repeatable draw and repeatable recursion.

Cards to consider adding:


The Otrimi precon is very flawed especially the manabase. The problem with the precon manabase which you haven't changed much is it's not consistent enough to make turn four to cast Otrimi. To do this you want an equal amount of each color and the precon manabase has an overwhelming amount of green compared to blue and black. The large amount of green is for one card Predator Ooze which is a good card with Otrimi, but not good enough to build the manabase around. You've cut Ooze which was a good move, but keeping with the overall precon manabase isn't helping your deck. A change to the manabase to consider is cutting Forests and adding more Islands and other dual lands.


Hexproof is very good with mutate because if the creature you're mutating too has hexproof it can't be killed by targeted removal in response to mutating or after it mutates. When you're doing a lot of mutating with one creature without hexproof it's risky because one removal spell by an opponent will kill or exile all the creatures in the mutate pile. Swiftfoot Boots equipped makes any creature you control have hexproof and Boots doesn't unequip if the creature mutates. The top creature of the mutate pile will have hexproof protecting the entire pile from targeted removal.

Regeneration is another excellent ability with mutate and it's not as annoying for your opponents since they can target a creature with regenerate. If any creature in the mutate pile has regeneration then the entire pile does just like hexproof. Regeneration protects the mutated creature from all removal except exile and bounce. It's especially helpful against board wipes that let the creature regenerate and combat where regeneration saves the mutate creature from lethal combat damage.

Good luck with your deck.

multimedia on Kathril

1 month ago

Hey, nice budget version of Kathril.

You don't want to have to cast more than 50% of creatures you're playing. You just want them into your graveyard for Kathril. Consider adding more ways to get creatures into your graveyard for value and some repeatable discard outlets for creatures?

Buried is one of the best setups for Kathril. Tutor for Zetalpa, Primal Dawn, Vampire Nighthawk and Slippery Bogbonder put them into your graveyard for 8 keywords.

Winding Constrictor and Pir, Imaginative Rascal have effects that are unique because they care about any counter that's put on a creature not just a +1/+1 counter. The way these cards work with Kathril puts a lot more +1/+1 counters on her because each time you put a keyword counter on her that's one instance of putting a single counter on a creature thus you put two of each keyword counter onto her. Kathril sees the additional keyword counters that are put on her and will put that many +1/+1 counters onto herself plus one additional +1/+1 counter. The last part of her ability is another instance of putting a counter on a creature except it puts many counters not just one thus only one additional counter is added.

For instance lets say you have Winding Constrictor on the battlefield and there's 10 keywords in your graveyard. Double the number of keyword counters + 1, puts 21 +1/+1 counters on Kathril which gives her more than 21 power to attack for lethal Commander damage.

Corpsejack Menace doesn't interact with keyword counters that are put on Kathril, but what it does is it doubles the amount of +1/+1 counters that are put on her for the last part of her ability. Without Constrictor or Pir, but control Corpsejack and having 10 keywords in your graveyard puts 20 +1/+1 counters on Kathril. The amount of +1/+1 counters that are put on Kathril gets crazy when you control both Constrictor and Corpsejack.

Exotic Orchard, Llanowar Wastes, Caves of Koilos, Murmuring Bosk, High Market, Tainted Field, Tainted Wood are budget land upgrades to consider.

Good luck with your deck.

Mj3913 on The Chain Veil

1 month ago

In Final Parting, Liliana's Mastery,Liliana, Death Wielder, Liliana, the Last Hope and Liliana, Death Mageyou can see it on her waist. Command the Dreadhorde she's wearing it. Liliana, Dreadhorde General she's holding it. And lastly Liliana's Indignation and Finale of Eternity its floating in front of her.

bushido_man96 on X is greater than Y

1 month ago

DemMeowsephs makes a good point. Some more budget tutors would be Diabolic Tutor and Final Parting, or even Razaketh's Rite.

TriusMalarky on Poll - Best Budget Tutor …

1 month ago

Final Parting. It's insane in decks that want specific cards in the bin/hand, such as Mairsil, the Pretender. 5-mana for a double tutor.

bushido_man96 on Karador: Elvish tribal

1 month ago

Looks like you definitely need more lands. Probably 34 at the least.

Anvil of Bogardan is good for both draw and discard. Final Parting would be another copy of Jarad's Orders but better.

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