Final Parting

Final Parting

Sorcery

Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.

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Set Rarity
Dominaria (DOM) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Final Parting occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.15%

Golgari: 0.12%

Final Parting Discussion

multimedia on Preypierced by Obosh

1 week ago

Hey, you have lots of reanimation spells, as well as creatures you want to reanimate not cast, but lack enablers for reanimation. Enablers are cards that can put your creatures into your graveyard so they can be reanimated. The budget Eldrazi want to be in your graveyard, you don't want to to cast them because they're too much mana. You want a some what equal ratio of enablers for reanimation and actual reanimation spells.

Buried Alive can tutor for any three creatures and put them into your graveyard. It's excellent with Anger, as one of the three, to give all your creatures haste. Letting them attack/do damage faster which is good with annihilator. Final Parting does both, it can tutor for a creature to reanimate, putting it into your graveyard and the reanimation spell to reanimate it, putting it into your hand.

When you can draw cards before or after discarding this can help to enable reanimation and keep your hand stocked of other cards to cast or give you more chances to draw a reanimation spell. Magus of the Wheel can discard your hand and draw a new seven card hand. In Magic this effect is called a wheel. Dragon Mage can be a repeatable wheel effect and it's on a 5/5 odd CMC flying Dragon. It's a creature to reanimate especially if it has haste. Neheb, Dreadhorde Champion is repeatable pseudo wheel effect if you do combat damage with Neheb. Difference is you choose which cards you discard and then draw that many cards as well as make red mana equal to the number of cards you discarded. Neheb can be an enabler and ramp to help to cast Eldrazi.

Azra Oddsmaker can be repeatable discard/draw. You choose a creature you control and if that creature does combat damage to an opponent then you draw two cards. Oddsmaker is an odd CMC and it can target itself. Faithless Looting, you draw two then discard two. With flashback you can cast it again later on if at some point you draw a creature and can't cast it, but have reanimation in hand. Flashback also makes it so you can discard Looting to another effect and cast it later.

Budget lands to consider adding: Command Tower, Smoldering Marsh, Canyon Slough, Ash Barrens, Jund Panorama, Tainted Peak. If you add Anger then also add Smoldering and Slough. They're dual lands that count as a Mountain for Anger.

Good luck with your deck.

multimedia on Idea 2: Varina Zombie Tribal

1 week ago

Hey, impressive budget, less than $200, version of Varina.

Wonder and Buried Alive are two powerful budget cards with Zombies. Buried can tutor for both Wonder and Gravecrawler + one other creature. Wonder could replace Lazotep Reaver and Buried could replace Corpse Connoisseur. Watery Grave for $3 more than Underground River is a land upgrade and another Island dual land for Wonder.

Phyrexian Reclamation is a repeatable way using life that you gain from Varina to recur Zombies. It's an upgrade for Omen of the Dead. Final Parting for one more mana does a lot more than Diabolic Tutor. Bontu's Monument can be another win condition with the Gravecrawler + Altar combo and I think it's an upgrade for Commander's Sphere.

These card suggestions would add about $10 to the budget.

Good luck with your deck.

DadHumanPraetor on You think darkness is your ally?

1 week ago

Just some quick off the top of the head Mire Triton Gorging Vulture Buried Alive Final Parting Bond of Discipline Apprentice Necromancer Syr Konrad, the Grim are all super budget friendly cards that are functional in reanimation decks. I like to mill as fast as possible with 2 drops and use stuff like Reanimate and Animate Dead to get out big pay off cards like Sheoldred, the Whispering One or Vilis, Broker of Blood to the field earlier than later but they arent all budget. I also like Meteor Golem or Ravenous Chupacabra in mill decks because once they are in your bin you can grab them any number of ways, and even though their stats arent great you can always feed them to your Blood for Bones to either destroy something else (they go to the bin before the ability resolves so you can return the creature you sacrifice) or you can put it back in your hand to hard cast later. I really like graveyard decks theyre fun even when you lose.

tiagompm on Muldrotha "Super Budget" The Gravetide

3 weeks ago

Hello multimedia!

Thank you for your availability!

I had not yet described the deck's strategy. Trying to cast powerful Villainous Wealth once or several times ... Some cards are important for this strategy, such as the World Shaper or The Mending of Dominaria that returns all lands and most importantly, they don't return tapped!

In the lands i added Ash Barrens. Pattern of Rebirth is spectacular and i didn't know it was cheaper! Satyr Wayfinder is back! I'm considering exchanging Buried Alive for Final Parting as it helped to put Villainous Wealth in hand ...

Thanks for the ideas!

multimedia on Muldrotha "Super Budget" The Gravetide

3 weeks ago

Hey, good budget version of Muldrotha.

I like that you have some what focused on the manabase and used some of the budget for playable lands. Sunken Hollow and Ash Barrens are two others to consider adding.

Jarad's Orders and Final Parting are budget tutors that also put a card into your graveyard. Pattern of Rebirth can be a budget repeatable creature tutor that puts the creature you tutor for onto the battlefield. Satyr Wayfinder and Grisly Salvage is self-mill that can potentially also find a land, more ways to get cards into your graveyard. Wonder can give Mudrotha flying making it a real threat to do Commander damage.

Cards to consider cutting:

  • 1x Swamp
  • 1x Forest
  • Izoni, Thousand-Eyed
  • Perpetual Timepiece
  • Embodiment of Spring
  • Villainous Wealth
  • The Mending of Dominaria

Good luck with your deck.

Gbeail on [Primer] Rainforest Shmainforest: Not For Hippies!

3 weeks ago

Some cards that are a mixture of draw and getting cards in the graveyard are Dark Bargain and Moonlight Bargain, and Final Parting is another tutor.

ive-been-degaussed on Host of Humanity

4 weeks ago
  • I would cut almost everything in the Frontline category, save for Konrad and Homura. You win here via quantity, not quality. (-16 = 16 down)

  • Of the Human Makers: Commander's Authority, Commanding Presence and Gather the Townsfolk are all mediocre. Would also add Outlaws' Merriment for a guaranteed token each turn. (-2 = 18)

  • Phyrexian Rebirth should be swapped for Ruinous Ultimatum. One more mana but soooooo much better. (+0 = 18)

  • Gods Willing is crap outside of a Feather deck. (-1 = 19)

  • Under Spot Removal, cut: Murder, Kelsien, Bounty Agent, Nahiri, and Sorin. (-5 = 24)

  • Would rather run something like Final Parting over Sidisi: setting up a flashback or reanimator spell is better than a big deathtouch body. (+0 = 24)

  • Your worst anthems are Victory's Envoy, Kongming, Mikaeus, and Martial Impetus. Cut them. (-4 = 28)

  • Cut four lands of your choice: you should perform well with 36 lands and nine sources of ramp. (-4 = 32)

  • I only count six creatures now that Alesha can recover. She can go. (-1 = 33)

  • Herald of War and Silvar/Trynn feel too low-impact here for their mana costs. (-3 = 36)

  • Master Warcraft, Lightning Volley and Necropolis Regent all take too much setup for what they do. Cut them. (-3 = 39)

  • Now, cut your seven least favorite nonlands. (-7 = 46 down)

Hope this helps!

king-saproling on

4 weeks ago

Teferi's Veil is an old-school piece of Sedris tech that you might like. Attack with unearthed creatures and the veil will phase them out after combat, so they won't be exiled at the end of the turn because they no longer "exist".

You might like these too: Deadeye Navigator (you probably know this already but if two or more effects would exile something at the same time, you choose which occurs. so exiling an unearthed dude with Deadeye or similar effects gets around the unearth downside), Ghostly Flicker, Displace, Wormfang Drake, Changeling Berserker, Faceless Butcher, Worldgorger Dragon, Peregrine Drake, Mulldrifter, Intuition, Final Parting, Thalakos Deceiver, Solemn Simulacrum, Triskelion (combos with mikaeus. also decent with a flicker loop), Netherborn Phalanx (finds either piece of the mike & trike combo. could also unearth later to sneakily kill a token player)

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