Prying Blade

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Prying Blade

Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, create a colourless Treasure artifact token with ", Sacrifice this artifact: Gain one mana of any colour."

Equip (: Attach to a target creature you control. Equip only as a sorcery.)

wallisface on R/W Myr Artifact Deck

4 months ago

Rakton The build looks a lot stronger! My current thoughts would be:

  • I think you should ditch Darksteel Forge. Its mana cost is really prohibitive, and i think it would be better to use your treasure towards getting the dragon out, rather than this. This also feels too late-game to be super useful.

  • I’d also ditch Prying Blade, as its a pretty high cost for what you’re getting. Sticky Fingers feels waaay stronger, so maybe run 4x of that if you’re really after this effect.

  • I think you should be running a playset of Galvanic Blast. Interaction is super important in magic, don’t just ket your opponent do what they want! I actually think your deck might be a lot stronger with 8 cards of interaction, so i’d also suggest adding a playset of Dispatch.

  • i’m not sure you get huge value from Slag Fiend here, so maybe that goes to make room for some of the above.

Wasabi413 on Party in the forest!

5 months ago

Apollo_Paladin Those are some great recs and I totally agree using cards like Cathar's Call and Prying Blade to get a use from something each turn is key to making this deck excel. Personally I dont like Revel in Riches so I never use and though black would be a fun splash, I feel like it might jumble the deck and have it loose consistancy. Also lands are expensive lol. Gilded Goose is a pretty good addition too, esp for the mana and for keeping me healthy. Currently its at 64 cards rn but I'm trying to cut it down to around 60-62. Do you have any suggestions on cuts to make it more consistant or do you feel like 64 is fine? Thanks for the tips!

Apollo_Paladin on Party in the forest!

5 months ago

I would focus on some cheaper (mana-cost) token creation spells to play off of all your synergies here a bit sooner. Gilded Goose isn't bad for early mana ramp, and he's got a repeatable trigger for your Academy Manufactor.

It's also really hard with all of your doubling enchantments to avoid suggesting adding in a splash of Black (provided you've got the dual lands for it) and adding in a couple Revel in Riches to add an additional win condition to your build with all of those tokens you can create.

A Revel to Riches build would let you add in things like Prying Blade that could help towards a win condition later in the game as well as speeding your mana generation (and token creation triggers) up in the early game.

Even if you don't end up splashing black, White has some pretty decent low mana cost token creation cards like Castle Ardenvale (useful for when you run out of a hand), Raise the Alarm, Servo Exhibition, and Cathar's Call. You already have some decent cards in your build, I think just some supplemental cards to keep taking advantage of at least 1 of them each turn is going to be your best bet here.

Sammycy1 on Equip/Aura Galea

11 months ago

Hey nice deck! The way i see it you can focus more one one direction of this deck and use the other for support: either auras or equipment. Aura Focus: Add: Archon of Sun's Grace Ashiok's Erasure Boon Satyr Copy Enchantment Curiosity Darksteel Mutation Dissipation Field Hydra's Growth Gift of Paradise Hypnotic Siren Ichthyomorphosis Idyllic Tutor Kenrith's Transformation Plea for Guidance Psychic Impetus Unflinching Courage

Remove: Masterwork of Ingenuity Puresteel Paladin Explorer's Scope Indomitable Archangel Catti-brie of Mithral Hall Resolute Archangel Valiant Endeavor Serum Visions Brainstorm Angelic Gift Unsettled Mariner Cold-Eyed Selkie Military Intelligence

Equipment Focus: Add: Balan, Wandering Knight Behemoth Sledge Belt of Giant Strength Golem-Skin Gauntlets Kemba, Kha Regent Mask of Memory Mirrormade Paradise Mantle Prying Blade Quest for the Holy Relic Whispersilk Cloak

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel

And if you dont want to focus on one this would be a more Varied apporach incorporating a little from both Both Focus: Add: Fleecemane Lion Geist of Saint Traft Kiora's Follower Mirrormade Spirit Mantle Staggering Insight Utopia Sprawl Curiosity Beast Within Archon of Sun's Grace Curiosity Darksteel Mutation Dissipation Field Idyllic Tutor Unflinching Courage Behemoth Sledge Kemba, Kha Regent Mirrormade Quest for the Holy Relic Whispersilk Cloak Kenrith's Transformation

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel Abundant Growth Goldvein Pick Cream of the Crop Three Dreams

tetsuothecat on Treasure Island with like Pirates and Stuff

1 year ago

My Suggestions...

Also you could try and grab Negan, The Cold-Blooded ... but that's up to you.

SO then the other thing. What do you do if someone throws Null Rod or similar?

Eaterofvegans on Friendly Griffins

1 year ago

As it is right now, I think the main focus needs to be on getting more mana ramp. Expedition Map is a great card for finding specialty lands. Mana rocks like Mind Stone , Prismatic Lens , and even Marble Diamond can give you an important turn two play. Prying Blade might find a slot for early ramping too.

After that the next focus needs to be on lowing the mana curve. As it is right now it is mostly four mana value (casting cost or converted mana cost). having more one, two, and three drops will improve the speed of the deck as well.

Guerric on [Primer] Crouching One-Drop, Hidden Ninja *Update*

1 year ago

Prying Blade OUT Explorer's Scope IN

Prying Blade has always been terrible in this deck. After all, while our evasive creatures can make mana with it, they are usually bounced before they do damage, and hence it can't pay for its own equip cost. Plus if pirates are the eternal enemies of ninjas, then why would they use a pirate sword? Explorer's Scope is great because in this deck we'll often know what the top card of our library is, and thus we have a turn one playable card that we can often use to ramp out lands. Also, ninjas need spy scopes for their espionage activities.

In Garruk's Wake OUT Devastation Tide IN

While IGW can provide great damage when we draw it off the top on a Yuriko trigger, it is way too expensive as a board wipe, and the best board wipes for Yuriko are blue ones, since they put our tools right back in our hands to be re-used again. Also, we can usually cast DT for its miracle cost, which is great. Additionally, IGW just feels like the wrong flavor for this deck.

Saljen on Slobad's Toy Soldiers

1 year ago

Seems like a Treasure Token sub-theme would be on-point here, so you don't have to sacrifice useful artifacts to your Commander's ability.

Brass's Bounty , Dockside Extortionist , Magda, Brazen Outlaw , Goldspan Dragon , Goldvein Pick / Prying Blade , etc. Hellkite Tyrant for an alt win-con and to steal your opponents artifacts.

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