Rhonas's Monument

Rhonas's Monument

Legendary Artifact

Green creatures you cast cost less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Uncommon
Mystery Booster: Convention Edition (MYSCON) Uncommon
Magic Game Night (GNT) Uncommon
Amonkhet (AKH) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rhonas's Monument occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.41%

Latest Decks as Commander

Rhonas's Monument Discussion

seshiro_of_the_orochi on wurms, Wurms, WURMS!!

3 weeks ago

What OtherWorldlyShadow said regarding command tower basically is true for Ash Barrens as well. If you use it to fetch for a forest, you could have had the same result with one more untapped mana source by playing a forest instead. 31 lands definitely seems not enough btw. 34 should be better, and I could even argue for 35. More great sources of ramp could be Emerald Medallion and Rhonas's Monument. A wurm card that I really adore is Panglacial Wurm. It has a very unique ability and is massively fun to surprise opponents with.

Looking at your wurms, you have many with combined power and toughness of either 10 or 14, so Wild Pair could be a blast to play.

An absolutely ridiculous card for mono-G lists is Myojin of Life's Web, and Patron of the Orochi is a versatile combination of beatstick, ramp and vigilance for your whole team.

ShreddedByCrows on Offenza is the Best Defenza

1 month ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

Requillias on Korvold Commander

1 month ago

Deck Upgrades:

Creature Upgrade

To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin

To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman

Artefact Upgrade

To Remove: Thaumatic Compass  Flip, Witch's Oven, Bloodsoaked Altar, Golden Egg, Mask of Immolation, Rhonas's Monument

To add: Sol Ring, Arcane Signet,Lightning Greaves, Ashnod's Altar, Haunted Cloak, Skullclamp

Enchantment Upgrade:

To remove: Gift of Paradise, Warbriar Blessing, Wolfwillow Haven

To Add: Necrogenesis,Cindervines, Grave Pact, Grave Betrayal, Attrition

Sorcery Upgrade:

To Remove: Severed Strands, Taste of Death, Victimize

To Add: Unearth, Reanimate, Blood for Bones, Return from ExtinctionTerminate, Dreadbore, Hull Breach, Diabolic Intent

Instant Upgrade:

To Remove: Bake into a Pie, Heartfire, Murder, Return to Nature, Shock

To Add: Artifact Mutation, Putrefy, Guttural Response, Veil of Summer, Abrupt Decay, Assassin's Trophy

Greetings, Brian

jakeelephant006 on Nylea, Hydra-eyed

2 months ago

Interesting build. If this is really a Hydra deck, then Gargos, Vicious Watcher is probably the better general but Nylea, Keen-Eyed is a cool choice. Also, there are a few interesting picks in here. First off, I would cut one of your two Genesis Waves for a Forest or some other green non-basic or utility land. I'll stick with non-creature spells for now. I'd for sure take out Tempt with Discovery in favor of a Skyshroud Claim, Circuitous Route, or Explosive Vegetation. Other than that everything in non-creatres looks pretty good. If you're looking for cuts I'll list the top few cards I think could get cut. Nissa, Vital Force doesn't seem at her best since you don't have too much landfall synergy. Bow of Nylea isn't an amazing card, but it is a super utility piece and it's very flavorful. I'd also say you could try slotting in a Kenrith's Transformation or a similar green removal enchantment. Return to Nature, Krosan Grip, or Reclamation Sage (Since you're running Woodland Bellower) could also warrant a slot for additional removal. You also seem a tad bit short on card draw. You've got a little bit, but I think it could be bolstered a bit. Harmonize, Zendikar Resurgent, Guardian Project, and Lifecrafter's Bestiary are all good options. Just a couple other ideas here: Rhonas's Monument, Nissa's Pilgrimage, Shared Summons, and maybe a Triumph of the Hordes or Overwhelming Stampede.

Profet93 on Goreclaw Timmy Heaven

2 months ago

Maybe cut avenger because you're only running new cradle and any other way to abuse tokens? I know you mentioned in the group chat you want to win through overrun, but with a non-token, timmy, based commander, you should just win through beating face.

Why is Arcane lighthosue in the deck, what do you need to target of your opponents?

Cut Rhonas's Monument for another land, Yavimaya Hollow , a forest, or any other good utility land such as Miren, the Moaning Well . Maybe Deserted Temple to untap new cradle and nykthos? You had land issues (although I havent played against you enough to know) and monument isn't impactful enough.

Cut steel helkite for Ulamog, the Ceaseless Hunger , other ulamog, or World Breaker . Both are cast triggers (as you so how crucial that was against blue), worldbreaker is recurable and colorless (for those rare, relevant moments). I understand helkite's appeal but I feel having to connect and pay mana on top of having to wait a turn assuming no haste, assuming you even have enough mana afterwards.

While this is a harder cut, it depends on the meta I suppose, cut Spearbreaker Behemoth for Boundless Realms / Traverse the Outlands . Behemoth is nice, but exile, sac and bounce effects are all prevalent in the meta.

Cut Omnath, Locus of Mana for Greenwarden of Murasa ? Not sure of what to add for this cut or the following cuts.... Recursion is nice, gives you a benefit to it's death as well (synergy with miren moaning well). Other good options of recursion include Creeping Renaissance , Seasons Past or even Preator's Counsel. Omnath does nothing at all except be a mana sink. Recursion is nice to rebuild after a wipe

Cut Bramble Sovereign for Grunn, the Lonely King . Bramle is fun, political and a cool card all around. But it is winmore. Add some synergy with Gruun.

Cut Apex Altisaur for Terastodon - All that mana to kill 1-2 creatures? Eh. Granted Terastodon isn't much different. Like I said, these last few cuts are flexible. But I've always had a soft spot for him.

Other fun but unfortunately not "on curve" for Goreclaw is Shaman of Forgotten Ways and Somberwald Sage is just straight gas.

Maybe a Dryad Arbor to synergize with G-Sun?

king-saproling on Omnath, who Mana Breaks for us all.

2 months ago

Sure thing. These would be my cuts:

  • Natural Order . Requires sacking a green creature and only finds green creatures. Only around 10% of the deck is green creatures, and of them there are only 3 that I would be happy to sack (Birds, Dryad Arbor, Wood Elves).

  • Burgeoning . Strong card, but really only fantastic if you're drawing a ton of cards consistently, and you currently have just 4 sources of additional draw. Burgeoning also puts you at -1 card advantage.

  • Exploration . Same as Burgeoning.

  • Rhonas's Monument . You don't run that many high-cost green creatures, and this doesn't get Omnath out any faster.

  • Nevinyrral's Disk . Slow and would blow up a lot of your things. It's a good card when built around, like if you had a way to give all your permanents indestructible, but without support I think nev's disk is not that great.

  • Nature's Claim . This is just me but I'm not a big fan of single-target removal in most cases. It puts you at negative card advantage to disrupt 1 opponent. Removal has its place for sure, and Nature's Claim s a great card, but I think you have better options.

  • Skyshroud Claim . Definitely a good card, would keep if there was room. But I think there are much more powerful ramp effects out there.

  • Reliquary Tower . You don't have that much card draw so this would rarely be needed.

  • Oran-Rief, the Vastwood . Not that impactful in this build, and I think you can afford to lose a land or two since your general can stockpile mana.

  • Growing Rites of Itlimoc  Flip. You're gonna think I'm crazy but hear me out. With 17 creatures in the deck, your odds of nabbing one when Growing Rites enters is about 69%. So ~1/3 of the time this will whiff. By turn 4, you will have drawn 1.9 creatures on average. Including Omnath makes that 2.9, but Growing Rites needs 4 creatures in play to flip. So it may not flip until late game. Growing Rites is a great card, but I think you would need like 10 more creatures (or a token strategy) for it to be really fantastic.

KayneMarco on Morophon you die now deck(budget)

4 months ago

Here’s a list of cost reducers that are all budget cards that this deck would really benefit from:

There’s 8 others but they can’t really be considered budget. Another card that is amazing in a dragon deck is Sarkhan the Masterless That static ability is amazing because the damage being done to the attacking creatures is dealt before any combat damage. So if you have 6 dragons out they would deal 6 damage to each creature attacking you before they get a chance to deal any damage themselves.

deadcolossus on

4 months ago

I like the different take. This seems more like a 75% version and a lot less like a cEDH deck. A card you might have fun with is Wirewood Hivemaster . Came across it digging through a box lol. How are Rhonas's Monument Presence of Gond treating you? Do you feel like Nexus of Fate or Beacon of Tomorrows would be too degen of a wincon?

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